Movement and movement orders | Tutorials | NEBULOUS: Fleet Command

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JDee

JDee

Күн бұрын

This video will show you all movement orders (less formations) and movement options.
Recorded as of patch 0.2.2.35.
Timestamps:
00:00 Introduction
00:09 Ship movement overview
01:44 Ship speeds
02:02 Game views
03:03 'Move to Position' Command
04:38 'All Stop' Command
05:16 'Drive' Course Command
06:04 Understanding Elevation
07:01 'Hold Heading' Command
08:48 'Roll' Command
11:00 'Clear Heading/Roll' Command
11:46 "Orbit Position' Command
15:49 'Formation' Command - See Tutorial #2
16:06 Flank Speed
19:50 Manoeuvring Posture
22:00 Outro
---------------------------------------------------------------------------------------------------------------------------
Nebulous Fleet Command Discord: / discord

Пікірлер: 52
@JDeeGaming
@JDeeGaming Жыл бұрын
This is the first of a few tutorial refreshes with the aim of including updated mechanics and features and improving quality from my original videos.
@theflyingfish66
@theflyingfish66 Жыл бұрын
The orange line that appears on terrain to indicate the depth of the cursor is such an ingenious idea. So simple and effective. Also, to mitigate the problem with the orbit command (the ship turns so slowly it can't keep up with the orbit and can't turn to face the focus of the orbit), you can reduce the throttle or make the orbit larger. The ship won't need to turn as quickly and will be able to keep up with the orbit. A place I use orbits a lot is when I want a ship to remain in one place, but just having the ship sit there makes it easy to hit. An orbit command keeps the ship moving and a harder target for long-range shots.
@JDeeGaming
@JDeeGaming Жыл бұрын
Ill have to try that the next time I use orbit. What size of orbit do you use to have it loitter in one place?
@Gnat-Swarm
@Gnat-Swarm Жыл бұрын
Thanks for the updated guide JDee. I have one pedantic nerd correction: “six degrees of freedom” refers to the three linear degrees of freedom and the three rotational degrees of freedom. Here’s a description and some common names for each degree of freedom in Cartesian space, in no particular order: Forward/backward (x axis) Side-to-side (y axis) Up/down (z axis) Rotation around the z axis (Yaw, pan, C axis, azimuth, theta (θ)) Rotation around the y axis (Pitch, tilt, B axis, elevation, phi (φ)) Rotation around the x axis (Roll, A axis)
@admiralcasperr
@admiralcasperr Жыл бұрын
Note that the 6 degrees of freedom in a 3D space are: Movement along the X axis, movement along the Y axis, movement along the Z axis, rotating around the X axis, rotating around the Y axis, and finally rotating around the Z axis. Bodies constricted to a 2D space have 3 degrees of freedom: 2 linear and 1 rotational.
@kripposoft
@kripposoft Жыл бұрын
Gotta give props to your Nebulous tutorials. The game feels really daunting starting out but you do a great job breaking everything down and clearing things up!
@JDeeGaming
@JDeeGaming Жыл бұрын
Thanks mate :)
@limcw6092
@limcw6092 9 ай бұрын
@@JDeeGaming i agree with kripposoft, you get to the point without being over-enthusiastic (which i find very annoying as channels that are like that spend too much time going on about nonsense) while being extremely clear.
@JDeeGaming
@JDeeGaming 9 ай бұрын
@@limcw6092 Thanks mate I do appreciate it. YT is where I turn when I need assistance with games so I wanted to make vids Id want to watch.
@MrZlocktar
@MrZlocktar 4 ай бұрын
What i have learned about orbiting is that it allows you to evenly distribute damage across ship, which gives far more time for DC team to repair modules. When you're just heading forward and you have entire side open to enemy - you will take a lot of damage on one side. But during orbiting you're switching sides and change angle which may help you to ricochet some of the shots. Orbiting ships can even confuse incoming fire because you're either closer or farther away from them. When both your position and distance changes at the same time - more shots may fly by your ship even if your ship was targeted by "Bullseye". Because orbiting also changes your heading, incoming shells could ricochet while ship keep evading shots. You will get damage into engines, DC team will repair it during orbit while enemy will keep evenly distribute damage across your ship. And finally, you have about 10 seconds during your main engines working on full power to confuse your opponent even more by suddenly getting away from the orbit in different direction at full speed. Speaking of speed. During orbit your main engines will work at full power so it makes sense to finish orbit with throttle FLANK speed and maneuver EVADE. It's a defensive option for moments when you need to hold point in the open and have enough time and space to get momentum. One thing to mention, if you want to benefit from orbiting, you really need to invest more point into mount gyros. Because PDT and guns will need to keep up with your shenanigan. It can also be used as offensive option to ambush enemy behind the rock while moving at full speed and flanking it from a side. This will take a much longer orbit trajectory so you have to micro the whole process to not expose yourself. But so far this seems as the best way to ambush fleets behind the rock at point blank. Doing it by placing movement orders will open your ships vulnerable sides to fire or it will take too much time to change direction after that. Moving by orbit will allow you to ambush enemy fleets at full speed and with best angle of attack. Or you can use it to simply trade shots with enemy by distributing incoming damage with a chance to get new angle of attack on enemy. Not ideal option if you need to micro more than 3 ships. As it requires micro.
@Liamllr
@Liamllr Жыл бұрын
Not me watching this video with A few hundred hrs in game because I’m addicted to both this game and JDee’s videos on it
@quigglebert
@quigglebert Жыл бұрын
Finally, a use for all my years looking at eve online tactical maps
@OOZ662
@OOZ662 Жыл бұрын
I just spent 3/4 of a match with one of my ships canted at a wacky angle because I didn't realize roll orders persisted between movement commands. Helps to explain why she caused less than half the damage of her sister that was never more than 400 meters away, besides her gun plotting center getting wrecked relatively early on.
@brosefmalkovitch3121
@brosefmalkovitch3121 Жыл бұрын
Thanks for these tutorials, these are very helpful as someone who's just picked up the game. God I love this game already, this really is Enders Game or The Expanse: The game.
@JDeeGaming
@JDeeGaming Жыл бұрын
Glad I could help!
@calebshingledecker3610
@calebshingledecker3610 Жыл бұрын
Good to see you updating these tutorials
@LithoSpear476
@LithoSpear476 Жыл бұрын
Great stuff as always Mate !
@Recon777x
@Recon777x Жыл бұрын
Excellent video, thanks. I learned things, even though I thought I understood all about this.
@JDeeGaming
@JDeeGaming Жыл бұрын
Glad it was helpful! I am in the process of refreshing the early ones so I hope to also add in more things I have learnt since the beginning of the year.
@E23443
@E23443 Жыл бұрын
Thanks for the vid, dude. This game is so addicting, though I've spent more time in Fleet Editor than the actual battles. But I guess that's true for everyone :))
@JDeeGaming
@JDeeGaming Жыл бұрын
It certainly is like that for me when I first got the game :D
@user-tv5gv5cf4p
@user-tv5gv5cf4p Жыл бұрын
Wery informative, finally understood how heading works, because I couldn't notice the effect when everyone was so slow. Thanks!
@JDeeGaming
@JDeeGaming Жыл бұрын
Glad it helped!
@pigmentpeddler5811
@pigmentpeddler5811 Жыл бұрын
Your videos are incredibly dense with clear and concisely put information, really helpful for breaking down an otherwise complex game into more simple parts. Thank you, insta subbed
@JDeeGaming
@JDeeGaming Жыл бұрын
Great to hear! Its what I try to aim for. Less waffle more info. Like the videos I want to watch.
@roydelpozo4816
@roydelpozo4816 9 ай бұрын
new to this game and loving it. your tutorial is so much better than the built in one! ty! enjoying your vids and subscribed!
@JDeeGaming
@JDeeGaming 9 ай бұрын
Glad you enjoy it! I do hope to get back onto the tutorial bandwagon soon.
@uxigadur
@uxigadur Жыл бұрын
I like the whole idea of this game. The in game tutorials are generally speaking good. But i tried to play a little and was all about jamming messages. I am pretty sure that sooner or later if i put the time i will get it, but it is extremely frustrating and not really so much fun at this point. I have the feeling the tutorial about that particular fell short. That is why i like players tutorials better.
@peterstedman6140
@peterstedman6140 Жыл бұрын
I think jamming is overtuned and kinda overpowered in the latest balance update, so it makes sense you were surprised by how widespread it is
@admiralcasperr
@admiralcasperr Жыл бұрын
It's worth pointing out that the space in Nebulous is NOT vacuum. Each ship suffers drag as it moves relative to the map, though as far as I can tell the drag force isn't dependant on speed.
@windoverwaves6781
@windoverwaves6781 Жыл бұрын
Huh, I guess that's why ships have a top speed?
@admiralcasperr
@admiralcasperr Жыл бұрын
@@windoverwaves6781 something like that. It's an excuse to facilitate this slow gameplay with positioning and buildup and the comparatively quick resolution of fire exchanges.
@windoverwaves6781
@windoverwaves6781 Жыл бұрын
Make sense. It's either that or make the maps big and give missiles the range of light-seconds, and that'll just be boring visually
@JustinAquino
@JustinAquino 5 ай бұрын
Do you have a recommendation how to set up the game so I can practice all of this? is there a trial mode?
@JDeeGaming
@JDeeGaming 4 ай бұрын
You can set the AI up to enable you to move around without the pressure. There is a tutorial vid up that shows the commands for that.
@JustinAquino
@JustinAquino 4 ай бұрын
Thanks! Ill check it out @@JDeeGaming
@949surferdude
@949surferdude Жыл бұрын
do all battles happen near astroids?
@JDeeGaming
@JDeeGaming Жыл бұрын
At the moment, mostly. With the upcoming conquest we should have more variety and the modders have also developed a number of different non asteroid maps.
@Recon777x
@Recon777x Жыл бұрын
13:00 When you orbit, your ship's orientation does not stay broadside to the center. But I just noticed in Devlog 10 he said it was supposed to do this. Was it changed? See here: kzbin.info/www/bejne/nXuydoKigrp0hK8 at 5:16 in.
@JDeeGaming
@JDeeGaming Жыл бұрын
That is really interesting. Ill have to ask the dev team as I honestly dont know.
@Recon777x
@Recon777x Жыл бұрын
@@JDeeGaming Thanks. I'd be interested in hearing about that. Seems a useful feature, as "circle strafing" is universally advantageous. Keeps weapons at a fixed bearing and distance while keeping yourself moving at an angle to avoid long distance shots, unable to lead you as a target.
@JDeeGaming
@JDeeGaming Жыл бұрын
@@Recon777x So it has to do with manoeuvrability of the ship and its ability to turn. Im going to do a small vid testing the ships in the next few days to visualise it.
@Recon777x
@Recon777x Жыл бұрын
@@JDeeGaming Aha... So the next question is: Does a ship turn slower if you set the drive to a slower speed like 1/3? Because it would be handy to have your ship turn just as fast even if the linear max velocity goes down. Plus you could circle strafe a target using orbit. ^_^
@JDeeGaming
@JDeeGaming Жыл бұрын
Yes it will.
@Recon777x
@Recon777x Жыл бұрын
15:20 How did you give a command to an enemy ship?
@Durendal_exe
@Durendal_exe Жыл бұрын
F2 for console. The relevant commands are 'dbgBotPause true' 'dbgBotIdleAllUnits' and 'dbgEnableEnemyControl true' The first stops bots from giving orders, the second clears any orders they have, the third lets you control them.
@JDeeGaming
@JDeeGaming Жыл бұрын
As Durendal said. I made a short video on how to use all the different commands if you want to check it out - kzbin.info/www/bejne/aIuneqh-pNiAra8
@kbakspace
@kbakspace Жыл бұрын
This is way too cumbersome. Are you considering revising your control scheme or is there an ingame tutorial?
@JDeeGaming
@JDeeGaming Жыл бұрын
Just to point out I am not a developer so have no control over controls/feature. There is an in-game tutorial that also goes through these points but this video is intended to also cover aspects not covered and to add a layer of what I have also learnt over time.
@mnm8818
@mnm8818 Жыл бұрын
Its much easier if get the hang of it Or use orbits click and forget. There's a lock mouse horizontal (h) direction when trying plot a move to make it easier (all in game mouse tooltips) it's as easy as cutting a cake, choose where to cut the top of cake, then slice how far down you want to go.
@masteranakin8827
@masteranakin8827 7 ай бұрын
I just noticed the upspeak of your accent, and now I can't stop hearing it.
@JDeeGaming
@JDeeGaming 7 ай бұрын
Had to google what this means. Yeah a little bit though sometimes I edit out a part of a sentence as Im not happy where its going or I trail off in a thought which leaves a weird ending. I try not to do it too much but it certainly happens.
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