Easy Camera Projection in Blender 3d: Full VFX Tutorial

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LightArchitect

LightArchitect

Күн бұрын

Пікірлер: 232
@LightArchitect
@LightArchitect Жыл бұрын
Hey everyone! This Blender 3d VFX tutorial we show how you can use basic camera projection of matte paintings or photos in Blender to create easy distant backgrounds for your visual effects shots. Enjoy! Our Blender Add-ons: Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle CityBuilder3D: www.blendermarket.com/products/citybuilder-3d KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\ Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on WeatherFX: www.blendermarket.com/products/weather-fx-add-on Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
@scottlee38
@scottlee38 Жыл бұрын
More matte Paint like these would be great!
@Bheshlalgamer
@Bheshlalgamer Жыл бұрын
I want 3d photos motion make ,3d photomotion pro software type 😌😌
@ClaimerUncut
@ClaimerUncut Жыл бұрын
I find it fun watching the younger gen recycle techniques which have been around for years! (in a good way) I Used to do this in after effects 15 years back, and I still use that method today.
@LightArchitect
@LightArchitect Жыл бұрын
Hi Claimer, Awesome! Yes it's crazy how long this method has been around. If it's not broken no need to fix it right.
@glencandle1772
@glencandle1772 11 ай бұрын
Ha, was just thinking the same thing! I'm now learning how to do in Blender what I knew how to do in After Effects 20 years ago (albeit much more crudely).
@DavidLGood
@DavidLGood 10 ай бұрын
I'm with you on this. I remember doing this with Electric Image Animation System (software that cost about $10k running on a Mac IIfx, which also cost around $10k) which pioneered "camera projection" in 3D software as we know it today. EIAS was used in feature films for the longest time (it was used by John Knoll and his team at Industrial Light and Magic in the Mac Rebel Unit and was use extensively for the projection mapping (camera mapping) capabilities. The renders coming of EIAS were outstanding and looked filmic straight out of the box, nobody could touch the real "motion blur" it produced (not this stair-stepping effect you see with most software today), and it was the fastest software-based renderer (phong) in the world (and likely still is). Oh... also, there didn't seem to be an end to the amount of geometry you could toss at it -- it wouldn't even bat an eye if your scene had a couple million polygons. A true workhorse. But although it's still around (it's gone through several company buyouts/new owners) and it's still amazing --- the development of it is now down to two developers, so updates can so long that they're outdated by the time they're eventually released. Kind of sad. BUT... we now have Blender, which, in my opinion, offers a lot more and can "do it all", and is most current with the demands of today -- and Blender, also, does great projection mapping. :) Oh... the walk down memory lane with EIAS.
@ClaudioMalagrino
@ClaudioMalagrino 3 ай бұрын
These techniques are being used for decades in cinema.
@Lord_of_ChaoSan
@Lord_of_ChaoSan Жыл бұрын
Used this method in Game Dev for Decades. It works great if done properly!
@LightArchitect
@LightArchitect Жыл бұрын
Awesome! What programs do you use for Game dev?
@anonym439
@anonym439 8 ай бұрын
@@LightArchitect ignored☹
@S9universe
@S9universe Жыл бұрын
a good way to use photos for photorealism more i advance in blender more i realiser how much photos help clearly
@LightArchitect
@LightArchitect Жыл бұрын
Yes they can be really useful. At a bare minimum they help you see what a real shot will look like so you can match your CG elements to the scene better.
@exorcist3d99
@exorcist3d99 Жыл бұрын
Thank you for this! I got a tip for you in return, I believe alt + r resets all rotations on an object, so for example when you add in a new camera or drag an object into the wrong place just hit that and you save some effort :)
@LightArchitect
@LightArchitect Жыл бұрын
You're welcome! And good idea! Thanks for the shortcut! Definitely saves some time!
@RyoMassaki
@RyoMassaki Жыл бұрын
@@LightArchitect If you already use alt + r, then you'll probably also want to use alt + g and alt + s, which makes the set complete. Deductive logic should tell you exactly what these are for.
@Michael-NZ
@Michael-NZ 5 ай бұрын
Fascinating as a beginner. I’m excited by the possibilities once you get a good handle on Blender
@LightArchitect
@LightArchitect 4 ай бұрын
@@Michael-NZ The possibilities are endless. It's exciting!
@markokovacevic3225
@markokovacevic3225 Жыл бұрын
Thanks for all your videos, man! Always happy to see you post!
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Marko! Glad to have you here!
@Revontuletband
@Revontuletband 5 ай бұрын
You're a lifesaver! I've been trying to improve the quality of 3d mesh generated in ZoeDepth (which basically creates a camera projection like this with AI, but the texture quality is very low) and it's been a pain to figure out how to do it. But after watching this video I just had to align the camera and the mesh, and then project the image on it like you showed! Thank you so much!
@valtabohm
@valtabohm Жыл бұрын
very useful technique. I already knew this one but actually have never applied it yet. Thanks for sharing this quick tutorial. I personally would thank any other tutorial focused on "low spec PC's" since not everyone who is into VFX owns and RTX 4090 lol. So just like this technique I know there must be more smart and simple techniques to achieve cool results without making your PC explode lololo. Thanks man.
@LightArchitect
@LightArchitect Жыл бұрын
Hi Walter. You're welcome. Yes this one is a fairly common technique but I use variations on it all the time so I thought it was time for a simple tutorial. And that's a good idea. Could be fun to do a series on getting the best bang for your buck with less computing power. I too am not working on the most powerful machine.
@FictionCautious
@FictionCautious Жыл бұрын
Learning topology and texture baking will help you make your assets and scenes energy-efficient.
@made.online2149
@made.online2149 Жыл бұрын
I *wish* that an RTX 4090 was enough to save you in large renders. Gotta choose between a render farm or a car!
@navidumardaraz7163
@navidumardaraz7163 Жыл бұрын
Brad, again I'm amazed.
@LightArchitect
@LightArchitect Жыл бұрын
Thank you Navid! Appreciate the support!
@blendervfx9575
@blendervfx9575 Жыл бұрын
Sooooo good!
@LightArchitect
@LightArchitect Жыл бұрын
Thank you!!!
@blendervfx9575
@blendervfx9575 Жыл бұрын
@@LightArchitect Thank you!
@jbhvlogs3609
@jbhvlogs3609 Жыл бұрын
This is a pretty cool Visual Effects Technique for Blender! Awesome!
@LightArchitect
@LightArchitect Жыл бұрын
Thanks!
@jbhvlogs3609
@jbhvlogs3609 Жыл бұрын
@@LightArchitect Of course!
@LightArchitect
@LightArchitect Жыл бұрын
@@jbhvlogs3609 Yup!
@archlyn1
@archlyn1 Жыл бұрын
Wow. Very, very useful. Many thanks!
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Ed! Glad it was helpful!
@captainofnumenor8221
@captainofnumenor8221 Жыл бұрын
This is incredible i will have to try this later
@LightArchitect
@LightArchitect Жыл бұрын
Try it out!
@JBHMEDIA
@JBHMEDIA Жыл бұрын
Another great video! Thanks for sharing!
@LightArchitect
@LightArchitect Жыл бұрын
Thanks!
@boxmeta1834
@boxmeta1834 Жыл бұрын
Thankyou so much Sensei!!
@LightArchitect
@LightArchitect Жыл бұрын
Haha thank you for watching Box Meta. Appreciate you taking the time to comment!
@martinianogarcia9167
@martinianogarcia9167 8 ай бұрын
Hey mate, this is a great tutorial! Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF
@misterit8665
@misterit8665 4 ай бұрын
Keep on teaching ,thanks.
@LightArchitect
@LightArchitect 4 ай бұрын
@@misterit8665 Thank you for watching our channel!!!
@王伟明-b7q
@王伟明-b7q Жыл бұрын
This is a great video with detailed explanations. Thank you
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome. Thanks for watching!
@jgrayphotography4208
@jgrayphotography4208 Жыл бұрын
This is a really effective technique for visual effects!!!! WOW! Amazed as always!
@LightArchitect
@LightArchitect Жыл бұрын
Thank you so much Celebrity subscriber! Glad we are helping you in your visual effects learning journey!
@JBHMEDIA
@JBHMEDIA Жыл бұрын
Wow famous person commenting here!
@jbhvlogs3609
@jbhvlogs3609 Жыл бұрын
@@JBHMEDIA Yes.
@LightArchitect
@LightArchitect Жыл бұрын
@@JBHMEDIA Lol
@jgrayphotography4208
@jgrayphotography4208 7 ай бұрын
@@LightArchitect lol thank you!
@televisionsurrealist
@televisionsurrealist Жыл бұрын
awsome tutorial. A tracking tutorial for Blender 3 would be cool. I already learned that but any more pointers on that would be really cool. thank you
@LightArchitect
@LightArchitect Жыл бұрын
Hi Surrealist! Good idea. I'm not sure how much the tracking process has changed for Blender 3.0 but I'll do some research.
@IndependentVFX
@IndependentVFX Жыл бұрын
Nice job!
@LightArchitect
@LightArchitect Жыл бұрын
Thank you so much!
@matts2080
@matts2080 Жыл бұрын
Thank you, very cool
@LightArchitect
@LightArchitect Жыл бұрын
Thanks for watching!
@tanuj1852
@tanuj1852 Жыл бұрын
great tutorial buddy
@LightArchitect
@LightArchitect Жыл бұрын
Thank you Tanuj!
@Banany_YT
@Banany_YT Жыл бұрын
Thanks😀 Now i can render cool images!
@LightArchitect
@LightArchitect Жыл бұрын
Awesome Banany!
@timelineeditzktmwork3807
@timelineeditzktmwork3807 Жыл бұрын
superb information 🤩
@LightArchitect
@LightArchitect Жыл бұрын
Thank you! Glad it was helpful!
@mistube
@mistube 10 ай бұрын
nice video very down to earth and understandable :) thanks
@LightArchitect
@LightArchitect 8 ай бұрын
Thank you for watching! Glad you found it useful!
@FilmSpook
@FilmSpook Жыл бұрын
Infinite Thanks!! You are Awesome 🙏🏾
@LightArchitect
@LightArchitect Жыл бұрын
Thank you for the support!
@FilmSpook
@FilmSpook Жыл бұрын
@@LightArchitect Very welcome, my Friend!
@samueljosiah390
@samueljosiah390 Жыл бұрын
You could use fspy to get an accurate camera perspective from an image
@LightArchitect
@LightArchitect Жыл бұрын
Fspy is amazing as well! Good idea!
@MrMargaretScratcher
@MrMargaretScratcher Жыл бұрын
Would be difficult in this example though as there are not definite Straight edges to use as reference points
@viyugunmj359
@viyugunmj359 Жыл бұрын
Really superb bro. Thank u
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome! Thanks for commenting!
@tegolley
@tegolley 2 ай бұрын
or those who are not seeing shadows after using camera projection, here’s a solution to ensure shadows appear correctly: Before connecting the image texture, add a Principled BSDF shader. Connect the output of the image texture to the Base Color input of the Principled BSDF. This ensures the material can receive shadows and interact properly with lighting in the scene.
@adventuresofracheled3945
@adventuresofracheled3945 Жыл бұрын
Really helpful! Thanks!
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome. Thanks for watching!
@1Chitus
@1Chitus Жыл бұрын
Wow. Very, very useful.
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Chitus!
@rajatuppal4232
@rajatuppal4232 Жыл бұрын
Really very good tutorial
@LightArchitect
@LightArchitect Жыл бұрын
Thank you Rajat! Appreciate your comment!
@aaaa_sss
@aaaa_sss Жыл бұрын
Very useful. thank you!
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome! Thanks for watching!
@ankitanimationstudio
@ankitanimationstudio Жыл бұрын
Hey Bro You are Real VFX Artist Thank You❤
@LightArchitect
@LightArchitect Жыл бұрын
Hi Ankit! Thank you for the kind words and support! Much Appreciated!
@VisualistAyush07
@VisualistAyush07 Жыл бұрын
Great work
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Visualist Ayush!
@n0b0dy_know
@n0b0dy_know Жыл бұрын
Amazing!!!
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Nobody!
@RwanLink
@RwanLink Жыл бұрын
Can you export it like that as well? Does it makes the UVs when you project from view?
@LightArchitect
@LightArchitect Жыл бұрын
You can bake the UV's onto their own map. I don't think it creates a UV map that you can use externally automatically though.
@AveryLiburd
@AveryLiburd Жыл бұрын
great tutorial, thank you!
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome! Thanks for watching!
@chumcool
@chumcool 10 ай бұрын
So far so good. Followed everything to a T and it works. My only problem now is that when I add a light to my seen it doesn't light up any of the geometry that I have projected my image onto... Absolutely ZERO interaction between light and projection... Any suggestions?
@SitinprettyProductions
@SitinprettyProductions 5 ай бұрын
This is the problem that I am having. Have you figured out a solution to this by any chance?
@naochanls
@naochanls Жыл бұрын
Awesome thank you for special insight.❤🎉
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome! Thanks for taking the time to comment!
@stylishmen12
@stylishmen12 Жыл бұрын
Sir Can I run Blender on an Intel Core i3 7th Gen (4gb Ram, 480gb SSD)
@flonkplonk1649
@flonkplonk1649 Жыл бұрын
Of course not! You need a mainframe supercomputer!
@lastfirst3674
@lastfirst3674 11 ай бұрын
@@flonkplonk1649 should have told earlier I have been using blender on i3 7th gen ( 8gb ram, 512gb SSD ) Now I have to uninstall it and buy a mainframe supercomputer from my local grocery store
@ComixProductions
@ComixProductions 10 ай бұрын
Yes but rendering times and general performance speeds won't be *amazing*
@AdarshMeher-xe9dl
@AdarshMeher-xe9dl 7 ай бұрын
You know what? I run Blender 4.1 in i3 4th generation dual core (1.9ghz max clock speed), 4 gb DDR3 ram and 512 hard drive. Yeah, render time is very high here so I use google colab for rendering.
@Danc879
@Danc879 6 ай бұрын
Yes you can, but its time consuming and lagging😊
@stevenchilders272
@stevenchilders272 Жыл бұрын
Thanks for sharing 👍
@LightArchitect
@LightArchitect Жыл бұрын
My Pleasure! Thanks for watching again Steven!
@S9universe
@S9universe Жыл бұрын
can u cover multiple camera projection in one scene please ? i mean how can we use it and for which subjects.
@LightArchitect
@LightArchitect Жыл бұрын
HI there. I probably can in a future video yes. Can you elaborate further?
@SimonOBrien
@SimonOBrien Жыл бұрын
@5.05 when you add a new material and set to an Emission shader (to get a fullbright result), you can alternatively just bypass the shader and go straight from the Image Texture node to the Surface input of the Material in the shader editor.
@LightArchitect
@LightArchitect Жыл бұрын
Great idea!
@Machi_ADL
@Machi_ADL Жыл бұрын
pretty nice !
@LightArchitect
@LightArchitect Жыл бұрын
Thank you DL! Appreciate the input!
@joshuaedley5191
@joshuaedley5191 Жыл бұрын
that is a very interesting video.
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Joshua!
@BlenderAddict
@BlenderAddict Жыл бұрын
Please make more tutorials liké this, or maybe recreate one shot from movie to learn us how there are done ? Good Idea ?
@LightArchitect
@LightArchitect Жыл бұрын
Great idea! Thanks for the suggestion!
@agyab3d
@agyab3d Жыл бұрын
thanks for that.
@LightArchitect
@LightArchitect Жыл бұрын
You are welcome Agyab! Thanks for watching!
@syedharis3235
@syedharis3235 Жыл бұрын
Nic work bro..... is this kind of stuff can be used in creating exterior of the train and thn animating it in X drection to give impression of a landscape from within the train?
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Syed! Definitely you could use this technique in the train situation you're describing.
@hadherramadhanmohammed3699
@hadherramadhanmohammed3699 Жыл бұрын
thank you 😮
@LightArchitect
@LightArchitect Жыл бұрын
Thanks for watching Hadher!
@StevenHarmonGames
@StevenHarmonGames Жыл бұрын
Great video, but I think FSpy is a plugin that makes this whole process a lot quicker and I like to duplicate the mesh, redo the UV for the duplicate, then bake the texture from the projection to the duplicate so I can use the clone stamp tool and paint in the distorted edges where the camera didn't cover so I can pan around. If the UVs are hand done, then you can even get away with using DALLE or stable diffusion to fill in those gaps.
@nicolasleonnarino3159
@nicolasleonnarino3159 Жыл бұрын
I would only find FSpy useful when there are X and Y lines to match, unless there is a technique to work with irregular backgrounds
@SitinprettyProductions
@SitinprettyProductions 5 ай бұрын
Hi Steven, do you have a video on this technique by any chance? A tutorial on baking and filling in the gaps would be super helpful!
@paulatreides1354
@paulatreides1354 Жыл бұрын
if you have more example or camera projection trickd , i'm for it !,like with a more complex terrain maybe
@LightArchitect
@LightArchitect Жыл бұрын
Hey Paul. Sure I can make a tutorial with more overlapping layers of elements maybe. Appreciate the input!
@paulatreides1354
@paulatreides1354 Жыл бұрын
@@LightArchitect yeah becaue here the landscape is relatively flat ,so it's easier to model ..but i was wondering if that thechnique is possible with a more irregular bumpy , landscape for example , like if the foreground is a bit harder to put together..no worries if you don't do it :)
@stephanenicault4939
@stephanenicault4939 Жыл бұрын
convinced, subscriber
@LightArchitect
@LightArchitect Жыл бұрын
Thanks for the support Stephane!
@5ilver42
@5ilver42 Жыл бұрын
you skipped one of the most important things, and that is matching the camera settings at the very start of the project in blender to the camera that the image was taken on.
@LightArchitect
@LightArchitect Жыл бұрын
Good idea!
@supremesculpting
@supremesculpting Жыл бұрын
After projecting the image onto the desired asset. Can the image/texture on the target mesh be baked out into a texture map based on it's own uv's?
@LightArchitect
@LightArchitect Жыл бұрын
I haven't tried this but I'm fairly sure this is doable.
@edavidrowley
@edavidrowley Жыл бұрын
After going through the tutorial my projection is all distorted and the sky is where the mountains should be and the mountains are on the ground and the image is stretched in some places. Is this an issue with how I set up the plane? Or did I do something else wrong?
@LightArchitect
@LightArchitect Жыл бұрын
This is most likely because you need more subdivisions on your geometry for the projection to be more accurate. Assuming you did everything else correctly.
@edavidrowley
@edavidrowley Жыл бұрын
@@LightArchitect thanks for the quick reply, I’ll try adding more subdivisions
@LightArchitect
@LightArchitect Жыл бұрын
@@edavidrowley Of course! Glad to help out. Let us know if you have any more questions.
@noahjuarbe5409
@noahjuarbe5409 6 ай бұрын
Can you do this tutorial with a landscape looking down from a hill
@johan_rosenberg
@johan_rosenberg Жыл бұрын
Hey! How would you go about having shadows interact with the projected matte painting?
@ArtistGamedev
@ArtistGamedev Жыл бұрын
Having the same problem and can't figure it out.
@SitinprettyProductions
@SitinprettyProductions 5 ай бұрын
@@ArtistGamedev Also having the same problem. Did you figure this out?
@SitinprettyProductions
@SitinprettyProductions 5 ай бұрын
Hey @johan_rosenberg Did you ever figure this out?
@johan_rosenberg
@johan_rosenberg 5 ай бұрын
@@SitinprettyProductions no 😞
@SitinprettyProductions
@SitinprettyProductions 5 ай бұрын
@@johan_rosenberg I did some research yesterday and found that it's impossible if the shading is set to emission. If you set the shading to diffused or principled bsdf then it will reflect shadows - however, the color will completely change. So it seems what you have to do is render out a pass with the emissions colors from the uv project and then render out a separate pass with just the shadows and then composite them together separately in a compositor like Nuke.
@Dan1066
@Dan1066 Жыл бұрын
Did I miss a step in applying a texture to the plane. I saw you unwrap / project from view and then viola!
@LightArchitect
@LightArchitect Жыл бұрын
Hi Dan, I think so. When we added a new material to the plane we selected the camera background image as the texture.
@creativethinks258
@creativethinks258 Жыл бұрын
u should give image link in description to practices
@LightArchitect
@LightArchitect Жыл бұрын
Good Idea. I got my image off of Unsplash here: unsplash.com/photos/73F4pKoUkM0
@creativethinks258
@creativethinks258 Жыл бұрын
@@LightArchitect thank you so much ...can you make a video on how to design a set for a 1 mint dialogue scene and shots like two shot and two close-ups of each actor and return back to two-shot (scene shot in green screen )
@j1mmycrazy648
@j1mmycrazy648 Жыл бұрын
really cool video, but it would be really helpful to see what keys you're pressing as you go through it. awesome work nonetheless!
@LightArchitect
@LightArchitect Жыл бұрын
Thanks J1mmyCrazy. Appreciate the input.
@xSupaire
@xSupaire 4 ай бұрын
thanks i subbed
@LightArchitect
@LightArchitect 4 ай бұрын
You are welcome! Thanks for watching!
@mrezaaff2431
@mrezaaff2431 10 ай бұрын
Freaking helpful!
@pasamerrr
@pasamerrr Жыл бұрын
What if you neeed diffrent angles and not one shot but more shot?
@LightArchitect
@LightArchitect Жыл бұрын
Hi Furkan, Well you could try and repurpose the projections you've already created for other angles as well. When they don't work though just repeat with a different background and re-project. Hope that helps.
@supremebeme
@supremebeme Жыл бұрын
Are you using a trackpad or something? Nice tutorial
@LightArchitect
@LightArchitect Жыл бұрын
Haha just using my touchpad on my laptop lol. Thanks!
@gowrikolli
@gowrikolli Жыл бұрын
Super ❤️❤️
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Gowri!
@something0007
@something0007 Жыл бұрын
Quotes About Hard Work "Hard work beats talent when talent doesn't work hard." ...
@LightArchitect
@LightArchitect Жыл бұрын
Good one!
@leenah113
@leenah113 Жыл бұрын
فديو مفيد جدا ، شكرا 🤍
@LightArchitect
@LightArchitect Жыл бұрын
Thank you so much!!!!!
@HerraHazar
@HerraHazar 11 ай бұрын
How do you make the sun not affect the lighting of the planes ?
@israelfv
@israelfv Жыл бұрын
YES
@LightArchitect
@LightArchitect Жыл бұрын
Thanks for watching Surreal Comix!
@SitinprettyProductions
@SitinprettyProductions 5 ай бұрын
Heya. Do you know if HDRI's affect UV projected images like the one you used here? I made a scene using this technique but when I add an HDRI I don't see any lighting effects on the image texture even though it's set to emission - and I definitely don't see any on the ones set to principled BSDF
@ГеоргийБуторин-з3щ
@ГеоргийБуторин-з3щ Жыл бұрын
thank you! is there a way to export the projected texture in a file? i need a projected image to make “3d graffiti “ printing
@conorsvfx
@conorsvfx Жыл бұрын
if you click the camera and press alt+R you don't need to manually delete the rotation
@LightArchitect
@LightArchitect Жыл бұрын
Awesome! Thanks for the shortcut Conor!
@conorsvfx
@conorsvfx Жыл бұрын
@@LightArchitect no worries, alt+R, G, S etc resets those transforms. Very handy
@LightArchitect
@LightArchitect Жыл бұрын
@@conorsvfx Love it. Gotta add those shortcuts to my mental toolkit.
@BladimirSalazar
@BladimirSalazar Жыл бұрын
hey! did you update the Horde Plugin for Blender 3.4 or 3.5?
@LightArchitect
@LightArchitect Жыл бұрын
Hi there! Yes we have tested HORDE up to Blender 3.4 currently.
@martinherrera7087
@martinherrera7087 Жыл бұрын
What happened to the building addons? is it paused?
@LightArchitect
@LightArchitect Жыл бұрын
Hi Martin, Not paused just a bit delayed. We are about to release a new space mini kit for CityBuilder3d.
@abubakirbalfaqih9641
@abubakirbalfaqih9641 Жыл бұрын
Super
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Abubakir!
@steelstudios-vfx
@steelstudios-vfx Жыл бұрын
How would one fix the parallax?
@LightArchitect
@LightArchitect Жыл бұрын
Hi Steel Studios, I I think rather than fixing it you have to work around it. The parallax is a side effect of this technique. If you want more accurate 3d models you have to create full PBR models and materials instead which can take a bit more time and computing power to render.
@BM-lb3xs
@BM-lb3xs Жыл бұрын
MAYBE SHOW HOW TO EXPORT THE PROJECTION AS A TEXTURE??????
@LightArchitect
@LightArchitect Жыл бұрын
Good idea. Thanks for the input. :)
@VelocityBlaster
@VelocityBlaster Жыл бұрын
please help, after I place the image inside the plane, it didn't allign with the image projected in camera as background.
@LightArchitect
@LightArchitect Жыл бұрын
Hi Elordy, Happy to help but there could be a variety of issues that are causing this. Perhaps you need more subdivisions on the plane before projecting, or maybe the aspect ratio of your image is different than your camera ratio. Hope this helps.
@VelocityBlaster
@VelocityBlaster Жыл бұрын
@@LightArchitect I've already figured it out, I just didn't selected the plane when I was adding image to be projected. Thanks for the response though, really appreciate it.
@MichaelFlynn0
@MichaelFlynn0 Жыл бұрын
cool
@LightArchitect
@LightArchitect Жыл бұрын
Thanks Micheal!
@bakhtrian2867
@bakhtrian2867 Жыл бұрын
I always wanted to know how this was done
@LightArchitect
@LightArchitect Жыл бұрын
Awesome! Glad to be able to inform you Bakhtrian. Let us know what you would like to see next!
@chip_83
@chip_83 Жыл бұрын
clear video, however, in the end, you added the grass, the tree, but you didn't show us the result with the movement of the camera .... if the camera stays still, we might as well compose the scene and put a plan like background...
@LightArchitect
@LightArchitect Жыл бұрын
Hey Marco. Fair point. Yes if the camera doesn't move the projection makes no sense. Probably should have shown a little cam move there after building up the environment in the foreground more.
@spearcy
@spearcy Жыл бұрын
Which video was it that you made that shows the camera projection you're showing in the first 20 seconds of this video? I've seen a similar projection on Top Channel with a city destruction tutorial, but I couldn't find the video you said you recently made with a scene like that.
@LightArchitect
@LightArchitect Жыл бұрын
Hi Stephen. I think you are referring to this one here: kzbin.info/www/bejne/l17MmaOlaquii8k
@spearcy
@spearcy Жыл бұрын
@@LightArchitect Ahh, there it is, thank you!
@DejiDigital
@DejiDigital Жыл бұрын
hey is it possible to use our own character meshes in horde?
@WFSEntertainment
@WFSEntertainment Жыл бұрын
I Love you
@LightArchitect
@LightArchitect Жыл бұрын
:)
@Azhar73056
@Azhar73056 Жыл бұрын
Your pc configuration....?
@LightArchitect
@LightArchitect Жыл бұрын
Very basic 2017 Macbook pro with a 2.9 GHz Intel Core i7, 16GB Ram, and Radeon Pro 560 4GB graphics card. Would recommend way more than this for anything with simulations and such. Might upgrade myself very soon. Thanks for commenting!
@juanestebanvasquez6743
@juanestebanvasquez6743 Жыл бұрын
because? shows the result of other videos, but not the video you were making
@KaluTeteia
@KaluTeteia 10 ай бұрын
Bro my PC can't run this version of blender because it just don't work but I can't find any people with a good knowledge to teach how to do VFX with 2.7 or less. And I know this is possible because 2.8 has born after the VFX
@jayalterEgoz
@jayalterEgoz Жыл бұрын
uv mapping doesnt pop up when i press U
@allaboutacting8170
@allaboutacting8170 Жыл бұрын
Make sure you're in edit mode
@LightArchitect
@LightArchitect Жыл бұрын
Yes make sure you are in Edit mode. :)
@renrenrenrenrenren0
@renrenrenrenrenren0 Жыл бұрын
So thats how they made superliminal
@mberg1215
@mberg1215 11 ай бұрын
If you're having issues with the *size and aspect ratio of the reference image,* or if you feel like your projection is always somewhat distorted, look at this tutorial. The explanations are terrible but it gives solutions : /watch?v=MDX9B7A3jA4
@juanestebanvasquez6743
@juanestebanvasquez6743 Жыл бұрын
it does not make sense that they do not show the render of what you were
@LightArchitect
@LightArchitect Жыл бұрын
Hmmm interesting. We'll try and show some more examples next time in addition to the one we showed. Hope this video helped you understand the concept of camera projection better though.
@MisterM18
@MisterM18 Жыл бұрын
Cnat help but notice hes on macbook :)
@LightArchitect
@LightArchitect Жыл бұрын
:D :D
@samlampaert
@samlampaert 3 ай бұрын
Super intéressant mais parler aussi rapidement rend le processus de compréhension impossible, pareil pour la reproduction. Dommage
@craigbaker6382
@craigbaker6382 Жыл бұрын
...I wish it didn't feel sometimes like you can't wait to get done with the video while you are presenting it. I personally find it to be a mistake to have the music last too long either at the beginning or end. It adds an anxiety vs pleasantly guiding one through the experience. Anyway it might be just me but there is a sense of imapatience in your tone by the end that indicates you can't wait to be done and with the music coming up that sense is magnified like: Here comes the end! I'll be done any second now.... In the case of this video I didn't quite get any sense of just exactly why I would use this techniques. Forget trying to get through it quick to avoid the pain of presenting it. Demonstrate the positive benefits of the moves you make not repeatedly mention that it can be better but you aren't doing it that way cuz "for the sake of THIS tutorial [which it seems you can't wait to be done making] it doesn't matter if you do [X] really well or not. You say there are limitations so, OK, demonstrate the utility vs announcing the shortcomings so the limitations are clearer. Otherwise I don't even get why you are making the video.
@LightArchitect
@LightArchitect Жыл бұрын
Hi Craig, I understand what you mean. Sometimes I try and cut down the ending portion of the video if it's not really a part of the tutorial itself so the video doesn't seem too long. In this case the addition of the grass and tree at the end was making the video go longer than 13 minutes if I explained everything rather than giving an overview. Your comment is noted for the future though thanks!
@LightArchitect
@LightArchitect Жыл бұрын
Oh and to answer your question regarding limitations of this technique. Most of the limitations occur when the camera moves too much and the parallax of the warped projection on the 3d geometry is seen.
@vazap8662
@vazap8662 Ай бұрын
Nice video. Though this is not technically a camera projection, but instead a UV creation from view. Unless this projection tool exists as a modifier, it won't work for an animated camera, projected for each frame.
@kielwhitt10
@kielwhitt10 Жыл бұрын
Put your keyboard on a hand towel or something. Nothing worse than the constant noise of the keyboard
@LightArchitect
@LightArchitect Жыл бұрын
Haha you are right. I should just get an external keyboard soon. Thanks for the input!
@mt_gox
@mt_gox Жыл бұрын
don't see why you wouldn't just use unreal engine & megascans
@LightArchitect
@LightArchitect Жыл бұрын
Hi MtGox. You could. Megascans are still PBR assets though so would require more memory for deep backgrounds than this. I guess with Unreal engines new rendering system it could be as good though. I haven't tried personally.
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