Modular Rigging in Unreal Engine | Unreal Fest 2024

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Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 31
@hardwire666too
@hardwire666too 2 ай бұрын
Man. Out of all the presentations that went on for an hour or more this should have been one of them. Modular rigging is a really cool feature and deserves a lot more time that 20-ish minutes.
@unreal-animator
@unreal-animator 2 ай бұрын
0:00 Intro. Another System? 1:27 How to rig a biped character 2:30 Create Modular Rig 2:40 UI Overview 3:30 Bringing Spine 4:25 Hotkeys 4:36 Continue Rigging 5:00 Renaming 5:16 Mirroring 5:55 Custom Weapon 6:30 Weapon Socket 7:44 Modules for interaction 10:09 Adjusting Animation 11:03 Modular Rigging Reasons 13:30 Customization 13:55 Construction Event 14:49 Connectors 17:07 Shark Animation 18:01 Simulated Hinge 20:08 Scooter Rig 21:02 Steering and suspension 21:21 Sliding hinge 21:39 Wheel 22:32 Proxy controls 23:50 Thanks
@patrikbaboumian
@patrikbaboumian 2 ай бұрын
It would be awesome if you could release some of those rigs to the community. The bike rig would be super useful obviously for everyone working on vehicle animation.
@Ertie
@Ertie 2 ай бұрын
Bike suspension was so interesting! Thanks for uploading this
@randomvector78
@randomvector78 2 ай бұрын
Wow Kudos to the rigging dev team. Amazing to see howe new tools are getting developed. Makes rigging and animating more approachable for non-tech oriented artists like me :-) Thanks!
@JohnDaniels
@JohnDaniels 2 ай бұрын
Great video and much needed product for UE
@djtomoy
@djtomoy 2 ай бұрын
great for animating all the dances we will need in our games
@datodavita1212
@datodavita1212 Ай бұрын
The most important thing for creating a game is to write scripts, help us with this, create artificial intelligence in the game engine that will help us create logic and scripts.
@ferriohtv
@ferriohtv 2 ай бұрын
Amzing guys!
@BaseRealityVR
@BaseRealityVR Ай бұрын
Great but too much sequencer use. How can we use this in Animation Blueprints, how can we affect the control rig controls buy inputting world transforms data ?
@FruitZeus
@FruitZeus 2 ай бұрын
I’d love to see support for TRUE modular and dynamic rigs. Meaning a control rig, than can swap to a whole new set of skeletal meshes and controls. This would be important for creating animation that’s not physically possible with just one static rig. such as super cartoony animation, where a limb might swap to an entirely different limb with different controls associated with that specific pose in the storyboard. I’ve been trying to figure this out for a while now.
@projectbrian
@projectbrian 2 ай бұрын
I wasn't able to find the video on animating using the mouse pointer capture that they talked at 17:20 in this video. It would be neat to see how that works.
@WisherZard
@WisherZard 2 ай бұрын
I m here for Shark
@samuelenslin1850
@samuelenslin1850 2 ай бұрын
Yeah, its great, but we desperately need more tutorials showing it working with non-unreal and non-mixamo rigs. I´ve tried for hours to make it work with a custom biped rig from 3ds max until I figured out how to add a root bone or where the damn slots were (hint: not where they were in every single other tutorial out there...). Also, a lot more info is needed in terms of naming conventions for the rigs you should use or rig hierarchies needed. Sort of a "best practices" thing. For all the shmucks like me who are neither absolute beginners or strangers to rigging (aka: not using mixamo or unreal characters exclusively), but not experienced enough in this area to just figure these things out by themselves...
@Sky-hl8iw
@Sky-hl8iw 2 ай бұрын
pro demo with essential basic guides like this is dway2go &tq4this!
@RFX2610
@RFX2610 2 ай бұрын
when i bake a character animation into modular rig my clavice character become a strange.
@hotsauce7124
@hotsauce7124 2 ай бұрын
Question: How do we hook up a forearm twist bone in Modular Control Rig?
@yonghengshouhu
@yonghengshouhu 2 ай бұрын
UE5.4.4 Motion Design - Material Designer The problem of multi-layer effect overlay that cannot be saved has not been resolved. . .
@medmel2160
@medmel2160 2 ай бұрын
Where can I find the hinge simulation rig?
@markgabbidon5859
@markgabbidon5859 Ай бұрын
Can this rigged be used on semi stylized characters that require squash and stretch features? Does the rig support toony functions or just live action type characters?
@trendgil
@trendgil 2 ай бұрын
Bro teach me EVERYTHING😢
@AKThem06
@AKThem06 2 ай бұрын
why isn't the hip controller part of the modular assets?
@Fleroshi_SE
@Fleroshi_SE 2 ай бұрын
because hip is part of the spine
@Fleroshi_SE
@Fleroshi_SE 2 ай бұрын
Backward solve for modular rigs doesnt work with even native mannequin
@dierichent
@dierichent 2 ай бұрын
I'm still using 4.27 cuz I can't handle the new rigging situation I liked the simple skeleton retargeting
@mrtegs
@mrtegs 2 ай бұрын
Ue5.4 has the same simple retargeting
@dierichent
@dierichent 2 ай бұрын
@@mrtegs without having to create the "Rig" ? I'll have to recheck it out
@patrikbaboumian
@patrikbaboumian 2 ай бұрын
@@dierichent the rig creation has been automated in 5.4. it is now easier than back in UE4
@mrtegs
@mrtegs 2 ай бұрын
@@dierichent yeah you don't have to create any rig
@bobsort
@bobsort 2 ай бұрын
20:00 Didn't presenter said he will be putting this shark animation in Internet to show how exactly he did it? does anyone has the link to it?
@BoristheBlade
@BoristheBlade Ай бұрын
i really want that simulated hinge module!
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