MH really is a special breed of games. There's just something so satisfying to memorizing a monster's moveset and finding out how to optimize yours in response. It *sounds* like a regular game, but the interactive aspect is so strong that it's like having a dance partner except neither are doing the tango and both have knives but their knife is part of their head and your knife is actually a 2 ton hunk of iron shaped like corn on the cob
@beenis082 жыл бұрын
Also their knife is on fire and gives you 'hellblight' when hit
@tuwill23802 жыл бұрын
I usually put it as a 6 step plan: 1) fight monster 2) get fucked 3) fight monster again 4) beat monster 5) cry because you didn't get the part you needed 6) Repeat steps 4-5 until you got what you needed and made the monster your bitch Emphasis lies on making the monster your bitch.
@jackofalltreys44592 жыл бұрын
No other game gives me such an immersive combat experience like I get with the MH series. Playing with a weapon and having the mechanics unfold while you progress is very rewarding and almost rejuvenates that certain weapons in-hunt combat.
@pandasinspace35602 жыл бұрын
Sometimes monster hunter feels more like a fighting game between all the i frames and counter moves it has now and it's always satisfying when you get the timing right
@gyomeihimejima39822 жыл бұрын
the first time I fought odogaron as a dual blades main i fell in LOVE with this game; it's such a dance of death to fight odo using dual blades, but so rewarding to get the moves down
@iliakatster2 жыл бұрын
My fav MHW memory was an egg quest where I was desperately dodging a rathalos in the last few minutes of the timer while yelling at my friend who was lost on the other side of the map.
@JetStream05092 жыл бұрын
Ancient forest moment
@MyNameisRevenant2 жыл бұрын
Memories
@akiraigarashi28742 жыл бұрын
That's when I mark a player close to the monster and hop on to the monster taxi xD
@joshuak6968 Жыл бұрын
Ancient forest moment.
@nathanbeaudoin4437 Жыл бұрын
that moment you get the camp up in the tree and realize it's but a meager slide away from the drop off.
@lilacrain32832 жыл бұрын
Your description of Souls combat as being a tug of war between the player and the enemy for stamina use is perfect. I had never thought of it that way before
@TheLegless1012 жыл бұрын
AND HERE COMES THE GIANT SUNLIGHT SPEAR-
@chaolinpescain2 жыл бұрын
same here, its one of my favorite games ever but I never put it into thought
@drsipp4072 жыл бұрын
His description of Skyrim combat opened my brain to why I always loved the game but hated the combat
@Rose-852 жыл бұрын
@@drsipp407 math is scary
@Omegon85362 жыл бұрын
this is why MH should have weapon attacks use up stamina. there's no reason to worry about stamina in combat unless you're using dual blades or bow.
@Aaron-mj9ie2 жыл бұрын
The thing that I love about MonHun that you didn't mention, is that it's an action RPG where your progress is linked to your own knowledge of the game, and what you can kill. As you play the game, you learn all of these little tricks and tips that gradually add up until you're just a ball of "Oh, did you know?" And the fact that everything you kill in the game becomes equipment. I like skinning a velociraptor to make a velociraptor hat, which I wear to fight a bigger velociraptor.
@apeprick55302 жыл бұрын
fuck so true bro
@dorobokino2 жыл бұрын
I totally agree with this, but the super duper cool thing is, it's both knowledge you can put into words, and knowledge you can't. I love that you can learn all these little tips and tricks over time such as "Pitfall traps don't work on this monster UNLESS they're angry". But then there's all this other meta stuff that I can't put into words after having played Monster Hunter since Freedom Unite, such as being able to predict a brand,new monster's moveset based off whether it's a Flying Wyvern or a Leviathan, or being able to enter a state of flow whenever you fight a classic recurring monster like Rathalos or Tigrex or Nargacuga because you've fought them so many times over and over again throughout the years. It's that combination of learned knowledge and innate skill built up over years of playing that makes the whole experience so immersive and satisfying
@dashuntas.m40452 жыл бұрын
It’s called horizontal progression where you as a player become adept at the game’s mechanics (as opposed to ‘Vertical Progression’ where your character’s abilities and equipment get stronger)
@its_sisha_not_chair5052 жыл бұрын
@@dorobokino yeah. I noticed this when i helped my best buddy with a monster. He's just got into monster hunter and i gave him all the tips i could while fightning certain monsters and when i said how many ways there are to fuck up a diablos, i realized how much i learned throughout the years
@gothxm2 жыл бұрын
Peta intensifies
@nothing4mepls9732 жыл бұрын
The first time I cut a tail with a greatsword, I didn't know it could happen, and I was already so into the fight that the sight of me turning the tide in a tough battle gave gave the feeling of "I'VE GOT YOU NOW, BASTARD!" that was so overwhelming that it kicked my brain into the flow state and the combat finally clicked in my brain. It was such a perfect aha moment that I've been chasing that high in gaming ever since.
@CatLeone20032 жыл бұрын
I just called that "in the zone", but I usually unlocked it when listening to music that pumped me up while I took on monsters. Just consistently getting every movement to be perfect as I got closer and closer to killing the monster. It is the best feeling.
@its_sisha_not_chair5052 жыл бұрын
@@CatLeone2003 i remember one of my hardest zone moments. Mhfu, against the lunastra. In the second encounter if the bitch fled, u fight her at the old tower and the cinematic, with her horn and tail cut and how there was no escape, only me in the arena against her, it really felt personal, avoiding her charges and running through her fire and explosions to land that stunning attack. Every hit felt like a little step towards victory and every move she made felt like the last, one move to finish me, there was no room for mistakes. When i won i felt so damn glorious, like a gladiator.
@CatLeone20032 жыл бұрын
@@its_sisha_not_chair505 Hell yeah, dude.
@StilvurBee2 жыл бұрын
seeing a monster you've been struggling with take a huge hit or start to limp away is one of the best feelings of all time
@walkthebrokenpath0 Жыл бұрын
When it starts to feel like its almost a dance between you and the monster that's the moment you're hooked.
@PunkDuck2 жыл бұрын
0:26 bookmarking this for no reason
@GoddamnILoveBison2 жыл бұрын
Make more vids, nerd
@shomejuan21792 жыл бұрын
The most unrealistic thing in this video is Longsword players going for the tail and letting Hammer users do actual damage without getting tripped
@ToastyYokai2 жыл бұрын
This is assuming they don't know anything about flinch free though
@myth55882 жыл бұрын
@@ToastyYokai im not wasting slots on flinch free to make up for their incompetence, I'll just knock them into the air till they get the message
@johndoe40042 жыл бұрын
@@myth5588 just make sure youre charging than normal attacks dont flinch, almost all weapon movesets have weapon combos that add flinchfree at varying levels(also i go for the tail just not during a knock over other wise if its cut off during it cancels the full duration of knockdown at which point head tends to have the weakest point not fucking over weapon sharpness)
@myth55882 жыл бұрын
@@johndoe4004 i know how to play hammer lol, about 2k hrs in 3 different mh games can attest, when starting the big bang combo you don't get flinch free so when i knock the monster over and the longsword user teleports into my ass, triping me over and over during the wind-up of my most damaging combo, gets a bit annoying doesn't it
@SageRuffin2 жыл бұрын
@@myth5588 Your DPS is gonna be shot anyway just by virtue of being in a multiplayer setting (good luck getting those bonks when the monster is going after _everyone at random)._ If it's that much of a problem, don't play multiplayer. Otherwise, just make a multiplayer-friendly version of your favorite loadout and stop whining. I also play both hammer _and_ longsword (and longswordsmen get smacked around too) - it's not hard.
@jadestory841011 ай бұрын
I think the thing I love most about monster hunter is NOT having a visible health bar for the monster. When I first started playing (for context I play World) I thought that was the strangest, dumbest choice, all the fights were boss fights so why wasnt I able to see how close I was? But *you do* the game has such a natural pace to it, a monster is very close to death when it goes back to sleep, occasionally so close you can kill it without even doing another whole fight. The monster over time naturally gets tired, and spends time just leaning back and catching its breath. the monster gets hurt when you break something, backing away screaming in pain. The monster IS telling you how close you are in its movements. Its so fine tuned.
@KingMinish3 ай бұрын
And then you learn that the little square on the bottom left corner has a heartbeat animation that changes at specific health interval percentages, and you realize that there actually effectively is a health bar if you know what those animations are That heartbeat animation will change immediately when it reaches the right health threshold, which means that you can see where the monster's health is even before they switch into the other health revealing animations
@dudesayshi2191Ай бұрын
It's not only a good way to do health bars without having them but it's also great for world building showing that these aren't just mindless monsters they're animals just like any dog, bear, or lion
@daystyrfer788718 күн бұрын
It also changes the way you are mentally engaged in the hunt. When the battle isn’t a focus on how much health the monster has at any given moment, you then change your priorities and how you respond at any given moment. If there were a health bar, the focus would then be on trying to make the health bar smaller and not on the monster itself.
@willdangerfield504682 жыл бұрын
This man just used youtubes ad system to support his argument and to prove a point. Brilliant
@cefirodewinter90862 жыл бұрын
I was fucking blown away, what a genius
@squiddler77312 жыл бұрын
@@cefirodewinter9086 It's so well done i can't even be mad about the fact that it gave me two unskippable ads
@shagore2 жыл бұрын
I actually laughed way too hard at this ad break, and yes I'm answering to an 8 month old comment because I can't be bothered to post a new independent one.
@Just.Kidding2 ай бұрын
have adblock, didn't get the joke. oh well.
@MrDragondrian2 ай бұрын
@@Just.Kidding Dude same
@peanutinc.76702 жыл бұрын
I've never had anyone tell me about Monster Hunter in a cohesive way before. Honestly, what you say about everyone having a different experience makes a lot of sense considering that nobody has ever been able to define to me why they enjoy playing these games.
@drftr60732 жыл бұрын
gear isn't just stats and visual design is always great. In regards to gameplay it's good because it rewards knowledge and execution. It's interactive in many different levels. A big one is being able to see the damage you inflict on a monster. The damage and overwhelming brute power most of these monsters possess coupled with the traditional long attack startups monster hunter is known for, make it so you have to think before you act and find ways to out manoeuvre the monsters. And that creates a dichotomy between the alternative playstyle that emphasises the inhumane strength of hunters that initially seems like the player just running up and mashing attack, but they're so confident in their damage and execution that they can run that deadly offense. Being able to completely halt a 5 tonne pickle with your shield and striking it back just to see the thing fall over as the camera pans out satisfies the power fantasy of hunting oversized creatures with oversized weapons extremely well.
@bleeem2 жыл бұрын
the way i would explain what makes the games enjoyable, is that for me it really felt like i was a seasoned hunter after 200+hrs, i knew what the mosnter could do, i could see patterns and call them out, i could make a good build. And that would go for multiplayer too, i had never once seen someone speaking on the chat, everybody knew what they should be doing, the game doesnt tell you "hammer guy hit the head, sword guy cut tail" you naturally see what is more effective by just playing and understanding each weapon, in comparison to MOBAS and other genres where it takes a fuck ton of time for people to get that they should do even if its a simple task.
@tiellimilin66222 жыл бұрын
I'd say because the combat feels like a dance. Sometimes when I'm bored I'll casually hunt a Zinogre just to have that fun. Sometimes rise sometimes mhgu.
@MicheleeiRettili Жыл бұрын
Exactly. As a SwitchAxe player i say "its soo cool!! Your weapon explodes!" While a hammer player could say "its sooo cool! You overpower godzilla by bonking its head!!". Every weapon is a game on its own right.
@LoFi_Punk Жыл бұрын
Because I have a sword the size of a small medieval cottage and a can kill poison death god dragon with it.
@debleb1662 жыл бұрын
I think something that makes MH really unique is that rather than progressing by leveling up like in most RPGs, you progress by crafting new equipment. It means that your progress is tied to how good you are at the game. In Monster Hunter you can't just grind easy monsters until your stats are so high you completely outclass whatever fight you're struggling with, you have to actually improve and learn the weapons and monster.
@AuroraBorealis17011 ай бұрын
Get good gear all you want, that won't save you from World Alatreon lmao
@Rakandios11 ай бұрын
Element up augments do help, but yeah I tried that hunt over 50 times straight before beating him, all requiring skill and move memorization. That Element augment up during the last few hunts I think amplified my skill enough to beat him before his inevidable Ice nova@@AuroraBorealis170
@shagarumedic11 ай бұрын
@@AuroraBorealis170gear only gets you so far
@rudolfdirks925311 ай бұрын
@sergioramirez924 never mind fatalis. I'd say I'm not bad at the game, but soloing fatalis just seems like it is impossible, whenever I try it. All the damn strategies I tried failed. And now after 1,5 years, I doing a new character, that I will beat the black dragon with.... with a completely different build (one that actually has evasion for once)
@AuroraBorealis17011 ай бұрын
@@rudolfdirks9253 I've kinda neglected evasion and stun resistance, so it hurts when i fail to dodge an attack and get stunned
@Psionic-M.M.2 жыл бұрын
The weapon comparisons at 6:12 caught me so off guard! My brain was like “Oh I miss that alligator monster I wonder if they’ll bring him back!” Then realizing it was God eater hit different, a whole new nostalgia.
@stupogo02 жыл бұрын
one of my favorite moments from monster hunter combat is when i ran a medic hunting horn in ice born. ran into another medic hunting horn. and we healed through a lunastra supernova to let everyone get right back to bonking the monster once she landed
@m.s.e.advanced28422 жыл бұрын
Devestating local ecology has never felt so fun
@asterbomb98842 жыл бұрын
At least we aren't using nfts lol
@randodox83752 жыл бұрын
In Monster Hunter lore, Hunters are actually help keeping balance of the ecology. The monster you hunt on the contact is either invasive or destroying local ecology, so that means we help the local ecology rather than destroy it.
@bum16282 жыл бұрын
@@randodox8375 You also fight like one or 2 monsters in lore rather than 50 Rathalos for a single ruby
@S.I.L.2 жыл бұрын
@@bum1628 The guild: We take care to not let our members overhunt. Me atop a mountain of corpses: GIVE ME YOUR FUCKING BALLS!
@johnmatthewcrisostomo75492 жыл бұрын
@@bum1628 do I have to kill fucking 50 Rathaloses to get his coil? Wtf
@5partanzm1lk2 жыл бұрын
Playing MH is the closest thing to playing a fighting game that’s actually a PvE co-op game. Before you’re new you just mash and flail randomly hoping things will work out. Then you learn which attacks are punishable and which aren’t. You watch a really good player and see that they get bigger punishes because they know when to roll, where to aim, what the monster will do next. And after playing for a while you see a cool clip of a different weapon and get inspired to pick it up. It’s so interesting cause it’s like you’re playing a different game. The hand feel, the speed, the things you need to be good at are all different. And before you know it you’ve been playing for hundreds of hours chasing the feeling you get when you land a really clean sequence. Like you’ve temporarily opened your third eye, and can see the green matrix numbers that make up the game while you’re epically twerking on the monster.
@skepticpunk_2 жыл бұрын
I always explain it as a co-op, boss-focused beat-em-up with heavy RPG elements with a ton of variety between the weapons.
@inari32172 жыл бұрын
I've always found interesting that monster hunter somehow manages to capture the depth of combat that fighting games usually have even though one of the "players" is AI
@zackaharisato90472 жыл бұрын
Lmao you lost me at twerking
@DJWeapon82 жыл бұрын
@@skepticpunk_ *light RPG elements. Aside from different builds and the positive and negative (which were removed unfortunately in the currect games) consequences those builds have, MH has no dialogue choices and significantly different approaches to a quest and appropriate postive and negative consequences to them.
@skepticpunk_2 жыл бұрын
@@DJWeapon8 I was thinking more from a pure gameplay perspective, particularly about how much effort goes into making a proper build and how much influence it can have over a hunt. If you're thinking about story elements and character choices having any effect on it, yeah, MH doesn't really have much of that going on.
@KnightsDisillusion2 жыл бұрын
Monster Hunter gives me the same satisfaction i get from fighting games. Learning and mastering the matchup against all the monsters, reading their next attack before it happens to then just punish them for it. It's amazing! It's also a amazing feeling to look back on how far you've come when you started using any of the weapons. At first it feels awkward or even frustrating but when you really put in the time and get to know the weapon it just clicks and you really start to appreciate the weapon, weaknesses and strengths. It also helps you appreciate the people who main those weapons. The 14 weapons of MH are just a fighting game roster because MAN they have so much more depth compared to alot of other weapon combat in other action games...so yeah, what i'm saying is Capcom are amazing at combat design and Monster Hunter is sick.
@CurlyHairedRogue2 жыл бұрын
Damn, I think that might be the very same set of reasons it drove me away. It’s accurate, too. Clunky, awkward moves that look relatively same-y until you have a few hours devoted to it, and require you to understand quite a few mechanics before you can actually start to experiment… Each one functions differently enough that even if you have a grasp of the fundamentals, you’ll have a hard time transitioning between options because of muscle memory… The enemies always seem much more daunting until you understand what you’re doing wrong on a basic level… then they become difficult because there’s just 50 things you’ve yet to totally understand, but you know that they exist, and that you will need to figure them out before you have any confidence again… Everyone else always seems so much more skilled than you, but then you learn about the things they know… and you still feel inadequate because the balancing act of remembering it all is draining your will to play… I get why other people like it, but like FGs, I still don’t see how people got into it without a very specific mindset.
@Alleiptr2 жыл бұрын
@@CurlyHairedRogue You're thinking too hard about it and most of it seems from being overly self conscious or out of fear of being bad at the game, just hit the big lizard and try not to get hit. No one will mind if you suck horribly because that's the way everyone started, and beating even a low level quest can be gratifying to experienced players when leading new people into the game.
@CurlyHairedRogue2 жыл бұрын
@@Alleiptr eh. Nah. I couldn’t even get into any multiplayer in MHW because there weren’t any people on PS4 for some reason. The only weapon that didn’t feel like butts to control for me was the SnS and it was just kinda boring. Find monster, hit monster, monster runs, track monster, find monster, hit monster… Keep in mind, I got _big_ into stuff like DRG, and it was right up my alley, which is why it surprises me that I don’t like MH. I still maintain that the game just feels too clunky to me. Even the light-weight weapons feel weird, oddly enough. I put it mostly up to my experience with FPS and FP Hack ‘n Slash games. Third person camera and big weapons that take a long time to swing makes me feel like Im suggesting things to someone through a telephone, then they mull it over and do it 5 seconds later.
@kenshiiro2 жыл бұрын
@@CurlyHairedRogue if it helps, rise basically removes the 'find monster' part, so you'll be in combat more often
@PixelHeroViish2 жыл бұрын
@@CurlyHairedRogue The games ARE inherently very janky, with monsters choosing moves at random and switching targets inbetween hits, terrible hitboxes and things like "Oh no you knocked me down, whatever will I do? Anyway I'll stand up and do a frame 1 no-startup 360° attack now" It does get fun if you cheese the game back with whatever options you do have (or you develop Stockholm Syndrome like me lmao) but I can't even blame you for deciding this isn't your thing
@Trashlovers2 жыл бұрын
Monster hunter, is a game where monster is hunted
@chimeraelite2 жыл бұрын
Demolition D lives on
@randodox83752 жыл бұрын
So u mean I hunt monsters in Monster hunter?
@Trashlovers2 жыл бұрын
@@randodox8375 yes, I do mean that you monster hunt in popular video game franchise monster hunter
@randodox83752 жыл бұрын
@@Trashlovers Hell yeah, i cant wait to hunt monster in popular video game franchise monster hunter!
@svenbernhagen63202 жыл бұрын
Did Sephiroth do this?
@alb1reo2 жыл бұрын
Not gonna lie, dodging monsters attacks by rolling through specific spots of their hitbox was way more satisfying than wirebug dodging
@beenis082 жыл бұрын
In world i was fighting the arena barrioth quest and i decided to use a bow for the first time, i didnt do shit for damage but i also never got hit lmaoo
@marcusaaronliaogo91582 жыл бұрын
Well their both satysfying
@Ironpecker2 жыл бұрын
I think that wirebugs are cool, but we need more monsters that take into account these very fast movement options (like magnamalo, rajang and vaelstrax), because it really does trivialise some fights like barioth and diablos. Still they are pretty cool
@marcusaaronliaogo91582 жыл бұрын
@@Ironpecker I think thats what sunbreak probably gonna do.
@reeses78392 жыл бұрын
@@marcusaaronliaogo9158 This is usually what happens in new games with new mechanics. World had a lot of new mechanics that some older monsters couldn't really handle, really. But part of that is the point: this is the base experience. You need to get the hang of everything first, because this still isn't G rank. Of course, this is purely speculatory based on my past experience with older MH games. If nostalgia hasn't yet eliminated my perception, 4U in the base game had a hard time dealing with the 3rd dimension of verticality, but G rank got a lot better about it (along with some event quests and near the end game of High Rank). I must stress, though, that I could be misremembering that and planting new memories in my head that weren't there.
@BlazeMakesGames2 жыл бұрын
Yeah I think the best part of monster hunter is the sheer variety in the weapons. As you alluded to, each weapon for the most part really is their own entire game. If you're playing Hunting Horn, you're doing something completely different than someone playing SnS or Greatsword or Charge Blade or whatever. And that both allows for players in general to have a greater chance of finding a playstyle they like, but also adds replayability to the game since even if you get to endgame with one weapon, you could still easily spend another hundred hours learning a new weapon from scratch and still have a great time fumbling against monsters you could smash easily with your main. Like whenever I introduce someone new to the game I usually have to take a personality quiz to try and recommend a proper weapon for them. Do they like managing lots of resources? Do they value mobility or raw damage and to what extent? etc etc
@jensenraylight8011 Жыл бұрын
every single weapon can be their own game, change your weapon and the gameplay will differ drastically.
@LloydTheZephyrian11 ай бұрын
And then some weapons can even have different "styles" of gameplay. I think the weapons that come to mind are the gunners with various ammo type archetypes, Gunlance has its different shell types that focus on different playstyles, and Risebreak GS can choose to go for brutal counters with Strongarm Stance, or you can choose to play something involving tanking hits to dish out heavy blows in return.
@WarFoxThunder9 ай бұрын
@@LloydTheZephyrianGUNLANCE FTW
@decoydesignz2903 ай бұрын
Completely agree, I spent the entirety of MH4 with GS. it wasn't until I had the opportunity to fight Kulve that I picked up the GS and probably spent the same amount of time learning how to be effective with GS as I did playing both MH4 and MHW:IB combined. That's doubled now since Sunbreak where I picked up CB after TU2, It's incredible that there are another 11 weapons in the game that I've barely touched besides Lance with probably the same or similar learning curves to the last 3 weapons. It's like a whole new game when you pick up a different weapon and even more so when you start getting proficient with said weapon.
@pixelwhisper19992 жыл бұрын
I think my favorite anti-monster hunter argument I've heard is "What else is there to the game, all you do is hunt monsters" And I have to just sit there for a minute... show them the name of the game, and wait for them to realize that's kinda the point
@tuukkamatikainen33892 жыл бұрын
"All you do is hunt monsters!" "That's... why I'm here."
@M4Dbrat2 жыл бұрын
It's called "a video game". It's a thing you play, and you do that because it's fun
@MrBomb-nn9ds4 ай бұрын
It’s called monster hunter what more could you want
@PhoenicopterusR3 ай бұрын
People will really complain that Monster Hunter is just hunting monsters, then go back to an FPS and do the same thing for 8 hours.
@arachnofiend28592 ай бұрын
@@PhoenicopterusR an FPS is just a Monster Hunter where you hunt the most dangerous game
@hyperfreeze2714 Жыл бұрын
as an unga bunga greatasword main, the thing i love most about Monster Hunter is landing a True Charge Slash and watching the 10-tonne beast stagger. The animation stopping when you land it gives such an addictive sense of power
@Slaking_2 жыл бұрын
The best part of MH is by far how weighty the combat is. Like, there's just so much heft and weight behind each weapon that it makes the game so unbelievably satisfying when you connect big attacks, or when you fish for an opening and get that cheeky smack in. Coming from GS in MHW, I legitimately cannot play any other 3rd person action-RPG anymore because they all just feel floaty in comparison. I'm so accustomed to this big fuck off vaguely sharpened slab of metal with a rocket on the back of it that a normal sword feels like a wobbly dildo in comparison.
@whs1pmjazz2 жыл бұрын
Big club go bonk
@trombonegamer142 жыл бұрын
I wouldn't say behind every weapon. Not even most weapons honestly. Definitely not dual blades, and usually the ranged weapons. Not the sns, until perfect rush was introduced, and metsu in Rise. Not really the insect glaive until diving wyvern was introduced. The lance and gunlance are debatable, but I wouldn't say they have much heft outside of a few moves.
@zacharyhansen82502 жыл бұрын
@@trombonegamer14 they aren't supposed to be super hefty, but their combat still feels more weighty and satisfying than most weapons in other rpgs
@Carlisho2 жыл бұрын
*cough* Dual Blades
@zacharyhansen82502 жыл бұрын
@@Carlisho Those are supposed to be fast and light
@tricksyfroggy2 жыл бұрын
your description of souls combat is good, but its clear by you saying that such stamina management isn't present in monster hunter that you don't play bow or dual blades, because both of those weapons use stamina offensively in a pretty soulsian way, if you overuse it you won't have enough stamina to dodge, and so on
@csg1lcolonel5282 жыл бұрын
Stamina management is present, but it's also very watered down. Not only does rise give you 50 free dash juices to start, which is more than enough to get you to your first stamina skill, but the danger of not having stamina is hardly present, especially in rise, where dual blades can adept dodge with the wirebug, and bow has two wirebug skills that get you away from the monster. Souls forces you to use stamina defensively, but Monster Hunter rarely even needs it if you know where to stand relative to a monster. Plus, dual blades dont really even use much stamina, since you have all the mobility you need with the beyblade spin. Demon Mode stamina consumption is a joke. Bow takes a bit more effort, but once you have Stamina Surge, that kindof just invalidates the stamina management part.
@tricksyfroggy2 жыл бұрын
@@csg1lcolonel528 fair enough, it might just be my bow player bias talking. there are certainly far more ways to mitigate it in monhun, but bow is all about cashing out that stamina into damage, there's even a switch skill that lets you do blunt damage with power shots at the cost of more stamina use. it's definitely a lot more manageable, especially considering how much longer the fights are in mh and how often it breaks up the pace to give you a chance to recover, but in attempting to do full optimal damage with bow there's still a lot of times i find myself running low on stamina and not being able to capitalize on an opening or simply dying due to not having the stamina to dodge.
@Kaimax612 жыл бұрын
what stamina management? - just chug Mega dash juice - get a Hunting horn friend - Set Palico to do stamina song or whatever
@tricksyfroggy2 жыл бұрын
@@Kaimax61 i mean, its not like you cant mitigate it in dark souls as well, just to a lesser extent. you can level stamina and play weapons like daggers that have very small stamina cost on their attacks
@Joker225932 жыл бұрын
I've definitely had to manage stamina on Lance. I think the only weapon that doesn't need to manage stamina is hunting horn, though I haven't played all the weapons enough to know.
@Going4Broke25282 жыл бұрын
12:57 Alright but seriously, I would KILL for a cross-over monster fight against Godzilla. Also, I have never heard anyone put into words exactly everything great about Monster Hunter and it's combat anywhere NEAR as well as you did. This was an awesome video, and thank you, so much for finally finding a way to put all of that feeling into words, I could never quite find a good way to explain it to my friends myself when they showed interest in the franchise.
@xxMpEGxx2 жыл бұрын
I mean you can fight against Dalamadur in MH4 I'd say that thing is Godzilla-Level
@noobifyedplayer944511 ай бұрын
replace zoroah magdaros with godzilla but without the getting on his back thing and you only fight it with cannons and ballistae and a dragonator here or there. and maybe a way to dodge plasma beams.
@gamerargus93912 жыл бұрын
One of my favorite aspects of monster hunters combat (especially in the newest games) is that it's deliberate but not slow. Every move matters because even with stuff like the dual blades you still have times when you can't stop your attacks, so you have to think about when is a good time to go in. But even so, you can still run around the battlefield to dodge the monster and it never feels like you're too slow to avoid damage. Also, the combat has a certain weight to it that I adore. Every strike has power behind it that makes it feel like you're doing meaningful damage with every hit. Just my random thoughts.
@hylanderOP2 жыл бұрын
My favorite thing about MH is how the skills and weapon properties coalesce into a build that feels truly your own. I play an item support sword and shield build that focuses on using the shield to punch the monsters face until it's stunned. Then once it's down you go for big combos. The cool thing about this is the shield punches don't lower your sharpness. How's that for player expression?
@rac1equalsbestgame8532 жыл бұрын
I play Swaze and it is sword mode, cling on to monster and wail on their legs until my phials refill and sword mode again.
@joesheridan9451 Жыл бұрын
One thing I love about mh is how you never have to level up your character or have any specific stats tied to them. You can swap to any weapon, any play style at any point without having to worry about respec or any of that shit. You just grind out some new gear
@hrpang2 жыл бұрын
It really helps that the sound, animation and music make this dance between you the player and the monster play put so well. It would feel mediocre but the satisfying crunch when the hammer hit or the exaggerated falling a monster takes while an orchestra plays battle music sell the combat just as well as the mechanics do. Every small success has a fanfare that encourages you to continue going towards the end.
@HerbMessiah2 жыл бұрын
I fucking love MonHun so much. Like you said it always feels like theres enough time for just one... more... hunt... Also very excited for a possible ULTRAKILL video from you at some point.
@beenis082 жыл бұрын
Herb are you legally obligated to never end a sentence without mentioning ultrakill? Im concerned
@EonTheAien2 жыл бұрын
Welp,
@habilucajericho2 жыл бұрын
I’m so glad someone made this. Seriously, the creativity in all of the weapons’ moves has me in awe because they somehow manage to look cool without going out of boundaries (for the most part). The hammer is a prime example.
@barrybeakdriver2 жыл бұрын
Fuck yeah, getting to hear Leon gush about MH combat? W so big you'd think it was Jhen Mohran
@lanewagner96962 жыл бұрын
Big Truther
@AWafer2 жыл бұрын
God I love Jhen moran, my fav monster to fight.
@notimeforcreativenamesjust30342 жыл бұрын
Dalamadur
@crowdsurfing1012 жыл бұрын
i'm really glad you're branching out from just fighting games this year. your style of content is really well suited to topics like this!
@rinnnnnnnnnnrinRinOnishi2 жыл бұрын
technically this is a fighting game series as well
@dragonandavatarfan88652 жыл бұрын
@@rinnnnnnnnnnrinRinOnishi thankfully without all the tryhards.
@GrayderFox2 жыл бұрын
Yeah, I couldn't give less of a shit about managing the Charge-Axe but once they added the shoulder-check to the Greatsword, I physically could not play any other weapon for more than a few hunts. Love brawling with that thing. Very insightful words, smart good talk words.
@HareHeadGFX2 жыл бұрын
Personnally the shoulder tackle is what made me not want to play greatsword anymore. Before I needed to take into account both the hitzone of where I am hitting, how dangerous that location is, and how long I have to attack. Now I just need to stand next to the head and just tackle when it attacks me, so I can spam tcs.
@GarudaRamudasRumpusRoom2 жыл бұрын
@@HareHeadGFX IMO they need to buff Punish Draw and Crit Draw to the point that classic GS play can even hold a candle to modern GS. I enjoy both but there really is no reason to play the the old matador style anymore in terms of effectiveness.
@Nofixdahdress2 жыл бұрын
@@GarudaRamudasRumpusRoom This. I didn't play old GS, it wasn't for me and love the inclusion of tackle. It makes the weapon fun for me (I'm a CB main, so anything that lets me shrug off a monsters attack mid offense is a win in my book) but I do dislike that its now the only really viable way to play GS. One of the things I think MH does really well is allow you to build around buffing the weapon playstyle you want and making that style work, but a few weapons like GS tackle into TCS and Bow Dash Dancing are just so strong that they make most other playstyles invalid.
@hazeltree77382 жыл бұрын
@@HareHeadGFX Okay, I may be getting this wrong but... Couldn't you just... Not use that move? If it's a move that makes you not like the sword, can't you just choose not to use it? Again I could be totally wrong, but hey
@HareHeadGFX2 жыл бұрын
@@hazeltree7738 Of course thats true, but when such moves are included, the weapon has to be balenced around it, so everything else about the weapon gets effected. While the old playstyle is possible, its undeniably less effective, so it just feels worse compared to past iterations.
@name1ess2232 жыл бұрын
this is honestly top tier script writing and content. 10/10
@realmtl68292 жыл бұрын
Glad to see that you gave the charge blade some love. I absolutely LOVE this weapon and it's the main reason it's harder for me to go back to the older games.
@franciscoadasilvajr45142 жыл бұрын
Everytime I see somebody talking about Monster Hunter it sounds just so magical About the world, the feeling while playing, the gameplay, etc And it only make the live action worse
@vincentcircharo825911 ай бұрын
we dont talk about that movie...
@Brex102 жыл бұрын
1:15 3U was my first MH game, and i actually like water combat, and while it wasnt perfect. I really want to see them try it again, make it easier to move around and the movesets less slow and it will be fun.
@gojizard7042 жыл бұрын
He apparently hates old monster hunter....
@Brex102 жыл бұрын
@@gojizard704 thats not the sense i get, he only really badmouthed water combat
@xxMpEGxx2 жыл бұрын
I dont particularly like combat underwater but I want to see Lagiacrus again and when its back, you cant just fight him on land, thats just half of the experience and the aesthetic
@yoshimallow2 жыл бұрын
@@Brex10 There was also this: 9:20
@s.c.21802 жыл бұрын
@@yoshimallow i mean, he is right. Not really because of the item but mostly for the movement and the hitboxes imo.
@Crunjer2 жыл бұрын
I wanna see a monster hunter fighting game where all the characters are the different weapon choices, and you can unlock armor pieces from different monster sets as cosmetics.
@quinton16302 жыл бұрын
Soul Caliber comes to mind
@FlaminUrethra10 ай бұрын
The fact you put an ad there is amazing💀
@bloodyoverdrive2 жыл бұрын
Very interesting video breaking down why monhun has great combat. I've played monhun since freedom unite and I've played souls since demons. The comparison with the souls series is hard to avoid. Both games feature large, difficult to defeat enemies and have weapons that require commitment when attacking. Both games can be completed with minimal equipment given a sufficiently skilled player. Three additional things I think that are fascinating in these game's combat systems are punishment, commitment, and positioning. -Punishment There can be no excitement without any risk, and both games heavily punish players for mistakes. When the player makes a mistake and gets punished by taking damage, in monhun, they lose positioning and momentum. Many of the 14 weapons require some sort of setup to get its biggest attacks out: GS's TCS has to be the 3rd charged swing, LS's meter has to reach red, DBs need to enter demon mode, HA needs to charge, CB needs red shield, phials, and be in axe mode to SAED, etc. When hit and knocked back, the player loses their progress toward these smaller goals, and being able to maintain a state of optimal play feels good to master. After being knocked back, players are in an invulnerable state as they fly backwards and as they pick themselves up, essentially preventing continuous punishment for a single mistake and being able to return to neutral. On quest fail, the main loss is time, and consumables the player has used, but if they managed to pick up shinies or carve a tail for the monster's materials, it isn't a total waste. In souls, taking damage stuns the player and leaves them vulnerable to even more damage, and punishment is easily compounded. The punishment for too many mistakes is loss of progress within the level, and loss of the currently held temporary resource used for upgrading stats and equipment, souls. When the player us unable to reach the same point in the level after their first death, that loss becomes permanent. The primary healing method is refilled on checkpoints or on death, and loot obtained stays in the player's inventory. -Commitment Both games also heavily feature large time commitments to offensive and defensive actions. Even the fastest options in the respective games (SnS/DBs in monhun, katanas/daggers in souls) are not always completely safe and can be just as punishing if mistakes are made. As you mentioned, the importance of stamina management for both offensive and defensive purposes in souls is a key balancing feature. Attack too much in an opening and there won't be enough stamina to roll away from the enemies next attack, spend too much stamina rolling for safety and there won't be stamina to punish the next opening. In monhun, most attacks do not take stamina, and most defensive options do take stamina. Many weapons also have defensive options within their moveset in addition to the general roll with i-frames: GS has tackle, LS has 3 types of counters, CB has guardpoints. Most attacks can also be canceled into rolls before the animation finishes. Rise's wirebugs also present an interesting resource to manage: when a player's mistake is punished, they have the option to more quickly regain positioning by using a wirebug, but at the cost of not having that resource to use on more powerful offensive options. Skilled players who can avoid damage are rewarded by being able to use more silkbind moves. The additional layered and flexible defensive options in monhun lead to more varied combat. Weapons that require setup (GS's TCS, LS's red meter, CB's phials, etc) also have flexible shortcuts to reach. Being aware of and mastering the quirks of weapons allows for more rewarding actions to be taken in a given opportunity window. -Positioning Optimal play in both games is heavily reliant on positioning. Punishment can be avoided and the risk of commitment can be lowered with proper positioning. Greater offensive actions can be done if the player can avoid using committed defensive actions. In souls, an attack can be i-framed by rolling, but the recovery of that roll can't be canceled into an attack. If an attack is avoided by sidestepping or backpedaling, the player is able to deal damage much sooner. In monhun, different parts of the monster's body take different amounts of damage. It can be safer sticking to the sides and attacking the hind legs, and riskier and more rewarding to stay in front of the monster to hit its head. Skilled players can maintain their weapon's 'setup' (GS charge level, HA held charge, DB demon mode, CB's chainsaw mode) through mindful positioning relative to monster's attacks and can maximize their reward on any given opening.
@lewistran1 Жыл бұрын
We can see Leon likes Bocchi from the thumbnail.
@beenis082 жыл бұрын
I like this vid, really put into words what i couldn't when trying to explain how these 2 games (mh and ds) feel entirely different yet look so similar. Thanks leon :)
@heli0ns11 ай бұрын
Them: "So why should I start playing monster hunter with you?" Me: "FIGHT BIG MONSTER GOOD!"
@barongrimoire9043 Жыл бұрын
I only just found this video now, but “Fight big monster good” is why I like Monster Hunter, Legend of Zelda, AND Dark Souls style games
@al81883 ай бұрын
I got my girl into monhun a few years ago, and we played through the game together. She got one of her friends into it and has been replaying it with them with a new character to try out different weapons, and she pointed out how although she isn't even using her main weapon, how her gear is nothing, and how she doesn't have anything unlocked yet, her clear times are still very fast. The monster hunter difference is how much bearing your knowledge of the monster has on your performance. You, as a hunter, change the outcome much, much more than your weapons and armor. In her words "it's a game that makes you feel good at video games."
@SorenBlueHammer2 ай бұрын
I've been trying to get some of my friends into it recently, but they're only into linear story games and cutesy town builders... 😢
@duraeusentenu11 ай бұрын
This has to be the most hyper accurate analytical account of a game franchise I've seen. Thanks, lad. Also, I main Lance on MHW, if anyone wants to dance around with me I'd appreciate the jig.
@Gilbot90002 жыл бұрын
World was a transcendent experience. Rise hasn't quite met that expectation but it's damn close. I'm so happy I finally got into these games. Thanks for the video, Leon.
@eternalfinality1542 жыл бұрын
11:16 Let’s be honest. A long sword’s goal is to counter, get max spirit gauge, then use helm breaker on the monsters head
@akkssubillaga852 жыл бұрын
In our defense the name of the move is called "HELM breaker "
@beegyoshi8002 жыл бұрын
@@akkssubillaga85 and hammer has water strike, but you dont see us all use water builds
@aiellamori Жыл бұрын
@@akkssubillaga85 bro, if i hear another long sword user make that helm breaker argument, I'm going to be a serial killer. Your weapon does severing damage and gains no bonus on the head, stay on the tail
@flix566811 ай бұрын
@@aiellamoritoday is the day you learn 95% of mons have their best cutting weakspot as the head
@Josukegaming2 жыл бұрын
You absolutely fucking roasting Skyrim for it's Garbo combat really made me cackle, thank you for putting it in its place and showing just how good true action combat games are
@alfredoamendez42992 жыл бұрын
Same, i cannot stand the TES franchise, especially it's combat system, it's so soulless and shallow that makes me sad.
@marcusaaronliaogo91582 жыл бұрын
@@alfredoamendez4299 Cant wait for you to react at MINECRAFT COMBAT
@m.muradbasic41862 жыл бұрын
My guy, Skyrim is an RPG oriented game that came out over a decade ago, comparing Monster Hunter to that is like comparing Apples with Car Engines. A better comparison would be Devil May Cry, Witcher 3 or Ninja Gaiden and all these games put Monster Hunter World‘s clunky and frustrating combat in the dust
@Grunk3695 ай бұрын
@@marcusaaronliaogo9158it’s kind of funny how Minecraft combat is drastically better and more in depth than skyrim’s
@Just.Kidding2 ай бұрын
@@alfredoamendez4299 That's really only Oblivion and Skyrim. In earlier TES, the combat had SO much more depth. The simplistic combat animations were just a representation of what was happening mechanically, that's why you had misses even when it looked like it hit. The problem was they stripped all that depth, but never replaced it with anything. Don't let the poor quality of Skyrim stop you from trying Daggerfall and Morrowind though. Both of those are true classics.
@TwoSpark552 жыл бұрын
Stick drift single handedly gave me the motivation to setup my ps4 controllers. Feels oddly comfortable.
@fgcbird2 жыл бұрын
Monster hunter is a fighting game for people who don’t do pvp imho. That’s what it feels like to me any way Edit: To explain what I mean, you’re learning your weapons move set, you’re learning system mechanics, you’re learning your matchup against every monster, you’re learning their moveset, you’re whiff punishing, you learn the different types of knock downs and what your most damaging follow ups are in those situations, you might do a bit of practice in training mode (training room?) if you want to get good at using something like a counter/shoulder charge/water strike or test a build. All of that stuff reminds me so much of fighting games
@RiderofGary11 ай бұрын
the knockdowns and stuns part of combat, aka the "beat its face in" phase is definitely such a good part of the MonHun combat experience
@wero26612 жыл бұрын
Thank you for this very well put together video, you have convinced me to make a bowgun build
@RodrigoMAOEE10 ай бұрын
You not only managed to describe perfectly why MH is satisfying as a game but explained its appeal and explained what a soulsborne is and why MH can't be compared to those games. Fantastic video!
@FrMZTsarmiral2 жыл бұрын
One of the many reasons why MH has great combat is because the aspects that are taken for granted in most other melee combat systems actually require a lot of consideration from the player (more in the older MH games but this still applies to the new ones) such as positioning and the body parts that you will attack, with positioning being the most vital one in my opinion. Most melee action games are just about hitting your opponent and dodging when you're about to receive an attack, but in MH you have both weapon sharpness and specific body parts taking different amount of damage which incentivizes the player to not only try to hit the monster but to be carefully position yourself to be hitting a specific body part as often as possible. The slow attack animations also mesh well with this making you want to take as much advantage as possible of each hit you land. Lots of weak hits will affect your sharpness quickly and slow hits require a lot of commitment and timing if you are trying to hit a specific body part Dodging enemy attacks is also not just a matter of dodge rolling when an attack is about to hit you since the monsters can be so large that their hitboxes would still be colliding with your hurtboxes so positioning yourself carefully is often needed to actually dodge their attacks rather than just relying on timing. You can even place yourself in specific areas so that you can still land hits on the monster while still avoiding the hit like for example staying underneath a Rathalos while it swings it's tail, or you can position yourself in such way that when you dodge you end up being placed just correctly to hit that specific body part you want to break. All of these aspects just mesh really well with one another.
@adreamer59202 жыл бұрын
All in all, I like the part of monster hunter were I make a visible dent inside the skull of some poor creature with my hammer that is also a giant catman statue
@superheriber272 жыл бұрын
9:30 I don't think it's a flaw, how you prepare for a hunt is also part of the fun
@Lutyrannus2 жыл бұрын
For some reason people want monster hunter to be reduced to purely a boss rush. It kind of feels like that already happening. This should be a hunting game, not a fighting game, at least in my opinion.
@DJWeapon82 жыл бұрын
@@Lutyrannus I'm tempted to just encourage capcom to release a full priced 60-70 USD Monster Hunter game that is just a barren arena and a you can spawn all of the monsters in all of the games with 3 difficulty options. See how people like it if they take out everything "not related" to the combat.
@marcusaaronliaogo91582 жыл бұрын
@@DJWeapon8 I think we will still like it thou. (As a spinoff tho).
@marcusaaronliaogo91582 жыл бұрын
@@Lutyrannus Are you saying new games bad lmao?
@DJWeapon82 жыл бұрын
@@marcusaaronliaogo9158 good. Because if capcom does such a thing and it becomes popular and highly profitable, they're going to be releasing nothing but boss rush MH games. Its a hell of a lot cheaper to make. Just make new monsters and design weapons and armor. Update movesets and put in new gimmicks without much balance.
@glitchard36852 жыл бұрын
Magnificent video. Lots of great points that are spot on. Ive loved these games for YEARS. Amazing teamwork and coop with my brothers. And an incredibly fun and satisfying combat.
@radiogobrrrrrrr19492 жыл бұрын
A perfect example of great monster combat is Khezu, since it’s blind it technically doesn’t fight you but just reacts of your last location it detects you from, not to mention it can easily disrupt your entire team with its stupidly op AOE attacks. But it also is immune to flash bombs which just gives another sense of difficulty to new players as there’s no clear indication (aside from lacking eyes) that this could happen
@RyoIsamuGaming2 жыл бұрын
Another example on the hard-core end is Alatreon in World - ignoring the bullocks that is Escaton Judgement for a moment, Alatreon (and by extension Fatalis) are predominantly always in control moreso than other fights. It tests every skill you've learned and then some. That and it feels VERY satisfying when you do achieve a knockdown on Alatreon and break a horn, or finally break a piece off of Fatalis. It's a shame that Alatreon focuses more on an arbitrary numbers game.
@daltongarrett3393 Жыл бұрын
Wait, khezu is blind? Does that have an actual mechanical impact?
@radiogobrrrrrrr1949 Жыл бұрын
@@daltongarrett3393 yes, you can’t flash him and it takes him longer than usual for him to find you
@daltongarrett3393 Жыл бұрын
@@radiogobrrrrrrr1949 neat! Does he track you any differently during a fight? Like if you don’t make loud noises, does he not know where you are? I play HBG, so naturally I’m pretty much always loud and wouldn’t notice
@radiogobrrrrrrr1949 Жыл бұрын
@@daltongarrett3393 they work off scent, you’ll notice that he doesn’t actually target and chase you in the fight, he spends most of the fight sniffing for your location before actually attacking (this makes it incredibly easy to run away from him), but for the sound detail, I don’t think it makes a difference
@Vallkatora2 жыл бұрын
I as a fellow monster hunter and 3u player I really enjoyed this explanation and think it is very well done amazing work 👍💯
@spacetaco0482 жыл бұрын
You take that back right now. Egg quests are the only thing that make monster hunter a masterpiece and you know it.
@roxasmalice55632 жыл бұрын
I know nothing about this game but hearing you talk about this makes me smile. Good video :)
@babulbi2 жыл бұрын
I would absolutely adore a remake or even better, a remaster of 4U.
@debleb1662 жыл бұрын
I feel like 4U's maps would be awesome if they were remade in the style of World's maps. All the monsters that use the environments to their advantage in 4U like Nerscylla and Kecha Wacha would be super cool in that kind of complex map.
@sekiro_the_one-armed_wolf2 жыл бұрын
@@debleb166 if they remade the old 4u maps they better be as big as they implied
@wallacesousuke14332 жыл бұрын
I hate 4U
@SylvesterAshcroft88 Жыл бұрын
Tri onwards this series ascended to near perfection, it's just a shame the interim games were mostly locked to handheld consoles up until World/ Rise.
@Eliotxf12 жыл бұрын
Hammer heavy Hammer hit monster Hammer feel good Hammer happy
@playpundit44312 жыл бұрын
Wow really good analysis of the combat, you’ve some how managed to put into words the magic of this game
@AshLeeTheCat2 жыл бұрын
ever since I found out you could manually place ad rolls, it blows my mind how many people put them in terrible places this is the kind of use I was hoping to see, great content as always
@hunting_fiver2 жыл бұрын
Absolutely amazing video, keep me engaged the entire time. I play since freedom unite, Kinda sad you hate bowguns because heavy bowgun is what made me fall in love with the series. Beside that, I felt like this video is a perfect explanation of monster hunter. I've been trying to talk someone into mh for the longest time, and now thank to you I think I have the perfect video. Please have a wonderful day.
@platanutra84302 жыл бұрын
as a bowgun main i gotta say monster hunter is my favorite third person shooter
@allanredhill86822 жыл бұрын
You earned that sub just for finally perfectly articulating how I feel about skyrims combat lmao.
@MrCraftingchannel2 жыл бұрын
Yeah I love MH. It's got beautiful combat, I started back in MHFU and once it clicked I could never stop!!!! Edit: I think the only thing you failed to mention when it comes to player expression is build variety (especially in world and rise with the amount of armor skills you can acquire)! I know it's not exactly part of combat, but your build can hugely impact how you play. Sword and Shield, for example, can build for support, stunning with the shield, raw damage and elemental attacks. Hunting horn can build for many different thing depending on the songs and skills you use and so on.
@AlphaKnight-hg2jq2 жыл бұрын
"when the monster can fling you away at any time" Laughs in Gunlance
@lazydelibird11 ай бұрын
“Who says monsters are the only flinging threat?” Hammer users
@robertdixon25552 жыл бұрын
For me, monster hunter is about respecting the monster and breaking down its self-defense. You aggress the monster and the monster desperately tried to defend itself, if you fail to break down this defense and take control then the monster dominates you and you have to win through sheer perseverance. But as you continue to hunt, I feel like you develop a respect for the monster, and you begin to negate its self-defense until eventually the fight is purely in your control and the monster is just thrashing around as you break it down. However, that's also because of the weapons I like to play. That way of playing and thinking about MH is why I can't play weapons like lance; those weapons are about perseverance and defense. Something like bow or LS are much more proactive and can negate anything the monster tries to do to save itself.
@RyoIsamuGaming2 жыл бұрын
I play a balance of both: SnS. I can push myself to be more offensive but I have tools to be more defensive if need be. If I want good damage, i need to commit to a combo and thus need to make a guess in the moment if the Monster may zap my bats or if I'll get a good chunk in. Nothing feels better than getting a full combo on Fatalis and causing him to fall over (and preferably not on you). Like, if you want the quintessential Monster Hunter fight, Icebourne Fatalis is a masterwork of the stuff the guy talks about in his video.
@s.c.21802 жыл бұрын
@@RyoIsamuGaming ye, honestly i don't even use the guard with the sns, i just exhaust the moster, break every single of his parts and just dodge.
@ShiftingGrin2 жыл бұрын
I cannot believe you reminded me of that goddamn river lagiacrus fight. I HAD FORGOTTEN. I WAS FREE FROM THE PAIN.
@brayzaroo2 жыл бұрын
One of my favorite things about Monster Hunter is that the monsters genuinely feel like creatures. They have pseudo-realistic explanations of how they work, have specific behaviors and actions that you remember, and characterization that makes them memorable outside of just "big lizard". If you've played Monster Hunter long enough I guarantee there's one monster you think is the devil and another Monster who you respect more than your teammates
@hag875211 ай бұрын
Your comparison to skyrim is exactly what im gonna use to explain to my bf why eso is boring to me now. Ty so much for putting these things in to words, its amazing to see a critical eye be able to point out the intricacies of combat.
@Pluveus2 жыл бұрын
You know you've mastered Monster Hunter when it stops being dark souls and starts being love live.
@liviekumori2 жыл бұрын
Best video on MH i´ve seen, I didn't even realize why I even like this game so much
@Brex102 жыл бұрын
13:30 Egg quests are fun, one of my favorite hunts I did in world was an egg quest on the ancient forest I did with a friend, it was utter chaos and was fun as hell!
@Andrew-hz5zc2 жыл бұрын
You just made me realize on a deeper level why SnS is my main. It's the weapon goals. SnS has a crap ton of them. Get a KO, get a mount, get a trip, lead them into a trap, cut the tail if you want, maybe inflict a status if you have the right weapon. Being a jack of all trades weapon, you have the most options for how to create an opening on the monster. Then, once the monster is down, you get to either spam lots of moves for elemental damage, or, my favorite option, destroy them with Perfect Rush. Iceborne is my favorite SnS to play for these reasons, even though the Rise moveset (besides the wirebugs) is a bit better. You have the most options for openings (mounts aren't really a weapon goal in Rise, and tenderizing and flinch shots are also goals you want to fulfill), and for all those openings Perfect Rush is insanely satisfying to use. If they returned to old mounting, and kept the Rise moveset without wirebugs, then they would have only one major thing keeping the weapon from being perfect IMO, and it's oils. Oils are basically the player setting a weapon goal. Affinity's goal is to just DPS. Stamina's goal is to get a stun. Destroyer's goal is to break parts. Mind's eye's goal is to... hit bad hitzones. Or I guess sharpen with Chaos Oil. If they added more oils, like blast oil, elemental oil, maybe even a Razor Sharp oil, on top of the pre-existing ones (besides chaos, I love it but its a bit busted), that would be my perfect weapon.
@XNDL442 жыл бұрын
Had no idea you played Monster Hunter and would VERY much watch you talk about it more. Also with the influx of new players I doubt newcomers understand the silent role of where your weapon should be positioned
@XNDL442 жыл бұрын
@ProTheGrammer Flinch free is a level 1 decoration and it prevents that from happening. If you cannot gem it in, then pray you do not hunt alongside a dual blade, longsword, or insect glaive player
@ericraululyeetusdelyeetus5028 Жыл бұрын
@@XNDL44 bold of you to assume the IG won't trip you once, realize what they did, and proceed to fuck off into the sky
@Ctharo2 жыл бұрын
Damn... that was a really fucking good ad transition. You have a new subscriber
@hoenam4045 Жыл бұрын
Watched Bocchi the Rock I can no longer look at this thumbnail the same ever again
@pingupower9780 Жыл бұрын
Actually well thought out and explained analysis. Thought it would be wishy-washy but it really clicked for me when talking about the change in power dynamics
@togglebott77482 жыл бұрын
rolls in souls game: "lol just roll through enemy attacks" rolls in MH: "roll to reposition yourself. like, you know, a roll" conclusion: MH mogs
@roseval62212 жыл бұрын
Genuine king! So many generic content creators and you are very talented and well spoken and You deserve the world!!!
@greenoftreeblackofblue66252 жыл бұрын
7:15 God fucking damn it. Right on time.
@RiahGreen2 жыл бұрын
You know that youtubers place the ads right?
@Radjhitoocool4 ай бұрын
This is a great video. I got into monster Hunter because my friends forced me to play and they chose a weapon They never used before to show me the ropes on the 3ds. I did the same with monster hunter world and my ex but I was so surprised how different the experience was but I couldn’t describe why as well as you did. Such a great series
@TenNoYaiba2 жыл бұрын
6:13 I see what you did there... nice!
@pandaman4132 жыл бұрын
I've been searching forever to find this comment. When I saw God Eater I was like, wait a minute
@Terminarch10 ай бұрын
Competing goals is such a wonderfully simple explanation. Old school Monster Hunter taught me *intentional mastery*. It was immensely critical to my success in later real-world stuff and will always have a special place in my memories. The first time I accidentally i-framed a Rathalos fireball and learned that there was a whole new mechanic I had never heard of was mind-blowing. Struggling on a monster for hours then finally seeing punish opportunities for the first time is like your third eye opening. Skill-based progression is just the cherry on top.
@nepgear82942 жыл бұрын
I mean, I love the old mh formula, but i gotta agree there IS indeed some bullshit... fuck plesioth fuck the egg breaking if something breathes your way and fuck bullfango/somethingprey ganging even if you're fighting a whole ass different monster (why do bullfangos bully me if i'm fighting a fucking rath that just ate one of them to get stamina back???????????). I honestly was amazed to see an egg not breaking in Rise after a jump, like it was magic also fuck capcom for being scared of gunlance's potential, giving it nerfs for no discernable reason and pumping features up longsword's ass because muh honourable katana i guess > "look, LS is too good, what can we do about it? " > "let's give GL a heat meter that forces the player to stop gunlancing, and put a new parry option for LS but don't forget to give GL a cool rocket skill like we had in Frontier so plebs aren't that pissed off" yes i'm still salty from X
@jaimedeleon1194 Жыл бұрын
Thank you for reminding me why I love this game. Rise is a blast now that I downloaded it
@prawn17172 жыл бұрын
I don't agree entirely with your analysis (namely that I believe MH has been over streamlined to a certain extent and while I don't miss egg quests, I would like a lot of extra prep work to be more encouraged, and also I love underwater combat >:) but overall this is a great video and holy SHIT your script writing is tight, fantastic job. My favorite part about MH is the ecology personally. Others have said this, but the monsters really are the star of the show, and aside from literal animal sims and perhaps Subnautica, I've never seen such well thought-out video game Biology, especially for a roster that essentially boils down to various wyverns, dragons, gods and for some reason Goku? In any case, subbed but tenuously for your transgressions against Lagiacrus.
@adewilliam90472 жыл бұрын
10:31 so true. I used to main insect glaive for the entirety of World. Iceborne then rolled around. I got tired of having to get extract every 2-3 mins. I thought of switching back to my old main the long sword, but I don't want to manage the meter. I then want a weapon with no meter--- chose the greatsword. Been a GS main ever since.
@sylnz972 жыл бұрын
that "I mailed you a pipe bomb" joke has no right being this funny
@missbee6101 Жыл бұрын
I legit only started MH through Stories on the 3DS, but very soon went into MH 3 Ult, MH 4 Ult, Generations Ult, and now World and Rise. They really are amazing games (tho 3 Ult water combat def pisses me off) and not only do I love how the game plays and what is expected of you as the player, I love the monster designs, the armor designs, how they vary, and I like the different physics/role for each weapon. It is nice to level up and forge newer/stronger weapons and armor to fight even more powerful monsters. MH in general is also very intriguing with the villages, NPC's, side characters, and overall world design. It's a happy feeling to be involved as a Hunter in their universe that revolves around slaying beasts, it's pretty light hearted and inviting despite the context. Such a unique game series that honestly deserves more respect if ppl took the time to actually learn and understand it for what it is, since it actually takes skill and a learning curve. (And yes, I agree. Comparing it to Souls is unfair/old because they are vastly different in how everything operates/engages with the player.)
@Nemmy72 Жыл бұрын
The souls comparison is always funny to me considering Monster Hunter came out in 2004, whilst Demon's Souls came out in 2009 They are _very different_ games tho
@lubbo5261 Жыл бұрын
Monster hunter isn't even a Souls Like to beginn with.
@JoshRobbins1994 Жыл бұрын
Old Monster Hunter was a jewel of crystallized shit, that pioneered the Monster Hunter we know and love today. Flawed? Yes. Still fun? Fuck yes.
@OG_SayMoreHomie2 жыл бұрын
1:52 "A big fish." Pleasioth from MHFU appears *PTSD ACTIVATES*
@scubajho Жыл бұрын
There's also the love and attention to detail poured into the games to give them this wacky character. It's so bizarre that in a game about fighting off large monsters for the survival of a village, it can take such a lighthearted tone and have such a charm to it. The monsters ooze personality, and that translates to weapon and armor designs. The towns are homey, and the residents spirited, yet grounded, but then that weird little poogie in a fog costume walks by, an armored bipedal housecat screams every cat pun imaginable at you, and you realize you stuck that dragon's head on a stick and called it a hammer.