Great tutorial! I actually had an idea to instead validate if an item was usable based on the previous scene key by disabling the item + interactions and blank out the text (set a low alpha), so it's a better indicator to the user that it's not usable, also saves me needing to add more safe guards which is cool c:
@swestover23 күн бұрын
Thanks! Nice idea on that, I really like the approach.