Modular Workflow Tutorial

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Күн бұрын

Пікірлер: 18
@dougieladd
@dougieladd 4 жыл бұрын
This is really good. Thank you. I would have loved to have seen the realisation of the actual concept in the tutorial though. Although I do understand those things take time. Cheers!
@Lunatheia
@Lunatheia 8 жыл бұрын
Please do more videos like this :) it was so useful!
@myxsys
@myxsys 6 жыл бұрын
All those concerns you highlighted at the end can now be addressed using Vertex Painting(for color/material variations) and Quixel suite(adding rivets/bolts to textures without modelling)
@ChromaticaForever
@ChromaticaForever 4 жыл бұрын
Great tutorial!
@harrysanders818
@harrysanders818 6 жыл бұрын
Love! The only thing I would concern here is that you choose your Texel Density quite arbitrary, giving the pieces you think would need more density than others more space. Imho, thats not the optimal way to work for creating the base assets for a level. The Texel Density should be consistent across the pieces. Nevertheless, thanks for all the information and the enjoyable video! :)
@rjragon
@rjragon 8 жыл бұрын
Yes, remember that uv space tiles in all directions
@toxicsludge77
@toxicsludge77 9 жыл бұрын
Brilliant! This method really makes sense to me, thanks!
@danielscott1997
@danielscott1997 10 жыл бұрын
Really great tutorial! Very well explained Thanks!
@RH3D
@RH3D 8 жыл бұрын
What about going outside of the UV space? Can the UVs for a model go off of that square if needs be?
@antiRuka
@antiRuka 5 жыл бұрын
Yes and it will repeat.
@DreyzieArt
@DreyzieArt 7 жыл бұрын
Is a workflow like this possible with PBR?
@harrysanders818
@harrysanders818 6 жыл бұрын
Of course it is :) You will jus have multiple texture sheets which create a material. Base color, Roughness, Metallic, a NormalMap and optimally an AO map. The AO map wouldnt be baked onto the asset though, because it is modular and placed across the world, you dont want to have unique occlision info baked into the texture, but you will want to use it for the small recesses in your material to raise believability.
@Yarogor
@Yarogor 6 жыл бұрын
So, as I understand- you got a single Texture, but several UVs, Right?
@Krasov92
@Krasov92 5 жыл бұрын
This is called ATLAS
@AvalancheGameArt
@AvalancheGameArt 9 жыл бұрын
Great!
@MerryMac1000
@MerryMac1000 5 жыл бұрын
You skipped the whole unwrapping part!!!! What use is this tutorial??
@JustAnOrdinarySimmer
@JustAnOrdinarySimmer 5 жыл бұрын
Watching you try match those colours, regardless how quick you tried, made me cringe considering the experience you have!
@matthewrittenhouse1387
@matthewrittenhouse1387 7 жыл бұрын
Explains nothing.
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