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Morph Compound Object
Morphing is an animation technique similar to twining in 2D animation.
A Morph object combines two or more objects by interpolating the vertices of the first object to match the vertex positions of another object.
When this interpolation occurs over time, a morphing animation results.
Where to Find :
1. Select an object. - Create panel - (Geometry) - Compound Objects - Object Type rollout - Morph
2. Standard menu: Select an object. - Create menu - Compound - Morph
3. Enhanced menu: Select an object. - Objects menu - Compound Objects -Morph
The original object is known as the seed or base object. The object into which the seed object morphs is known as the target object.
You can morph one seed into multiple targets; the seed object's form changes successively to match the forms of the target objects as the animation plays.
Before you can create a morph, the seed and target objects must meet these conditions:
Both objects must be mesh, patch, or poly objects.
Both objects must have an equal number of vertices.
If these conditions don't apply, the Morph button is unavailable.
You can use any kind of object as a morph target, including an animated object or another morph object, as long as the target is a mesh that has the same number of vertices as the seed object.
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