Using some CSGCombiner nodes would likely improve performance greatly. The official docs recommend this, as multiple smaller CSG trees are much more performant than one large one.
@MattHuisman5 жыл бұрын
Déjà Vu
@chiboreache5 жыл бұрын
3:30 in Blender you just press s+F (s+~ in 2.8) and fly/walk and yeah it also much faster to export whole scene from Blender - since Blender is already a part of your brain, so modeling is take no time, but you have to refresh scene in Godot manually by hand after that (as far as I know) but anyway, having our own "bsp brushes" is nice :)
@jagkiratsinghsaluja33793 жыл бұрын
Bro ok
@Kickin0u0in0the0nut Жыл бұрын
@@jagkiratsinghsaluja3379 Lmao you pretty much said it all
@KemoJallow5 жыл бұрын
Good job @GDquest
@carljacobs12875 жыл бұрын
Is it possible to bake a CSG mesh? That way the CSG operations don't have to be done at run time, so it should be faster.
@Gdquest5 жыл бұрын
I think not right now, worth checking. Being able to bake and export them would be nice, so e.g. 3d artists in a team can get level prototypes and do proper modeling over them. If it's not available yet I bet someone will add that sometime in the future
@masterneme5 жыл бұрын
I was checking that out yesterday, the answer is no. There is a Github entry saying that is something to be done for Godot 4.0.
@jandersgame50825 жыл бұрын
A tutorial about how to use BakedLightmap would be nice, its the only way to lightmap if you want to develop for mobile.
@seanferney36215 жыл бұрын
o man thats useful. i have been trying to figure out how to do this with the surface tool and meshdata tool
@bowblend13965 жыл бұрын
When Godot will have occlusion culling? It lags so much.
@Kidscancode5 жыл бұрын
The lag in this video has nothing to do with lack of occlusion culling, but rather stems from using a large, complex CSG tree. Processing lots of nested binary mesh operations is expensive.
@GuilhermeOliveira-fe2vc5 жыл бұрын
The lag was a problem with my recording settings, it's already fixed in the upcoming videos. Sorry about that.
@broganking98305 жыл бұрын
Is there a reason the games you played looked like it had terrible frame rates? Is that just recording or is it CSG has bad performance?
@Gdquest5 жыл бұрын
Guilherme's computer doesn't handle encoding and running games at the same time. The CSG itself isn't optimised but it should run okay as it's just a small scene
@astwyr28565 жыл бұрын
Please more 3d tutorials! 🙏
@esbvaknight20225 жыл бұрын
Falto una explicación de como asignar las texturas, y como controlar su apariencia, que pasa si la forma cambia, se quita o agrega, si la textura se deforma o no, si esas formas pueden ser exportadas como archivo y editar con Blender !!!
@davidmurphy5633 жыл бұрын
I wonder, a year on, how many people actually use this in their work flow. I played with it when it came out and then never used it in anger. Hard to know if I'm a typical case but I suspect I might be.
@ricardo1306955 жыл бұрын
2:50 why the game run so slow?
@jamesrussell29365 жыл бұрын
It's probably just the recording. I've had the same problem. Had to switch to NVENC.
@GuilhermeOliveira-fe2vc5 жыл бұрын
My mistake during recording, it's already fixed in next videos, I apologize.
@ricardo1306955 жыл бұрын
@@GuilhermeOliveira-fe2vc I thought that was the engine, sorry, thanks for the tutorial :D
@fabiob43054 жыл бұрын
hi everyone. can I save a CSG poligon as a mesh? Like a tire for a car? My idea is make a low poly game using only resourses from Godot (CSG, mesh instances).
@FraternalHouse4 жыл бұрын
How do U attach PATH to CSG polygon?
@Brawmario5 жыл бұрын
Can you texture the CSG objects made out of primitives? It would be cool be use it outside of just prototyping but it wouldn't be too useful if you could only work with these simple white 3d objects.
@Gdquest5 жыл бұрын
Godot supports tripanar mapping so yes, it should be possible
@jlewwis19955 жыл бұрын
If you want a good brush based editor that also has CSG operations just use something like Trenchbroom or sabreCSG or probuilder or something like that and export as a non-CSG model then import that model into godot
@fruitoverflow5 жыл бұрын
Hey, will you make a 3D course like you did with the 2D one?
@Gdquest5 жыл бұрын
Yes, see our last Kickstarter
@moneyisenergy5 жыл бұрын
useless.. instead of advancing the engine with more needed features we get this..
@moric46775 жыл бұрын
we need a good 3d rendering in godot. by the way , i need weed.