MotionBuilder ProTips - Rigging - Quadrupeds

  Рет қаралды 3,238

Jonathan C

Jonathan C

Күн бұрын

Пікірлер: 14
@serguineh
@serguineh 2 жыл бұрын
Very much appreciate the time and effort you put onto making those awesome tutorials Jonathan, I know it's not easy to do for any preoccupied individual. Merci encore et bonne continuation dans tes projets.
@sakarinl3118
@sakarinl3118 2 жыл бұрын
Thank you very much for the sharing.
@galoresystems9083
@galoresystems9083 3 жыл бұрын
thank you so much for sharing this knowledge to everyone
@houdinini6715
@houdinini6715 3 жыл бұрын
Amazing! thanks!
@sadananduwarey
@sadananduwarey 2 жыл бұрын
Thank you.. Nice Tutorial..
@ArtKatarina
@ArtKatarina 2 жыл бұрын
Thanks for so deep tutorial! Dp you have tutorial about settings MoBu_ Root_CTL which you merge into the scene?
@JoCoAnim
@JoCoAnim 2 жыл бұрын
Yes ma'am that's an earlier video in the full playlist: kzbin.info/www/bejne/pXe3n6GDgriDd5I
@ArtKatarina
@ArtKatarina 2 жыл бұрын
@@JoCoAnim Thanks a lot☺ Sorry for my crazy interest, you give really uniqe information🤓
@leiyi9194
@leiyi9194 4 ай бұрын
Hello, I am studying the characterization of four-legged animals. Can you share your finished four-legged animal files?
@JoCoAnim
@JoCoAnim 3 ай бұрын
there you go drive.google.com/drive/folders/1_5fh5VRTyLvPRXgKbHWwkGje2jhcvWTW?usp=sharing Please only use for personal study. Do not publish work using this model for it is copyrighted. Btw this is 6 years old. I wouldn't to the TPose like that if I had to do it again. Weirdly this was modeled with the paws hanging down instead of resting as in on a flat surface, supporting the creature's wait. So assuming that was the case, I would orthographically oriented the legs and arms so they're strictly under the body, nicely perpendicular to the ground (like you'd do with a biped's legs). Kind like how quadruped dinosaurs have their legs under their body, unlike regular reptiles (lizards, crocodiles...) who have their legs bent outward (to be clear, even if I had to characterized such animal, I'd straighten their legs down to have a consistent way of posing all quads). Finally the most important is to go in the Character's properties once you defined your skeleton and spawned the control rig, and play around with the Foot Contacts option in case you have a hoofed or digitigrade limbs + possibly checked the inverted joint option
@gonfurnier6941
@gonfurnier6941 2 жыл бұрын
Excellent tutorial! what happened with the jaws controls??
@JoCoAnim
@JoCoAnim 2 жыл бұрын
oh yeah forgot to cover that in the tutorial... It's mostly some IK stuff.. nothing crazy
@SergiiVynogradov
@SergiiVynogradov Жыл бұрын
how you select whole brunch of skeleton on 4:02 ?
@JoCoAnim
@JoCoAnim Жыл бұрын
Hold space bar + right click on the root ;)
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