Great video! I was only needing to create a cage, but this video taught me a lot more, thank you!
@PhilBailey6 жыл бұрын
Incredible. Wish there is a way to make more complex but not too many steps to duplicate. I'll bet with some more time of making many smaller rocks and a few passes of simulation, this would be exactly what I'd want. Thanks so much for your time to teach us.
@DenisKeman6 жыл бұрын
Cheers man, glad you learned something here.
@wokollo76 жыл бұрын
great tutorial as usual very informative. thanks
@raw_pc8 жыл бұрын
I was looking for that for sooo long ! Thank you!
@martinflashgordon9 жыл бұрын
Very nice tutorials You provide. THanks.
@DenisKeman9 жыл бұрын
+martinflashgordon Cheers and thank you for the positive comment
@KopeknKedi6 жыл бұрын
Very interesting tutorial. Definitely made my day. Thank you so much!
@DenisKeman6 жыл бұрын
Cheers man, glad you found it interesting
@michaelmorrow99278 жыл бұрын
Great tutorial, I have 1 ? :) . I notice your still at frame 84, how do i export to obj/fbx with only this frame and or how do i make say in this example 84 to be frame 1. thanks in advance.
@paganvideogames2 жыл бұрын
buen tutorial estaba buscando algo así desde hace mucho gracias a ti ahora puedo modelar un escenario para un videojuego que implicaba rocas de este tipo
@alincurut7 жыл бұрын
Great tutorial, just like the others! Keep up the good work!
@d1g1dav38 жыл бұрын
Love your tutorials man!
@zoroo011diy9 жыл бұрын
thanks a lot good job congratulations go ahead i like your lesson very simple very clear. s.alasker from syria KSA
@saraha1376 Жыл бұрын
I dont have the section where it says turbosmooth ????? what do i do?
@like_everyone_else9 жыл бұрын
great video as always
@BrunoCS779 жыл бұрын
excelent tutorials make more architecture our furniture thanks
@DenisKeman9 жыл бұрын
+Bruno Silva :) thanks for the great comments. I will do my best to make more architecture videos, but i do want to touch base on the gaming front as well and i still haven't had the chance to do it. In any case you can expect more videos about architecture in the future
@BrunoCS779 жыл бұрын
+Denis Keman do you have social media facebook? instagram
@DenisKeman9 жыл бұрын
Bruno Silva Who doesn't nowadays :) You can find me on Facebook under my name, and if you are looking for the FB group simply look for DKCGI and you will find it as well.
@jotacoxabagaray8 жыл бұрын
Very good tutorial, thanks.
@DenisKeman8 жыл бұрын
+Jota Soares Glad you enjoyed it, and welcome to the channel
@lightdarkstudiodinali93108 жыл бұрын
hey can you please tell how to get massfx in 2010 ??
@Frag_Limit9 жыл бұрын
Hey, thank you but my problem is as soon as the rocks fall under the wall they become intangible and pass out of the wall from all 4 sides. I did the exact same thing you told for the wall to have a set selected as rigid body and its parameters. Help !!!
@DenisKeman9 жыл бұрын
+Broken Nose Some times it can cock up and do something like that, i know as it has happen to me as well in the past. The way i fixed it in my case was to reset the Xform and check for the normals of the model. Also make sure the shape type is set as Concave.
@Frag_Limit9 жыл бұрын
It worked this time. I only made the wall thicker and it's great!! :) Thanks again!! Waiting to see more col 3ds max tutorials from you.
@Frag_Limit9 жыл бұрын
Oh, one more thing. What do I do if I want to make a jpeg sequence render of it?
@DenisKeman9 жыл бұрын
Broken Nose It's always something silly like that in the end :) Glad you sorted it out
@Frag_Limit9 жыл бұрын
+Denis Keman how to make a jpeg sequence? This simulation never ends until I manually turn it off.
@rsunghun6 жыл бұрын
great tutorial! thanks a lot!
@vakhtangtsikolia93179 жыл бұрын
Yep. Nice Tutorial, tnx you.
@TheJennart8 жыл бұрын
Прекрасний урок, дякую)
@arkadia_studio53826 жыл бұрын
How can i create shape from selection in Maya?
@mojioko60688 жыл бұрын
Hi denis i have a problem when rocks fall in to the box they shaking and stop in the middle of the box and still shaking i do all like in the video
@mojioko60688 жыл бұрын
oh i got it , i just add a little bit of substeps in toolbar + choose the filling box original not concave and add preset to rocks as concrete
@nihatrustemov47279 жыл бұрын
big thanks
@ramilb90128 жыл бұрын
Awesome!
@chidozieuchendu9788 жыл бұрын
Nice video..thank you
@glenn36468 жыл бұрын
awesome
@ramilb90128 жыл бұрын
I have a small problem with this. My box is bigger that your. And stones fill up my box only for a half. Help please
@DenisKeman8 жыл бұрын
+Ramil Bikbov It's quite an obvious solution ... take all of your stones hold down shift and pull them up and clone them :) That way you have more stones to fill up your box. Happy modeling
@ramilb90128 жыл бұрын
Thank you very much. But I think I ask wrong question. My box is bigger and I have more stones. Can I have e-mail adress? I want to sent you screens
@DenisKeman8 жыл бұрын
Ramil Bikbov Just hit me up on FB if you want a chat, either on the FB group or my profile which should be very easy to find
@BHDSHANTHO9 жыл бұрын
awesome man..can i request for a tutorial?
@DenisKeman9 жыл бұрын
+Bhranti Haran I don't see why not. Send me a message on Facebook or Twitter or even on KZbin and i'll see if the theme is something that i can cover into a single or a couple of videos long tutorial.
@varshachauhan15468 жыл бұрын
ameging tutorials i watched $ mad it mad vary nice thank
@willistalin218 жыл бұрын
Excelente :)
@matend81256 жыл бұрын
thxxx man
@paulodedeus81296 жыл бұрын
thank you so much!!!!!!!!!!
@lightdarkstudiodinali93108 жыл бұрын
thanks sir amazing )
@dkian27587 жыл бұрын
nice tutorial to understand the mass fx, but for making this kind of elements it's better to make a textur for the rocks than a rock model ... generally this kind of model in a scene is not a important element and use X times.... for one rock there are too much polygon... multiply by all the other rock, and multiply again by all other element duplicate .... god the rendering time will explode .... if make me think of the evermotion model, when they do 8 iteration just a f**** pillow or plant ... if you really want to modeling the rock, use the pro-optimizer to reduce the number of polygon.
@DenisKeman7 жыл бұрын
You're starting from a point where you think about this as a rendering task, but if you take a look at it from a simulation point of view then you can't really do simulation and interaction with a texture :)
@dkian27587 жыл бұрын
yes, as a simulation learning tutorial, the video is good I just lost control when I see how many polygon you have for just one rock :D... seriously I really lost my crtl key ah ah :)
@DenisKeman7 жыл бұрын
I do try to get away with textures wherever possible, but sometimes you need actual geometry or a mesh for certain scenarios.
@dkian27587 жыл бұрын
yeah I'm agree, I do the same, sometimes a texture is not enough ... but can always optimize the number of polygon... and I think the number of poly can influence the mass fx... but I'm not sure about that....