Modeling a Gabion Wall in 3ds Max

  Рет қаралды 58,783

Denis Keman

Denis Keman

Күн бұрын

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In this video you will see how you can model a realistic Gabion Wall by modeling rocks in 3ds max, and then using MassFX to simulate their positioning in the wire mesh.
Original post at: www.dkcgi.net/2...
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Пікірлер: 60
@OweenVRO
@OweenVRO 2 жыл бұрын
Great video! I was only needing to create a cage, but this video taught me a lot more, thank you!
@PhilBailey
@PhilBailey 6 жыл бұрын
Incredible. Wish there is a way to make more complex but not too many steps to duplicate. I'll bet with some more time of making many smaller rocks and a few passes of simulation, this would be exactly what I'd want. Thanks so much for your time to teach us.
@DenisKeman
@DenisKeman 6 жыл бұрын
Cheers man, glad you learned something here.
@wokollo7
@wokollo7 6 жыл бұрын
great tutorial as usual very informative. thanks
@KopeknKedi
@KopeknKedi 6 жыл бұрын
Very interesting tutorial. Definitely made my day. Thank you so much!
@DenisKeman
@DenisKeman 6 жыл бұрын
Cheers man, glad you found it interesting
@paganvideogames
@paganvideogames 2 жыл бұрын
buen tutorial estaba buscando algo así desde hace mucho gracias a ti ahora puedo modelar un escenario para un videojuego que implicaba rocas de este tipo
@raw_pc
@raw_pc 8 жыл бұрын
I was looking for that for sooo long ! Thank you!
@d1g1dav3
@d1g1dav3 8 жыл бұрын
Love your tutorials man!
@martinflashgordon
@martinflashgordon 8 жыл бұрын
Very nice tutorials You provide. THanks.
@DenisKeman
@DenisKeman 8 жыл бұрын
+martinflashgordon Cheers and thank you for the positive comment
@like_everyone_else
@like_everyone_else 9 жыл бұрын
great video as always
@alincurut
@alincurut 7 жыл бұрын
Great tutorial, just like the others! Keep up the good work!
@zoroo011diy
@zoroo011diy 9 жыл бұрын
thanks a lot good job congratulations go ahead i like your lesson very simple very clear. s.alasker from syria KSA
@jotacoxabagaray
@jotacoxabagaray 8 жыл бұрын
Very good tutorial, thanks.
@DenisKeman
@DenisKeman 8 жыл бұрын
+Jota Soares Glad you enjoyed it, and welcome to the channel
@rsunghun
@rsunghun 6 жыл бұрын
great tutorial! thanks a lot!
@vakhtangtsikolia9317
@vakhtangtsikolia9317 8 жыл бұрын
Yep. Nice Tutorial, tnx you.
@chidozieuchendu978
@chidozieuchendu978 7 жыл бұрын
Nice video..thank you
@BrunoCS77
@BrunoCS77 9 жыл бұрын
excelent tutorials make more architecture our furniture thanks
@DenisKeman
@DenisKeman 9 жыл бұрын
+Bruno Silva :) thanks for the great comments. I will do my best to make more architecture videos, but i do want to touch base on the gaming front as well and i still haven't had the chance to do it. In any case you can expect more videos about architecture in the future
@BrunoCS77
@BrunoCS77 9 жыл бұрын
+Denis Keman do you have social media facebook? instagram
@DenisKeman
@DenisKeman 9 жыл бұрын
Bruno Silva Who doesn't nowadays :) You can find me on Facebook under my name, and if you are looking for the FB group simply look for DKCGI and you will find it as well.
@TheJennart
@TheJennart 8 жыл бұрын
Прекрасний урок, дякую)
@ramilb9012
@ramilb9012 8 жыл бұрын
Awesome!
@nihatrustemov4727
@nihatrustemov4727 9 жыл бұрын
big thanks
@glenn3646
@glenn3646 8 жыл бұрын
awesome
@willistalin21
@willistalin21 8 жыл бұрын
Excelente :)
@varshachauhan1546
@varshachauhan1546 7 жыл бұрын
ameging tutorials i watched $ mad it mad vary nice thank
@matend8125
@matend8125 6 жыл бұрын
thxxx man
@paulodedeus8129
@paulodedeus8129 6 жыл бұрын
thank you so much!!!!!!!!!!
@lightdarkstudiodinali9310
@lightdarkstudiodinali9310 7 жыл бұрын
thanks sir amazing )
@saraha1376
@saraha1376 Жыл бұрын
I dont have the section where it says turbosmooth ????? what do i do?
@michaelmorrow9927
@michaelmorrow9927 8 жыл бұрын
Great tutorial, I have 1 ? :) . I notice your still at frame 84, how do i export to obj/fbx with only this frame and or how do i make say in this example 84 to be frame 1. thanks in advance.
@haflaljunaideen
@haflaljunaideen 8 жыл бұрын
nice realy gread
@margaritayvazyan3362
@margaritayvazyan3362 4 жыл бұрын
Thanks!!!!!!!!!!!!!!!!
@lightdarkstudiodinali9310
@lightdarkstudiodinali9310 7 жыл бұрын
hey can you please tell how to get massfx in 2010 ??
@tweakxxx
@tweakxxx 8 жыл бұрын
Much helpful Thank you very much Sir. We expect more complex tutorial from U Sir Thank you again Sir........!
@BHDSHANTHO
@BHDSHANTHO 8 жыл бұрын
awesome man..can i request for a tutorial?
@DenisKeman
@DenisKeman 8 жыл бұрын
+Bhranti Haran I don't see why not. Send me a message on Facebook or Twitter or even on KZbin and i'll see if the theme is something that i can cover into a single or a couple of videos long tutorial.
@arkadia_studio5382
@arkadia_studio5382 6 жыл бұрын
How can i create shape from selection in Maya?
@mojioko6068
@mojioko6068 8 жыл бұрын
Hi denis i have a problem when rocks fall in to the box they shaking and stop in the middle of the box and still shaking i do all like in the video
@mojioko6068
@mojioko6068 8 жыл бұрын
oh i got it , i just add a little bit of substeps in toolbar + choose the filling box original not concave and add preset to rocks as concrete
@Frag_Limit
@Frag_Limit 9 жыл бұрын
Hey, thank you but my problem is as soon as the rocks fall under the wall they become intangible and pass out of the wall from all 4 sides. I did the exact same thing you told for the wall to have a set selected as rigid body and its parameters. Help !!!
@DenisKeman
@DenisKeman 9 жыл бұрын
+Broken Nose Some times it can cock up and do something like that, i know as it has happen to me as well in the past. The way i fixed it in my case was to reset the Xform and check for the normals of the model. Also make sure the shape type is set as Concave.
@Frag_Limit
@Frag_Limit 9 жыл бұрын
It worked this time. I only made the wall thicker and it's great!! :) Thanks again!! Waiting to see more col 3ds max tutorials from you.
@Frag_Limit
@Frag_Limit 9 жыл бұрын
Oh, one more thing. What do I do if I want to make a jpeg sequence render of it?
@DenisKeman
@DenisKeman 9 жыл бұрын
Broken Nose It's always something silly like that in the end :) Glad you sorted it out
@Frag_Limit
@Frag_Limit 9 жыл бұрын
+Denis Keman how to make a jpeg sequence? This simulation never ends until I manually turn it off.
@ramilb9012
@ramilb9012 8 жыл бұрын
I have a small problem with this. My box is bigger that your. And stones fill up my box only for a half. Help please
@DenisKeman
@DenisKeman 8 жыл бұрын
+Ramil Bikbov It's quite an obvious solution ... take all of your stones hold down shift and pull them up and clone them :) That way you have more stones to fill up your box. Happy modeling
@ramilb9012
@ramilb9012 8 жыл бұрын
Thank you very much. But I think I ask wrong question. My box is bigger and I have more stones. Can I have e-mail adress? I want to sent you screens
@DenisKeman
@DenisKeman 8 жыл бұрын
Ramil Bikbov Just hit me up on FB if you want a chat, either on the FB group or my profile which should be very easy to find
@dkian2758
@dkian2758 7 жыл бұрын
nice tutorial to understand the mass fx, but for making this kind of elements it's better to make a textur for the rocks than a rock model ... generally this kind of model in a scene is not a important element and use X times.... for one rock there are too much polygon... multiply by all the other rock, and multiply again by all other element duplicate .... god the rendering time will explode .... if make me think of the evermotion model, when they do 8 iteration just a f**** pillow or plant ... if you really want to modeling the rock, use the pro-optimizer to reduce the number of polygon.
@DenisKeman
@DenisKeman 7 жыл бұрын
You're starting from a point where you think about this as a rendering task, but if you take a look at it from a simulation point of view then you can't really do simulation and interaction with a texture :)
@dkian2758
@dkian2758 7 жыл бұрын
yes, as a simulation learning tutorial, the video is good I just lost control when I see how many polygon you have for just one rock :D... seriously I really lost my crtl key ah ah :)
@DenisKeman
@DenisKeman 7 жыл бұрын
I do try to get away with textures wherever possible, but sometimes you need actual geometry or a mesh for certain scenarios.
@dkian2758
@dkian2758 7 жыл бұрын
yeah I'm agree, I do the same, sometimes a texture is not enough ... but can always optimize the number of polygon... and I think the number of poly can influence the mass fx... but I'm not sure about that....
@azharkhan-nd6wy
@azharkhan-nd6wy 3 жыл бұрын
Hi ✌️✌️✌️✌️
@WalterSullivan1100
@WalterSullivan1100 2 жыл бұрын
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