Instead of painstakingly selecting each polygon one after the other, you can move to orthographic view and box select all you want on that side all at once (make sure transparency isn't turned on though)
@koronikarz-poczujtajwannaw86112 жыл бұрын
Select by is another powerful tool, e.g select faces by similar area controlled by threshold. You can also Select more/less faces/edges/verts with ctrl numpad+/numpad-
@pikachufan252 жыл бұрын
0:00 Setting up Scene. 1:00 Topology. 4:00 Extrude Image. 9:47 Setting up the UV-Unwrapping. 11:06 UV-unwrapping. 14:03 Finishing Touches.
@MeNoOther3 жыл бұрын
Suggest separating the windows and making them a separate object . Saves on edge loops Then you can just use one window, and Alt D copies that share textures and info, or use an array modifier
@pikachufan252 жыл бұрын
thata a Really good one
@DeathxStrike184 жыл бұрын
Usually better to bevel after correction of the uv, as the bevel just adds a cut line over the UV. Also less planes to click.
@seppsowas4 жыл бұрын
with CTRL-key you can select from-to / with ALT-key you can select edge loops ;)
@jmbstudio68733 жыл бұрын
Perfect! After wasting a day of my life trying to import Google Map images into MSFS 2020, I decided to look into just building the airport myself. First of all I can just 'turn on' all the taxiway and runway markings and signs in Dev Mode in FS. Now I just need to add custom buildings, tower, hangars using photos as planes. Nice! Plane planes, not airplanes.
@ferdousmahmudhasib15203 жыл бұрын
Thank you very much. You really care for beginners. Hope you continue teaching us just like this.
@minggnim2 жыл бұрын
After watching 3 other videos and failing, you're the 1st to instruct to use "Cycles" ... and it works. Thanks.
@bettlebug598810 ай бұрын
Looks really simple and I ❤simple Thanks for the tutorial.
@EasyFlows4 жыл бұрын
Thanks for the tutorial. One tip, when selecting the window sill, mark one of the faces then go select similar -> normals. That way you select every face pointing the same direction.
@DimiArt3 жыл бұрын
thanks for that, helped me out a lot
@saygonow3 жыл бұрын
Masterpiece with the music, beginners need the little things to learn thank you for the little things
@MaangePeenge4 жыл бұрын
Super helpful with the slow not rushed explanation! Thanks!
@yannberte82914 жыл бұрын
No stress with your tuto ! Thanks
@kirtandreamrezzer3 жыл бұрын
Endless possibillities. Very useful tutorial, thank you!
@sandakureva2 жыл бұрын
I think I could feasibly draw something I want in 2d... and then model it... which is pretty rad.
@TheEpicSpire3 жыл бұрын
i never knew how to correct the stretch images, thanks dude. deleting the lamp worked perfectly.!!!! you earned a sub1
@sahebfahmi3 жыл бұрын
Thank you very much
@gopherbar4 жыл бұрын
Fantastic video thanks I’m just teaching myself blender so was wondering how to do this.
@SumNumber Жыл бұрын
This is still a cool way to make buildings . You can also make what appear to be objects by image stacking . An image plane usually has only four verts so imitating a solid object by image stacking works well in most situations , especially if it appears to be a detailed object. . Anyway what viewer really takes a look at all the detail in an animation ? Only 3D people notice the tiny stuff . :O)
@hashanfernando3 жыл бұрын
Awesome Tutorial...
@bryansullivan43502 жыл бұрын
great video...i enjoyed the tips and concepts
@ryanjnealmovies4 жыл бұрын
Just what I was looking for, thanks for uploading this!
@kikurasss89704 жыл бұрын
Thx for sharing to the community.
@seanposkea4 жыл бұрын
A thought about your normal issue in Evee. I thought it was a normal problem too but I think its actually that the material needs to be set to opaque for the alpha channel under the materials tab. By default it sees dark tones as translucent. Maybe that what you were experiencing? Once I did that I had no problems.
@nadimkazi874 жыл бұрын
I was gonna comment this, I also used to face this problem and it was solved by changing from Alpha Blend to Opaque.
@gryphonsegg4 жыл бұрын
Thank you for that tip!
@GuiLogNow4 жыл бұрын
@@gryphonsegg i was literally looking for this, thanks guys!
@rgbabc2 жыл бұрын
Alpha Clip works as well...
@A-D-S-P4 жыл бұрын
it is a good fast and efficient technique I often do it for the speed of construction of a building
@LeeJackson3d3 жыл бұрын
nice tutorial, prob do it a little more modular with the windows and alarm but great for non interactives
@masterbluecat34163 жыл бұрын
thank you for doing this great tutorial. Respect +999
@lebenin36044 жыл бұрын
Very helpful video! I'm right in the middle of creating alot of architecture for the first time in Blender. Big THANK YOU! #KeepOnBlending
@faizan98914 жыл бұрын
wonderful tutorial, iI really enjoyed watching this tutorial hope you gonna upload this type of tutorial video thanks alots and regards,....💐🌼
@sandakureva2 жыл бұрын
Neat tutorial, man. Loved it.
@Nitinkb4 жыл бұрын
good work
@kroser1983Ай бұрын
i know this is late but for anyone watching now its best to correct all stretched textures and get that all done before bevelling. this will make your life easier to select faces as you wont have to worry about the bevelled faces
@suburbanview3 жыл бұрын
DIDNT know you can modified 2d images . Thanks sub!
@wolterwaite66264 жыл бұрын
Very cool. Thanks.
@niarbiinkmedia46433 жыл бұрын
Interesting... Keep up with the good work ...
@vivektyagi68484 жыл бұрын
Just what I had been looking for. Many Thanks. Also Thanks for not speeding up the video.
@every20073 жыл бұрын
Thank you very much! You are excelent Teacher!
@ivanb3864 жыл бұрын
Hi...You mention a weird normals preview in the viewport shading mode (kinda transparent flipped preview) I had the exact same thing and it was doing my head in.....I found that in the texture settings, the "Viewport Display" blend mode was set to "Alpha Blend" rather than "Opaque"...Switch to opaque and the preview in eevee looks correct. This happens when importing the image as a plane....there is an option (when selecting the image) to have Alpha...uncheck it, so it doesn't change the blend mode. I thought I'd share this if others were experiencing the same thing. Thanks for the video.
@gryphonsegg3 жыл бұрын
perfect advice! Thank you.
@beautyislikeyeah3 жыл бұрын
I've been having such a crappy night trying to figure this out, and getting so discouraged. Thank you so much for this comment helping me figure out why everything I did looked terrible! Thank you!
@SuperJames-n6n2 жыл бұрын
Thank you
@jimhinkle72454 жыл бұрын
I'm glad I found this!!! Thanks for the video. I subbed!
@gryphonsegg4 жыл бұрын
Of course!
@PixelPusher3 жыл бұрын
Great video man. Really useful :)
@dannfr3 жыл бұрын
U gotta turn or back facing in evee to make it work . hope it helps
@alan1122234 жыл бұрын
Thanks Shawn, that was useful
@shagithyansathishkumar62832 жыл бұрын
👍👍 thank you
@reidy_tv3 жыл бұрын
11:10 our UV EDITING TAB
@gryphonsegg3 жыл бұрын
ok....what?
@_bushy3 жыл бұрын
thank you, sir
@AnasSukhov4 жыл бұрын
8:04 chose the wrong edge that needed
@tcheadriano4 жыл бұрын
Awesome!!!!
@saman5318 Жыл бұрын
Amazinggggggg
@charlie187210 ай бұрын
I have british model railways in a 1:76 scale and after watching this I realized it would be perfect for my layout. The $64m question is, can the image be scaled and printed ? Really interesting and well done👍
@AlberTesla10244 жыл бұрын
Thank u so much.
@volkmen24 жыл бұрын
Thanks that the tutorial!!!
@digitalspacestudio39564 жыл бұрын
so cool! do you now how to did it in 3dsmax?
@manfredthewonderdog60843 жыл бұрын
Very nice lesson, thank you. It would be nice if you would include a link to where I can find the image?
@krinodagamer63133 жыл бұрын
Nice fkn vid bro!!!!
@noobmaster9982 жыл бұрын
can you plz make a video on how to bake the texture maps
@dannyaustin843 жыл бұрын
Thanks for the great vid. As a side note, I think you could do a REALLY good impression of Leonard Nimoy!
@alfredmuchilwa3 жыл бұрын
Array Modifier... no? Would save time rather than duplicating.
@naeembabakheil3 жыл бұрын
keep making good stuff ...+1
@mandienk27023 жыл бұрын
Great thank you for this video :-)
@AlexWBKK3 жыл бұрын
THis is a fantastic tutorial! I just wonder how to get such a straight 2D image from a building. Want to do some buildings of Bangkok city atm but all i find has angles.
@haonmonkey3 жыл бұрын
Same
@alainmarion89523 жыл бұрын
textures.com
@cihankenar13 жыл бұрын
You can also take a photo and straighten it up in photoshop or krita
@markgarrett29713 жыл бұрын
Hey Shawn, Very cool video! Amazing what we can do these days. I have been asked to create a 3d model for a client and carve it on my CNC. Is this the best way to do this or a year later, is there a better tool? Thanks. Great training man.
@gryphonsegg3 жыл бұрын
depends on the kind of model. I carve from 3d models on my cnc all the time!
@markgarrett29713 жыл бұрын
@@gryphonsegg Thanks. So more information. I have Carveco Maker+ and a digital photo of the building. I'm looking to cut out a relief from a piece of 1" maple. If I need to pick up a new piece of software ok.
@jeo73473 жыл бұрын
cool video! where do you find textures like yours?
@gryphonsegg3 жыл бұрын
I got that one off of google images.
@nothingnothing32113 жыл бұрын
we actually used to do this in powerpoint
@GrantCarvalho3 жыл бұрын
Awesome tutorial!
@miatatude53624 жыл бұрын
This is epic but I cant seem to find the right images, any tips?
@grantmustard22684 жыл бұрын
you can look through free texture sites like Textures,com [www.textures.com/ ] you could probably find what you are looking for in the building or windows categories. but usually searching the image on google works for me, searching "windowed wall" usually gives me the best results.
@miatatude53624 жыл бұрын
@@grantmustard2268 awesome thanks
@gryphonsegg4 жыл бұрын
You can use any images. Google building texture
@labplay67714 жыл бұрын
you can fix that problem with disabling show back face
@jeevant3 жыл бұрын
i love you
@mritunjayy3 жыл бұрын
High, and thinking if god made us using this technique.
@Inkxo3D4 жыл бұрын
the question is How DO you find THEse textures?? I cant find these in shutterstock or anything where??
@gryphonsegg4 жыл бұрын
Do a search on Google images for building texture
@Inkxo3D4 жыл бұрын
@@gryphonsegg i'll try thanks
@EasyFlows4 жыл бұрын
also array modifier instead of duplicate
@FitRe194 жыл бұрын
Hai im just new in blender , i wanna ask how to get the image on plane plugins?
@gryphonsegg4 жыл бұрын
Just go to edit and Ben preferences. Scroll down until you see images as planned and check the checkbox. Then you will find it on the import menu. File import then images as planes and go find your file :-)
@FitRe194 жыл бұрын
@@gryphonsegg wowwwww , thankss for the info . That work well on my Blender :D
@mainbarenghasan3 жыл бұрын
dude, where can I download the image like those in the video? great video btw! Thanks for the tutorial! cheers!
@shikharbansal84333 жыл бұрын
you can get alot of images like that from textures.com
@kendarr4 жыл бұрын
Ian's approves
@luman11094 жыл бұрын
its not projection mapped ian would disprove
@Virtualbreizh3 жыл бұрын
Hi, hello from France . When I move the edges created by loop cuts, the texture is distorted
@gryphonsegg3 жыл бұрын
there is a setting to turn that off. I dont remember where.
@Notgzus2 жыл бұрын
Hey frens, any google search keywords we could use to find wall images like this one to hone our skills? I'm kind of struggling finding good ones. Cheers
@gryphonsegg2 жыл бұрын
Flat wall texture
@gryphonsegg2 жыл бұрын
Front building texture
@usmanaruz23533 жыл бұрын
name of music 8:29
@RRaidyn3 жыл бұрын
How can i find free image like that? Any website please?
@gryphonsegg3 жыл бұрын
google building textures
@Finn-vr7ir3 жыл бұрын
what did you search to find these kind of images?
@gryphonsegg3 жыл бұрын
Front building textures
@Finn-vr7ir3 жыл бұрын
@@gryphonsegg thanks for the quick reply
@kevinbillington97733 жыл бұрын
Great Tutorial, Love Hubert, but oh my god is he fast.
@akrammaad76094 жыл бұрын
And can you make this asset, a game ready asset ?
@gryphonsegg4 жыл бұрын
Yes just export it into the format you need
@Daniel_Plainview3 жыл бұрын
soooo... how do you delete a edge loop. :( ?
@gryphonsegg3 жыл бұрын
Select the edge loop and hit delete. Or hold the alt key and select the edge loop to select the whole thing then hit delete
@zillaquazar3 жыл бұрын
I shit myself when you changed to uv because it went from stereo to mono in my left year 11:09
@gryphonsegg3 жыл бұрын
Yes sorry about that
@zillaquazar3 жыл бұрын
@@gryphonsegg no it was funny, I really enjoyed the video
@andrewjohnson83164 жыл бұрын
Now all we need to is go into our (from the left) UV EDITING TAB That threw me off ngl
@Inkxo3D4 жыл бұрын
UV mapping is easy whats wrong with that?
@JisatsuSuru134 жыл бұрын
@@Inkxo3D He means, that the video was edited to include the words "UV EDITING TAB" but the sound was so different it was jarring to him 11:08
@ApexArtistX4 жыл бұрын
Now a tutorial to break it to pieces
@onjofilms3 жыл бұрын
Can you do that because you are using Windows? The building had a lot of windows. I have a mac. I probably can only do hamburgers, right?
@Captaincrime774 жыл бұрын
I like your voice. You should make more videos
@gryphonsegg3 жыл бұрын
Thank you I appreciate that. I will be doing many more videos as soon as I can catch up on my film work.
@il-sassolino3 жыл бұрын
The so called "Ian Hubert thing"
@gryphonsegg2 жыл бұрын
Is this the so-called trolling thing?
@whosthatpokemon26803 жыл бұрын
Lol u could have done this in chief architect in less than 2 minutes. It amazes me that people use blender for architecture
@BaTpyLLIKa324 жыл бұрын
Lol People don't know Who is Ian Hubert
@gryphonsegg4 жыл бұрын
They should really look him up if they don't!
@-warsam3-3794 жыл бұрын
@@gryphonsegg lol.
@stevenrogersfineart42244 жыл бұрын
By now, I don't understand why you can't just do it automatically like a displacement map. After all the information is there to determine what is popping out and what isn't.
@TravellingPillsbury4 жыл бұрын
I want to know more about that very thing. I'm quite new to Blender and have tried very little yet. My background of late has been Fusion 360 where I've been designing for real world mfr, but also doing mockups for customers. If I need a vector shape from a photograph I can trace it in Inkscape and separate into as many or few layers as I need, each of them with the capacity to be extruded, etc. For instance, what if I needed a diamond paned window? Would that mean I'd be placing loop cut diagonal lines for hours? No, I would trace that colour in Inkscape and then place on top of the image plane in blender and extrude out just a little? It seems like the logical choice for more ornate 3D shapes, no?
@nmhpyt4 жыл бұрын
ian but slow
@cjdutoit99103 жыл бұрын
love the tutorial, but don't copy and past. Your build will look half done/ lazy
@joegreen4279 ай бұрын
maybe next time you model dont model in render mode damn near gave me a seizure