Nice video! Thanks, I’ve always loved the isometric projection and have written a couple of isometric renderers in the past. Just learning Godot and I’m wondering if it isn’t easier to just use true 3d with a fixed camera (without perspective) to get the isometric effect. I guess if you want that pixel look you need “faux” 3d through the isometric view.
@btplaysgames_Ай бұрын
Good question! I haven't done any 3D work yet. You might be on to something there by just setting a Camera3D to orthogonal perspective. My guess is you'd end up with the orthogonal perspective, but your assets would be working in 3D space, so the overall look and feel would be different. If that's the case, then it'd probably be a creative decision as to what visual style you'd want.
@davadreviewer55093 ай бұрын
Could you make a tutorial on how to make an Isometric Jump?
@btplaysgames_3 ай бұрын
Good idea. I need to figure this out for myself too.
@HansMilling4 ай бұрын
I could not get my sprite to draw behind tiles. Until I saw your video and that the sprite needs to be a child of the TileMap. Then it is drawn correctly behind and in front of fences, walls etc. Thanks.
@btplaysgames_4 ай бұрын
That's awesome! I'm glad this helped you!
@Ralgondo5 ай бұрын
This tip might fix a little issue I have with my own tilemap setup, But ill have to tinker with the code a bit to make it work... will test later...