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This project is a take on the Ink System from one of my favorite games: Splatoon! Let’s explore game dev techniques and try to achieve a similar effect!
Check out @TNTCProject 's complementary video: kzbin.info/www/bejne/j4a6l3uOlL-Bedk
PROJECT REPOSITORY
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github.com/mixandjam/Splatoon-Ink
REFERENCES
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Bronson's Website
bronsonzgeb.com/
Jammo
u3d.as/1G8A
Glitter Effect Using Shader Graph | NedsMakesGames
kzbin.info/www/bejne/mKW3gImbrbN8fc0
Bleeding Edge Effects on Mobile
kzbin.info/www/bejne/mWirc6t4m6iml9U
Unity | Metaballs
kzbin.info/www/bejne/oaavhqSEg9GBask
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Support Mix and Jam on Patreon!
www.patreon.com/mixandjam
Follow me on twitter!
andre_mc
Timestamps
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00:00 - Intro
00:36 - Steps
00:59 - Character Setup
01:27 - Procedural Animation
02:13 - Shooting Particle
02:50 - Bronson Collab + Metaball Study
03:35 - Understanding Render Passes
03:56 -Brainstorming on Photoshop
05:03 - Custom Pass Implementation
05:29 - TNTC Collab
05:47 - Surface Painting
06:32 - Final Polish
06:55 - Result
07:24 - Download Information
#Splatoon