The edge split seems like a good technique. This is the first time I have seen this modifier used like this. I am gonna keep that in mind. Great vid as usual
@ArtisansofVaul Жыл бұрын
Yeah, it's a tool that's a bit of a hidden gem. It could also be done with ripping verts but I think that would take much longer in this instance as you need them to move in different directions. You can see vert ripping here: kzbin.info/www/bejne/bnyypWx_otWSkNk
@EmilySmirleGURPS Жыл бұрын
The ridge down the middle is I think the keel, at least underneath. It helps keep the vessel oriented I think.
@ArtisansofVaul Жыл бұрын
Thanks Emily. My bad, I thought the keel was the whole bottom. My lack of boat knowledge is showing it seems.
@EmilySmirleGURPS Жыл бұрын
@@ArtisansofVaul is a specialist field, is just an opportunity to pick up more trivia. I messed around in canoes as a kid so I have some dimly recalled lore bouncing around in my head, but honestly not much.
@ArtisansofVaul Жыл бұрын
@@EmilySmirleGURPS Yeah. It's fun that the channel brings these things up for me to learn 😁
@chesterdays2299 Жыл бұрын
This is really nice! I always used splines and patching for hull modelling, which was highly precise but prone to localised shading problems, and not always straightforward to achieve the planks. This is a great approach. Thanks for the tutorial!
@ArtisansofVaul Жыл бұрын
Thanks so much. As you say I'm sure you get some really good results in terms of a smooth and accurate hull shape using that method. I just find the other details harder to them make work (as you've also identified). Glad I could be of help 👍🏻😁
@TheLofren Жыл бұрын
15:46 blender can natively copy modifiers with CTRL+L (the link/transfer data menu), no need for an addon
@ArtisansofVaul Жыл бұрын
Very true. It was just an excuse to mention a native addon that's got a lot of useful copy features but you're totally right. 👍🏻
@vizeath7 ай бұрын
Wow, I didn't know I could that smoothing... Usually I don't use Blender for my workflow because I'm not capable yet, but this is such a big change to my knowledge.
@ArtisansofVaul7 ай бұрын
😁Glad to know I could share something new 😁👍🏻
@JangersTheDog7 ай бұрын
For the slats, you could also scale along normals to get even overhang on the next plank. Awesome video, helped me a ton. Very informative.
@ArtisansofVaul7 ай бұрын
That's a good suggestion, thanks 😁👍🏻
@dannorris1406 Жыл бұрын
Great tutorial as always. There are a lot of great modelling tips packed into this. Things the took me a long time to learn. I wish your tutorials were around when I first started learning Blender, they would have saved me a lot of time!
@ArtisansofVaul Жыл бұрын
Thanks man. That's exactly the point of the chanel. I was in the same place, especially for 3D printing as no one seemed to be covering that 👍🏻
@dannorris1406 Жыл бұрын
@@ArtisansofVaul You deserve every success mate. Keep up the good work.
@Suzuki_Hiakura Жыл бұрын
Interesting fact, to water tight the ship hull, they would coat a twisted line of cloth with tar or something like it and use a wedge to force it between planks. They would repeat the process 3 times which would create a rather good watertight seal.
@ArtisansofVaul Жыл бұрын
That I'd a good fact! Thanks 👌🏼
@norm_olsen Жыл бұрын
At about the 3:05 mark, you cancelled out of the proportional editing/move tool to change the falloff type manually from the proportional editing menu. You could have alternatively left this tool and mode live and while holding down Shift, press O to toggle the next falloff (continuously pressing O will cycle through the different falloffs until you find the one that you want). This workflow is much faster!
@ArtisansofVaul Жыл бұрын
Thanks man! I didn't know that, great tip! 😁👍🏻👍🏻👍🏻
@norm_olsen Жыл бұрын
@@ArtisansofVaulYou're welcome! :)
@filamentio Жыл бұрын
Awesome stuff! i have learned a lot ! I would love to see how you make Tires and Sandbags :D Also trees would be interesting !
@ArtisansofVaul Жыл бұрын
Tires would be cool. Sandbags is something I've looked into and I've get to find a good "trick" to make it easier, which is frustrating. I played around with some physics stuff but they always ended looking like fluffy cushions instead of sandbags 😅 I'll keep hunting though. For trees there are some good add ons but I haven't tested them for 3D printing. I'll have to have a look again.
@filamentio Жыл бұрын
@@ArtisansofVaul Yep, I know sandbags are an example of how hard it can be to model simple things :O. Tarps can also be hard !
@ArtisansofVaul Жыл бұрын
@@filamentio yeah, getting those folds right seems to be something you can only do with sculpting
@impisus Жыл бұрын
Great tut! I was struggling hard with ships earlier. This really helps and is a great process.
@ArtisansofVaul Жыл бұрын
😁👍🏻 Glad it's helpful and thanks for taking the time to comment, really appreciated
@user-ez7ls2du9c9 ай бұрын
Can you do one where you start with a circle of vertices and model it from its outline when looking exactly down on it, so the waterline outline or lower or higher depending where you wanna start.
@ArtisansofVaul9 ай бұрын
I mean it's possible. I just wouldn't start with a circle, it seems a bit inefficient.
@user-ez7ls2du9c9 ай бұрын
@@ArtisansofVaul Pull 2 perpendicular vertices out of the flat circle and you already have a good boat shape, or pull a few perpendicular vertices with prop. editing to get other front and end shaped boats, if you want the end squared like your you can select about 1 quarter of the circles vertices on the stern side and make them flat using S, X(or other axis), 0, Enter, to make the scale of those vertices 0 or flat.
@ArtisansofVaul9 ай бұрын
@user-ez7ls2du9c It's not that I don't know how to do it, I just wouldn't work through it in that way. But it seems you're perfectly happy with how to do it this way already so you don't need me to show you 👍🏻
@user-ez7ls2du9c9 ай бұрын
@@ArtisansofVaul bro your lil boaty looks like a shoe box, its got no character or historical accuracy, get this lame away from me
@ArtisansofVaul9 ай бұрын
@@user-ez7ls2du9c 🤣 Wow... Good way to take no for an answer. What a child.
@RoseKindred Жыл бұрын
This is the closest video I can see to ask the question on but I have a weird one / personal. When adding detail such as wood grain (as you would on the outside of a boat for example) do you think it is better to do it through sculpting (which is what I currently do) or should I learn about displace/texture modifiers to "dig into" the wooden planks? I still am unsure if that would actually make detail for 3D printing, so never learned about it. I have only used textures in digital art with PS, which cannot be 3D printed, obviously.
@ArtisansofVaul Жыл бұрын
Good question without one real answer. It depends on the result you want. Displacement textures are faster but can add even more geometry than sculpting to get a good texture and on edges they can have issues. If it was me I usually sculpt wood grain as I think it looks better and I actually find it quite relaxing. And it does print pretty well in my experience. I actually have a video on methods of making wood grain if you're interested: kzbin.info/www/bejne/f4W5gJ-ip9R8l6c
@RoseKindred Жыл бұрын
@@ArtisansofVaul Well thanks for the non-answer. GER! Just kidding, I'll check the video out. Start a project, look up a video for help, and then see I started it a completely different way and their help won't help me. Ha.
@ArtisansofVaul Жыл бұрын
@RoseKindred 😅 Yeah, sorry for the "it depends" answer but it really does. Basically both are valid. Do let me know what you think though.
@richardokeeffe8375 Жыл бұрын
Excellent work dude! Is there a reason the top one bulges at the plank joint? Is that just the rendering? 16:26
@ArtisansofVaul Жыл бұрын
That's just a rendering "issue" with the cavity because of the higher number of vertices at that point combined with the cavity being on. It wouldn't appear in something like a print or a render 👍🏻 Good spot and good question!
@RegentBaker97269 ай бұрын
what's the addons that lets you to do that at 5:35
@ArtisansofVaul9 ай бұрын
Do you mean the pie menu to change modes, of the one that gives the Q menu?
@RegentBaker97268 ай бұрын
@@ArtisansofVaul the one that makes the vertices snap to center when extruding
@remus-alexandrusimion3439 Жыл бұрын
Are you spying on me? I was just wrestling with something like this! Great tutorial!
@ArtisansofVaul Жыл бұрын
😅 Its not spying, its "observing" 😉 Glad its going to help with projects 😁
@Mr.McWatson9 ай бұрын
Doesn't Ctrl+L copy modifiers? Or does the add on do smth more?
@well.done.Ай бұрын
what is going on at 6:40?! I can't catch it even with subs and 0,25x speed!
@ArtisansofVaulАй бұрын
@@well.done. Do you mean the extrusions to make the central "ridge"? Or the aligning?
@MLajevec Жыл бұрын
Hello, I can only do proportional editing on one side and not like in the video with two points/sides. Yesterday i could but today it doesn't work. I don't find a solution and I would be very thankful for an answer.
@ArtisansofVaul Жыл бұрын
That seems very strange that it worked before but not now... maybe an issue with a mirror or something like that?
@Starflight_Miniatures Жыл бұрын
Oh very cool thanks!
@ArtisansofVaul Жыл бұрын
Cheers 😁
@wiktorb764611 ай бұрын
Great vid! cant wait to try experimenting with this later!
@ArtisansofVaul11 ай бұрын
Enjoy 😁😁😁
@MLajevec Жыл бұрын
Hello, I am making a simple animation of boat. With the purpose that this animation can give me best shape of a lower part of a boat in water and that boat has good aerodinamic. So i can make it in real life. Do you have any recomendation about how do i get to this shape without using programming. I am on a schedule, so i would be very happy for answers. Thank you very much!
@ArtisansofVaul Жыл бұрын
If you want to create something actually aerodynamic you could use this but if you don't need to model the individual planks (just the general shape) then you're probably better off with lofting the shape between set points. I've got a video on that here: kzbin.info/www/bejne/bWGVhaN4j9Wpi6M
@MLajevec Жыл бұрын
Hello, I decided to make a Thunder child boat model. Can you tell me, how to make a 24 degree deadrise at the transom transitions to a wave piercing bow? Thank you very much!
@jinxx.88 ай бұрын
Well done! Thank you
@ArtisansofVaul8 ай бұрын
😁👍🏻
@최원섭-z8e6 ай бұрын
너무 고맙습니다.
@ArtisansofVaul6 ай бұрын
My pleasure.
@charleywilson21468 ай бұрын
I cant figure out how to get the alt a align tool in Machinetools to work? It appears to be a completely different thing now...
@ArtisansofVaul8 ай бұрын
No it's still the same. Be aware there is an align tool and an align pie which do different things: kzbin.info/www/bejne/a6GodJaPaNuZbck
@charleywilson21468 ай бұрын
@@ArtisansofVaul yup that’s what I messed up. I didn’t have the align pie enabled lol 😭
@aizen._fx9189 Жыл бұрын
How to give colouring by using shading and other stuffs
@ArtisansofVaul Жыл бұрын
I've got a guide to it here if you're interested 😁 kzbin.info/www/bejne/fZSxeY1_gbCfaas
@studioalchemist2060 Жыл бұрын
Great stuff 👍🤩
@ArtisansofVaul Жыл бұрын
Thanks man.
@mind_of_a_darkhorse Жыл бұрын
Now, I think I am going to have make a Pirate Ship! ARRGGGH! Avast ye mateys! Where's the rum?!
@ArtisansofVaul Жыл бұрын
🤣 Glorious my captain! Man I need to watch Black Sails again some time!
@mind_of_a_darkhorse Жыл бұрын
@@ArtisansofVaul 🤣
@Revenant483 Жыл бұрын
Great tutorial ΛₒV! The design is really good.
@ArtisansofVaul Жыл бұрын
Thanks so much man. Definetly not a boat expert but it looks right to me as a layman.
@Revenant483 Жыл бұрын
@@ArtisansofVaul Your very welcome! Exactly what I was thinking. Well done, it inspires me to try and build on that. I was thinking it would make a great scene prop.
@albanr8028 Жыл бұрын
Wonderful !
@ArtisansofVaul Жыл бұрын
Cheers 😁
@Sir_Handyman Жыл бұрын
the align tool is not working properly for me Alt+A de-selects everything
@ArtisansofVaul Жыл бұрын
Have you installed Machine Tools and turned in the align function?
@ArtisansofVaul Жыл бұрын
See the beginning of this short: kzbin.info8MJCd-abaQg?feature=share
@Sir_Handyman Жыл бұрын
@@ArtisansofVaul Yes i have
@Sir_Handyman Жыл бұрын
and thanks for the quick response c:
@ArtisansofVaul Жыл бұрын
@Sir_Handyman No problem. I'm here to help (or at least try to). Is there any chance you could find me on Instagram and send me a video of your Machine Tools settings and then show me trying the Alt+A align? I know it's a pain but I can't think of another way to check out what's happening.
@DaddyChronic Жыл бұрын
great video
@ArtisansofVaul Жыл бұрын
Thanks so much man. Thanks for watching and taking the time to comment 👌🏼👍🏻
@guilhermeoliveira1673 Жыл бұрын
Amazing video as aways dude! Just a question: have you ever tought of making a Discord server? Maybe the community can hang out together while modeling and helping each other out!
@ArtisansofVaul Жыл бұрын
Thanks so much 😁 We actually have a Discord server! I started it last week. It's tied into the Patreon so if you're interested please consider heading on over and it really helps put the channel. 👍🏻
@guilhermeoliveira1673 Жыл бұрын
@@ArtisansofVaul Sure! Ill surely take a look! Thanks!
@Topper_Harley68 Жыл бұрын
How did you get that brown color with different shadings on your default cube?
@ArtisansofVaul Жыл бұрын
I've got a video on the settings for that here (it's pretty simple to set up): kzbin.info/www/bejne/fZSxeY1_gbCfaas
@jimj2683 Жыл бұрын
I am amazed at how awkward and difficult 3d design is even in 2023. Almost nothing intuitive in Blender.
@ArtisansofVaul Жыл бұрын
I'd disagree (though of course you're welcome to your opinion). Being used to using it I find Blender pretty intuitive on how to go about things. Admittedly it's not as obvious as something like 3D builder for some tasks but that's not surprising as it is vastly more complex/powerful. In the end its a skill, you practice and it becomes more intuitive, at one point you had to think about each action as you drive a car, after a while it becomes very natural.
@HawsDaBaws11 ай бұрын
Man you should see blender in 2015 lol. It’s come an extremely long way.