Here to say Im still using Quixel Mixer even now and its an absolute blast to use! Heres hoping the tool will continue developing :) Thanks for the tuts!
@unrea13stКүн бұрын
How can import the material code into unreal engine?
@AnthonyMitchell-wx1ov3 күн бұрын
Im having issues with the advanced scattering technique anyone else have issues with the ropes texture not showing up?
@user-qc6fv3ix5q4 күн бұрын
시펄미쳤네
@sorog.online13785 күн бұрын
i relly dont understand why my blocks are so sharp, I tried everything :(
@Imokay1157 күн бұрын
Imagine making a full length movie with UE5
@dhstudios74388 күн бұрын
Bro this tutorial is not for humans
@Yokitolakaka9 күн бұрын
Amazing work!
@crs11becausecrs10wastaken10 күн бұрын
Keep up the fantastic work Megascans team!
@juanmilanese10 күн бұрын
great!
@luhacra398010 күн бұрын
This stuff is AMAZING !
@karlblumstein839611 күн бұрын
nice.
@antoniosuarez788111 күн бұрын
excellent, grate work, thanks
@NxcoProduction11 күн бұрын
does it also work with unreal engine?
@SABlackRed14 күн бұрын
Hi dear 🌺 please fix my problem: i can not use because: When I sign in in app , the program hangs on my computer? Thanks 🙏
@HubertKnoblauch3DContentOnline16 күн бұрын
Amazing! how long does this one take to learn? and does it only work with the megascan assets? or can i bring in any asset?
@meuhey16 күн бұрын
Where are the american species
@KintaroTakanori18 күн бұрын
id love to have them in the quixel bridge as im not a UE user. would be cool to just download the trees like any other scan.
@somdattajangid674121 күн бұрын
can u please give the script
@blink54921 күн бұрын
Beautiful, looking forward to new updates on quixel mixer🥲
@rubberdog22 күн бұрын
OMG, just been blown away by the true power of unreal, for want of a better word this is EPIC.....
@flippingfruitsforeuros345322 күн бұрын
No ambient occlusion?
@mr.darkshark687522 күн бұрын
Yea and in quixel bridge nanite quality sucks 😂
@LoganPinney22 күн бұрын
Wild flower honey 😊 my fav!
@focus778922 күн бұрын
Looks stunning, as always. Great job!
@microbounce200923 күн бұрын
amazing details
@unstopitable24 күн бұрын
Impressive.
@JamesBrett200824 күн бұрын
Why do none of the buildings I import have glass geometry in the doors or windows?
@wildartworks25 күн бұрын
hi, I didn't understand how you built the main road and sidewalk
@VeeIsDead26 күн бұрын
There is no other way to integrate these imperfections with MS materials within UE itself?
@ShrineStudios28 күн бұрын
I wish there was a tutorial by Dan woje for the magic spell room :( that would be so cool
@nasejames438428 күн бұрын
Can we buy the demo map?
@BrianHuetherАй бұрын
I am trying to add imperfections to a megascans old wooden beam asset. When I load the beam in mixer it shows the beam in viewport, shows that it was loading maps. But in layers tab I don't see anything. I don't see the existing maps for the beam. So not sure how to proceed with layering imperfections. Ideas?
@matizz8Ай бұрын
Any reason why i cant use more than one pack in my project? Its says its already imported and if I want to overwrite then files once I want to add a 2nd pack? If I do this nothing happens. Any help?
@perfectionist724Ай бұрын
Nice static environment. Everything looks great. But. I don't see any npcs. Animals or any creatures. So I personally give this video 1 out of 5