[MKWii TAS] N64 Mario Raceway Flap - 24.517 (Supersliding)

  Рет қаралды 7,838

Shadow

Shadow

7 ай бұрын

This is a Tool-Assisted Speedrun (TAS), and it will not affect any real-time rankings.
Done on Dolphin 5.0 (Lua-core) with Savestates, Slowdown, Frame Advance, TAS Input and SS code.
Previous TAS BKT: • rMR TAS flap NU 27.757... (by Jellopuff, Luke and Marth)
TAS BKT Cut: -3.240s
Authors:
Shadowl (myself)
Estaloy ( ‪@Estaloy‬ )
Ghost is previous BKT.
I started working on this basically right after my GCN Peach Beach flap, so some months.
I kept finding new things to optimize that i restarted the whole flap, but still glad this worked out.
I started by doing the normal seam mushroom clip, then i enter in a Superslide state.
Whats a Superslide state? You may ask.
Supersliding is a technique founded many years ago (founder is unknown) but optimized by Monster ( ‪@Monster3rum‬ ) which, once you're in the floor, you can build sideways speed by tapping the analog/stick repeatedly on the left or the right, depending on where you want to go.
Wario Bike is better for this thing, since its more solid staying into the ground.
Then, i go a bit backwards and start the actual superslide till the start of the lap.
You can see on the minimap that the ghost (previous BKT) actually goes faster after the starting hill, this is because the ghost start the lap by supergrinding, as you can see in the first turn, and then goes up the hill and eject right at the end of it to get enough airtime to go over the mountain, which is of course faster than just by going around it.
But if i do it, i eject and then i cant enter in a superslide fast, so i just go around it to maintain the state.
Then since with supersliding you can go full XZ speed on the whole track, i save more than 3 seconds after.
When i reach the end of the tunnel i eject off the superslide to then drift on the end of the tunnel and use 2 shrooms, this is faster than just maintaining a superslide.
Also, you may think why am i using King Boo instead of, maybe Funky kong, which is the fastest one.
King Boo is the character with most handling in the large character section, and since you need to get the most tight turn to get it faster, handling really matters.
Special thanks to
Estaloy ( ‪@Estaloy‬ ) that proved that once you eject out of the superslide in the tunnel, no tricking is faster (its just intuition but im just dumb)
Blounard ( ‪@Blounard‬ ‪@blounard2312‬ ) that made a script that can do flaps comparison at the same time, which i used in this video.
And other people in the TAS discord server that suggested and helped me with this!
This is probably a bit optimizable, i found out the day before i published this that with automatic drift you can turn tighter also while supersliding, but i would have to redo the whole run, even the setup, to try it.
Music: • Pokemon- Mystery Dunge...
#mariokartwii #tas #toolassistedspeedrun

Пікірлер: 23
@shailen824
@shailen824 7 ай бұрын
I love how they face off in their respective grinding and sliding journeys at 0:40
@spriterocks03
@spriterocks03 7 ай бұрын
It feels like TASes are getting uploaded everyday
@HzyMkwii
@HzyMkwii 7 ай бұрын
I know! The TAS community is popping off fr 🔥
@Estaloy
@Estaloy 7 ай бұрын
Nice job man!
@shadowMKW
@shadowMKW 7 ай бұрын
thanks!
@RADish-official
@RADish-official 7 ай бұрын
This has been an amazing week for MKWII TASes
@ArthurMK
@ArthurMK 7 ай бұрын
God tier music choice. Well done
@creeper215_
@creeper215_ 7 ай бұрын
Shadowl sempre alt top!
@nil24nil23
@nil24nil23 7 ай бұрын
Super nice
@KaiMK
@KaiMK 7 ай бұрын
very nice!
@FalB27
@FalB27 6 ай бұрын
Uomo Umbria e Donna Francia alla riscossa
@shadowMKW
@shadowMKW 6 ай бұрын
💯💯
@the_boo_king
@the_boo_king 6 ай бұрын
yeah i do this just about every day
@shadowMKW
@shadowMKW 6 ай бұрын
how was the ground
@the_boo_king
@the_boo_king 6 ай бұрын
@@shadowMKW hmmmm well it didn’t bother me
@iP0STcomments
@iP0STcomments 25 күн бұрын
i wonder if a 3 lap run will somehow beat the no glitch run
@shadowMKW
@shadowMKW 24 күн бұрын
a 3lap with supersliding was being worked on, and yes It does beat the NG run, even if you lose some seconds by entering in the superslide state at all, and also you superhop until the clip so yea its faster in any way
@dancefloorwashisname
@dancefloorwashisname 6 ай бұрын
i'm gonna show this to my 9 year old cousin who has never played mario kart wii (or even knows what TASes are) and say that this is the staff ghost
@shadowMKW
@shadowMKW 6 ай бұрын
sad how 9 year old now never played this historical game
@skyjumper4097
@skyjumper4097 Ай бұрын
that flex at the end like nah bro im not gonna keep supersliding thats too ez i really wanna know how this works because like this looks like a bunch of frame perfect garbage that was bruteforce tased
@shadowMKW
@shadowMKW Ай бұрын
1. it was not a flex, it was indeed faster, if you mean the ejection at the end of the tunnel 2. it was not bruteforced, we even still dont have the optimal tools for that i think 3. by "how it works", do you mean the TASing process or the superslide? if its the superslide, check description
@skyjumper4097
@skyjumper4097 Ай бұрын
@@shadowMKW i know it wasnt a flex but it looks like a show off like "haha funky kong is bad lmao look what this guy is pulling" yeah i dont think bruteforcing makes sense for tasing outside of like nes where you have very few buttons. I know how tasing in general works, but how do you set those tools up for a wii? do tasing tools use the file format that is also used by ghosts?
@shadowMKW
@shadowMKW Ай бұрын
@@skyjumper4097 oh yea lol, TASing tools are mostly frame advance, slowdown and savestate which are a part of the emulator (dolphin), i do not know how its made in-depth so idk really. and you cant setup tools on wii, or well, you can but it just makes no sense
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