V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max

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Hey folks, I’m very glad to bring you our new online course: "V-Ray 5 Masterclass: Your Complete Guide to V-Ray for 3ds Max".
It’s 900 minutes, more than 15 hours of on-demand videos in 75 lessons, covering everything about V-Ray for 3ds Max, including lighting, Materials, Cameras, rendering, etc.
Now let’s talk about the course itself,
Chapter 1: Introduction (31 min)
We start off the course by introducing V-Ray for 3ds Max, where to find different V-Ray tools and functions, and walk you through the general workflow to get your job down with V-Ray. As we are working with ACES throughout the course, we take a look at how to set up ACES in V-Ray for 3ds Max here before getting back to it in detail in the rendering section of the course.
Chapter 2: Lighting (109 min)
The next section of the course is all about lighting, you learn about the fundamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that V-Ray offers.
We learn about Area Lights, Mesh and IES lights, Dome Light and image-based lighting.
We talk about V-Ray Sun and Sky, you learn how to approach interior and exterior lighting in V-Ray for 3ds Max.
We get to know Light Mix, an interactive lighting tool to adjust the color and intensity of your lights in a Realtime fashion during or after the render.
We learn about the amazing volumetric effects in V-Ray, including Environment Fog and Aerial Perspective.
Chapter 4: Materials (277 min)
Then we learn about the powerful V-Ray Material which is capable of creating all sorts of materials, there are 10 dedicated in-depth lessons covering that material.
Then we discover bump and displacement mapping in V-Ray.
You also learn how to create highly realistic human skin shader using the FastSSS2 material.
V-Ray Hair Next will be covered in detail, it’s an easy to use, yet powerful shader…
After that I will introduce you to a new simplified approach to shader creation, I will show you how to create some of the most daily shaders like plastic, fabrics, wood, concrete, metals and so on.
We’ll be covering the robust CarPaint and toon shaders as well.
We learn how to use V-Ray to integrate 3d geometries onto HDR environments or photographic backplates.
Then we learn about Blend material, two-sided, light material, ALsurface shader, OSL material and map, scanned material, volume scatter, switch material, curvature and dirt maps, distance map, multisubtex, triplanar, UVW Randomizer and much more.
hopefully after watching this section, you should be very comfortable developing complex shaders in V-Ray.
Chapter 5: Camera (63 min)
First, we explore V-Ray Physical camera in depth, then we learn how to get Depth of field and motion blur, we learn about different camera types in V-Ray, stereoscopic 3d rendering, lens effects, auto exposure and VR ready renders.
Chapter 6: Rendering (223 min)
Then we talk about ACES, a system to manage color in all levels of the production, I will give you an overall understanding of what ACES is and does, how to set it up properly in V-Ray for 3ds Max Then I share a few examples comparing ACES and the default color manger and show you why ACES is just way better, and finally how to deal with ACES-managed renders in post.
Then we talk about GPU and hybrid Rendering in depth and how to properly use V-Ray GPU as a production proven render engine.
The new VFB2 in V-Ray 5 is covered painstakingly, there is a lot to learn, it’s a world on its own that allows you to relight, composite, color correct and compare your renders without the need for an external post processing app…
We also cover Nvidia’s real-time AI denoiser and V-Ray native powerful denoiser in-depth with a lot of comparative examples. We learn how to denoise still frames and animations.
After that, we dive deep into the subject of Render elements. What are the render elements that V-Ray offers and what each one contains and how to save them out correctly to use in post, and finally compositing render elements in fusion will be covered, both the famous back to beauty composite with the beauty render elements and the light mix composite for relighting purposes in post.
Chapter 7: Miscellaneous (77 min)
In the next section, we take a closer look at a few miscellaneous topics, like V-Ray proxy and alembic import, object and light properties, scene exporter and converter, V-Ray Fur, V-Ray Instancer and Clipper.
We also learn about Volume Grid, I show you all the steps you need to render openVDB and other volume formats in V-Ray and how to render amazing and realistic clouds, fire, smoke and explosions using V-Ray.

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