Moonscapes User Guide

  Рет қаралды 28,470

Midge "Mantissa" Sinnaeve

Midge "Mantissa" Sinnaeve

Күн бұрын

Пікірлер: 88
@AlexP-ep9ud
@AlexP-ep9ud 3 жыл бұрын
Took me a bit to figure this out so I thought I'd share some of the details of the video I missed at first. Troubleshooting tips: [I'm using Blender 2.93.6] - In the beginning when you scale the plane x50 make sure you are IN Edit mode. - After you add the "Subdivision Surface" modifier, make sure you drag it to be ABOVE the "Displacement" modifier in the modifier list/hierarchy.
@t0mhann3n
@t0mhann3n Жыл бұрын
If you get a crazy mountain as soon as you add the first texture, and you don't know why, it's because you didn't scale up in Edit Mode. Many thanks!
@Karabanka
@Karabanka Жыл бұрын
Real things never get enough value. This tutorial is what I've been looking for for years.
@davidaragones2659
@davidaragones2659 3 жыл бұрын
You are a real treasure for this community, thanks!
@radoman1234
@radoman1234 3 жыл бұрын
Thanks for share. My PC is not so happy although.
@tusharrajpoot9170
@tusharrajpoot9170 Жыл бұрын
Thankyou so much for providing it for free. I really appreciate it.
@augm3nt384
@augm3nt384 3 жыл бұрын
Superb Midge .. Cant wait for you to get your hands into Geometry Nodes !!
@sadicus
@sadicus 3 жыл бұрын
16k Sold! so cool, thanks for the tutorials!
@danielnewton2390
@danielnewton2390 3 жыл бұрын
I can't wait for the day that my computer can handle these files!
@tomasmanrique400
@tomasmanrique400 3 жыл бұрын
You have a new fan! Your work is SIMPLY outstanding. Thank you for sharing all this files and knowledge! I will be checking all your videos!
@dodaexploda
@dodaexploda 3 жыл бұрын
I used the free version of this in my project. But I just purchased the paid version to help show support. This moonscape really made my project pop.
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
Thanks, I appreciate your support!
@dodaexploda
@dodaexploda 3 жыл бұрын
@@MidgeSinnaeve no problemo. Thank you for making the asset and having a good quality version for free. It really helped me out.
@AnimatedLoopHD
@AnimatedLoopHD Жыл бұрын
This looks pretty great! I want to add this effect to a tunnel
@dev1l972
@dev1l972 2 күн бұрын
3:51 can you please tell how you delete the second tab material because wen i try it delete upper one also
@SHIVAM.M.S
@SHIVAM.M.S 3 жыл бұрын
All time great #mantissa Thank you so much for everything you do for the community!
@JonVlogs123
@JonVlogs123 2 жыл бұрын
Nice work! :)
@darko.v
@darko.v 3 жыл бұрын
Awesome, keep up the awesome work.
@jonathanmarcelthome
@jonathanmarcelthome 3 жыл бұрын
This looks amazing! Thank you for all you do.
@kissgz_1973
@kissgz_1973 3 жыл бұрын
Wow, thanks so much! You're the man.
@Smuglu
@Smuglu 3 жыл бұрын
Aww, tried to follow carefully step by step, but at 05:29 the displacement scale didn't change anything in my viewport and the display map looks bit "pixelated" even though I use cycles. Seems to be a common error in Eevee but shouldn't happen in cycles.
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
Hmm, weird. Do you have the texture scale limit set in your preferences?
@JPJosefPictures
@JPJosefPictures 3 жыл бұрын
Did you activate "Displacement and Bump" in the Settings Menu of your Material?
@harringtonday5319
@harringtonday5319 2 жыл бұрын
Amazing - Thank you!!
@JeenoMiller
@JeenoMiller 3 жыл бұрын
That's amazing! Start playing with it rn and hope my laptop handle this :D
@AmanRajJohar
@AmanRajJohar Жыл бұрын
Nice work
@dodaexploda
@dodaexploda 3 жыл бұрын
This is faaaantastic!
@user-petit-cg-chan
@user-petit-cg-chan Жыл бұрын
Thank you for sharing datasets of textures, displacements, etc. The datasets are seamless and fine. I provide anime movies in my channel and I can create CG animation with a robot on the Moon surface model based on the Moonscapes.
@MidgeSinnaeve
@MidgeSinnaeve Жыл бұрын
Cool! Glad you were able to use them. ;)
@tirthvora5061
@tirthvora5061 2 жыл бұрын
AMAZING
@ParkerToney65
@ParkerToney65 10 ай бұрын
When I try and render, it doesn’t look like it does in the render view. I have the camera in the right spot also. Would I be able to put a robot on the surface and make an animation? I’m a beginner to blender. Last question, why does it look so grainy for me.
@MidgeSinnaeve
@MidgeSinnaeve 10 ай бұрын
Ok, that's a few questions, I'll try to answer as best I can. 1. Graininess: The most plausible answer here is that you have less render samples than me in your render settings. Check under viewport and render samples in your render settings. 2. Robot: Yes, you should be able to make an animation without issue. 3. The render looking different can be a number of things. If you're using displacement in your materials it might be down to the Dicing rate in your render settings. It's set higher by default when you do a full-on render and can cause things to look different.
@rolledtaco
@rolledtaco 3 жыл бұрын
I'm fairly new to blender and I'm teaching myself. Is there a way to bake this or render this so that you don't have to re render everytime you do something. What I mean is can I render it and then build stuff on top of it like a moon base? Or do I have to render everything all at once?
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
You could use them just in the displacement modifier, but things will get pretty slow if you have a lot of subdivisions. The displacemnt map is actually already the most efficient way of handling such fine details.
@josephlondon8188
@josephlondon8188 3 жыл бұрын
Could you at some point explain the difference between roughness and specularity? I never touch the specular slider, I just don’t really get it. And every tutorial I’ve ever seen doesn’t really seem to get it either. “They both effect the shininess but in different ways”...... umm thanks. Like. What does it actually do?
@augm3nt384
@augm3nt384 3 жыл бұрын
From what I can understand .. roughness is how rough or shiny .. specular the look of that shiny surface.
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
Specularity is how strong the shiny component of the shader is basically, and the roughness, well... how rough the shine is. ;) Hope that makes sense.
@Nickimation
@Nickimation 3 жыл бұрын
Specularity is how much light gets reflected off the surface, roughness is the direction that the light gets reflected (scattered in random directions or closer to a perfect reflection).
@zzZzz495
@zzZzz495 Жыл бұрын
newbie here, 2 questions: 1, since the plane already had displacement modifier, why are we adding displacement again to the shader? I do see that by adding displacemeng to the shader, the render becomes more vivid. But I'm trying to understand wether the purpose is to add extra "artificial" vividness to the render even though it is not physically accurate? 2, by adding node wrangler to the shader, the shader can be scaled. But I don't understand in the demo, how the object modifier, thus the mesh geometry, was able to react to the scaling action as well. On my computer, the scaling only affected the shader itself, causing mismatch of the mesh geometry and shader (which logically makes sense to me, as the node wrangler is only "wrangling" the shader maps) What did I miss? Thanks~
@__SKYNET__
@__SKYNET__ 3 жыл бұрын
Can these be used in any 3D application since they are texture maps and not necessarily limited to blender
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
Yeah, should be no issue.
@__SKYNET__
@__SKYNET__ 3 жыл бұрын
Thank you
@cheesyco
@cheesyco 3 жыл бұрын
Lol I'm obsessed with space animations
@saberpotatoboy4151
@saberpotatoboy4151 2 жыл бұрын
This is really cool! Im having an issue where the very edges of the mesh are stretched upwards, and when I tile it, you can see the edges stretching up or down.
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
I believe I cover this? Make sure to set the "Repeat" value of your Image Texture in the shading value to "Extend" or "Clip" to solve that. :)
@saberpotatoboy4151
@saberpotatoboy4151 2 жыл бұрын
@@MidgeSinnaeve ok i’ll try this thanks!
@MrMackurt
@MrMackurt 8 ай бұрын
i have buy and download the 16K version texture, why i cannot get the same shape model as the video shows at 6.13...
@angeloyanke150
@angeloyanke150 2 жыл бұрын
I followed these steps with the 16k versions and they come out sort of pixilated. In the promo you have nice close up shots and it looks very clean, am I missing something?
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
Send me a message through the Blender Market and we'll figure it out!
@angeloyanke150
@angeloyanke150 2 жыл бұрын
@@MidgeSinnaeve Alrighty sounds good. I appreciate you replying :)
@angeloyanke150
@angeloyanke150 2 жыл бұрын
@@MidgeSinnaeve Hi Midge, I've sent you a message on Blender Market
@darknessbulletXD
@darknessbulletXD Жыл бұрын
i've got the same problem, do you have the solution ?
@angeloyanke150
@angeloyanke150 Жыл бұрын
@@darknessbulletXD Hey! Yeah he explained how to fix it. So you have to be in experimental mode for cycles, that will enable a "subdivision" subsetting in the render settings. There you will see Dicing Rate Render with a render and a viewport option with the render set to 1 px and viewport set at 8 px I believe. Set the viewport dicing to 1 px and that should give you the cleaner sharper look like in the video :)
@DanielGrovePhoto
@DanielGrovePhoto 3 жыл бұрын
Thanks for these they are incredible. Question: why does displacement method look better than the modifier method? Is it just me?
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
Displacement can push the subdivisions quite a bit further as it optimizes it based on the resolution of your render.
@DanielGrovePhoto
@DanielGrovePhoto 3 жыл бұрын
@@MidgeSinnaeve Ah thanks! It's unfortunate though because we have to use rendered view to see it. I do love seeing the results instantly with the modifier though. I wonder if I could just have the displacement modifier not render but the node displacement (which you say is better) will be in the final render view. As long as I have them matched up that might be a good trick. Thoughts on that?
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
@@DanielGrovePhoto This used to be possible in Blender 2.79 where you had a toggle to show the scene with its render settings in the viewport but that toggle was removed. The only workaround I can think of is to have two planes, one for the viewport with a modifier and one for the render with different materials.
@archlyn1
@archlyn1 3 жыл бұрын
Yowser! Reaching for my wallet. Terrific tutorial. Thanks!
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
Don;t forget you can try the 8K version for free with the link in the description. :)
@Loganvisuals
@Loganvisuals 11 ай бұрын
Hello!! I think that this looks really nice, but I can't seem to get it to look as nice as yours, even though I think I am following the directions properly. Whenever I try to shift the position of the sun, it seems to not affect the shadows of my environment. Does anyone have any fixes?
@MidgeSinnaeve
@MidgeSinnaeve 11 ай бұрын
If you're using a Sun light, the position doesn't affect the look, only the rotation.
@n0vatik
@n0vatik 2 жыл бұрын
How did you generate this textures?
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
I used World Creator.
@AdamSalehx
@AdamSalehx 3 жыл бұрын
frying up my memory, I hope it is worth it
@kevinhumphrey4072
@kevinhumphrey4072 2 жыл бұрын
Hey Midge, love this series. Question, where did you get a 3090 for a reasonable price? I need the memory for projects and its been insane trying to find one.
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
I got super lucky and bought right before all the madness. No magic here I'm afraid, just been using it since it released.
@kevinhumphrey4072
@kevinhumphrey4072 2 жыл бұрын
@@MidgeSinnaeve Nice. I recently got your RTMG course and am absolutely loving it. Iv been meaning to get in contact with you regarding training. Are you still offering such?
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
@@kevinhumphrey4072 Yeah, although it's been tricky depending on your timezone. Best way to get in touch is to shoot me an email.. :)
@ParkerToney65
@ParkerToney65 10 ай бұрын
I don’t see the settings button for my shaders. Any Ideas of where it could be?
@MidgeSinnaeve
@MidgeSinnaeve 10 ай бұрын
In the shader node material editor, hit the N key on you keyboard, then they should be in one of the tabs.
@ParkerToney65
@ParkerToney65 10 ай бұрын
@@MidgeSinnaeve thank you for replying
@michaelgiambrone4158
@michaelgiambrone4158 3 жыл бұрын
Are the first 2 subdivisions supposed to be turned on or off?
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
If you're going to use Adaptive Subdivision, I would recommend turning those first two off. :)
@michaelgiambrone4158
@michaelgiambrone4158 3 жыл бұрын
@@MidgeSinnaeve Thanks. Not sure what I did wrong but I ran out of memory at the first render attempt. I then turned the subdivison modifiers down to 2 instead of 4. The render was UN-recognizable. I was following along with your video, but even my preview didn't look right for some reason. I'm running a NVIDIA 1080 T card so I should have enough GPU.
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
@@michaelgiambrone4158 Make sure the Displace modifier is turned off as well. In fact, if you;re going to use adaptive subdivision, you might just want to get rid of everything that isn't the Subsurf modifier you're setting the adaptive checkbox with. After that, be sure to check your material has "Displacement Only" set in the settings in the Shader Nodes view.
@jeremyvirin6532
@jeremyvirin6532 2 жыл бұрын
Hi, with the new blender 3.1.2 version, it seems that it is no more possible to set the coordinate to UV as you did, do you know a method to do it on the new version?
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
Could you be a bit more specific? At first glance there's nothing here that can't be done in 3.1.2.
@jeremyvirin6532
@jeremyvirin6532 2 жыл бұрын
@@MidgeSinnaeve oh sorry, I found out, I think it was because I didn't see that you select the display mode to have the option to put the coordinate to UV. Thank you for answering me
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
@@jeremyvirin6532 No worries, glad it worked out! :)
@Shqne
@Shqne 2 жыл бұрын
this aint working i need some help
@MidgeSinnaeve
@MidgeSinnaeve 2 жыл бұрын
Could you be a little more specific?
@s15kj
@s15kj 3 жыл бұрын
Hey the steps in this no longer work the same as they should. Outcome is always different. Updated video would be awesome!
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
Once I have some time over the weekend, I'll look in to it. What exactly isn't working as expected?
@s15kj
@s15kj 3 жыл бұрын
@@MidgeSinnaeve Probably be easier if you follow the steps in your own video and find out haha. Essentially the displacement is very different to yours and the numbers you're entering like the value of 15.00 makes the landscape look wayyyyyyy too stretched. Texture also looks weird when applied too.
@MidgeSinnaeve
@MidgeSinnaeve 3 жыл бұрын
@@s15kj I just tried it on 2.92 here and can't see any difference. Are you sure you scaled the plane in edit mode instead of object mode, that could be causing the vertical height issue. You could always select your plane and hit CTRL+A and select "Apply Scale" in your scene and the displace should behave a bit more normal. Make sure the displace is set to "UV" as well for the coordinates if the projection seems off.
@gaahleriacademy
@gaahleriacademy 3 жыл бұрын
@@s15kj try scaling less than 1 (0.25)
@matthewwilliams6019
@matthewwilliams6019 3 жыл бұрын
almost looks like a doughnut
Create a Sand-filled Environment in Blender
27:31
James Tralie
Рет қаралды 288 М.
Blender Tutorial: Realistic Earth
22:59
Blender Guru
Рет қаралды 820 М.
How to Create 3D Terrain with Google Maps and Blender!
12:17
CG Geek
Рет қаралды 2 МЛН
All 54 Modifiers in Blender Explained in 10 Minutes
11:31
Blender Bash
Рет қаралды 1,9 МЛН
How To Create Amazing Cityscapes In Blender
12:41
Max Hay
Рет қаралды 485 М.
Art Stream #16: It's been too long!
2:07:28
Midge "Mantissa" Sinnaeve
Рет қаралды 20 М.
Create a Realistic Forest in 30 Minutes | Blender Tutorial
29:27
CG Geek
Рет қаралды 2,2 МЛН
Spaceship Blender Tutorial
17:26
Stefeliga Flavius
Рет қаралды 432 М.
Easy Moon Terrain In Blender (Only 4 Noise Textures)
10:13
Samuel Sullins - The Blend
Рет қаралды 17 М.
16 Blender Tips That Made Me Pro
9:20
chocofur
Рет қаралды 456 М.
Creating Realistic 3D Water in Blender : The Ultimate Guide
21:05
Top 6 Blender Nodes To Make Any Material in Blender
9:35
CG Cookie
Рет қаралды 546 М.