Former 0341 (Mortarman in the Marines) when taking an azimuth or getting DOF (direction of fire) we always use Mils, since it’s more accurate than degrees.
@Gary99.2 күн бұрын
Also you want to use the least amount of charges as possible. Charges are the increment rings around the mortar round. This is because the less increments on the round the lesser the time of flight is .
@benargee2 күн бұрын
Depends on the attack. If you are quick enough you can have multiple rounds in flight that land around the same time if desired.
@MarchKatze2 күн бұрын
Would you calculate distance in the same way as him or do some trigonometry?
@tiberius83902 күн бұрын
@@Gary99. True, but the trajectory is flatter. Sometimes you want to rain down from as straight above as possible. :) With a flat arc a slight miscalculation of altitude has a bigger impact on a hit or miss, too. If it's coming down straight from above (e.g. if you fire with 4 rings at only 400m) an altitude difference doesn't matter all that much.
@Looking4Mountains2 күн бұрын
@@benargee, in the real world you aren't going to run the elevation quick enough to get 4 rounds with different charges landing simultaneously. We also use lowest charge lowest elevation to reduce our signature to enemy counter battery radar.
@Looking4Mountains2 күн бұрын
At 7:38 with the first miss, thats about as accurate as mortars are. If you are within 50m of the target that is good. Firing at 1800m being off target by 1 mil means missing the target by 1.8m, but the mortar chart shows dispersion at that range, which was 33m. So I would just accept that level of accuracy and fire again. Also when you were calculating the vertical interval I wouldnt worry about it unless you have a difference of 50m between target, and firing elevation. But that is largely because our mortar firing tables go down to the nearest 25m instead of 100m like in reforger. Good video.
@mstrfstr3102 күн бұрын
Step 1) tip your forward observer
@mattePRL2 күн бұрын
That requires a friend, obtaining one is harder than basic trigonometry
@tierdropp75442 күн бұрын
You can always add people you vibe with in-game as friends and boom you a mortar team
@Mk_III_MRVN2 күн бұрын
shamless plug gg.jsocmilsim lol fr tho we have JTAC’s and stuff with IDF
@MrGrimXIV2 күн бұрын
I love how technical this is. Definitely will need a spotter in the field to help adjust the mortar
@hisdarkestfear2 күн бұрын
Excellent guide, I imagine there's many new players who will benefit from this, in addition to one's w/o experience from mods or otherwise. I also have some additional tips for anyone looking: - Triangulate your position and measure in mils for an accurate first strike, you might hit enemies and vehicles that would otherwise respond to a near miss. - Mark your target on the map with a codename, radio that in, and have eyes on the front. - When spotting the impact site communicate in terms relative to the target, sharing azimuth corrections over the radio can reveal your mortar crew's location. - AI mortar crews will gladly use all your supplies, then resume firing as soon as they can. This is an easy way to attack a now friendly location, so don't leave them unattended. - There is a small amount of recoil that has to be accounted for every couple shots.
@xLONER18x2 күн бұрын
Protractor rotation tip, line up the black North line with the pencil line to line up your 0-10 scale and your drawn line. Ranging Protractor Tip, drop a custom marker at the 1000 marker on your Protractor.
@jerry63682 күн бұрын
Can't wait to try out my mortar skills this weekend once i'm home, seems like good fun, and thanks for the videos Caracal :)
@nickfranz96972 күн бұрын
Something we do with mortars and call for fire, when pulling data for deflection (azimuth) and elevation is using mils. Its more accurate when making adjustments. We shy away from using degrees. However as an FO you can pass a degree azimuth to the FDC and then the FDC will convert that to mils, based on their position in relation to yours. it sounds like a lot, but its fairly easy once you do it enough :D
@jthom82262 күн бұрын
Really enjoying these videos
@thedislikecounter9095Күн бұрын
Going to need this when this update comes out, thanks
@bladfadsfblaadsfsadf9002 күн бұрын
I feel like such an idiot that I didn’t know you could rotate the protractor. I kept using the equation for getting the hypotenuse and counting the grid squares.
@tiberius83902 күн бұрын
Good guide. Your shot was as accurate as it gets. I think you missed the target just due to dispersion, which is completely random. 3 Rings means about 33m of dispersion (is that radius or diameter? I'm not sure) - it says on the range card. So basically your shells could hit the half of the town at that range and with that setting. 4 Rings is even worse (42 meters dispersion). So what you're meant to do is to bombard the town with multiple shells in quick succession, which you can do by using a backpack.
@kerguule2 күн бұрын
Did you remove the wind before shooting? That might be quite big factor.
@caracal38922 күн бұрын
I don't think wind affects ballistics. I tested it with tracer ammo and the SVD it had no effect.
@tiberius83902 күн бұрын
@@caracal3892 true, for now wind is only a weather setting for immersion purpose, but does not affect bullets or mortar rounds.
@tmting49422 күн бұрын
Nice vid man.. 🆒️, and when you need to locate your precis position (bcuz mortar fire accuracy depends upon), use resection with declination (if arma has variation between grid north & magnetic north) by shooting azimuth of two features/objects identifiable on terrain and map with compass mils (not degrees) 🧭📐🗺🏕.. good luck.
@glennpeterson13572 күн бұрын
All those Arma 3 complainers about Reforger being "dumbed down for console" should have to watch this video. Arma 3 uses an "artillery computer" that basically allows you to click a point on the map and it automatically calculates the firing solutuon. Reforger is SO much better! 7:18 that "popcorn" building destruction effect is a bit much! 🤣
@mattePRL2 күн бұрын
Don't forget about A3 magical mortar magazine :D Those mortars show the exact direction I want reforger to go. It's far more interesting to me than shooting.
@andrestoutjesdijk99947 сағат бұрын
yeah, we also used mills, 360 degrees and 6400 mills. you need to see a degree as a pizza point, and somewhere in the pizza point the bomb will drop. and 6400 mills are a lot smaller pizza points. you need to see it has a angle and not a direction. so its much more accurate. but for you this was a good shot. you only need to do adjust. is very normal in the mortar world. and when its on target instantly shoot 3 or 4 rounds in affect.
@TheSeb123452 күн бұрын
They could even increase the realism like the Videos Gèza Leskó has posted about using artillery sights in arma 3 mods.
@romrommi2 күн бұрын
I like the part where you show that it's sometime quite a bit of trial and error and you can end up missing the target by marginal miscalculations. Very interesting.
@tiberius83902 күн бұрын
That mortar has no pinpoint accuracy, even if your calculation is 100% it still has dispersion. With 3 rings you can basically hit half the town randomly. Dispersion is 33m (see range card)
@DAGASSOCIATES2 күн бұрын
First step: Load into a different server 4 times after selecting the one you want to join in the menu.
@Farmhand-Booker2 күн бұрын
I always take the number in the 4th column and divide by 100 then multiply by the difference between my altitude and the target then either add or drop depending on your relation to the target. In his case it would be 19/100X25=4.75+1133= 1137.75 mils.
@Giorgos78GR2 күн бұрын
How he found 1,8 mils in 3:33 minuute?
@nikopro09262 күн бұрын
Can u explain how to use mortars in gamemaster? I play from ps5 i search mortar but i find only ammo box
@chwder502 күн бұрын
@nikopro0926 This is on experimental branch, this is unavailable on console currently. Experimental is usually on Xbox as well, but I believe they didn’t add it this time. When the update is pushed through, all consoles and PC will have access to it.
@nikopro09262 күн бұрын
@chwder50 thank you for replying
@mattePRL2 күн бұрын
@nikopro0926 Experimental usually means that we have to wait around a month to three months for it. But on top of mortars we will get rocket pods for helis and new vehicles for US and USSR
@nikopro09262 күн бұрын
@@mattePRL Imagine a bm21 Grad
@Top_Maths2 күн бұрын
The new Jester814
@patrona86182 күн бұрын
man the memories
@kindergut2 күн бұрын
might be the average dispersion that made you miss the building , the document say 33m average
@SOVMOKEY2 күн бұрын
Say your range is 2250 but you can only range to 2200 and 2300 this is what you do to get the correct range. 2200s elevation is 931 and 2300s is 801, 931-801 that's 130, 130÷2 is 65, now subtract 65 from 931 and you have your elevation 866
@SOVMOKEY2 күн бұрын
This is also assuming there's no elevation difference between the FDC and the target, if there is refer the the fourth table to get the correction.
@therealmrbuck2 күн бұрын
i use the power of guesstimating and pray im within 50 meters of the target
@MegaR3DD3VIL2 күн бұрын
I wanted to make so AI could use it
@MrShoe321Күн бұрын
I wohld love if you had explained the elevation correction a little more. You jinda junp around quickly in the math part and math makes my thinker box hurt
@survivaldayz87012 күн бұрын
Yeah this guys got it 😂 is he new to arma videos?
@Giorgos78GR2 күн бұрын
This guy could donthe best tutorial but he just mumbles the math without explaining what he see and what he calculates. Never mind off to the next one