This channel will blow up eventually. Such obscure and thoroughly researched content.
@ashwinnmyburgh9364 Жыл бұрын
I'm loving these videos and the sheer quality of them.
@etinarcadiaego7424 Жыл бұрын
Well, we're all doing everything we can to make sure that happens! This channel truly DESERVES to blow up!
@randalthor687211 ай бұрын
agreed. This is top-tier content :) This channel inspired me to start playing all the infinity engine DnD games all from the beginning since it's been over a decade. 50 hrs into BG1 at the moment, and binging MrEdders123 in between game sessions ; )
@papiezguwniak7 күн бұрын
And yet it didn't 😢
@ColdHawk4 күн бұрын
I’ve read dissertations that were not as well put together. This is thoroughly enjoyable as history.
@ethanchapman94482 жыл бұрын
That quote from Wesley Clarke at 29:24 is a modern day prophecy💀
@MrEdders1232 жыл бұрын
😔
@JoshuaJacobs832 жыл бұрын
Glad I found this channel. Very comfy and easy to sleep to but also enjoyable to rewind and watch.
@VoidSmoker972 жыл бұрын
Always good to see longform coverage of obscure games whether they’re bad or good, I’ve heard of this one a few times but never seen much of it
@misterkefir2 жыл бұрын
Same.
@trobe23z6 ай бұрын
This channel deserves more views. Good, well researched and interesting content. Thank you.
@qihaoliu36312 жыл бұрын
Watching this makes me want an immersive sim based on the forgotten realms universe. More fleshed out steath and magic mechanics ontop of traditional CRPG character progression
@Michformer2 жыл бұрын
While not an AD&D title, would you consider Arx Fatalis to be a close match for what you’ve in mind?
@TehTezMan2 жыл бұрын
It's strange kinda... DND is more popular than ever, they're making a movie, maybe we're due for a big budget game. "Immersive sim" is kind of gone as a genre though... as cool as those games are. Lmao I forgot about baldurs gate 3 but I've been waiting for it to leave early access 🙃
@Error_4x5 Жыл бұрын
If a triple-a first person AD&D game was released today, it would just be Skyrim with a different leveling and magic system.
@trompell0 Жыл бұрын
@@Error_4x5skyrim is so shallow and elder scrolls lore is a pale imitation of the forgotten realms. It could be really good. But good luck getting any company to make anything good now.
@musicaccount6709 Жыл бұрын
@@TehTezMan how do you feel about the full bg3 release?
@GmanTheTank2 жыл бұрын
I wish this game would get a rerelease somewhere. I love the old, polygonal graphical style and action oriented gameplay.
@MrEdders1232 жыл бұрын
In its current state I think it would be unethical to expect people to pay for it. Maybe a free release, or as an extra with another Interplay game.
@ShieldedToad2 жыл бұрын
This channel is just great. Thanks for introducing me to games I was otherwise unaware of and giving them so much time. This is the kind of thing KZbin was made for!
@misterkefir2 жыл бұрын
Cozy gaming exemplified. Brilliant video, as always. Appreciated! Cheers.
@cyberninjazero56592 жыл бұрын
16:00 Even in the 90s tacked on multiplayer modes were being forced by Publishers 56:00 Yeah D&D particularly AD&D is not built for a lone player everything you mention about spell caster concessions comes back in Neverwinter Nights
@misterkefir2 жыл бұрын
cheers
@Kijinn2 жыл бұрын
I mean, I get what you're saying...but the multiplayer mode of DtUM, by concept, wasn't a tacked on feature. They started production with the immediate goal to make use of Descent's excellent multiplayer capabilities and with the understanding that, by nature, RPGs are a social activity. It was the developers' desire to make it a group experience.
@cbwsoe Жыл бұрын
What a fantastic channel! The background, interview clips, finding design docs, etc. You do a fantastic job!
@DemienC. Жыл бұрын
"...PC Power suggested that the game heralded a worrying trend of developers releasing broken retail games on the assumption they could simply patch them over internet later on..." 😶 ...Oh? And it was only year 1997😁
@barry-allenthe-flash8396 Жыл бұрын
Y'know, I just have to say - I recently found your channel thanks to a mention of your HeroQuest review in WilliamSRD's recent Space Hulk review - and while I was initially skeptical that I could get through whole vids of yours when the runtimes are generally so long, I am just _eating this stuff up!_ Turns out I got no problem cranking the speed up a bit and listening to you while playing games on my other monitor or whatever, and all the work you put into these long-form vids on PC games is just fascinating. Or in the case of your DeathTrap Dungeon vid, PC and Playstation. I've been slowly checking out your backlog of vids and it's really fantastic stuff, man! And I have no history with any of these - when these came out, I was on the N64 and PSX, or if I DID play PC games (and my PC wasn't great, so probably not... plus I just prefer controllers... but not the old Microsoft Sidewinders, oddly enough), I mostly stuck to action games like Quake, Descent, Jedi Knight and Earthsiege (and lots of magazine demo discs, lol). Learning about all these crpgs and strategy games and adventures and whatnot, as well as... _as much of the history behind them_ you can find and share through research, is just super captivating. Just had to leave a comment and let you know 😄
@MrEdders123 Жыл бұрын
Cheers, yeah I really enjoy researching these old games. Archive.org (and CGW Museum) is by far the most useful resource, but a lot of stuff is removed from there so you have to go by hand sifting through old magazines. If you're incredibly lucky one of the devs will reply to an email and share their memories.
@wabbit2342 жыл бұрын
Terrific video, as always. Interplay seemed to have a lot of pull with big name voice actors, even games like Red Asphalt, a clunky combat racer on the PS1 is full of very recognizable voice talent (a very similar list of VA credits to this game). I wonder if this was just indicative of the budget Interplay was willing to spend on the presentation in their games, or if there was a more convenient happenstance that made it more viable. Were the dev studios close by to LA recording studios maybe? I don't know, but it's something I've always appreciated about games published by them anyway.
@MrEdders1232 жыл бұрын
Yeah I've noticed Interplay had serious pull with the entertainment industry - as early as Stonekeep, for example. I wonder if anyone's asked Fargo or whoever about where that relationship came from.
@uglyseason2 жыл бұрын
I'm so happy I found this channel! I've only recently gotten into mid-late 90s CPRGs and have totally fallen in love. It can be hard to find in-depth, smart game analysis, particularly for older games.
@Grinnar Жыл бұрын
Jim Cummings is in so many older D&D games. Such a legend.
@Menleah2 жыл бұрын
Well, I must confess this is going to take me a few views to get through, and you've done a fantastic job! You've taken me back to 1995, and for that I thank you. I made sure to subscribe, can't wait to see what other videos you do.
@kkbaby302 жыл бұрын
VA did Gorion in Baldur's Gate, lol. Love him.
@smokejaguar9862 жыл бұрын
I always wondered what the deal was with this game when I was a kid and now I know. You've earned my subscription
@Detson4042 жыл бұрын
It’s amazing how quickly games advanced in just a few years
@TheStowAway5942 жыл бұрын
Hey just found your videos, and I'm really enjoying them. The longer format is so much better for games. Anyway I was just wondering if you could throw all your reviews into a playlist?
@MrEdders1232 жыл бұрын
To be honest I don't have enough content for that to be worthwhile, but at some point I will definitely try to organize them into Infinity Engine reviews, Dungeon Crawler reviews, Point and Click reviews etc.
@thejackbull2102 жыл бұрын
Marvelous and incredibly detailed video, as always. Hoping very much for Torment and Lionheart: Legacy of the Crusader reviews in the future. It seems like it's the last couple of games to conclude the Black Isle games in your series.
@MrEdders1232 жыл бұрын
Torment will hopefully be in 2023. Lionheart I dunno, I only played it a bit and I haven't researched it. It depends on whether there's anything particularly interesting to say about it.
@GyprockGypsy2 жыл бұрын
That intro was the best commercial this game ever got.
@Thiefwriter Жыл бұрын
Worries that devs would release broken games assuming they could just patch them? Whew, good thing that never became an industry norm.
@errantknight-f2z2 жыл бұрын
What a thorough and deep dive into a nearly forgotten game and its place in CRPG history! However those stills of some classic D&D art in Section 5 were a truly great surprise treasure hidden away in this video!
@MrEdders1232 жыл бұрын
Thanks, they took long enough to find hehe
@bloodrunsclear2 жыл бұрын
Fantastic review! :D I had to come back and check if you had new videos after Meat Puppet hit Gog. KZbin just doesn't let me on when my favorite reviewers upload...
@MrEdders1232 жыл бұрын
I think you have to subscribe AND click on the bell or something. At least that's what other videos say. I personally find those kind of reminders a bit annoying and don't put them in my videos lol
@bloodrunsclear2 жыл бұрын
@@MrEdders123 I’ll do what I can! You really go the extra mile with these videos
@handlesrstupid1232 жыл бұрын
First time catching the channel very informative never heard of this game love how thorough you are with the information you present
@MrEdders1232 жыл бұрын
Thanks dawg
@PenguinDT2 жыл бұрын
Brilliant breakdown of the game, I love in-depth game analysis like this! On the brown colour palette, it is not a resolution tied issue, but the VGA being limited to 256 colours. To explain; for fast rendering in VGA, those 256 colours are predefined in the game's colour palette. Having dynamic lighting means every base colour in the palette must have dozens and dozens of different shades from bright to dark - and every shade takes one of the 256 colours. This is why DOS era 3D games with immersive dynamic lighting (Quake, Descent to Undermountain, Chasm the Rift etc.) have very limited colour schemes - it's all the shades required to make the lighting to work. These days limited colour schemes are a choice, but back then they were a necessity.
@MrEdders1232 жыл бұрын
That's interesting, thanks! I'm not too familiar with early graphics modes - I had to look up things like "EGA" when I first started covering early 90s games :D
@loldoctor2 жыл бұрын
How the hell does this channel only have 3.7k subscribers? Amazing content, if niche. Looking forward to your inevitable growth.
@MrEdders1232 жыл бұрын
I don't have any illusions about the channel becoming a full-time thing - if I can get a few thousand views on really obscure games, I feel like I've contributed something :D
@MeanderingTree2 жыл бұрын
@@MrEdders123 l
@MeanderingTree2 жыл бұрын
Pm
@MeanderingTree2 жыл бұрын
@@MrEdders123 lpl
@MeanderingTree2 жыл бұрын
Lo
@HighwayMule2 жыл бұрын
Nice hear a mention of a game's reception in Polish '90 gaming mags. And a game based around aerial combat between dragons and beholders - there's an idea.
@MrEdders1232 жыл бұрын
Thanks, I'm trying to work in a few references to non-English magazines from now on, as they're very easy to find on archive.org and you can get the general gist of them with DeepL translate :P
@AC-hj9tv Жыл бұрын
@@MrEdders123so cool
@OminousToast Жыл бұрын
Thanks to your lovely videos I know what was going on in video games when I was a baby haha. I particularly enjoy your inclusion of contemporaneous reviews! Really good stuff.
@AndreLuis-gw5ox Жыл бұрын
The Lands of Lore reference got me off guard but was very nice to see haha
@MrEdders123 Жыл бұрын
I was waiting months to use it 😁
@RndStranger2 жыл бұрын
FWIW, I completely my LP of Descent to Undermountain, plus speedran the game completing it in just over five minutes! I did have problems with getting copyright claims on the LP, though. Also, I'm in some of those screen shots of hostile comments on release that you included. 😁 TSR at the time had some very strict requirements for implementing D&D rules which meant bringing over flaws in those rules that got magnified when they were put into things like real-time systems that weren't suitable to them. Interplay made quite a few games that ran afoul of this.
@Baltodox2 жыл бұрын
Fantastic review and deep dive. I love anvil of dawn and was wondering if there are games like it modern or classic
@MrEdders1232 жыл бұрын
Try DreamForge's earlier titles - menzo and the ravenloft series (not exactly single-character, but close).
@Alex-ip1dn Жыл бұрын
Awesome context behind the team making the game. It makes your videos really stand out to me. Thank you!
@nvcn86 Жыл бұрын
29:30 had me laughing out loud "a worrying trend of developers releasing broken retail games they later hope to patch" JFC 34:30 i think i'd return the game for the portraits alone
@jayceneal52732 жыл бұрын
i was waiting for a video like this. this game has fascinated me for years. it's a very interesting game for sure. i actually kind of like it in a weird way. i mean sure its aged horribly but out of time and historical context, im not concerned about it being outdated by the time it was released, and can enjoy it for what it is.
@MrEdders1232 жыл бұрын
It could've been better...I got in contact with some ex-developers but I must've pissed them off with my wall of text emails XD
@jayceneal52732 жыл бұрын
@@MrEdders123 i imagine alot of them would like to distance themselves from this project as much as possible, which is understandable, but I also think it's a miracle it turned out playable at all given the circumstances
@georgesiv20822 жыл бұрын
The best review of this game so far. Make sur you read the TCRF on this game oh and try watching the credits from the menu from an unpatched game.
@MrEdders1232 жыл бұрын
Yeah that was where I found out about the weird credits conversation in 1.0. Luckily I found an original retail CD, though I think TCRF host those audio files anyway.
@mowsefmow81772 жыл бұрын
oh boy a first person descent-style game wherein you play as a beholder with all of his eye stalk abilities, oh man that would be baller as hell
@Vonderbraffle Жыл бұрын
Well thought out and researched, and possibly most important the audio levels are for well. That's a sub from me dawg.
@julianwarren7770 Жыл бұрын
Love these videos. Undermountain is one of my favourite D&D settings, though never played this game. “Spellfire” by Clyde Caldwell is one of my favourite pieces of D&D art. Although the D&D art of the green horned face portal (1:35:18) is from Gary Gygax’s legendary module Tomb of Horrors, not Undermountain
@MrEdders123 Жыл бұрын
It was a bit of a pain to find the right images, especially keeping the art style consistent. I don't know why I did such an in-depth background lore thing when I'm probably covering Eye of the Beholder one day too lol
@bookbagfox2 жыл бұрын
Wow, two videos on this in quite quick succession! William SRD did one on it recently.
@MrEdders1232 жыл бұрын
Yeah I saw that for the first time like four days ago, just as I was finishing off the story section. I was really pissed haha
@Vattghern_2 жыл бұрын
Another amazing video and insight into a classic CRPG, one that I sadly didn't play. I kind of want to, even after realizing what a bug-infested mess it is I didn't know this game's backstory before, all I knew was it got bad reviews from back in the day, but I had NO idea of the level of insanity behind it. What made Interplay think that using Descent's 360 engine was a good idea for a first-person perspective RPG game? Wow, this is like the Star Citizen / Crytek fiasco, only 20 years prior... and to think that THIS could've ruined the Fallout/Baldur's Gate CRPG renaissance is truly unsettling. Maybe do Menzoberranzan next... or those two Dark Sun games?
@MrEdders1232 жыл бұрын
I'll probably cover all the DreamForge Intertainment/Interactive games eventually. Dark Sun I'm not sure, seems like better channels than mine have covered them
@Kijinn2 жыл бұрын
The original purpose of the engine is not the problem in this. There have been a good number of engines that were reused for different genres. What has probably been the bigger obstacle was an eventual lack of research before starting development. I assume there was a lack of communication between the people who came up with the idea to reuse the engine and the actual coders who wrote it.
@bechtholdillustrator93782 жыл бұрын
Really hope we get a version of this someday. Maybe a bit polished like with the re release of blade of darkness. Somehow i would really like to play it. Sounds weird but i like its graphics, artworks and soundtrack
@2HeadedHero2 жыл бұрын
01:17:35 hell yeah, love me a good Lands of Lore joke drop! Also iirc Jennifer Hale was also a credited voice actor for this game? Insane. Anyways, what an excellent review vid!
@MrEdders1232 жыл бұрын
Cheers! Would like to do a LoL vid one day since it's so accessible. edit: AFAIK Hale just did combat grunts and stuff for the PC, I don't know who did the unused Drow audio stored on the CD though...
@2HeadedHero2 жыл бұрын
@@MrEdders123 Lands of Lore: Throne of Chaos was our very first RPG! We covered it a loooong time back on our channel and it still holds up pretty well minus a couple quality of life annoyances. Probably time to give it another spin! Anyhow, definitely glad to see some more smaller channels with similar tastes 😁looking forward to your coming vids!
@MikeYohe2 жыл бұрын
Great work. This is my favorite kind of content. Long form deep dive of a game I'm aware of but would never play.
@Earths0n2 жыл бұрын
incredibly underrated channel
@MrEdders1232 жыл бұрын
cheers!
@r.kolemaistos77882 жыл бұрын
1:29:58 The tavern track being struck with copyright claims is even more absurd, considering it's a composition no younger than 500 years...
@MrEdders1232 жыл бұрын
I can't even find any info on the claimant. Might be a very obscure copyright troll or something.
@GhostOfTommyFinton2 жыл бұрын
I like your Yorkshire accent. It fills my head with visions of sugar plum pudding.
@MrEdders1232 жыл бұрын
...
@Mrityugata2 жыл бұрын
5:35 Secret Service! Didn't expect to see that title in an English speaking video. 5:49 ...or Reset for that matter.
@Redfoxe Жыл бұрын
This was just a random suggestion from youtube. I have now watched all you your videos to date. Some really really good stuff here!. Was really interesting to learn about this disaster of a game.
@hanchiman2 жыл бұрын
For some reason, this video didn't turn up in my feed, after a week now it turns up
@MrEdders1232 жыл бұрын
I dunno, KZbin is weird about that stuff. So long as people see it eventually lol
@criminalsen24412 жыл бұрын
Watching the initial footage of this video, I actually expected this game to be good. It looks fast-paced and action packed, and the graphics are maybe hitting some nostalgia buttons for me but I think they look fine. So it's too bad that it went through development hell and turned out so full of glitches. Really sounds like the coders pulled some straight-up magic to get it working at all. Grafting on gravity and combat just... wow. What a load of work, it's tragic. If only the team had been given a decent engine and adequate time, I think this could've been something really special.
@MrEdders1232 жыл бұрын
I had to work really hard to find footage that not only matched, but also didn't show really obvious glitches, that's why it doesn't look so bad in the opening lol. To be honest the "behind the scenes" wasn't as complete as I hoped it might be, but I wasn't able to get any of the ex-staff to talk to me about it.
@lillyclarity96992 жыл бұрын
Watching this again because I fell asleep last night without meaning to. Almost done with it, you did a really good job on this video. Please do more (lesser known) first-person dungeon crawlers, but even if you don't, I subscribed and am excited to watch your previous videos and see what you do in the future.
@MrEdders1232 жыл бұрын
I will definitely do more dungeon crawlers in the future, especially more accessible ones.
@Daggernoth2 жыл бұрын
29:14 we must be going through a loop because i swear i've heard all this before
@MrEdders1232 жыл бұрын
hehe
@ToTheNines87368 Жыл бұрын
I wonder if you will take a look at Anvil of Dawn and those types of obscure games. I know very little about them and the only types of games I’ve played from that era are strategy games and grand strategy.
@MrEdders123 Жыл бұрын
Yeah I'll cover Anvil of Dawn one day, probably not this year though as I'm trying to clear a backlog of stuff I've been wanting to cover since I started the channel 😁
@clownerie Жыл бұрын
Never heard of this game before (and there are German tests in the video, which I've never seen before or I simply forgot them - which is also quite possible) and I'm a huge Forgotten Realms Geek. Again an really interesting review and documentary about the making of.
@MrEdders123 Жыл бұрын
It's definitely been buried - I got into PC Gaming around 1997-ish and I don't think I even heard about this game until decades later lol
@trompell0 Жыл бұрын
I played hordes of the underdark but interested to see this ancient history :)
@mariuszkowalski1182 жыл бұрын
Ed, you have a good voice for this. Moar! Luv Commie.
@judgeprime37302 жыл бұрын
Worst enemy in Undermountain is the dirty commie.
@MrEdders1232 жыл бұрын
Thanks gommie
@DarkRaptor8610 ай бұрын
Man i hope to see you review Arx Fatalis someday, that game is just really special when it comes to magic and world interactivity
@MrEdders12310 ай бұрын
I thought about it back when I was getting footage. Not sure though, it gets covered by bigger channels now and again due to its heritage.
@TheGregoryodd2 жыл бұрын
Considering the depth and breadth of coverage of Interplay’s games from this period now on YT (this channel likely providing some of the most depth), I find it surprising that Brian Fargo has largely managed to swerve criticism of his leadership of the company (for example, had never heard about their deal with AOL for the online service, but damn if that isn’t so emblematic of the late 90s lol). Anyways, keep up the great work!
@MrEdders1232 жыл бұрын
My impression is that despite criticisms, Fargo seems to be generally well liked. Chris Avellone said that when he left, he took the "soul" out of Interplay's upper management (although he may have been more critical during his "May of Rage" on RPG Codex, I dunno). Tim Cain also gave Fargo credit long after he (Cain) had left Interplay. Fargo also seems have been genuinely passionate about some Interplay projects. At worst, people seem to think he made some bad decisions, rather than being unethical or unpleasant, which is probably the best you can hope for as a boss. edit: Although I should add, Steve Jackson might disagree...but that's another story :P
@TheGregoryodd2 жыл бұрын
@@MrEdders123 yeah from the brief history provided on his Wiki entry, it looks like Interplay fell prey to the late 90s mania of merger/acquisitions with strange companies (ie Sierra and it’s handful of parent companies that eventually ran it into the ground) so I imagine the number of c-suite execs at Interplay increased significantly and probably had something to do with a lot of the ill-informed decisions of the company’s later years. Well it appears I misremembered Fargo being a guest on Soren Anderson’s “Designer Notes” podcast (it was Rob Pardo of Blizzard), but there is a good interview with Avellone on the podcast from 2016; plus Westwood’s Louis Castle (among many others). Also forgot Digital Antiquarian wrote a couple posts on Interplay and Fargo back in 2015 (another awesome goldmine for gaming and technology history; highly recommend).
@InternetTAB2 жыл бұрын
diablo immediately came to my mind, then you bring it up half way through the video. oh yeah, you know ya they got jennifer hale and had her just grunt into the mic lol amazing
@MrEdders1232 жыл бұрын
I dunno some people would probably pay for that too...
@dstock98552 жыл бұрын
I got stone keep for Christmas one year, and to this day I still can't get it to run on anything.
@MrEdders1232 жыл бұрын
Hm that's weird, the GoG release runs fine last I checked...
@dstock98552 жыл бұрын
@@MrEdders123 I mean the original disk
@yaldabaoth22 жыл бұрын
Absurdly enough but the thumbnail shows images from Descent on mouseover, completely confusing me.
@MrEdders1232 жыл бұрын
KZbin randomly grabs stills from within the video in the thumbnails, it probably happened to land on Descent footage ;)
@ajeba98 Жыл бұрын
It would be interesting to hear your thoughts on the Ravenloft Series.
@MrEdders123 Жыл бұрын
I will get round to it eventually! Check out the channel Willliam SRD if you haven't already though, he covers all the 90s AD&D games :)
@komemiute Жыл бұрын
I know I'm late with my comment but with life and all it took me a bit to pay the right attention to the whole piece and oh my god what a piece this is! I was 18 when this game was released and with my closest friends we were really looking forward to this... At least at the beginning of its development. Thank you SO MUCH for adding so much context to the troubled history of this unfortunate if faulty gem of a game.
@MrEdders123 Жыл бұрын
Thanks! Would be nice if someone got more info out of the devs about what was happening behind the scenes. I have a suspicion that interpersonal issues might be involved, and considering the fact one of the producers passed away, it's possible the DTU team don't like getting into the topic.
@futonrevolution76712 жыл бұрын
No beholders in it, but there is an AD&D Dragonlance flight simulator game, named DragonStrike... not to be confused with the AD&D VHS board game, named Dragon Strike. The engine chugs, and the enemy dragons look like origami swans, but the missions are pretty good and it definitely deserves more recognition.
@MrEdders1232 жыл бұрын
That's interesting, thanks! Maybe I'll have to track it down and do a quick video on it one day haha
@futonrevolution76712 жыл бұрын
@@MrEdders123 A physical copy is probably too much to hope for, but it definitely counts as abandonware, and some roms might even work. The copy protection on the rom I just found isn't accepting answers. There is a cult classic NES port that's actually an entirely different game (since the NES wasn't quite equipped for a 3D flight sim with the dragon and the lance being controlled separately), which muddies the waters even more. The Amiga version has better music, but the lag is insane, compared to the PC. I think that there's a Japanese version, as well, but I don't know what changes were made to work on their computers. It's not an easy game, especially since there's always a hard counter (Blue dragons, if you're piloting a Bronze, for example). There are technically multiple endings, and I vaguely remember there being alternate missions, if you've upgraded from bronze to silver or gold.
@Fastwinstondoom11 ай бұрын
This is a small thing but I absolutely love the character portraits in this game. Peak 90's comic art
@MrEdders12311 ай бұрын
Yeah. I did contact one of the artists and to try to clarify who did what, but wasn't successful unfortunately. Pretty much all the Black Isle/Interplay RPG art crew of the mid-to-late 90s did something for DTU.
@user-bg4wk6nh3b Жыл бұрын
I've been playing Overload a spiritual successor to Descent by some of the original devs. It's still a fun style of game that deserves more love.
@joox73642 жыл бұрын
so.. interplay basically did what EA/Blizzard/Activision/Ubisoft have been doing for years and yet they failed while those modern companies are thriving.
@MrEdders1232 жыл бұрын
Interplay didn't have sports licences like three of those (though they tried!) :D
@judgeprime37302 жыл бұрын
Ah i miss these days. Such an innocent gaming time…
@johnpoole3871 Жыл бұрын
It didn't feel innocent at the time. Especially as a CRPG fan it felt like a dark age.
@AC-hj9tv Жыл бұрын
There were a lot of tiddies n ass 😎
@Trai1b1aze Жыл бұрын
Thumbnail/box cover is reused from one of my favorite forgotten realms books as a kid - Spellfire by Ed Greenwood. Those were the days! *edit - just saw fellow geeks also pointed this out in comments.
@AncientElectronics2 жыл бұрын
I'm kind of surprised there is no fan made patch out there. I'm not a developer or programmer but it seems like someone could take the 1.3 patch and fix most of the issues it introduces while keeping all the stuff it fixed. Fans did wonders with The Temple of Elemental Evil and the fan patches that fixed that game.
@kurgisempyrion61252 жыл бұрын
Oh god you just gave me flashbacks to trying to play that unpatched!
@MrEdders1232 жыл бұрын
Partly a lack of interest (some people really liked ToEE), partly I think ToEE's problems were due to rushed development and features that Troika felt were too difficult to add (certain classes) but the publisher or Wizards forced them to do as part of the contract. Though unfinished, DTU wasn't really rushed, it was just fundamentally unstable due to the engine being used for something it was never meant for. It would take a colossal effort to fix, I imagine.
@Kijinn2 жыл бұрын
Fixing issues in engines is not as simple as you make it sound in your statement. For some of the issues you may have to rewrite a lot of the code. In fact, it may be so much that you would be better off just writing a new engine that is more efficiently structured. Patches can't fix everything...not always, I mean.
@AncientElectronics2 жыл бұрын
@@Kijinn as I said I'm not a developer or programmer so I dont know but it still would be nice. Fans have been able to put out some amazing patches with some titles. Im just surprised there's noone out there that would try just fir the challenge.
@Kijinn2 жыл бұрын
@@AncientElectronics The thing is, hundreds of people may have tried and given up, for the reasons I mentioned. Coding is extremely complex. You can't compare it to any of the other creation processes that we know and can relate to. If you change any lines in the code to fix something, you might end up either destroying core functionality or creating new and potentially even worse or more numerous bugs. Fixing all of that might take up the same amount of time that was required to create the engine. That would be coding for 6+ hours every day, 5 days a week, for maybe a year or more. And you'd be doing all that with just the hope that maybe you'll end up with something that works. Cause there's a good chance that maybe it won't work at all. That's why I said you might be better off restarting from scratch and writing your own engine.
@1977Janus2 жыл бұрын
As always a fantastic in-depth review. Great work.
@MrEdders1232 жыл бұрын
Thanks!
@LaBibliotecaEterna2 жыл бұрын
Thanks for the video, excellent work as alwas. Am a little sad that the nex incoing vid is not another CRPG but I will wait to see it, maybe I find something interesting on that game.
@MrEdders1232 жыл бұрын
I try to divide the channel into roughly 60% CRPGs, maybe 20% adventure games and 20% other random stuff I find interesting. :D
@LaBibliotecaEterna2 жыл бұрын
@@MrEdders123 thats a good way to schedule for your channel.
@RootVegetabIe2 жыл бұрын
More than I ever needed to know about DtU. Great video. Thanks!
@Empowerless2 жыл бұрын
Despite seeing this and recent William SRD's video about DTU I am intrigued to give it a shot
@MrEdders1232 жыл бұрын
I don't recommend it but if you do, make sure you make multiple saves and "stagger" them around different stages of your progress. If you upgrade to the 1.3 patch, be aware there are a lot of enemies in the Shadow Thieves Act I area and the Dwarf Act III area. You might have to use the bundled savegame editor to skip those.
@MrEdders1232 жыл бұрын
*a lot of enemies who crash the game
@Empowerless2 жыл бұрын
@@MrEdders123 Thanks for the advice. I love D&D and janky dungeon crawlers like Witchaven so I feel like giving it a shot regardless. Also developing a first person dungeon crawler in my spare time so this is also for "research" :)
@Empowerless2 жыл бұрын
@@MrEdders123 Also a really great video once again, Your and GeorgGreat's channel are the unsung heroes of video essayists.
@peter_shoes_ Жыл бұрын
Such a good video dude, I watch this every few months
@Wombats555Күн бұрын
This makes me want to know what you think of Monomyth
@EndarkenShrine Жыл бұрын
The last thing I expected to hear in this review was the term "death metal". Color me amused and entrained.
@caligulawellington3171 Жыл бұрын
Imagine a remake of this game, without any bugs and with improvements on top of that. A finished version as the game should have been.
@MegaRomsey7 ай бұрын
incredible depth, hex codes for new classes? wild
@RipTheJackR2 жыл бұрын
Bullseye youtube suggestion - great stuff! Looks like you got several interesting videos up as well, Ill stay awhile.
@urielthelesser2 жыл бұрын
If you're making a vid about descent to undermountain, why is your thumbnail the old bookcover for "Spellfire"?
@MrEdders1232 жыл бұрын
Spellfire doesn't have the orange flames :D
@urielthelesser2 жыл бұрын
@@MrEdders123 True, but aside from that addition, I'd recognize it anywhere.
@junibug67902 жыл бұрын
@@urielthelesser Blame Interplay, who used the art for the Spellfire novel on Descent to Undermountain. Keep in mind, every D&D is the same way. The SSI games all used art from commisioned D&D artists such as Clyde Caldwell and Keith Parkinson and slapped them, unaltered, on the fronts of the boxes.
@urielthelesser2 жыл бұрын
@@junibug6790 ok.thanks for the info.
@mitchellgoedken45099 ай бұрын
These retrospectives hit different
@quarkbent9165 Жыл бұрын
1:17:34 ... Oh god that's probably my favourite line in "Lands of Lore". If I had money to spare, I'd throw some of it at you.
@AC-hj9tv Жыл бұрын
Super Thanks button when
@MrEdders123 Жыл бұрын
The day I don't have to worry about copyright (never) :P
@Kijinn2 жыл бұрын
Regarding the reviewers and their "expectations", it's relevant to note that the late 90s were a very different time for video games. That market was still young. Reviewers and even a lot of developers didn't always think in genres...yet. Or at least not to the same degree as now. Two good reasons: 1- There were still a lot of games that had too much originality to pinpoint their genre. And 2- the common lack of any understanding for programming. When an RPG-related game like DtUM didn't have features that you could find in table-top RPGs, most reviewers would call it out for that, due to not knowing the limits of video game design/hardware. It was also a time when many people still believed that the games of their dreams only didn't get made because developers didn't have the same ingenious ideas as them, rather than to assume that maybe not everything can be programmed with/for the available hardware.
@lasskinn474 Жыл бұрын
the problem with a game like this is that it better be better than ultima underworld 1/2 at least when released 5 years later. just having polygonal enemies doesn't quite cut it and if you drop rpg elements out of it, that doesn't quite cut it either.
@KingofCrusher2 ай бұрын
Man I've tried to beat this game every few years since it was released, it just fascinates me. Never have though. If they only could've just used an updated Ravenloft engine and got it out on time it probably would've been well received. I mean they planned it for 95 or so right? Stone Prophet came out in 95 and it's amazing.
@MrEdders12316 күн бұрын
To be honest there's a huge amount of behind-the-scenes stuff regarding the engine I wasn't able to get the inside scoop on. I've seen references to it possibly being used for Stonekeep 2, for example (there were multiple reboots of that project), or for Zeb Cook's Planescape game. If someone ever does another video like this and is actually able to talk to some of the team, it would probably be fascinating.
@JohnDoe-cb8ie2 жыл бұрын
a shame undermountain didn't turn out well, 3d first person action rpgs are a lot of fun when designed well
@MikeYohe2 жыл бұрын
I wonder about the blood splatters. Even though the game got an M for Mature ESRB rating, I wonder if they removed them to try for T, but still hit M anyway and forgot (or didn't care) to put them back in.
@MrEdders1232 жыл бұрын
They're still in the game, but only in very specific places (e.g. where an NPC's corpse was placed as part of the main plot). Ratings (or maybe TSR concerns) are certainly a possibility.
@Kijinn2 жыл бұрын
@@MrEdders123 They probably had an eye on the German market. Use of blood, especially when occurring on human entities, meant to risk getting the game restricted to the 18+ age group. That would have meant no advertisements and sales excluded to "under the counter". A significant financial loss...at least if the game had actually sold at all.
@linuxrant Жыл бұрын
Wait what? how do you even know about Secret Service and Reset magazines? Certainly I did not expect to see my fellow Polish comrades' magazines being included in an english review of a game!
@MrEdders123 Жыл бұрын
They're all on archive.org, so I always see Polish magazines when I search for previews/reviews
@linuxrant Жыл бұрын
@@MrEdders123 If you'll ever need a good faithful translation from polish to english just ask, I read many of those articles in my youth and I am a native Pole :)
@POLE76456 ай бұрын
You know, this is the kind of game that is prime remake material. Under the buggy engine and the crappy rule implementation, there's some genuinely good design hidden there.
@MrEdders1235 ай бұрын
I was actually trying to unpack the art assets myself out of curiosity, and wondered about how they could be reused for another game's modding tools (making a mod out of them would technically be a copyright violation, but I doubt anybody would care if it were free). I'm not very good with extracting files and stuff though.
@IMRavnos Жыл бұрын
46:45 hahaha. No. We all knew DTU was doomed and it was not because of the launch. It was because they were trying to use a 360 degree zero gravity 3D engine to make a D&D dungeon crawler. Also several starts and stops where people tied to the project left the company, were moved to other things etc… In the end, the team who finally finished the game was TINY, very very tiny. We all called the game Descent to Brown. Oh and don’t blame Q.A. Either, the game had the Q.A team literally in the programmers office ( no joke ) so they could WATCH the issues in real time. Sadly, no one cared and the marketing department convinced Fargo to SHIP IT. Despite everyone knowing it was no where near ready.
@MrEdders123 Жыл бұрын
Haha, you can't expect Jenks to admit that publically though :) I think the video gives a fair indication of the unfair situation faced by the team(s) over the course of the development. I did get in touch with a couple of former team members but sadly lost contact with them. I think it's one of those situations in which everyone knows what happened (I forgot to mention Bethke, the author of the Game Developer article, was producer at Interplay around that time) but nobody could say it out loud.
@kalleklovvn926217 күн бұрын
this is designed for sleep, lovely work
8 ай бұрын
So this is the waterdeep gale spoke of.
@WarLore2 жыл бұрын
Such a cool idea for a game. You had a great review. But my god. The actual game itself is such a mess. I had such a terrible time as a kid, I returned it to the library early. An outstanding video in both quantity and quality. I’m sad that the game isn’t better; the core issue is, as it so often is, the tools. That awful Descent engine was just not made for D&D. I really like seeing the modern retro RPGs that are like this, but… good! Legend of Grimrock isn’t quite the same but it’s fun. Anyway. Great video on what I think is the worst game with D&D in the title.
@MrEdders1232 жыл бұрын
Descent is actually a really good engine for the time...just not for anything else.
@etinarcadiaego7424 Жыл бұрын
This game actually looks pretty damn good for something that came out in '97!
@johnpoole3871 Жыл бұрын
97? No. Pretty substandard for 97. 95? Sure.
@etinarcadiaego7424 Жыл бұрын
@@johnpoole3871 well, I was a ps1 player in '97 so maybe it looks good by console standards? I had a PC at the time but it could not really run 3d games.
@MrEdders123 Жыл бұрын
It probably would've looked fine with hardware acceleration and better lighting. To be honest I was surprised how negatively contemporary reviews of the graphics were, as it didn't look that bad to me. People at the time were probably more sensitive to subtle differences (probably comparing it directly to Descent 2 and other 98 3d titles), plus I imagine it ran horribly.
@ironwolf562 жыл бұрын
The grandfather of RPGs released something like this a year after things like Elder Scrolls: Daggerfall came out.
@TheMadAfrican19 ай бұрын
A two hour video on a mess of a game that was ruined by corporate greed and executive stupidity? Frigging aces, man.