Morph Objects with VDB | Easy | tyFlow

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FXPear Studio

FXPear Studio

Күн бұрын

Пікірлер: 40
@FabricioRabachim
@FabricioRabachim 3 жыл бұрын
Very good, I was happy to be represented here. Thanks for the credits.
@FXPearStudio
@FXPearStudio 3 жыл бұрын
Thank you, for being open and kind to allow me to share it. Your channel have a lot of fun and good stuff. Pinned comment so people check you out. they must. Abraços!
@r.f.3546
@r.f.3546 19 күн бұрын
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
@saschi8x4
@saschi8x4 3 жыл бұрын
As always very well explained and easy to understand, thanks again👍🏼😃
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 3 жыл бұрын
Very good tutorial - important factor is voxel size determining accuracy of morph creation.
@jochenbijnens7019
@jochenbijnens7019 3 жыл бұрын
Awesome, thanks man!
@oleksandrpronskyi4854
@oleksandrpronskyi4854 3 жыл бұрын
Nice trick! Thanks for sharing.
@FXPearStudio
@FXPearStudio 3 жыл бұрын
Your are welcome! If you do something with it, share here please :)
@r.f.3546
@r.f.3546 19 күн бұрын
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
@ИванКарницкий-ф4у
@ИванКарницкий-ф4у 3 жыл бұрын
Hi,great lesson,is it real to create morphing between textured objects?
@gintarasj.
@gintarasj. Жыл бұрын
WOwo, how did torus knot moprhped in this manner? i mean following the tubes?
@FXPearStudio
@FXPearStudio Жыл бұрын
Its using VDB. Think of it as a "smoke" but a shell around it. So this "smoke" transition from one volume to the other.
@r.f.3546
@r.f.3546 19 күн бұрын
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
@japetusproductions
@japetusproductions 4 ай бұрын
Is there a way to tranfer uvs or color with the morph?
@ramdpshah
@ramdpshah 3 жыл бұрын
Thanks for the tutorial
@ikiikram
@ikiikram 3 жыл бұрын
hey cool tutorial and I tried it myself. However, my shapes have hard edges which the morph softens and makes them look smooth and uneven. Is there any way to fix this?
@FXPearStudio
@FXPearStudio 3 жыл бұрын
That's the drawback of this method. Smaller the Voxel Size in [Birth VDB] will give you closer to the original object - at the cost of more memory and computing time. Other way is to enable timming and in one frame render the real object and next frame the VDB.
@ikiikram
@ikiikram 3 жыл бұрын
@@FXPearStudio hey thanks for the reply. I thought as much, shame it can't be so accurate but your idea is a good one and I'll try that
@JM-fx2yc
@JM-fx2yc 3 жыл бұрын
Is there possible to use vdb modifier to increase the volume of one object to another? Example add sphere 1 to sphere 2 and sphere 2 volume grows of sphere 1 volume. Sorry my bad bad bad english.
@FXPearStudio
@FXPearStudio 3 жыл бұрын
If I understood right, yes. Add to the second event (the tube thing in my video) also the sphere in Object to SDF. try and tell me if that's what you want.
@saschi8x4
@saschi8x4 3 жыл бұрын
Hi dear Mr. FxPear, i try to achive a loop between object A and B and back to A using your described technique. My thoughts are to repeat the workflow you described, but with modified timings, but i had no success. Can you pls help how to do this? Thanks a lot :-)
@FXPearStudio
@FXPearStudio 3 жыл бұрын
I got it done. Follow along: Copy again the first event (birth vdb). connect also to same event (VDB to mesh). Now you have 3 events going into one. - Next: second and third (VDB Copy Out Morph) change timing from Continuous to Event Age. the first put an interval that fits your morph (example, 20 to 80) the third event, time it from (81 to 120). there you go. Let me know if it makes sense. :)
@saschi8x4
@saschi8x4 3 жыл бұрын
@@FXPearStudio Thanks a lot for your fast reply :-) Yes, it makes reallly sense and that's exactly the same thing i tried, but at the end the object doesn't look the same as started...?? The morph step is at 1, evaluation priority also 2. With 3 it's worse than with 2. 1 doesen't work. The end shape is different to the start shape - which is in fact the same object, only the generated voxels are somehow different - so no loop :-(... Any suggestions?
@IAMNOTRANA
@IAMNOTRANA 3 ай бұрын
Is there any way to animate the object? I'm trying to move tyflow object, but whenever I apply the key frame it doesn't move.
@FXPearStudio
@FXPearStudio 3 ай бұрын
Did you try tyActor? Have a look in the documentation of tyFlow about it. Also try to change the property to Continuous.
@ramdpshah
@ramdpshah 3 жыл бұрын
Can you show the texture blending as objects morph plz
@FXPearStudio
@FXPearStudio 3 жыл бұрын
I didn't get time to explore texture morphing, but in FB comments, they discuss about it. It seems possible.
@r.f.3546
@r.f.3546 19 күн бұрын
i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
@thijsw1983
@thijsw1983 17 күн бұрын
It is renamed to Object to VDB in versions V1.x and up.
@ShubhankarSingha
@ShubhankarSingha 3 жыл бұрын
Hey thank you for this amazing tutorial. I am trying to morph two different object like you did in your example but everytime I put it for simulation my tyflow crashes can you please tell me what setup you did in order to achieve the result. Thank you.
@FXPearStudio
@FXPearStudio 3 жыл бұрын
VDB can be heavy to process if you have a weak machine and/or a low voxel size. Also make sure to use the latest version of tyFlow. - You can also send to Developers a bug report, so they can help track what's wrong. Link in description.
@r.f.3546
@r.f.3546 19 күн бұрын
@@FXPearStudio i have no Object to SDF i've latest version of tyflow. Tell me please how can i fix this?
@georgeneverland896
@georgeneverland896 2 жыл бұрын
Thank you so much 😀
@NUAMNUME14
@NUAMNUME14 3 жыл бұрын
niceeee
@canjb
@canjb 3 жыл бұрын
what about the texture?
@FXPearStudio
@FXPearStudio 3 жыл бұрын
It depends on what look are you after. If could take procedural texture to simulate patina for example. But if you mean full UVW painted texture, then it's out of my knowledge how to handle it, specially in a procedural transition. Maybe triplanar projection of animated texture...
@canjb
@canjb 3 жыл бұрын
@@FXPearStudio thanks for answer
@gabrieldomingues6322
@gabrieldomingues6322 2 жыл бұрын
Hey i'm trying to achieve this effect and i'm having a problem, if i use simple objects like box and sphere everything goes right, when i switch to my models the first model kinda fades away before the 2nd comes in, using the exactly same flow i was using with primitive objects, any clue whats going on? It seems like when i reduce the voxel size to get more detail this thing happen Plus how do i keep original material ids from the objects?
@FXPearStudio
@FXPearStudio 2 жыл бұрын
Make sure the objects are touching each other to make the transition possible, otherwise they will "melt and evaporare". I can imagine if the object is too thin could also be a problem. Only If you share the scene to help.
@gabrieldomingues6322
@gabrieldomingues6322 2 жыл бұрын
​@@FXPearStudio oh i see, well i changed my workflow to the project and made it without tyflow, I can share the scene anyway so i can understand the problem if you find it, is there any discord channel or something where the community get together?
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