This is so freaking cool. How did you make that audio tho.
@dev1l97221 күн бұрын
3:51 can you please tell how you delete the second tab material because wen i try it delete upper one also
@sky333suraj22 күн бұрын
Published 9 years ago, but still relevant today. 🥰
@shashiawasthi570425 күн бұрын
Thankyou so much for this tutorial.
@VassilyS27 күн бұрын
I can't get smooth curves on the extruded vertices? help
@VassilyS27 күн бұрын
what replaced attribute randomize node?
@LandOfBitsАй бұрын
yoooo 🔥🔥🔥 fire
@loomissimool8070Ай бұрын
I don't get how you have so little subscribers since all these years ser, really
@MidgeSinnaeveАй бұрын
I think it might have to do with the fact that I post like a few times a year, haha
@loomissimool8070Ай бұрын
@MidgeSinnaeve "Quality before quantity" should be more considered
@ShieverskiАй бұрын
Nice to see you back man!
@MidgeSinnaeveАй бұрын
Thanks!
@ColdHandSoftwareАй бұрын
thanks !
@gendalfgray7889Ай бұрын
Great tutorial, great help! Thanks.
@gendalfgray7889Ай бұрын
Thats was really helpful, thanks. I didn't like other method where you render simulation then loop animation in video editor.
@gendalfgray7889Ай бұрын
You disable gravity on 3:25. But now this setting is gray and i can't change it. How to do it now?
@theKingsAmbassadors2 ай бұрын
To think this was done before Geonodes is wild.
@onur.nidayi.13442 ай бұрын
We need to make this in Blender ! lol
@lilredbite4 ай бұрын
The latest PCV had a complete rewrite of CONVERT and I can't figure out how to do the PCV mesh-to-points step. Also, when you imported the .ply, isn't it point cloud? How did it become a mesh which then required converting into points? I'm confused :(
@Anthrofuturism4 ай бұрын
Purchased! I use this on my channel it's been extremely useful. Thank you.
5 ай бұрын
Procedural & Blender... for ever ! Great !
@greentokyo5 ай бұрын
Your work is so inspiring! Love all the glitchy details! Looking forward to the breakdown!
@DamianC5 ай бұрын
Is this course still easy to follow with Blender 4.x?
@TripTilt5 ай бұрын
awesome stuff. so much variety happening in the backgrounds. Love how you made the glitch effect on the letters with actual geometry :)
@MidgeSinnaeve5 ай бұрын
Lots of layers on this project, as usual lots of details lost due to YT compression. :P
@nerkTV5 ай бұрын
this is unreal...tutorial??? :)
@MidgeSinnaeve5 ай бұрын
Happy to do a breakdown soon!
@adiiiiii15 ай бұрын
Great work Midge! Will you do a breakdown of some sequences? 😊
@MidgeSinnaeve5 ай бұрын
I'd be happy to, was quite a bit of work. Have a lot to show. :)
@adiiiiii15 ай бұрын
@@MidgeSinnaeve that'd be amazing 🔥
@3d_pauk5 ай бұрын
Love your style
@MidgeSinnaeve5 ай бұрын
Cheers!
@greentokyo5 ай бұрын
This is amazing!
@katiebarber4075 ай бұрын
WOW that is a cool simulation, not even mentioning the fact that its looping.
@Naman_20056 ай бұрын
bro got 256GB RAM 💀
@Naman_20056 ай бұрын
Bro why are you soo underrated, you are just on another lvl
@Vancha1126 ай бұрын
Interestingly i used to have a recurring nightmare with loud static noises that looked very similar to this. Impressive artwork!
@polymloth6 ай бұрын
Wait… me too. And it was the first thing I thought of when I saw his. But the dream was more colourful. And the noise was so odd it was more like a feeling. Like it was grinding my ears. Or my brain, really.
@GillMestari6 ай бұрын
Houdini?
@AliFurkanKamanli6 ай бұрын
Hello, I have just started learning Blender and I am using Blender 4.1. I am trying to render from a point cloud, but no matter what format I use, I cannot see the color or material of the point cloud. Because of this, I couldn't even proceed to the rendering stage. When I first downloaded it, the point cloud visualizer was not available, so I found a file on GitHub and added it to my Blender. I think I am experiencing a similar issue with the colors. Can you please help me with how to fix this?
@DCLHW111116 ай бұрын
[haven’t seen much from you on KZbin for some time. Looking forward to / hoping to see more of what you are doing with Geometry Nodes - & how you’ve done it.]
@DCLHW111116 ай бұрын
Like watching rain… ❤it.
@weasel.36836 ай бұрын
I love this effect! It reminds me of foam bubbles somehow
@juglansregia14336 ай бұрын
This is cool 😮
@Sandor3D6 ай бұрын
You walked the path so other can run. than you so much
@wrxnglove6 ай бұрын
7:38 - how'd you do that? the option + left click doesnt work for me, so i usually sticked to going with select > select loops. however in this case it results in a selection that also includes the upper/bottom neighbors, as opposed to the intended left/right 'ring' selection.
@wrxnglove6 ай бұрын
this seems more like a tutorial than a livestream. you explain these concepts very well.
7 ай бұрын
Pure gold. Really impressive visuals. Thank you! ... and also interested in the other Blender Projects.
@amandeepsangwan00777 ай бұрын
welcome to the dark side 😆
@neptun31897 ай бұрын
<3
@wewantmoreparty7 ай бұрын
Oh yes Houdini all the way
@DKNS_DSGN7 ай бұрын
Oh no, you have turned to the dark side!
@alcoolwarriors7 ай бұрын
@MidgeSinnaeve7 ай бұрын
Haha, it's just good to mix it up sometimes :D
@DKNS_DSGN7 ай бұрын
@@MidgeSinnaeve Yeah, I agree. :) In any case, I would love to see more about your cloth stuff or anything else, really. Always very inspiring. Have a nice one!
@charliegerlt70517 ай бұрын
I recently stepped up to Houdini and am really excited to see you playing with it too! I would LOVE to see more
@luizlopez20228 ай бұрын
synth sound always lit!
@yoshianuragtesla87528 ай бұрын
Can I do this in blender 4.0?
@MidgeSinnaeve8 ай бұрын
Should still work as far as I know.
@MrMackurt9 ай бұрын
i have buy and download the 16K version texture, why i cannot get the same shape model as the video shows at 6.13...
@Nicolaskaw9 ай бұрын
such a chill stream!
@siddharthpandey19879 ай бұрын
can i follow this in blender 4.0??
@MidgeSinnaeve9 ай бұрын
Yup, all the techniques are still relevant.
@mbfotograf10 ай бұрын
Hey Mantissa, thank you so much for the amazing tutorials (plural!). I do have a question and I didn't understand something during the filming process: My final product is a rendered point cloud as a printed image from a position of a forest situation. I've seen some parts in your tutorial which have this mood. The explanation with the tree was fully understandable with the walk around, how does it work with the walktrough? Did you keep filming slowly up, left and right to get as much information as possible? Or did you just walk straight? Thanks for your feedback, it would be extremely helpful to me and an artistic project I am working on! Best Matthias
@MidgeSinnaeve10 ай бұрын
The resulting point cloud you get really depends on your camera path. If you circle around an object, you'll get a 360 view of it in your point cloud. If you walk a straight path, you'll just have the view from that path. I do that because I know I'm following a similar path with my CG camera so I can get away with it. You can have a look at a whole bunch of point clouds I've created here and use them for anything: archive.org/download/mantissa-pointclouds
@mbfotograf10 ай бұрын
@@MidgeSinnaeve Wow, thank you so much for your answer - I really appreciate it! I'll take a close look at this, I bought the Point Visualizer app and that's something. Unfortunately, certain settings are different like what you show here with Points from Mesh I can't see any rendering and vertices and exporting to Alembic in Blender doesn't work either/not progressing at all. I'm still looking for the right format, including the data size, in order to have fine points. I've been working with Metashape for a long time and need Blender as an intermediate step to transfer the Point Cloud to Cinema 4D and then make very large format prints, not animation. If you have another tip about this, I would be very happy and thanks again for your great tutorials and humor 🙂. (Ps: I work with a 3970 Threadripper, 128GB Ram and two RTX 5000)
@MidgeSinnaeve10 ай бұрын
@@mbfotografYou should be able to export a .ply file with your point cloud from Metashape and import that directly in to C4D? That's how I get it in to Blender / Houdini.