For beginners, this thing is a mind-blown every 30 seconds
@_kurohana3 жыл бұрын
Minor things not mentioned in the video: - If your line is not highlighted in red when creating the mask with the DistanceAlongGeometry node (0:30), you have to activate the "Show Handle" option in the scene view (hotkey: Enter) and select the node. - Use W in the Scene View to toggle the wireframe mode (like at 1:50) - Use SHIFT+S in the Network View to change the wiring style rounded/straight lines (see the difference in the video at 9:55 and 9:57)
@saebr3 жыл бұрын
Thanks a lot Simon.... And yes please, definitely more of these tutorials. Highly appreciated.
@andvfx3 жыл бұрын
Thats an awesome way to discover different modifiers without needing to go in to complicated vex. Very nice example and tutorial, thanks!
@JeremySeiner3 жыл бұрын
This was wonderful! Thank you Simon and yes I'd really enjoy seeing more of these tutorials!
@zgmg92633 жыл бұрын
This was such a great introduction to Houdini. I'd love to see more of these starter videos, 10-20 minutes in length focusing building one world-building object at a time.
@gabrielepardi5178 Жыл бұрын
Great introduction to houdini: straight to the point. Thanks
@mrwhateverism3 жыл бұрын
I'm new to Houdini, but coming from Cinema4D. This is like a super concentrated knowledge bomb, thank you so much for putting this together and sharing your wisdom!
@DeekerActual3 жыл бұрын
More of these style video would be awesome thnx Simon!
@engiongames87492 жыл бұрын
I love your tutorials, Simon!
@starwarz84793 жыл бұрын
Thanks Simon This is a great intro to procedural modeling!
@noskov53 жыл бұрын
awesome, clean, and simple.Thank You, Simon!
@xxargunxx3 жыл бұрын
Thank you Simon, I'm really intimidated to learn Houdini and your lessons help me a lot.
@koltscats3 жыл бұрын
informative, easy to follow, an all around great tutorial for beginner and advanced users. Thank you!
@jordanhwang3 жыл бұрын
Thank you for tutorial! I’m following along and I’d love to see more of these beginner tutorials
@magneticanimalism74193 жыл бұрын
Wow, thank you so much Simon, this is exactly the kind of modeling I am interested in learning. Completely awesome.
@todayssteve2 жыл бұрын
This was really helpful thank you! I love to see more of these videos!! Keep up the content!!!
@herbertengels21123 жыл бұрын
Hope u make more procedural modelling tutorials :)
@veith3dclub3 жыл бұрын
Thanks for this awesome Video!!! Wow!!!
@RunTheTape3 жыл бұрын
You're an absolute master
@KarelChytilArt Жыл бұрын
Easy, simple and nice.
@oLucasX3 жыл бұрын
Great video! Thanks for sharing!
@CGImagine3 жыл бұрын
Great work Simon!
@JoaquinPeMM3 жыл бұрын
you are awesome dude, well explained tutorial!
@antonypetrenko44583 жыл бұрын
Thanks a lot Simon!
@s.p.o.o.k.s.1 Жыл бұрын
I followed this entire video as my intro to Houdini it took me 5 hours of pausing and unpausing, I'm not sure how to make the bridge into a game ready asset but I'd love to learn more!
@AD-uf7cy2 жыл бұрын
Thank you very much for tutorials , I tried if we can use @scale = set(1, @mask, 1) in AttribWrangle2, and yes we can.
@dongxinjiang17703 жыл бұрын
amazing tutorial!
@heitoor3 жыл бұрын
Great tutorial, thank you!
@华忠毛2 жыл бұрын
It's awesome.
@ArtVandelayInc3 жыл бұрын
We would love to see these procedural modelling videos for sure. You're doing a great job with your content to encourage us to learn Houdini. And Houdini always fascinates me. I got a question though. What do you think about Houdini's documentation? For example I'm not a fan of Unreal's docs. There are some areas that you simply can not find any information about. Like you spend hours and hours searching for any valuable information or all you do is trial and error blindly. I assume you would have a decent experience with Houdini's docs and tell us about it. Did you encounter any blind spots or found that the explanation about things are not helpful at all and whatnot? Because I think it's so helpful to have a go-to resource and learn things properly when you learning new things.
@simonhoudini50743 жыл бұрын
Thanks! For the docs I personally don’t use it that much, when I use the docs it is more for VEX or Python stuff to know what certain functions are doing. Which have been valuable. In general I Google most stuff and look on the forums like odforce or SideFX
@alexmouthon3 жыл бұрын
thanks for this tutorial bro
@NewOnTheSeen3 жыл бұрын
At the end of this you need to add a polysoup otherwise your generating meshes into Unreal that have split normals.
@Cloroqx3 жыл бұрын
A divide node also helps
@NewOnTheSeen3 жыл бұрын
@@Cloroqx divide won't actually fix the inherent issue that Houdini splits the normal up and exports that way. The polysoup basically deletes all that data and combines it
@KaynCromnispher10 ай бұрын
I'm wondering, is there a way to have a dynamic mask, that would read the height of a map and adjust the line accordingly?
@awesomedata89733 жыл бұрын
This is good stuff! :) Maybe more about using grids and voxel cubes / faces / corners / instancing? -- Perhaps something akin to that Corridor level editor, but with multiple floors?
@artadecram_9624 Жыл бұрын
remap in wrangle doesn't work in new version of houdini
@magneticanimalism74193 жыл бұрын
Is there a simple way to prevent the overlapping geometry at the ends after the polyextrude @2:18?
@simonhoudini50743 жыл бұрын
There are a couple ways , overall I recommend using the chain node I show at the end since that will give you more control and variation.
@PedroHenrique-mv6uu2 жыл бұрын
valeu simon, te amo
@3D_Sven Жыл бұрын
Since the color gradient dosen't seem to be supported anymore, what would you use instead?
@djpowerwashing29643 жыл бұрын
Nice, a bit too fast for me, but I will do my best to follow. Lol. As a suggestion: It would be good to get past just modeling but into exporting or even doing a simple render with each project. Thanks again.
@zgmg92633 жыл бұрын
I agree -- exports would be appreciated. Lighting might be a lot to ask but I think exports in the least are worth a few extra minutes.
@sams_3d_stuff3 жыл бұрын
Thank you!
@Cloroqx3 жыл бұрын
You should be presenting these tutorials smooth shaded (not flat shaded like here), as that is the way in which they will be seen by beginners in UE4/5, Blender, etc.
@amalyshok2 жыл бұрын
I don't know why so few people study Houdini in Russia, but it's very difficult to find friends with whom to share the experience. If you, like me, have just begun to study Houdini, then I will be very happy to join forces and together reach the top of the knowledge of this 3D software.
@weslley3dezao3 жыл бұрын
Maravilhoso, amei.
@TheDeathoxide952 жыл бұрын
so now if I want to curve this bridge along the z axis what would I do would I just input a curve modifier because that is not working, I added a draw curve modifier but its not what I wanted can someone help
@christopher81163 жыл бұрын
Is there not another way then using distanceAlongGeometry SOP ?
@Al1987ac3 жыл бұрын
You can use a @P.y ramp in VEX or just lift the center point with Soft Transform.
@jostimantatarigan76573 жыл бұрын
how did you add the noise bevel since each border is 1 piece?
@simonhoudini50743 жыл бұрын
The trick is shown in another video. Look for “random bevel in Houdini”. It basically using attributes to set the bevel amount
@poladsaherart83553 жыл бұрын
But color gradient node doesn't exist anymore... what do I do? HELP
@arcase62 жыл бұрын
pace is too fast. "First place a node then set the settings." No explanation as to which nodes, what settings and no pausing.