Great content. Thank you so much for all of these tutorials. Its the best place for me to learn about tyFlow.
@simulation_lab4 жыл бұрын
Thanks David! I'm glad you found it helpful!
@boothBlogs4 жыл бұрын
Thank you!!
@jesusparra81364 жыл бұрын
Great Tutorial!
@simulation_lab4 жыл бұрын
Thank you!!
@jmyang91014 жыл бұрын
super cool !!!
@simulation_lab4 жыл бұрын
Thanks! Glad you liked it!
@walkerboh394 жыл бұрын
Thank you Kyle! Very much appreciated.
@simulation_lab4 жыл бұрын
Your welcome, Rob! Glad you found it useful!
@the_diu4 жыл бұрын
Awesome Content as usual. Keep em coming
@simulation_lab4 жыл бұрын
Thank you for the kind words! I'll definitely keep making tuts in the future :)
@PelDaddy3 жыл бұрын
Nice, thanks for sharing.
@B0J4CKx4 жыл бұрын
Great Tutorial. ❤️
@uzaykisi18634 жыл бұрын
thanks for the tut Kyle i wonder if this one would be not possible with the older solver
@simulation_lab4 жыл бұрын
You're welcome! This is possible to do with the older solver, but in order to maintain proper cloth self-collisions, you would have to use the particle physics operator. This sort of thing would require hundreds of solver steps, and the self-collisions are still pretty unstable. The new solver is much more predictable and requires much less computation, which is awesome.
@khanabbi94023 жыл бұрын
Great work, Can you please upload some video on how to design various core and shell structure.
@weslley3dezao3 жыл бұрын
Muito bom, adorei valeu demais.
@daliprane1711 Жыл бұрын
Hello, thank you for this video :) Do we need Tyflow pro or the free version is enough? Thank you :)
@simulation_lab Жыл бұрын
The free version of TyFlow should be enough to do this tutorial, but it might be slow because the free version is only single-threaded. If you intend to use TyFlow a lot, I definitely recommend the full version, and it supports Tyson, who is a cool guy and really good solo developer.
@daliprane1711 Жыл бұрын
@@simulation_lab thank's a lot for your answer :) I will follow this tuto, have a nice day
@daliprane1711 Жыл бұрын
@@simulation_lab I confirm that you should have the tyflow pro licence to following this tuto :/ For the collision at 12:24. Im sad but thanks for this tuto :)
@daliprane1711 Жыл бұрын
may be with an old 3ds version and an old tyflow beta version....i will try
@simulation_lab Жыл бұрын
@@daliprane1711 Ah that's a bummer. This tutorial was made during the beta, so all the features were available for free at the time. I'll update the description to let future viewers know. Thanks for bringing it up!
@orion_world96614 ай бұрын
what is your PC Specs
@John-mz8rj4 жыл бұрын
Nice job! Get the tube to deform to the balls, painkillers ouch.
@mayssamart3 жыл бұрын
How can creat growing crystals ?
@wilismatrix98474 жыл бұрын
Thanks for this tutorials, I am wondering what is your computer configuration because on mine, it takes a lot of time to simulate and almost stuck at 30% when it arrived to 40% the computer crashed ? I have a xeon E5-1650 V2 @3.5GHz with RTX 2080 and 32BG ram and on the task manager, the GPU analysis shows only 1% used and the CPU 100%
@simulation_lab4 жыл бұрын
That's a bit strange.. your 2080 card should actually process this faster than mine, as I'm rocking the 1080ti cards in this video. Being that we're using the CUDA solver in this video, maybe check that your CUDA dlls are all installed and functional. You can download them from the tyflow site. Other than that, make sure that card is selected in the Tyflow under the GPU settings. There's been some folks on the facebook forum that have had similar issues, but it seems to have been mostly dll related. Let me know if that helps!
@fnclnz4 жыл бұрын
Great tutorial!!! I'm having some problems though, even with the project file you provided, half the simulation runs fine to the point all the spheres are squished together inside the bulgy part, then as the spheres are getting pushed trough they break free and go all over the place.How do I fix it?Thank you.
@simulation_lab4 жыл бұрын
In the provided project file, I never did anything with the spheres once they exit the glass tube. You can add a time test and delete the spheres after a certain frame, or even a surface test to test when the spheres get close to the end of the tube or a dummy object, and delete or stop them from moving. If the spheres are breaking through the glass at any point, then that would be a different issue. Typically you'd have to adjust your collision settings, or even play with the cloth parameters to stop penetrations.
@fnclnz4 жыл бұрын
@@simulation_lab Yes the go through the glass, I'll play with the settings and see how it goes, thank you again.
@majidadab9129 ай бұрын
@DenisTriton2 жыл бұрын
Необычно. Интересно. Впечатляюще. )) НО. Весь нормальный мир измеряет в метрах! А не в футах.