Man. Out of all the presentations that went on for an hour or more this should have been one of them. Modular rigging is a really cool feature and deserves a lot more time that 20-ish minutes.
@unreal-animator2 ай бұрын
0:00 Intro. Another System? 1:27 How to rig a biped character 2:30 Create Modular Rig 2:40 UI Overview 3:30 Bringing Spine 4:25 Hotkeys 4:36 Continue Rigging 5:00 Renaming 5:16 Mirroring 5:55 Custom Weapon 6:30 Weapon Socket 7:44 Modules for interaction 10:09 Adjusting Animation 11:03 Modular Rigging Reasons 13:30 Customization 13:55 Construction Event 14:49 Connectors 17:07 Shark Animation 18:01 Simulated Hinge 20:08 Scooter Rig 21:02 Steering and suspension 21:21 Sliding hinge 21:39 Wheel 22:32 Proxy controls 23:50 Thanks
@patrikbaboumian2 ай бұрын
It would be awesome if you could release some of those rigs to the community. The bike rig would be super useful obviously for everyone working on vehicle animation.
@Ertie2 ай бұрын
Bike suspension was so interesting! Thanks for uploading this
@randomvector782 ай бұрын
Wow Kudos to the rigging dev team. Amazing to see howe new tools are getting developed. Makes rigging and animating more approachable for non-tech oriented artists like me :-) Thanks!
@JohnDaniels2 ай бұрын
Great video and much needed product for UE
@djtomoy2 ай бұрын
great for animating all the dances we will need in our games
@datodavita1212Ай бұрын
The most important thing for creating a game is to write scripts, help us with this, create artificial intelligence in the game engine that will help us create logic and scripts.
@ferriohtv2 ай бұрын
Amzing guys!
@BaseRealityVRАй бұрын
Great but too much sequencer use. How can we use this in Animation Blueprints, how can we affect the control rig controls buy inputting world transforms data ?
@FruitZeus2 ай бұрын
I’d love to see support for TRUE modular and dynamic rigs. Meaning a control rig, than can swap to a whole new set of skeletal meshes and controls. This would be important for creating animation that’s not physically possible with just one static rig. such as super cartoony animation, where a limb might swap to an entirely different limb with different controls associated with that specific pose in the storyboard. I’ve been trying to figure this out for a while now.
@projectbrian2 ай бұрын
I wasn't able to find the video on animating using the mouse pointer capture that they talked at 17:20 in this video. It would be neat to see how that works.
@WisherZard2 ай бұрын
I m here for Shark
@samuelenslin18502 ай бұрын
Yeah, its great, but we desperately need more tutorials showing it working with non-unreal and non-mixamo rigs. I´ve tried for hours to make it work with a custom biped rig from 3ds max until I figured out how to add a root bone or where the damn slots were (hint: not where they were in every single other tutorial out there...). Also, a lot more info is needed in terms of naming conventions for the rigs you should use or rig hierarchies needed. Sort of a "best practices" thing. For all the shmucks like me who are neither absolute beginners or strangers to rigging (aka: not using mixamo or unreal characters exclusively), but not experienced enough in this area to just figure these things out by themselves...
@Sky-hl8iw2 ай бұрын
pro demo with essential basic guides like this is dway2go &tq4this!
@RFX26102 ай бұрын
when i bake a character animation into modular rig my clavice character become a strange.
@hotsauce71242 ай бұрын
Question: How do we hook up a forearm twist bone in Modular Control Rig?
@yonghengshouhu2 ай бұрын
UE5.4.4 Motion Design - Material Designer The problem of multi-layer effect overlay that cannot be saved has not been resolved. . .
@medmel21602 ай бұрын
Where can I find the hinge simulation rig?
@markgabbidon5859Ай бұрын
Can this rigged be used on semi stylized characters that require squash and stretch features? Does the rig support toony functions or just live action type characters?
@trendgil2 ай бұрын
Bro teach me EVERYTHING😢
@AKThem062 ай бұрын
why isn't the hip controller part of the modular assets?
@Fleroshi_SE2 ай бұрын
because hip is part of the spine
@Fleroshi_SE2 ай бұрын
Backward solve for modular rigs doesnt work with even native mannequin
@dierichent2 ай бұрын
I'm still using 4.27 cuz I can't handle the new rigging situation I liked the simple skeleton retargeting
@mrtegs2 ай бұрын
Ue5.4 has the same simple retargeting
@dierichent2 ай бұрын
@@mrtegs without having to create the "Rig" ? I'll have to recheck it out
@patrikbaboumian2 ай бұрын
@@dierichent the rig creation has been automated in 5.4. it is now easier than back in UE4
@mrtegs2 ай бұрын
@@dierichent yeah you don't have to create any rig
@bobsort2 ай бұрын
20:00 Didn't presenter said he will be putting this shark animation in Internet to show how exactly he did it? does anyone has the link to it?