I got a new position as mobu animator binge watching your series i know have some knowledge about software before production so thanks really like the approach instead of throwing information around you are showing how to do it while practically making something
@mocappys4 ай бұрын
Many congratulation on the new role! Makes me so happy to hear these videos gave you some practical experience before you get into the crazy that is production. Good luck!
@BlazeZ__4 ай бұрын
@@mocappysHello, i have doubt Whats the difference between aux pivot and auc affector and which we use when. To me as a newbie both looks same to me. If you don't mind can you explain a bit to me. Thanks
@avtpro2 жыл бұрын
Definitely First!! ;-) I'm storyboarding in Mobu now so I was looking at the camera setup again from the previous video again. Multi_Ref Constraint is something that baked my noggin for a over a year. I can't wait to get through this video. Thanks.
@mocappys2 жыл бұрын
Hopefully these 2 videos will help with the storyboarding in MoBu. It's kind of what I've done here. Multi-Ref is a great constraint that not many know about, so hopefully this will help bring it to the masses:) Enjoy
@BingGeaux Жыл бұрын
Dude, this is a great informative video. Your explanations are detailed which is lacking from most every other video i find. Also, I loved the use of Matrix scene.
@mocappys Жыл бұрын
Thanks! Appreciate that. More to come from the Matrix scene. Got to run up the wall next!
@vdebaie2 жыл бұрын
Great stuff. I've been in love with multi-ref constraints for years know - it's one of my favorite mobu tricks and so easy to use and adjust.
@mocappys2 жыл бұрын
Thank, Vic. Me too. Discovered it working on 24 the game years ago. Saved loads of time animating all those guns, phones and bags everyone had. It’s my go-to constraint for props
@Josje952 жыл бұрын
Great tutorial, thank you!
@mocappys2 жыл бұрын
You are very welcome!
@zonzillamagnus59022 жыл бұрын
Great tutorial thanks
@mocappys Жыл бұрын
You're welcome!
@johannleo12822 жыл бұрын
Thank you, a great tutorial as always. I started watching your tutorials as an intern in 2019 used to Maya trying to figure out Mobu and now I work as an animator. So thank you sir, you really helped me.
@mocappys2 жыл бұрын
Jóhann you have made my day, my week…month…year,even. So happy to hear you’re working as an animator and I was able to help in some small way. Congratulations;)
@vihung97782 жыл бұрын
Thank you very much for making this tutorial!
@mocappys2 жыл бұрын
You are very welcome . Hope you find it useful
@kaustubhjagtapa13642 жыл бұрын
Hey buddy can You Explain This During Mocap Animation in motionbuilder why the environment is in silver colour Pls explain this ?
@2randomguys242 жыл бұрын
Is this also explained in mocappys academy?
@ever62 жыл бұрын
Wow this is awesome I've been trying to learn relation constraints forever. But never had anyone teach me or good tutorial with scenes to practice. I miss working in mobu and games currently using weta properiterary software uhh. But doesn't hurt go prepare for next animation job.
@mocappys2 жыл бұрын
Well, hopefully this will help get you started ready for your return to games and MoBu You not enjoying using nuance? I haven't used it myself, but I've heard good things about it and it's solving and retargeting capabilities..
@ever62 жыл бұрын
@@mocappys It's OK but realistically I'll probably never use it again after I'm done with Avatar sequels. It really depends on me if I want to continue on future weta projects. I'm at Lightstorm entertainment. I'm sure Weta has a cool Nuance pipeline. I thought I was going to use mobu for editing. We use Identify for tracking on performance capture stuff. I just don't care much for the pipeline overall I've been using it for 3yrs. On games I feel more like an artist with creative freedom. We use mobu only to export stuff and Nuance for editing. Basically my first week I was told to FORGET everything I know about Motionbuilder. I'll let you know when I purchase the course thanks for making it.
@mocappys2 жыл бұрын
I think you've hit on one of the main difference between VFX and games. VFX is very much about recreating a performance as faithfully as possible. Games allows a little more creativity to convert "real-world" into "game world". Good luck with the Avatar sequels. It's an amazing project to have on your CV. Probably pretty intense now, but hopefully it'll be a great learning experience when you're looking back on it after it's finished - I've worked with a few people from the first film, and they certainly found this;)