I bet oot can be put through almost the same optimizations i put mario 64 through. just looking at it, it looks like it should easily run 40fps rather than 20.
@beardalaxy2 жыл бұрын
That's just running on actual console too, yeah? Because I imagine newer platform ports will have 60fps patches but I'd be super interested in seeing it running smoother on console like your SM64 stuff :)
@dwaynethemineraljohnson4122 жыл бұрын
@@beardalaxy he is ofcourse speaking about the n64 i would be scary to think it could only run at 40fps on pc
@mzxrules2 жыл бұрын
I feel like 30 FPS should be achievable on N64, but I doubt that 40 FPS would be consistent
@LukeDupin2 жыл бұрын
That SM64 port on the PC was awesome.
@orangy572 жыл бұрын
Kaze just casually flexing in the comments
@Garvm2 жыл бұрын
Imagine a version where the option to make the owl repeat all his history is set to “no” by default
@XDevonBueno2 жыл бұрын
This is the improved version we all so desperately need
@BlueTyphoon72 жыл бұрын
@@XDevonBueno why not go a step beyond, saying no replays the deku tree goddess lesson
@ninjagaro.2 жыл бұрын
Skip Cutscenes, Even Faster Texts, Epona becomes a motorcycle, only good can come from this
@mauricenr29692 жыл бұрын
@Jose you're all thinking backwards, why not set the owl to replay his dialogue several times?
@danielbueno84742 жыл бұрын
@@mauricenr2969 Zelda Ocarina of Time - Omochao version. Or rather, Kaepora Gaebora version.
@nicwilson892 жыл бұрын
8:50 Playing around like this is a great way to learn how games are constructed and how to do things yourself if you're learning to build games and such. How a lot of people got started in the earlier days, too :)
@inendlesspain47242 жыл бұрын
Reminds me of how most of the A Hat in Time dev team came from the modding scene of mostly Valve games. The lead dev got started by messing around with L4D I think.
@venumspyder2 жыл бұрын
This is how I got started building my own custom 3D engine on my KZbin channel. I looked at how other games built their engines and then made my own version based on what I learned.
@nicwilson892 жыл бұрын
@@venumspyder That sounds very interesting, I shall go watch some of your stuff, I see you've done an endless runner? Seems to be a staple haha, I recently did one for Megadrive whilst getting to grips with coding for Megadrive with SGDK so I could do it in C. You've earned a sub!
@venumspyder2 жыл бұрын
@@nicwilson89 Many thanks! Yes many people got their start in the game industry by looking through source code of finished games. And we now live in a "golden" era for this as there are tons of games out there with source code that you can look at. I'll check out your channel as well!
@wavefront92212 жыл бұрын
Now we need somebody to do the unthinkable and port this to the Sega Saturn
@davy_K2 жыл бұрын
@Fat Chocobo Yeah. Will be a tough ask off the PS1 or Saturn without RAM expansion due to the cartridge format's advantage of fast data access. Plus the N64's processor was just under 100MHz which was a big deal back then. Never mind the different architectures re graphical abilities - didn't the Saturn use quads instead of triangles? I don't see the attraction of running it on a console anyhow - seeing it running on a high end PC with brand new remastered graphical assets would be wonderful.
@BenignStatue712 жыл бұрын
@@davy_K The Saturn's "quads" are literally all sprites - hence being quads, as sprites are quadrilateral. You can render a tri by just making one side of the spite have zero length.
@davy_K2 жыл бұрын
@@BenignStatue71 Yeah you can....but it looks like shit when you do that. There are a few online articles about PS1->Saturn ports that did just that. It's a moot point anyway since OoT was a cartridge game which would be extremely hard to implement on the PS1 and Saturn simply because of delay is shifting data from a disc. I'm sure an emulated PS1 or Saturn could make a job of it provided it was overclocked and removed any read delays- but what would be the point? It's always nice to see just how far stock consoles can be pushed with modern tricks today..I suspect OoT would be a step too far. M64 and OoT were probably why N64 was cartridge based.
@BenignStatue712 жыл бұрын
@@davy_K Nintendo selected cartridges because it wasn't something you could have just any factory manufacture, unlike a CD - you needed to have each individual cartridge produced by Nintendo or you couldn't release the game. Nintendo gets both an up front manufacturing cost *and* individual sale royalties. Read speed and access times were a side effect of cartridges that provided at least some argument to developers; they were otherwise just an extremely costly medium between the consumer who owned an N64 and their game. The fact that the N64 DD still used a proprietary format makes Nintendo's greed pretty evident - for the same capacity as Resident Evil 2, you could get a diskette that might have been cheaper to produce, but still only Nintendo could manufacture. It doesn't matter if the actual price of manufacturing each cartridge goes down, only Nintendo will make it and they can set the price at whatever they want.
@davy_K2 жыл бұрын
@@BenignStatue71 Well. I only partially agree with that. Certainly their publishing and licencing model suited the cartridge format which is what they loved as it made a shed load of money, pushed a lot of risk onto 3rd parties and let them control the release schedule. However , as I guess you know, the CD drive debacle with Sony and Philips is proof that Nintendo experimented with the format. Miyomoto hated loadtimes and Mario 64 and Zelda : OoT would have been, to his mind, (or to anyone else who has really compared the games available across the 3 platforms) heavily compromised by the limitations of the CD media's access speed. If any further proof is needed - no game on PS1 and Saturn came near to those games in terms of 3D world building and the rich control scheme required for accurately navigating them in a go-anywhere fashion. The transitions between levels in M64 and the open areas and dungeon load and transitions of OoT are testament to it. They simply were not possible on those machines, otherwise we would have seen something attempting to recreate them. The best they could do was create environments made of corridors that gave a limited (albeit clever) illusion of 3D, but very little else.
@andtpfack82432 жыл бұрын
Very cool, thanks MVG for spreading the knowledge in a timely manner so hopefully more people get to work.
@WrestlingWithGaming2 жыл бұрын
Simply awesome. Imagine telling yourself in the 90s that one day anyone would be able to mess around with OOT's source code and compile it themselves in minutes. What a time to be alive.
@stoicvampirepig60632 жыл бұрын
I mean, ignoring all the stuff that makes being alive right now a crushingly bleak thing...yeah.
@user-sl6gn1ss8p2 жыл бұрын
@@stoicvampirepig6063 I always have that though when I watch two minute papers
@theextremeanimator47212 жыл бұрын
@@user-sl6gn1ss8p Two minute papers?
@user-sl6gn1ss8p2 жыл бұрын
@@theextremeanimator4721 it's a youtube channel about AI and computer graphics. "What a time to be alive" is kind of it's catch phrase
@cheeeeezewizzz2 жыл бұрын
How do you compile it for a particular system? I want to get it compiled for the PS vita.
@altimateguyz10162 жыл бұрын
9:35 "Oh MVG... Listen to my words - Mistakes Were Made" Ok this is really cool.
@nobafan75152 жыл бұрын
I've seen text edits on oot before, thing is now there will be more easily accessible mods including level editors and model swapping.
@Nezkredk2 жыл бұрын
Mistakes were truly made.
@deedoubs2 жыл бұрын
@@nobafan7515 Hell you could pretty easily see total conversion mods that are basically just new games running on the same engine.
@PabstOban2 жыл бұрын
I can't wait to see a HD remake of this game using this source code.
@jamess17872 жыл бұрын
Yeah, then sprites change and there are 0 grounds to sue.
@derp1952 жыл бұрын
@@jamess1787 Nintendo: Hold my sake
@justincarter79542 жыл бұрын
@@jamess1787 Yeah there is. Nintendo owns the IP. You could go make a your own legend of zelda game from scratch and there would still be grounds to sue. Nintendo tends to be pretty letigious and they would absolutely win that case
@Formalec2 жыл бұрын
@@justincarter7954 Yep otherwise fangames or other creations would be legal but they are not.
@Etaia20002 жыл бұрын
It would be pretty sweet to see an engine like OpenLara for OOT
@cydragon2.0992 жыл бұрын
Nintendo: messes up on emulating zelda oot on the switch Fans: well we can go to the original game code and do some proper remastering ourselves
@bhirawamaylana4662 жыл бұрын
Fans does what Nintendon't.
@nobafan75152 жыл бұрын
Nintendo: reee!
@nicolasdipalma98882 жыл бұрын
*receives a Cease & Desist letter *
@Un_Pour_Tous2 жыл бұрын
I love DMCA take downs lol
@MikeLikesChannel2 жыл бұрын
Because Nintendo puts zero effort into it, and it’s obvious 😠
@TaimatCR2 жыл бұрын
Gotta love the "so anyways I started coding" approach that you have when explaining these things on your videos
@LanceThumping2 жыл бұрын
Can't wait to see the native PC port with HD, high framerate, widescreen and other insanity.
@Matanumi2 жыл бұрын
same but on the switch
@daltonbroderson65292 жыл бұрын
I'm so excited for this. I love the Mario 64 PC port so much I cannot go back to the N64 version or any romhack
@Jetanium2 жыл бұрын
Texture packs?
@kabosune90972 жыл бұрын
@@Matanumi can't wait to do this on steam deck
@fllthdcrb2 жыл бұрын
@@Jetanium Probably. HD rendering can only do so much with low-res textures.
@jeffreysmith25242 жыл бұрын
It's so cool how these projects are coming out now. I didn't expect you to modify the games code and show it off like that! Very cool!
@cccykrogmail58912 жыл бұрын
I love these videos where you show it all working (i.e Showing the decompiling and the code actually working), whilst still explaining the scope of the project of topic. It gives such a deep understanding of what's happening. Thanks MVG!
@shawnkratos13472 жыл бұрын
I’d love to see a nice hd texture pack mixed with this and compiled for the switch! Basically what it should have been for the n64 online
@nukiradio2 жыл бұрын
If it's in readable C, it would be way easier to mod and edit
@CZPC2 жыл бұрын
Ah decomp...it's crazy that it has finished. Answered so many questions abou the game.
@TheCobrabee2 жыл бұрын
I feel like you're the professor, and you just assigned us a recompilation project. Amazing video.
@Charlie-eq3dj2 жыл бұрын
Imagine this game playing on 4K on modern consoles. I'd love to see if the Saturn could run this with its own interesting architecture and at a resolution of 704x480 (NTSC) or 704×512 (PAL). Or what about widescreen 16:9 support! The community is going to go wild with this.
@basshead.2 жыл бұрын
@@bWWd0 So true.
@Charlie-eq3dj2 жыл бұрын
@@bWWd0 Mario 64 looks gorgeous on 4K. And with all the texture and high-res models modders have worked on over the years, I'm sure there will be something amazing that comes out of this. Go check out Nerrel's channel and the amazing work he's done for Zelda.
@ADreamPainter2 жыл бұрын
You clearly haven't been following what has happened to Mario 64, after it was decompile. Recently someone has updated all the 3d models, uprezed the textures and introduced raytracing. This is very big deal!
@Vladislav8882 жыл бұрын
VR support, anyone?
@alphaLONE2 жыл бұрын
Wouldn't the Saturn have to have all the models remodeled due to its sprite/quad rendering system? Plus it's really weak compared to the N64, it'd be quite the challenge
@AmyraCarter2 жыл бұрын
Having better camera control, including when in first person would be ideal. Rebindable functions a bonus, especially on PC.
@TommyToboggan6112 жыл бұрын
Mad props to the team! been waiting patiently for years for this moment!
@Dave01Rhodes2 жыл бұрын
There are similar reverse engineering projects for other games out there too. For instance, the Pokémon Reverse Engineering Team (pret) has completed projects to recreate the source code of Pokémon Red/Blue (pokered), Yellow (pokeyellow), Gold/Silver (pokegold), Crystal (pokecrystal), Ruby/Sapphire (pokeruby), FireRed/LeafGreen (pokefirered), and Emerald (pokeemerald). If you’ve been wondering why Pokemon romhacks have been getting more sophisticated over the past few years, this is why!
@marcelo20xxxx2 жыл бұрын
I was eagerly awaiting your video about this decompilation, hopefully now we can have the game running at 60FPS without the glitches that the original N64 rom has with codes...
@robmccullough19162 жыл бұрын
Hey man, thanks for all your videos. I am an old school nerd and borderline programmer. But I work as a chef for a living your videos just sit on a great line where I understand everything but learn a helluva lot! I have a beer when I get home from work and it really makes my day when you have a new video out because I will learn something new. Thanks very much.
@uilliamm2 жыл бұрын
I'd love to see this on ps vita. The game works okay through the n64 emulator but having a native port would be beautiful
@sethreign81032 жыл бұрын
You'll definitely see a Vita port for this soon.
@philipmartin34252 жыл бұрын
Maybe Rinne will port this for us. The man is a wizard. In addition to the Vita, I'd like to see this ported to the Anbernic RG350 line of handhelds.
@VintexFX2 жыл бұрын
same im waiting for that
@AKSoapy292 жыл бұрын
This is awesome! I could see this going many ways, from mods and aftermarket / higher resolution textures, to even using the code as a template to create a new game. Exciting stuff!
@brunodebattista35652 жыл бұрын
I'm glad you actually messed with the source in the video. I've been wondering how stuff like this is done as I just started learning C in uni. Would love to see a vid on porting games
@Sakerdot2 жыл бұрын
He has some porting videos too, check this one out kzbin.info/www/bejne/fGWnp2ZoYrWii5Y
@brunodebattista35652 жыл бұрын
@@Sakerdot nice I haven't seen that one. Hopefully it explains roughly how its done as I've got a modabble switch and would love to make some shitty homebrew for it
@T0TALLYAWESOMEGUY2 жыл бұрын
This is huge! Happy 35th Anniversary to Link and Zelda. It's going to be a very Zelda Christmas for a lot of people who know or even want to learn C.
@SilverSuisei2 жыл бұрын
As someone who's been following OoT speedrunners like ZFG for almost a decade, this is the best thing I've heard. The potential for romhacks and speedrun optimizations is going to be insane. Plus the fact that they can optimize the Switch version and make it fully playable is great for casual players. Hell I'd love to play randomizer on console too. Thank you for this video MVG.
@wile1234562 жыл бұрын
Nintendo: stubborn on terrible design decisions Fans: fine, I'll fix it myself
@JuddMan032 жыл бұрын
Unfortunately it could also open the door for undetectable cheating. Video submission wont be enough. Proof of checksum or a replay file would have to be required also.
@SilverSuisei2 жыл бұрын
@@JuddMan03 Yeah. Like manipulating first try dampe.
@pearz4202 жыл бұрын
I'm struggling to think of a more uninspired use of this.
@wile1234562 жыл бұрын
@@pearz420 then you're not really part of the dedicated fan communities of any old game. Speed running is a core staple of old games and the competetive ss both brings excitment and entertainment for onlookers. However speed running some games sucks balls because Nintendo don't often allow skipping of cuts enes, tutorials and dialogue. Modding the game to skip these unnecessary parts of the run makes it both more fun to compete (as you have to restart often) but also more fun for people to watch. It is the most basic mod but probably one of the most important ones.
@KhriszB2 жыл бұрын
Im so proud how much Kaze Emanuar did for the SM64 hacking community. _Hope you will do somthing like that to Zelda OoT community too Kaze!_ This decomp project is the first step to make it much, much easier.
@cloudsquall452 жыл бұрын
Can't wait to see where this is ported first!
@SCP-tn2ln2 жыл бұрын
Probably PC with OpenGL or Vulkan
@wile1234562 жыл бұрын
@@SCP-tn2ln potentially the code could be added to unity or another modern engine to enhance the graphics
@BenjjjDW2 жыл бұрын
“Listen to my words MVG, mistakes were made” love it 😂😂
@WildkatPhoto2 жыл бұрын
Game companies need to embrace emulation and give us the games we want at a reasonable price.
@lara37802 жыл бұрын
And the quality we deserve (cough cough Pokémon cough)
@JohnSmith-xq1pz2 жыл бұрын
Sadly that's not likely to happen
@nopepsi2day2 жыл бұрын
They think emulation contradicts with their business model, that's horrendous. What's even worse is not just them jacking up the price of the old games but also offering worse experience - emulators made by community handle the execution of such games better than corporation-made emu's. The big N is guilty of that, in particular.
@inendlesspain47242 жыл бұрын
Hopefully people will get tired of Nintendo's BS and stop buying their old catalog en masse and go for community efforts instead, then Nintendo will have to either adapt to the times or, I don't know, attempt to change the law to their favor and the detriment of the homebrew scene like they already did in Japan.
@Matanumi2 жыл бұрын
@@toby2581 US also has strong copyright law and can take down a rom hoster within a moments notice and actually throw them in jail
@rokku872 жыл бұрын
Imagine a complete graphics overhaul with widescreen support, 60fps, ray tracing, and more. Good God this is going to be cool.
@masejoer2 жыл бұрын
Just look to CryZENx's project - no imagination needed
@SixArmedSweater2 жыл бұрын
And Nerrel’s done an amazing overhaul of Majorca’s Mask.
@rokku872 жыл бұрын
@@masejoer Yeaaah but thats more of a techniqal demo right? Projects like that are fucking awesome but rarely get finished
@rokku872 жыл бұрын
@Squant who hurt you
@joebykaeby2 жыл бұрын
I already have that on Retroarch with the ROM
@Okla_Soft2 жыл бұрын
I’m so excited about this…OoT is my favorite game of all time and now it will run on my x64 PC natively. Very cool how they did it as well. I’ve always been curious about how they programmed these classic n64 titles in general, and now I will finally get to see how it all works under the hood. Thanks for the update MVG, big fan of yours!
@FROZENbender2 жыл бұрын
satire or not, still misinformation. no x64 native pc port, the code compiles to a n64 rom to be used in emulators and requires the rom itself to extract assets.
@proCaylak2 жыл бұрын
@@FROZENbender still, it's just a matter of time that it is going to get a x86-64 version.
@elnkr26032 жыл бұрын
@@proCaylak Yeah, I think people'd wait until the og version gets fully decompiled before porting though, since this is MQ
@beardalaxy2 жыл бұрын
@@elnkr2603 Not necessarily, there are actually a lot of romhacks that require the debug rom. It's pretty much the same thing anyway, you could always lock out the debug stuff if you knew what you were doing, too.
@elnkr26032 жыл бұрын
@Lukas von das Eis I mean... It's a debug version, but it's a *Master Quest* debug ROM, no?
@cadcTV2 жыл бұрын
I would love a decompiled and optimized version of Perfect Dark, that game is more of an FPS hell than I remember it being..
@blacksunshine74852 жыл бұрын
It's in the works. Very early stages. The one we really need is Conkers Bad Fur Day
@joereno9552 жыл бұрын
Yeah Perfect Dark was the one N64 game that gave me motion sickness. Probably the only non-VR game that ever did for that matter. The framerate on multiplayer is brutal, and when you get slapped and the screen gets all blurry... ugh
@VexAcer2 жыл бұрын
At least with Perfect Dark it's already possible to use 1964 to play it at 60fps with mouse & keyboard support. A full-on PC port would always preferable though yeah.
@cadcTV2 жыл бұрын
@@joereno955 to be honest, I actually like the blur effect you get when slapped or hit by an N - Bomb, it's pretty legit 😆 When I was studying for my driver's license, they showed us what drunk drivers see when behind the wheel, and it looked very much like that, very disorienting, so the effect is actually quite realistic, hahah.
@DarkDyllon2 жыл бұрын
the XBLA version plays smooth as can be, on top of dual analog support.
@SilverSpireZ2 жыл бұрын
Be sure to go ahead and download this before Nintendo decides to Nintendo
@Nunya582942 жыл бұрын
😂😂😂
@Green_Stache_Productions2 жыл бұрын
I have school today. I will have to wait till I get home…
@tekgeekster2 жыл бұрын
@@Green_Stache_Productions TOO LATE!
@Green_Stache_Productions2 жыл бұрын
@@tekgeekster NOOOOOOOOOOOO
@csolisr2 жыл бұрын
Wondering how complex is it to setup a Git mirror
@chadmasta52 жыл бұрын
I wonder how much of this could be used for the majora's mask decompilation project since they're based on the same engine and re use a lot.
@enforcerridley1582 жыл бұрын
Super Mario 64 also runs on the same engine and this took a long time despite SM64 being done years ago.
@chadmasta52 жыл бұрын
@@enforcerridley158 True but majora's mask also reuses a lot of the same code evident by many of the same glitches existing in both games.
@StardustSauce2 жыл бұрын
Much less than you'd hope. The most useful kind of code reuse is the kind where objects are absolutely identical between games, of which very very few actually are. You can make educated guesses when "some" code is re-used, but figuring out which pieces are the same and which aren't is a process that's not much easier than decompiling from scratch to begin with.
@chadmasta52 жыл бұрын
@@StardustSauce Bummer. I was hoping it could speed up the majora's mask project because it's my favorite Zelda game and I'm impatient 😅. Oh well. Guess I'll just have to wait then.
@graalcloud2 жыл бұрын
There are a lot more changes to Majora's Mask than you might realize, even the re-used models are generally improved
@novelezra2 жыл бұрын
"Hey listen! Ocarina of Time on the Nintendo Switch through the N64 Expansion Pak. It's rea-... What's that?" "Hmm? This? Oh it's just OOT in widescreen, new camera controls, new lighting effects, raytracing and mods on my Steam Deck" "THATS ILLEGAL IM TELLING MIYAMOTO"
@marcelo20xxxx2 жыл бұрын
I will be happy if modders only add 60FPS
@SullySadface2 жыл бұрын
@@marcelo20xxxx you say that but you'll basically have to relearn the whole game
@Thekinggamelon2 жыл бұрын
Tell him, and I'll tell Nintendo you made accept Microsoft's offering of buying them behind their backs.
@novelezra2 жыл бұрын
@@marcelo20xxxx Agreed, I can look past most things in old games but low framerates is not one of them.
@dodgyhodgyo42 жыл бұрын
I couldn't believe my eyes looked at the resource sheet a few days ago. I remember when it was just getting started, felt like a project that would never reach a conclusion. Can't wait to see what comes of it!
@IamAJoe2 жыл бұрын
I'm looking forward to see what can be done with OOT. Any framerate improvements that can be done like what Kaze done with SM64. Even those improvements work on actual hardware so I'm ready to see what mods can be done.
@Deltaray2 жыл бұрын
It's data.
@IamAJoe2 жыл бұрын
@@Deltaray why yes I am 😎
@hankhill64162 жыл бұрын
as a software engineer at a fortune, erm, 9, company I know how insanely hard it can be to RE a simple 'hello world' program, let alone an entire game like oot. insane feat, I'm proud of yall
@tommapar2 жыл бұрын
Native 30FPS and 60FPS patches are coming for sure now. This is great news!
@ytnukesme16002 жыл бұрын
I would absolutely love it if they added compatibility with Henriko's HD textures pack for the 3DS version, it is in my opinion the ideal texture pack for this game.
@rpavlik12 жыл бұрын
Surprised that decompilation without a written spec and a second clean team is considered beyond legal challenge, I figured that the decompilation process made a derivative work. In any case, this is impressive work, to get a bit for bit compatible result. You can learn a ton from stuff like this. (Once you've used a decompiler like Ghidra, you'll never want to reverse with just a disassembler again: decompilation tech is pretty remarkable.)
@marsilies2 жыл бұрын
Opinions differ. Some think these decompilations count as derivative works, and Take Two is suing a similar decompilation project for GTA III and VC. There's no settled case law yet though, so at the moment it's just differing opinions.
@antagonista81222 жыл бұрын
In most places outside of the US, this is definitely derivative work because it involves large amount of own contribution. US on the other hand turns everything upside down.
@Spillerrec2 жыл бұрын
If this can be used to create a bit-perfect copy of the original executable, without a copy of the original executable, I can't see how this could possibly be legal. Distributing converted asserts, say the music to FLAC, and then provide a way to recompress/convert it to the original files certainly wouldn't fly and I don't see the difference here.
@MarcinKralka2 жыл бұрын
It is not clean room, since this project is still based on the original game code (it doesn't matter if it was rewritten in C). The fact that Nintendo didn't take these projects down is quite surprising, since they absolutely have legal right to do that.
@seanmcgroty22482 жыл бұрын
> Surprised that decompilation without a written spec and a second clean team is considered beyond legal challenge It's not, people are saying this because they want it to be true and their understanding of copyright law is colored by that. You're absolutely right that it is a derivative work. The definition of "derivative work" under US law is very expansive: "a work based upon one or more preexisting works, such as a translation, [...] or any other form in which a work may be recast, transformed, or adapted." Binaries (object code) are protected because they are themselves derivative works of the source code. It's possible there is a fair use exemption here for educational and commentary purposes, but as with any other fair use claim, it is something that can only be definitively evaluated in court.
2 жыл бұрын
I can only imagine the 2D backgrounds becoming 3D models and HD textures, as well as importing the 3DS remaster models, with modern controller support (to make free camera movement on temples and open fields) with support to Widescreen and 60FPS. Maybe even Raytracing... one can dream.
@Alfonso882792 жыл бұрын
I'd want an .exe version of Ocarina of time, just like someone did with Mario 64. It became my favorite version of the game for Mario, and I think it could be the best Ocarina of time version too.
@YounesLayachi2 жыл бұрын
".exe" bruh Native port has nothing to do with ".exe"
@itsdakideli7552 жыл бұрын
@@YounesLayachi What are you even complaining about? He didn’t say anything wrong.
@Alfonso882792 жыл бұрын
@@YounesLayachi I think you didn't get my point...
@superchiaki2 жыл бұрын
@@Alfonso88279 he means .ELF i think? :p
@AniviaS2 жыл бұрын
@@YounesLayachi everyone understands he was referring to a native Windows port, stop being pedantic
@thdremily2 жыл бұрын
Incredible, never thought I'd see the day but, here it is, I can compile an original build of a N64 ROM on my own machine. Can't wait to see what comes out of this.
@DouglasFish2 жыл бұрын
I can't wait for 60fps versions of this game finally
@tr3vk4m2 жыл бұрын
this and SNES StarFox then I can die happy
@dustatwood11 ай бұрын
How are you my twin? Literally! Thank you for your work!
@finitekosmos2 жыл бұрын
Very, very impressive work by the team that achieved this.
@8bitwarrior2 жыл бұрын
I love the accent “ocariner of time” 😂 great videos man.
@DenkyManner2 жыл бұрын
I'm far more interested in this one than Mario 64. And it's so ridiculous that Nintendo won't do simple 60fps versions of these games. Modders and hackers to the rescue again!
@gutter_onion78552 жыл бұрын
I'm not defending Nintendo here, but iirc, for them, it's not a simple "increase the emulated framerate." It's never been that easy for anyone. The framerate is tied directly to the day/night cycle. So you increase fps from 20 to 60, and you have 3x faster day/night cycle. However with this source code, that can be done.
@vas_xp96112 жыл бұрын
Not hackers, hackers are bad people, these are modders, or decompilers
@KopperNeoman2 жыл бұрын
@Vas_XP So hackers then. Good luck decompiling without any hacking skills.
@hanakomisa2 жыл бұрын
@@KopperNeoman Don't tell the guy above about White hat hackers, dude'll be shocked that exists.
@beardalaxy2 жыл бұрын
@@gutter_onion7855 Nintendo has the source code. They just don't want to go through the trouble. Although, JUST patches/hacks have managed to do crazy things. Mario Sunshine and 64 can both run at 60fps in an emulator. Heck, even Breath of the Wild can. That's with little to no problems.
@Caolan1142 жыл бұрын
This was my first Zelda game, the one I put the most hours on, owned on every possible platform and when someone says the word "Zelda" my mind goes back to Link running around Kokiri forest or standing in the temple of time. Licking my lips thinking about the PC version with new models, lighting, widescren, framerate and ports to other platforms, they ported Mario 64 to DSi and DOS, PS2, Gamecube, PSP, 3DS
@fders9382 жыл бұрын
I think it's amazing that another game is getting the "sm64 decomp" treatment. I'm not really a Zelda fan, but I think it's great that more old N64 games are getting decompiled, and likely will get a PC port and graphical improvement mods.
@beardalaxy2 жыл бұрын
My dream game to have decomped is Star Fox 64. Having a native port of that would be incredible and I feel like I'd actually want to delve into that code quite a bit. One step at a time though.
2 жыл бұрын
Thanks for sharing a bit of your knowledge with us. I'd love to watch/read more in-depth technical stuff from you.
@SRC2672 жыл бұрын
Hope you do a video of AetherSX2
@knux74682 жыл бұрын
Definitely
@Ima_Door2 жыл бұрын
yes
@XxDermeisterxX252 жыл бұрын
Your videos always enlighten me, and remind me of how much passion and love I have for video games! Keep up the great work MVG!
@zuldaftw45342 жыл бұрын
I wonder if ocarina of time has that frame rate issue that was solved with a couple of command lines like super Mario 64, since both use the same engine
@Kawa-oneechan2 жыл бұрын
The actual engine isn't so much the issue, for SM64 or OOT. The issue would be compiler optimizations: kzbin.info/www/bejne/hHzPk3homreCeZI
@Fig022 жыл бұрын
the same engine thing is also not really true. oot may have started as a fork of sm64 in the very beginning, but with both games decompiled its pretty clear that the code is not very similar at all. audio is the closes thing and that was probably somewhat of an external library already
@arnox45542 жыл бұрын
Now it's time to decompile Perfect Dark and see if it can possibly be optimized any further. I doubt it since OG Rare were absolute fucking chads at development and pushed that system to its absolute limit.
@SockyNoob2 жыл бұрын
@@Kawa-oneechan oh hey, it's you!
@keithpoley34322 жыл бұрын
Do you ever stop and think to yourself that saying "Ocareener of time" just sounds a little funky?
@NightFore2 жыл бұрын
"Mistakes Were Made" - Navi 9:35
@zombizzle_2 жыл бұрын
The insane projects that will come from this will be phenomenal.
@xeostube2 жыл бұрын
one thing this should be brilliant for is making a well balanced hard mode - such as making the monsters take more hits, move faster, etc. This game is so good, it would be really fun to reexperience but with a harder twist.
@22222Sandman22222 Жыл бұрын
but how about master quest?
@xeostube Жыл бұрын
@@22222Sandman22222 same point applies there as well
@Gonsoi2 жыл бұрын
you are one of the best youtuber in terms of teaching their viewers how to do things. there was a video about game boy coding in C in your channel that is a good resource too!
@teomanefe2 жыл бұрын
I'd LOVE a Mario Kart 64 decompilation. It would open so many possibilities
@puertoricanguy9992 жыл бұрын
I'm in the minority that would love a Super Smash Bros. (64) decomp.
@teomanefe2 жыл бұрын
@@puertoricanguy999 Yeah, that as well!!!
@LuigiXHero2 жыл бұрын
Theyre working on mario kart 64 and a lot of other games.
@aaroninkinen5212 жыл бұрын
it would bring me sooo much joy to see this game come back full swing skyrim levels with this modding capability
@SolTheCleric2 жыл бұрын
Before opening the video I was like "I can't wait to see how many times MVG will pronounce Ocarina as Ocaryner". I was not disappointed. 😄 I'm curious to see how many glitches and in-game exploits will still work with this version and how many of them will be "patched" as a side effect.
@Ashe_S_2 жыл бұрын
If they do the version the speedrunning glitches are done on like they did this one, with matching hashes, then it *should* behave exactly the same. The only reason it wouldn't is if some weird hardware bug was causing any of those, which I don't think should be the case.
@user-yr1uq1qe6y2 жыл бұрын
“Ocarina-r-of” Lol, this is exactly what went through my head when I read the title!
@beardalaxy2 жыл бұрын
If I remember right, the debug version is very similar to the GameCube version? Just running on an N64 instead of a GameCube. So whatever glitches are present in that will be present here. Someone could theoretically fix them, but OoT glitches are usually things that need to be triggered on purpose so it's hard to imagine anyone actually doing it.
@NFITC12 жыл бұрын
I've been involved in a similar project for Final Fantasy VII (PC 1998). It's legal as long as two things are observed: 1) don't use that code for any commercial project (anything you make a profit off of) 2) don't use any of the original assets in the packaged game. I can make new models, textures, SFX, music, etc. to represent the original content, but I can't use anything on the discs it came with. Utilizing these restrictions you can recreate the game for use in any OS and even optimize performance and fix bugs.
@sr.alligator75692 жыл бұрын
I've always been fascinated with decompilation and reverse engineering projects in older video games, I hope to see PC ports of the original PS1 Spyro games one day.
@TrevorAvrett2 жыл бұрын
The youtube video, "Super Mario 64 RT: Full ray tracing" by Digital Foundry does a decent job showing off the potential here. Can't wait to see recompiled Ray Tracing done with OOT
@saricubra28672 жыл бұрын
I'm more excited for +30 fps, the original N64 zeldas are unplayable by that extremely low framerate.
@MegaManNeo2 жыл бұрын
Thanks for explaining why they went with a z64 ROM of Master Quest, that part confused me. I am actually not a huge fan of OoT but given what is possible with Mario 64 also, I'd love to see a 16:9 60fps version with HQ models and potentially a dedicated VR version either for SteamVR or the Quest/2.
@abdelll97372 жыл бұрын
You’re one of my favorite KZbinrs. I wish you uploaded more videos.
@danceswithmetroids1622 жыл бұрын
This kind of work is so important for game preservation. The copyright holders have an unfair amount of power to dictate the manner in which legacy content is available, if at all, and these kinds of projects ensure we don't have to put up with anti consumer practices and vault-keeping. Now let's decompile DK64 so we can access the Tag Barrel from the start menu
@SockyNoob2 жыл бұрын
Copyright and DMCA laws need to be revised to include games as historical media. The US government already has books, music, and films in archives after a certain age. Video games are nearing that age
@heliusuniverse74602 жыл бұрын
It would be hilarious if someone found and fixed the memory leak that made the expansion pak necessary in DK64
@Criticmasterz5 ай бұрын
Excited for more decompliations
@wilsonicsnet2 жыл бұрын
This is great. I can see the randomizer community benefiting from this one greatly.
@beardalaxy2 жыл бұрын
Digging the SH2 shirt! I might actually mess around with the code, it's the first time I've seen someone lay out how to do something like this so easily instead of just saying "just build the file bro" so thanks for the succinct tutorial :)
@RC22252 жыл бұрын
I think those reverse engineering projects are the best way to bring old games to modern hardware and be independent from emulators. I know not every game can get such treatment and a bad or good remaster. For some old games if a publisher or dev would release the source code its still possible to sell the assets and have maybe an active community which maintains the underlying code. They could even sell an optional High Res DLC which requires the fan port.
@Wyatt_James2 жыл бұрын
So basically what Id did with Doom and Quake. Decouple the engine from the assets, release the engine under opensource later.
@SockyNoob2 жыл бұрын
I wish more old games had their source code released tbh.
@Matanumi2 жыл бұрын
Its also not possible with more advanced games
@Wyatt_James2 жыл бұрын
@@Matanumi Sure it is.
@pearz4202 жыл бұрын
Those assets are really all they have. Companies sell assets when they go bankrupt.
@r3n8372 жыл бұрын
This is fucking sick, props to the team behind this, amazing job.
@RaynmanPlays2 жыл бұрын
"Now you can compile your own Ocarina of Time game!" "Wow! Where do I start?" "First, you're going to need your own Ocarina of Time game!" (It's a joke)
@samuelmagilocusts28702 жыл бұрын
I’m so excited to see the mods for this! This is one of my favorite games!
The first time I touched this game , the feels we’re magical , the entrance of the game when the player starts at the tree house and the ambient of the kokiri village.
@fancymank2 жыл бұрын
So cool! There is a huge fan base for emulation and Zelda. I'm sure one of these awesome community members will have interest in porting on Android 😁
@RadikAlice2 жыл бұрын
Heeeeyyyy, this is awesome! Big ups to the team! And thank you for covering it MVG
@GiuseppeGaetanoSabatelli2 жыл бұрын
Seeing as there are just under 400 N64 games, I would find it interesting if we eventually decompiled and ported all of them before emulation got to a perfect state.
@MrMoon-hy6pn2 жыл бұрын
I dunno if Hot Wheels Turbo Racing needs a decompilation
@GiuseppeGaetanoSabatelli2 жыл бұрын
@@MrMoon-hy6pn Really? Game is lit.
@handle.setUsername2 жыл бұрын
It took oot 2 years to be decompiled. I doubt anybody is gonna decompile random unpopular games.
@diegog18532 жыл бұрын
Hope this awesome work eventually leads to a (hopefully) much easir decompilation of majoras mask, so we can have the ultimate pc ports for both games, and with the already available awesome texture packs that they have, this could look breath taking.
@Green_Stache_Productions2 жыл бұрын
We’re getting closer to Render 98
@gradearawk2 жыл бұрын
This stuff is like magic to me. Thanks for sharing.
@DeusGladiorum2 жыл бұрын
9:15 someone at Nintendo manually wrote line breaks for each dialogue box in the game? Bruhhhh
@DeusGladiorum2 жыл бұрын
@@ANJK-eu7xf I know, right? I wonder why they didn’t have a function compute line breaks at runtime. Aside from the manual route being tedious, I’d also imagine it’d take up way more memory compared to a function, and I’d also imagine memory was really limited back in the N64 times
@DeusGladiorum2 жыл бұрын
@Lukas von das Eis Just crazy to see compared to today when all software/games are built to be ongoing services. Probably made it both very freeing and very confusing when every aspect of our code didn’t need to be these well-defined, reusable components
@e8root2 жыл бұрын
It is truly fascinating that people put so much effort in to these things
@coatlessali2 жыл бұрын
Maybe this is my calling to finally play it...
@benjaminestrada8062 жыл бұрын
I love these videos are released on Monday morning, perfect to start the working day with a cup of coffe.
@redherring32532 жыл бұрын
This project is NOT cleanroom. If you view commit 6136ee6debd570a63fc695a6f4664553303f2324, and navigate to include/PR, you will find SDK header files from a leak some years back. While the work they have done is really impressive, it cannot be called cleanroom. All of the other N64 decompilation projects use these headers too, unfortunately.
@abbe96412 жыл бұрын
Excited to get to play this game on my PC at 21:9 165 fps in the near future, the homebrew community rocks!
@NewVideoTech30002 жыл бұрын
It was a charming game, I played it when I was a teenager
@KaraokeDuov22 жыл бұрын
Adding yourself in the text for the game "Oh MVG-" "Mistakes were made." Classic.
@taru6342 Жыл бұрын
Can't wait for a 3ds port... wait a minute...
@Captain_Chaz862 жыл бұрын
i been waiting the last two weeks for this video. Not disappointed! Thank you, MVG. very good video
@Hyperbolic_G2 жыл бұрын
"OcarinER" [visible discomfort]
@muckymucks2 жыл бұрын
The man is Australian, give him a break. There was an English woman on a podcast I listen to who kept saying Oobah to mean Uber and the Irish co-host made fun of her so she drew out the word to say Uberrrrrrrrrr. It was funny.
@SomeOrangeCat2 жыл бұрын
You think that's bad. Everything dubbed by Omni Productions does that too. So Godzilla always sounds like "Godziller" and Ninja always sounds like something that would get the shit kicked out of you in East St Louis.
@Hyperbolic_G2 жыл бұрын
@@muckymucks I'm not hating at all... Love mvg. Just poking fun at a rich Australian genius
@muckymucks2 жыл бұрын
@@Hyperbolic_G I’m guessing you meant “rich Australian, genius.” Punctuation matters. Time to revisit to first grade, champ. You failed the first time.
@Hyperbolic_G2 жыл бұрын
@@muckymucks was talking about MVG. Not everything is about you.
@dyBBelyBTASTIC2 жыл бұрын
Damn. Who knew i would ever get to see TripleH explaining decompiled Zelda code. That's another one of the bucket list.
@VulpesHilarianus2 жыл бұрын
So I wonder if this will make it possible to institute the open world system that was originally going to be in the game. Getting rid of the specific loading routines and making the game stream the data the way Windwaker does. That and cutscene skips would be nice.
@KopperNeoman2 жыл бұрын
No need for data streaming unless you're running insanely HD models, textures, and sounds. Just load the whole thing in one go and be done with it.
@VulpesHilarianus2 жыл бұрын
@@KopperNeoman Well that's the thing. Once the data streaming's in place, it opens up the game for better implementation of those things. I for one would really like real HD models, instead of the weird bad plastic mould looking ones from the 3DS ports.
@avinadadmendez40192 жыл бұрын
It would be hard but 100% possible
@MobCat_2 жыл бұрын
Thank you for actually showing it off a little and not just talking about it.