You’re really the best in this domain ! Thank you so much for all the tutorials you made bro !
@ProjProd5 ай бұрын
Thank you soooooo much I have the best small community
@AJGameDev5 ай бұрын
rather than being limited to a mixamo rig, the skeletal mesh editing tools have been excedeingly helpful even with my custom built rigs from maya. thank you for pointing out this plugin.
@Nodia3 ай бұрын
Oh! Many thanks, bro!
@ProjProd3 ай бұрын
You’re very welcome ☺️ thank you for your comment and your support 🙌🏼
@virtualfilmer5 ай бұрын
Looking forward to this, but it’s frustrating when videos are on the timeline but not available - does anyone else find that??
@ProjProd5 ай бұрын
Hahaha! Unfortunately I can't change! It's our little Tuesday get-together, so I'll give you a little taste of what's to come! Thanks for your support and for being here
@FPChris2 ай бұрын
Can you use a modular control rig to clean up mocap data? I tried baking a control rig to an animation but the shoulders went whacky.
@ProjProd23 күн бұрын
In theory, you should be able to do it, but I think it's still too experimental. Building your own Control Rig might be the best solution for the moment 🦾
@hotsauce71245 ай бұрын
Can you please do a video with Blender's Rigify and UE5.4 Modular "IK" Rig?
@ProjProd5 ай бұрын
Let's think about that Hot Sauce
@bruno2ns5273 ай бұрын
Great vid! But when I m putting the spine, shoulders and the other parts its doing well but when I put the leg part the character have the leg distorced, what can I do to solve it?
@hojoo_13 ай бұрын
Me too only Thigh not working
@ProjProd3 ай бұрын
Thanks for your comment Bruno ! 🙌 I think it is happening only with IK setup right ? I've tried to manage an offset on the Pole Vector control. Sometimes it worked and sometimes not. Modualar Control Rig still in its experimental stage, don't forget it ! 😉
@havinthiranv5 ай бұрын
hello in the time 3:24, my red arrows are pointed outwards (towards the finger), and how to set it like yours, as it is pointing upwards?
@ProjProd4 ай бұрын
Hey 👋 Try to change transform of the shape of your control ! Once you’ve selected your module, go to its detail panel and you should be able to find the Transform attribute of the Shape itself 👌
@IndianCitizen045 ай бұрын
Can you suggest similar application which could automatically rename the Rigify character for Unreal Engine 5.4 except GameRig addon?
@ProjProd4 ай бұрын
I don’t know other solution here but you may want to check out my latest video concerning Auto Retargeting! I talk about a workflow using AccuRIG 👌
@tgykurtulus2 ай бұрын
Hello , I have got an interesting issue which is completly ruins my pipeline. When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?
@ProjProd23 күн бұрын
It really depends on the Character your are using ! How his rig was built, etc..
@tgykurtulus23 күн бұрын
@@ProjProd its unreal mannequin :)
@allandraven3d4 ай бұрын
Could you help me with something please, I added the controls to my character's facial rig, but when I move them in the sequencer nothing happens, do you know what I could be doing wrong? I would really appreciate it if you could help me
@ProjProd4 ай бұрын
Hey Allan 👋 There is no specific Modules for Face Rig yet, you are probalby using a module that is not intented to be used for the Face, that id probably why it's not working !? 🤔
@allandraven3d4 ай бұрын
@@ProjProd In fact, I'm not referring to something modular like in the tutorial, I added controls to the rig that I already have for my character, in the skeletal section of the character I can move the bones, but I can't do it in the sequencer or in the modular control rig Do you know what I could be doing wrong? I seriously don't know what error I'm having and there is no tutorial, not even in the unreal documentation. I really appreciate if u can help me 🤘😎
@ProjProd4 ай бұрын
Oh ok I understand ! Maybe you didn't correctly put in place the Forwards Solve Event of your Control Rig, that's why your controls are not responding. I've made an entire tutorial for this, maybe it can help you for that: kzbin.info/www/bejne/qoqaeoutr9xkq5Isi=Pdd6z38ihTrNytWm
@allandraven3d4 ай бұрын
@@ProjProd Thank you very much for answering me 🙏🙏🙏🙏, can I try this method, and if I still have the error, can I contact you?
@chagaze71992 ай бұрын
I took 3 differents mixamo character, and all where different from the one you choose on your tutorial (no root bone). Then nothing is working then i could not apply your tutorial.. Not cool
@ProjProd23 күн бұрын
Oh not cool ! Mixamo characters don't have all the same Rig, which is probably why you don't get the same result. Maybe you should try with the same one as mine? The Modular Control Rig is still experimental, so you can expect better results with future versions of the engine.
@pacificlinedesign195 ай бұрын
Looks great... Really like the short videos you create going over the key items.
@ProjProd5 ай бұрын
Thank you so much, thank you for your support, and for your comment! I'm glad to hear you like this format!
@wywarren5 ай бұрын
I made a "modular" control rig in 5.3 to solve the bad orient issue. I procedurally build a mirror of the bone hierarchy using virtual bones and copy bone location only. Then orient them to the standard manny orientation then set up forward and backward solves there and reproject the orientation back to the actual bones. That way the controls are oriented to the standardized orients and you can swap in any skeletal mesh regardless of whether they goofed up or went off convention. I'm still looking into source in 5.4 to see how to break up my monolithic control rig into the modular rig system though.
@ProjProd4 ай бұрын
Thanks for your feedback bro ! That sounds amazing! Congrats for the work here. Do you have a video showcasing your stuff ? Would love to see it in action 😃