No video

7 Topology Tips Every 3D Artist Should Know

  Рет қаралды 712,933

MLT Studios

MLT Studios

Жыл бұрын

#b3d #Blender #modeling
Support me, by checking out my Realtime Planet Creation Addon for Blender: bit.ly/3WI706E
If you've enjoyed this video and learned something new, consider subscribing. Do you have any other Tutorial requests? Write a comment and I will answer you.

Пікірлер: 417
@mlt-studios
@mlt-studios Жыл бұрын
I just cheekily take the opportunity to promote my new Blender addon. Create Planets in Blender in Seconds: bit.ly/3WI706E
@jikosauce
@jikosauce 11 ай бұрын
Can you do a video explaining a modifier that you think is useful?
@javiertrejotinajero9247
@javiertrejotinajero9247 9 ай бұрын
Great video, I would like you to make a video about the problems that the mirror sometimes generates when applying it because the central vertices sometimes intersect or are separated even when moving the value in clipping.
@frogmatt33
@frogmatt33 Ай бұрын
...and subscribed :D
@Stevoleblanc
@Stevoleblanc Жыл бұрын
Usually these videos are for beginners or clickbaits, but these tips clearly speak of someone who know their job, and are useful for everyone! well done and thank you
@corex1464
@corex1464 Жыл бұрын
fr, felt like every tip was just like basic stuff but solves so many problems and helped at least me understand topology a bit more
@jikosauce
@jikosauce 11 ай бұрын
It must be a miracle
@bobsteven2363
@bobsteven2363 Жыл бұрын
Out of all the videos I've seen on topology, this one of the bests in my book purely because it taught me 2 insanely good things. The corner topology tip is amazing because almost every model got corners here and there. The bevel arc tip is so simple, yet I didn't know it and I haven't heard anyone else mention it yet. I got Vietnam flashbacks of all the times the bevel with arc setting enabled would have solved hours of headaches if I knew about it.
@matslarsson5988
@matslarsson5988 Жыл бұрын
You can never have to many topology videos. Good one!
@Keavon
@Keavon Жыл бұрын
Instead of the knife tool (which operates in screen space and has some inaccuracies due to the Z buffer), just select the two points you want to connect by an edge and hit J. That will automatically cut the shortest path through the mesh along the surface while preserving manifold topology.
@mlt-studios
@mlt-studios Жыл бұрын
Using the knife tool is much faster for me, especially if you want to cut many things in a row. The fact it operates in screen space is not a problem most of the time. But yea, sometimes it creates problems, which is when I use the j key.
@2tired2sleep2
@2tired2sleep2 11 ай бұрын
You could use grid snapping with increments or vertices with the knife tool. Very accurate
@Zeus-tx5rh
@Zeus-tx5rh 9 ай бұрын
This. I need to download a cheatsheet lmao
@tiagopesce
@tiagopesce 8 ай бұрын
if you normally use mirrowed pieces and hide the topology you aren't working it 99% time is fine cause knife tool sticks to points (press O and select "points" for snapping)... if you are working in a topo so small knife still miss the point you probably using to much topo or to small scale, in that case edit your topo using an scalated instance of your topo so you won't get other imprecisions in mesh calculations
@CGSTUDENT15
@CGSTUDENT15 6 ай бұрын
Agree​@@mlt-studios
@TV-8-301
@TV-8-301 3 ай бұрын
The topology on your spaceship is so gorgeous!! This is great because it's an art and a logic puzzle at the same time
@merlin3174
@merlin3174 Жыл бұрын
The title is spot on. You just answered every question I had about how to improve my topology. And I can’t tell you how much I appreciate that you put so much useful information in under 10mins!
@cggermany
@cggermany 10 ай бұрын
I work with C4D and sometimes try out some features of Blender. Your video is truly one of the best basic (things you need to know) videos that follow the standard workflows of any 3D software. I wish this had existed 15 years ago. Thumbs up. Really good.
@jumalsam
@jumalsam Жыл бұрын
I like that even as an experienced designer I was able to find ways to speed up my process even more using these tips. Much thanks!
@Alex_gee_white
@Alex_gee_white Жыл бұрын
I watched this video and I learned so much about topology. Now I can finally make my 3D models look like they have skin and bones instead of blobs and sticks. Thank you for the tips, you are a topology master!
@MonsterJuiced
@MonsterJuiced Жыл бұрын
I don't know if it's worth mentioning but the knife tool can be cumbersome sometimes so for safety and speed I just hit J with my two vertices selected so it cuts a line through the mesh to the last selected vertex but it also follow the flow of the mesh too so it's safer.
@mlt-studios
@mlt-studios Жыл бұрын
Are you talking about a specific part in the video, or in general? Of course I know abou the J key, but I find it to be much slower, if you have to do multiple cuts. But yea, for other stuff I definitely use it
@carlomdlf
@carlomdlf Жыл бұрын
@@mlt-studios many times at least in Blender it glitches out and does unwanted cuts, specially when you're very zoomed in
@MonsterJuiced
@MonsterJuiced Жыл бұрын
@MLT Studios aye just in general. At the moment I'm cutting up tapered clover shaped castle model for cannon ports and windows. It's quite difficult with the knife tool cutting around such an odd shape without it doing undesired things so I use the J key, line up my view and it'll give me a nice slice that follows the mesh shape a bit better.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Жыл бұрын
“J” is a shortcut for “Connect Vertex Path” in the Vertex Context Menu. The next option down in that menu is “Connect Vertex Pairs”. This lets you select more than two vertices in a row and split faces along all of them. This would be quicker than using “J” on them one pair at a time.
@MonsterJuiced
@MonsterJuiced Жыл бұрын
@@lawrencedoliveiro9104 thank you this is great :)
@RayBanda
@RayBanda Жыл бұрын
Amazing tips, for tip #5 at 7:00 you can also just enable the "Add mesh: Extra object" addon (built in Blender), then you'll have the option to create a "rounded cube" in the Mesh options, that also comes with extra features/settings.
@valtabohm
@valtabohm Жыл бұрын
I started in blender in 2021 and trust me, I've watched countelss tutorials and THIS IS THE BEST TOPOLOGY TUTORIAL so far. These tips are soooo usefull in many cases. I've been strugglin to design a good topo and tutorials about it are either too long/boring or too complex, giving unclear examples. Man I can't thank you enough. Just subbed & liked your video!
@BelfrostStudios
@BelfrostStudios 7 ай бұрын
These tips are really good, and game dev here! Worked for a studio for a while and learned some big things when it comes to industry engines. So you see a LOT of videos where people just jam models together and 'join' or 'merge' them. Usually these are self taught blender tutorial vids for views. Please DO NOT do this when it comes down to creating a model for 'video game purposes'. For blender animations and things it is ok 'for the most part'. Though if you use an engine you can usually (More often than not) get a lot of errors with UV's and overlapping surfaces. It takes longer to develop it from a single model, but its a standard that needs to go on. So if you are working on your models, please, just work from a single shape if possible and build off that. Blender has looptools which helps if you want cylinders in your models which is why modelers typically will try merging stuff together. Guy who first told me this was originally the one who worked on DOOM, great game btw, and he kept telling me over and over, not to do it. I did end up trying it and did run into the errors he warned me about. Met many other industry experts who taught me tricks to improve, but the biggest one is not throwing stuff together. (High Poly Models are different of course and you are going to throw stuff together for sculpts so don't confuse low and high). So if you want to get to professional level, test it out and see errors yourself from first hand experience, but learn to do it the right way.
@jujuboohoo
@jujuboohoo Жыл бұрын
9:07 I did not know unchecking flatten to get the circle to follow the curvature. I use circle all the time to fix distortion but never bothered to play around with the options. Thanks! 3:02 I'm sure you know this but for newbies, data transfer modifier is great to fix pinching.
@mlt-studios
@mlt-studios Жыл бұрын
The flatten option I first discovered when recording the video, lol. Did not know about it before 😅
@han_pritcher
@han_pritcher Жыл бұрын
A helpful video. More people need to learn how to use Sub-D, especially Blender users, instead of dismissing it as "unnecessary" in favour of boolean-based modelling.
@McHaven07
@McHaven07 Жыл бұрын
from the thumbnail, i thought this was going to be an argument of triangles over quads, but instead it was nice and informative. these were good tips. i'm glad i watched.
@grafitoland9996
@grafitoland9996 Күн бұрын
Thank you so much, I've learned some of those tips by myself while working but I didn't know most of them, they are so useful!
@Dingle.Donger
@Dingle.Donger 10 ай бұрын
KZbin kept SPAMMING this video in my feed so I finally clicked on it and it's amazing. All of these tips are great! I thought this was some kind of newbie video but I loved every second.
@franck-allennguyen9751
@franck-allennguyen9751 Жыл бұрын
Useful tips or reminder for professionnal artists. Clear and precise. Everything we need ! Thank you !
@geewasabi
@geewasabi 4 ай бұрын
This is something that not many tutorials is teaching. Super high quality content. Understanding topology is a game changer.. thanks for sharing this witb us. ❤
@corporatecapitalism
@corporatecapitalism Жыл бұрын
This video is also really good for medium beginner level users because I just learned like 5 things I’ve been wanting to learn since I started by just watching you do them naturally in the background
@AndrewHodgson3D
@AndrewHodgson3D Жыл бұрын
solid video on subd topology fundamentals
@mlt-studios
@mlt-studios Жыл бұрын
Andrew 😮. Most of that stuff, I learned from your twitch streams. I never was able to watch them live, but watched the VODs like a day after. Because of you, I got my first job in the VFX industry. Thank you very very much!
@AndrewHodgson3D
@AndrewHodgson3D Жыл бұрын
@@mlt-studios glad to hear it all worked out for you! No wonder I agree with your workflow so much.
@roozbehebadi6661
@roozbehebadi6661 10 ай бұрын
these words should be written in gold! thank you!
@merveozdemir7848
@merveozdemir7848 7 ай бұрын
Wow ! As a new 3D designer I experienced all these problems 😄 Thank you for your help 🌸
@itsbonart
@itsbonart Жыл бұрын
This channel is gold. Thank you!
@oktayyildirim2911
@oktayyildirim2911 Жыл бұрын
5:32 Here's an English tip: "Fewer" is used to describe the quantity of countable nouns such as 'vertices' or 'things', while "less" is used to describe the amount of uncountable nouns, such as 'air' or ''milk'.
@mlt-studios
@mlt-studios Жыл бұрын
I guess I‘ve learned that at some point in English Class, but I seem to have forgotten it. Thanks, I‘ll try to watch out for that.
@stevetaylor5290
@stevetaylor5290 Жыл бұрын
@@mlt-studios On the other hand, many native English speakers get this wrong. I’m constantly having to fight my inner pedant to avoid annoying people with my corrections 😐 Good topology tips btw - thanks
@SheepUndefined
@SheepUndefined Жыл бұрын
As a native english speaker, I don't think I've heard anyone say fewer in my life outside of people online telling me I should use fewer, lol. Wonder if it's a dialect thing?
@leafabeam
@leafabeam 5 ай бұрын
I found this pretty helpful. Still learning at the moment and I'm far from having muscle memory, but knowing stuff like this beforehand makes me more confident that I'll be able to build good workflow habits.
@alantaylor2694
@alantaylor2694 Жыл бұрын
I've been poly modelling in LightWave for decades now but every time I tried sub-d I always ran in to these problems and didn't know how to fix 'em. Very helpful! I really should pick up Blender as the workflow just seems sooo much quicker.
@liamkoehler8820
@liamkoehler8820 Жыл бұрын
For tip #4, you could have used x2 mirror modifier to save even more time.
@EmilySmirleGURPS
@EmilySmirleGURPS Жыл бұрын
Thank you very much for walking through this! I've been frustrated by not knowing how to solve quite a few of these specific problems, and this is an excellent walkthrough on how to do it. Please, more videos like this would be excellent! Particularly interested in how to collapse down an odd number of extra edges - the case you provided works great for even numbers but if I have three extra edges I end up with still an extra edge loop messing up the mesh density.
@ideallyyours
@ideallyyours Жыл бұрын
you'd probably have to insert a triangle somewhere to quadify such problems, place it somewhere planar where it won't mess up even when subd-ed
@wyattblends7643
@wyattblends7643 11 ай бұрын
i got hours and hours of mesh practice with this single video. thank youuuuuu!!!!
@Chocofur
@Chocofur Жыл бұрын
such a rare instance of a modeling tuitorial where the teacher actually knows what he's talking about. subscribed!
@binyaminbass
@binyaminbass Жыл бұрын
This is high praise coming from a seasoned veteran.
@jamesbrady1930
@jamesbrady1930 9 ай бұрын
As an established artist this is still very useful. Given I have gotten Into hard surface modeling with my unreal project for nostromo from alien. This has helped me learn the importance of holding edges when subdividing models for baking in painter with sci-fi modeling. Great informative videos. Subbed. ❤
@kairon156
@kairon156 10 ай бұрын
You have my subscription. I'm going through the Donut Tutorial and the biggest thing I wish he used was an indicator on screen for what buttons he's currently using. I appreciate that you have done this.
@camilianSLC
@camilianSLC 6 ай бұрын
I am finding a lot of topology videos for blender right now. But there is a lot of terminology that I don't understand. Where should I go to start at square one for blender?
@GoranimTV
@GoranimTV 9 ай бұрын
This video has massively improved the overall quality and topology of my meshes. Thank you for the tips.
@PandaJerk007
@PandaJerk007 6 ай бұрын
I'm glad the video title does Not mention Blender. that piece of software is versatile but the world of 3D design and software is WAY larger than just blender
@Yonlop
@Yonlop Жыл бұрын
I have been working with 3D for close to ten years, granted in other parts (rig, animations), and these tips still surprise me!
@ItsJDonYouTube
@ItsJDonYouTube Ай бұрын
as a beginner, that first tip was extremely helpful. thank you
@Mr.N0B0DY.
@Mr.N0B0DY. 5 ай бұрын
For the sphere in the end. Instead of adding a cube and subsurfing it. There's an add-on for extra objects that comes with blender that allows you to add a round cube and you can select a quadsphere and others
@dreamer0me
@dreamer0me Жыл бұрын
wow, after searching this kind of videos for half of a day, your video turned out to be the most useful and understandable. THANKS!!!
@snipar8161
@snipar8161 Жыл бұрын
Brother this is insanely good topology tips, thank you so much
@beepothebest
@beepothebest 8 ай бұрын
Really appreciate this video, Ive been struggling on my models because I didn’t really know how to fix my topology but you explained how to fix a lot of my problems!
@jannikf2504
@jannikf2504 5 ай бұрын
The 235 rule for reducing topology you show at around 4:40 is something I've often heard and often attempted, but always failed to understand. The way you put it here was the first time I understood it. Nice
@tdm3bros
@tdm3bros 6 ай бұрын
very good tutorial, I see, knife is very usefull
@soviut303
@soviut303 Жыл бұрын
One tip additional tip that would be good to show is how to do shallow seams on a surface. The kind that follow the curvature of a surface but don't touch the surface boundary. These are often necessary for doing panels on space ships, robots, futuristic armour, etc.
@mlt-studios
@mlt-studios Жыл бұрын
Yea, I might do a separate video just about panels. There are multiple different ways of doing it.
@oculicious
@oculicious Жыл бұрын
Ive been doing subdiv for 20 years and you still taught me new stuff, amazing video!
@JakubKamenik-og7ml
@JakubKamenik-og7ml Жыл бұрын
I do use blender for more than 6 years, but even that I found some of the tips helpful! Good job! 👍 😊
@mariorossi5197
@mariorossi5197 Жыл бұрын
Pretty useful advices, thank you! Solved a couple actual problems for me personally.
@tiagopesce
@tiagopesce 8 ай бұрын
i feel some strange satisfacion in this type of video, im a quad addict
@PaulEmsley
@PaulEmsley Жыл бұрын
9 minutes to watch, 9 weeks to master.
@josephparry
@josephparry Жыл бұрын
For the sphere and face extrusion tip: Do an inset with "i" after you select the faces, before extruding to put a protective loop around the extrusion. This way there is no pinching at all. Give it a try
@isabel2793
@isabel2793 10 ай бұрын
this is the best way, i always do it like that 👍
@tendividedbysix4835
@tendividedbysix4835 Жыл бұрын
the miter outer bevel trick is really nice, thanks for that
@user-yl8oo5xv2x
@user-yl8oo5xv2x 6 ай бұрын
00:00 VFX modellemede topolojiyi işlemek için ipuçları 01:04 Düzensiz mozaiklemeyi bıçak aracıyla düzeltin 02:08 3B modellerde kenarları ve köşeleri sabitlemeye yönelik ipuçları 03:22 Kafes topolojisini geliştirmeye yönelik ipuçları 04:58 Blender'da Boolean değiştiricisini kullanmak için ipuçları 06:03 Blender'da bir küre üzerinde topoloji oluşturmaya yönelik ipuçları 07:12 Blender'da 3D modelleme için ipuçları 08:16 Döngü araçları eklentisi, hafif iş akışında topolojinin düzeltilmesine yardımcı olur
@chlbrn
@chlbrn Жыл бұрын
Man, you are doing the right way of modeling, I am now a blender user but I came with 3ds max experience for years and what surprises me is that many blender users highly rely on bevel and their models are boolean mess, these things will never happen in professional company and even topology with subd is still industry standard.
@Tachastasiia
@Tachastasiia 2 ай бұрын
each and every of these tips just life savers loved that
@HiKamMudriku
@HiKamMudriku Жыл бұрын
OMG this is very helpful, Thanks a lot. greetings from Indonesia 😊
@AnthonyRosbottom
@AnthonyRosbottom Жыл бұрын
Great video. I also didn't realize about turning flatten off in the circle option.
@Balexander253
@Balexander253 11 ай бұрын
So good. Can't believe that I am just now learning there is a "flatten" option you can turn off while using the "to circle" command.
@mlt-studios
@mlt-studios 11 ай бұрын
I actually just found that out myself while making this video. Had to re-record some parts, to include that
@Ed_259
@Ed_259 Жыл бұрын
This is the best topology video I've seen, thanks for the tips!!
@mathieu499
@mathieu499 Жыл бұрын
this is the kind of stuff that can help me to get my modeling from mid to ok, but will require effort in remembering the tips XD, i will for sure get back to this video a few times before it becomes automatic in my work, thanks, that's actually helping a lot to see the solution applied whereas in most of the topology video i watched it sounded like mathematical approach of the subject whereas here it feels like practical, not just bare geometry.
@NicoLinde
@NicoLinde Жыл бұрын
Thanks for sharing! Great video!
@missing._.teeth.
@missing._.teeth. 5 ай бұрын
super helpful wow, i like the use of examples, thats always soooo helpful, ill get these tips but have no clue when to practly use them
@ProjectOniricDEV
@ProjectOniricDEV 10 ай бұрын
This is top tier quality content, blessed be you brother
@hairuldon6644
@hairuldon6644 2 ай бұрын
What is soo important of this topology actually? I dont understand im new
@BigAntVideo
@BigAntVideo 10 ай бұрын
Fantastic tutorial with genuinely useful tips - these prevent a lot of re-working!
@Speykious
@Speykious Жыл бұрын
I don't even do any kind of 3D modeling but it's really satisfying to watch
@mopozuJIko
@mopozuJIko Жыл бұрын
Just discovered your content and it's pure gold!
@axlfrhalo
@axlfrhalo Жыл бұрын
Just dipping my toes in modding, mostly changing existing meshes and working with texturing and materials so haven't touched proper 3d modeling yet but this vid was super interesting. Subbed, and i will use your channel to start me off with a good knowledgebase when i start 3d modeling my own models!
@RagingShadowX36
@RagingShadowX36 Жыл бұрын
Thank you so much for this video! Excellent pace, clear explanations, and quality knowledge--happy to have found a good resource. Just subbed!
@Xeit
@Xeit 6 ай бұрын
I have no idea about topology or 3d modeling. For me you are a wizard
@DonMatek
@DonMatek Жыл бұрын
This is absolute gold for a blender newbie like myself! Thank you for sharing!
@Uxcis
@Uxcis Жыл бұрын
These tips are legit. Definitely use them. You can also inset to create the 1 to 3 polygon reduction.
@PaintedMessiah
@PaintedMessiah 6 ай бұрын
Thank you so much, it's like a distilled shot of knowledge!
@sergiorojas4291
@sergiorojas4291 Жыл бұрын
Hey I just found your channel! You 've earned a new suscriber, keep the good work man!
@hintze_r
@hintze_r Жыл бұрын
Loved it. Quick and to the point. Thank you for sharing!
@Monsta3D
@Monsta3D Жыл бұрын
this is actualy super helpfull, thanks for the tips ! i rarely use the sub-d workflow, but this is really good topo tips for us making game ready assets
@3dpana763
@3dpana763 Жыл бұрын
Great videos, I am looking to improve my 3d print designs, and I start to see that knowing about correct topology can save a lot of headaches. Thank you.
@Zhaoyang_Gao
@Zhaoyang_Gao Жыл бұрын
man you gotta keep doing this
@jikosauce
@jikosauce 11 ай бұрын
Thank you so much! You break it down perfectly for me to understand
@vishalkale1065
@vishalkale1065 6 ай бұрын
U r a Genuine teacher, thank you!
@frogmatt33
@frogmatt33 Ай бұрын
Thanks. Clear and concise explanations.
@livingsaintproduction7040
@livingsaintproduction7040 8 ай бұрын
Knife 🔪 tool is this important 😮 #Saint_Appreciates_Life✌🏽 #OTS
@leonid321lavasas3
@leonid321lavasas3 11 ай бұрын
=Thank you very much!!! very useful video - I learned a lot of useful things. Good luck with promoting this channel, you are doing an amazing job!
@VishnuMenon
@VishnuMenon Жыл бұрын
Great tips! You've put together a really helpful video, well done!
@count23all
@count23all Жыл бұрын
@3:50 the pinching was caused because you should never directly extrude the faces out of the sphere without creating a quad loop that natively fits the existing sphere first. The correct workflow is select faces -> inset slightly -> extrude -> bevel all edges for control loops. As long as you have not altered your original geometry at the inset phase, you will not disrupt the curvature of your mesh. If done out of sequence, you can also use shrinkwrap against an unaltered sphere of hte same size to draw the faces back into the right shape without needing to increase density of the mesh.
@mlt-studios
@mlt-studios Жыл бұрын
I will try the inset method next time, thanks! Yea, using a shrinkwrap modifier would probably reduce the pinching even more
@matheusalmeida9336
@matheusalmeida9336 Жыл бұрын
I'm a Max guy and these are really useful tips. Thanks!
@tiendoan1203
@tiendoan1203 8 ай бұрын
These tips are really helpful for me, thank you so much
@Necrocidal
@Necrocidal Жыл бұрын
That was a lot of useful content in just 9 minutes
@_Master_Wolf
@_Master_Wolf Жыл бұрын
The Tantive IV model looks amazing 👌
@ephexa
@ephexa 9 ай бұрын
This is amazing I wish I could pin this video to blender directly, this is so incredibly valuable
@alexandrearaujo4256
@alexandrearaujo4256 Жыл бұрын
greetings from Brasil. amazing tips, very hand. thank's a lot.
@Mr.N0B0DY.
@Mr.N0B0DY. 5 ай бұрын
On tip 1: just add an edge crease on the inner and outer edge of the corner so you don't need the support loops.
@Cilexius
@Cilexius Жыл бұрын
Hard, sharp, technical English, German?😄
@mlt-studios
@mlt-studios Жыл бұрын
🙈
@chrisaelus6258
@chrisaelus6258 Жыл бұрын
very helpful, thanks!
@iamrusdark
@iamrusdark Жыл бұрын
Thanks for the tips. I rarely use a knife. But now I see its usefulness in such situations.😉👍
@asmkawsar
@asmkawsar Жыл бұрын
Awesoomeee 😮💜
@mr.sandman1217
@mr.sandman1217 Жыл бұрын
excellent tips! saving this video for future reference.
@portalproductions8103
@portalproductions8103 Жыл бұрын
Awesome tips man! Really helpful even for experienced artists, especially those who have learnt on their own and may have missed some of these (like me). Tip 1 will be super useful for me, as I have always used supporting edge loops on corners like that, never even thought of fixing it like you did. Although it does mean some vertices have five connecting edges, but for this case its worth it. I also wondered if you could use the loop tools addon for tip 4 to make the cylinder inside the sphere? I discovered that addon not too long ago, and its amazing. Keep up the good work!
Maya Pro Tries 3D Modeling in Blender
43:52
JL Mussi
Рет қаралды 163 М.
Mastering Sub-D and Low Poly 3D Modeling
9:48
On Mars 3D
Рет қаралды 66 М.
Bony Just Wants To Take A Shower #animation
00:10
GREEN MAX
Рет қаралды 6 МЛН
The Giant sleep in the town 👹🛏️🏡
00:24
Construction Site
Рет қаралды 17 МЛН
All 54 Modifiers in Blender Explained in 10 Minutes
11:31
Blender Bash
Рет қаралды 1,8 МЛН
5 Topology Tips That Will  Get You HIRED
34:02
JL Mussi
Рет қаралды 1 МЛН
Five Topology Tips Every 3D Artist Should Know
13:17
DECODED
Рет қаралды 793 М.
I Made a Donut in Every Version of Blender
11:31
Noggi
Рет қаралды 478 М.
3D Models That Will END Your Career
11:29
chocofur
Рет қаралды 888 М.
Become a Topology PRO with these Five Tips
9:13
DECODED
Рет қаралды 289 М.
Mastering 3D Modeling: Top 5 Topology Mistakes to Avoid
9:29
On Mars 3D
Рет қаралды 183 М.
EVERYTHING You Need to Know About Topology
40:33
J Hill
Рет қаралды 550 М.
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 4,5 МЛН
10 Tools Every Blender Noob Should Learn
9:44
Brad Colbow
Рет қаралды 934 М.
Bony Just Wants To Take A Shower #animation
00:10
GREEN MAX
Рет қаралды 6 МЛН