Here to say Im still using Quixel Mixer even now and its an absolute blast to use! Heres hoping the tool will continue developing :) Thanks for the tuts!
@100Peterll4 жыл бұрын
Noticed you guys wrote timestamps in the description, don't forget to add 0:00 first otherwise it won't show up on the timeline ;) Great video btw, Mixer and Blender is becoming a powerful combo.
@PauloSamurai3 жыл бұрын
Blender > Mixer > Unreal = I never felt so powerfull before
@juanpaulomardonez91514 жыл бұрын
Josh, well done! I love this series!
@iajhy4 жыл бұрын
Mixer is an awesome app. However, I'd like to add that the UI is so simply beautiful and amazing. Great job guys! I hope Unreal Engine gets this look soon :D
@shilbose1284 жыл бұрын
i'm using mixer to create trims and the ability to save out mask stacks is incredibly useful! thanks for covering this
@marcusjohnston3138 Жыл бұрын
It never even occurred to me I could do this, fab!
@Surenaism Жыл бұрын
Wow! It's Awesome🤩If the copyright conditions of this software were like Painter, I would only work with Mixer! thanks for sharing this tutorial
@Lostazzol4 жыл бұрын
Thank you guys for such an incredible opportunity!
@Frigus3D-Art4 жыл бұрын
Give us a vr viewport!!!!
@magedafra4 жыл бұрын
Powerful tips, keep this on 👍
@marsmotion2 жыл бұрын
grabbing a high model and using that for z depth grab from zb then back to mixer was a cool idea. honestly yes we can make height maps procedurally but its way easier to model them in zb or blender. for blender i saw someone assign a height based gradient to a model then do a top down render for same thing. loving mixer. keep up the great work.
@KUBE.archvis4 жыл бұрын
Excellent! Thank you.
@jacopodiprima45134 жыл бұрын
Love these vids
@omariparris99534 жыл бұрын
Excellent
@hitmangamesyndicate59703 жыл бұрын
Really looking for a better understanding of how to take megascan data, and custom meshes and making stylized mixes from them... Other than that love all of your videos and thank you
@HubertKnoblauch3DContentOnline6 ай бұрын
Amazing! how long does this one take to learn? and does it only work with the megascan assets? or can i bring in any asset?
@石间杂谈3 жыл бұрын
Thanks! Would you think to let mixer export PBR material to UE4?instead of only export maps
@brockly79162 жыл бұрын
this is nice
@DanMcLaughlin4 жыл бұрын
Great tips, keep them coming. Love your ecosystem. Can you do a video about using a cutsheet approach with Mixer? If you have a object with multiple parts (e.g. a window where the frame is black metal and the glass is left alone), how would you texture this?
@IvanKukucov4 жыл бұрын
Material ID
@PraktikantAI-md1jl Жыл бұрын
I have problems with importing objs, is there any tutorial on how to properly import them?
@turalmemmedov36484 жыл бұрын
Hi Dear Quixel. Hoped I will find the answer in this Tips Tricks video but didn't )) Right now I am creating a mask for my custom mesh in Mixer. But I cant find the way to export this mask for layered material in ue4. One workaround I thought, I created two layers and made one of them white other black and put my mask on first layer but doesnt give me correct result. I googled and couldn't find proper way. In substance I used anchor point to derive my mask to albedo and export with correct padding, so is there proper way for that workflow in Mixer or if not are you planning this in near feature?
@AD-Dom9 ай бұрын
Kinda wish there was still support for Quixel Suite.. I preferred working within Photoshop.
@jurandfantom4 жыл бұрын
Could you make thos tips more dump-proof? I have huge problem to follow 5:50 - my plane is still plain grey and no idea why :hmm: Edit - bottom layer need to have albedo white, not grey. 6:28 - how to go there form that greyscale image ? That mask component from Zdepth is apply on Albedo layer - how to move it to normal or displacement ? Edit: displacement map for base layer must be loaded as pure black image file
@Keilnoth4 жыл бұрын
Ahah, yeah, I tried that and it made no sense at all. They just transitioned the video from mask to displacement with no explanation whatsoever.
@emanuelefarnesi60444 жыл бұрын
Thanks, I was starting to think it was a new version bug
@emyboybeats43303 жыл бұрын
Hi there, can I import my own mesh and PBR material into mega scan studio?
@jackmorton74064 жыл бұрын
Oh yeeaaah *YEAEAAHHHH*
@ProceduralWorldLab4 жыл бұрын
Hi, are we allowed to share a mix we created with others? no materials included of course! so others can just use the mix files to get the same material result without having to recreate the setup from scratch!
@marsmotion2 жыл бұрын
this would be really great and help make their ecosystem of materials to choose even better
@AnthonyMitchell-wx1ov6 ай бұрын
Im having issues with the advanced scattering technique anyone else have issues with the ropes texture not showing up?
@dpredie4 жыл бұрын
mixer wouldnt let me install the library and file folder elsewhere other than the default C User path.. is this a known issue?
@dadricriggs4 жыл бұрын
I'm a huge fan of your work. I have a question that no one has been able to help with. I'm a college student specializing in VR Development, and I'm trying to decide to either get my dream OP laptop which is a Eulktronics Max 17 with a 2080 Super Max Q @ 115 watts, a 10875H 8 core 16 thread cpu @ 120 watts, 64 GB of ddr4 2933 mhz, two 4 TB m.2 ssd in raid 0. Or building a desktop with a 2080 ti and 3950x. Can you weigh in your thoughts please.
@vict.6834 жыл бұрын
This is just my opinion, but the desktop would be better in the long run.
@o747694 жыл бұрын
The color circle should be turned into color square or a rectangle, there is plenty of room for that, instead of clicking on a small circle.
@wenruiyin89584 жыл бұрын
How do I import my own model?
@air_defender4 жыл бұрын
If you import an fbx-object in the Quixel Mixer, then the mask does not work correctly ( I can not paint over the entire area of the object (
@szlobi22764 жыл бұрын
check your UVs bud, painting only works correctly if you have no overlapping UVs and all your UVs are inside the square bounds, otherwise some parts will appear unpaintable or will paint on multiple places. User error.
@air_defender4 жыл бұрын
@@szlobi2276 In 3ds Max I make unwrap to object, and then import in Quixel, after all work fine )
@doopyx4 жыл бұрын
Pray for substance alchemist guys..
@afrosymphony82074 жыл бұрын
loooool
@GunWataru4 жыл бұрын
I can't understand it well, so I'd like you to localize the subtitles(Japanese).