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How to Win At Clue EVERY TIME!! (Cluedo)
Advanced Tips and Strategies for Board game and App!
In this video, I am going to teach you how to win at Clue EVERY TIME!! (Cluedo) Advanced tips and strategies for Boardgame and App!
If you're a fan of the classic mystery game Clue, then you'll love this video! In this tutorial, I will teach you all the advanced tips and strategies for winning at Clue EVERY TIME! From knowing the rules to playing to winning, I have everything you need to beat everyone at the game!
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Which CLUE BOARD GAME SHOULD I BUY? I CAN HELP! 👌
Here is my favorite version!. 🔥
➜THE CLASSIC CLUE Board game - amzn.to/2QTazpy
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Also try
Variations on Clue with new rooms and suspects! - amzn.to/31WnSf3
The original Clue retro 1986 board game - amzn.to/2QSTagA
Lots of Clue Merch To Explore!! - amzn.to/356R4SD
#clue #cluedo #clueboardgame
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At the beginning of play, three cards-one suspect, one room, and one weapon-are chosen at random and put into a special envelope, so that no one can see them. These cards represent the facts of the case. The remainder of the cards are distributed among the players.
Players are instructed to assume the token/suspect nearest them. In older versions, play begins with Miss Scarlett and proceeds clockwise. In modern versions, all players roll the die/dice and the highest total starts the game, with play proceeding clockwise; this is the high roll rule. Players roll the die/dice and move along the board's corridor spaces, or into the rooms accordingly.
The object is to deduce the details of the murder; that is, the cards in the envelope. There are six characters, six murder weapons and nine rooms, leaving the players with 324 possibilities. As soon as a player enters a room, he/she may make a suggestion as to the details, naming a suspect, room, and weapon. For example: "I suggest it was Professor Plum, in the Dining Room, with the candlestick." The player's suggestion must include the room he/she is currently in; suggestions may not be made in the corridors. The tokens for the suggested suspect and weapon are immediately moved into that room, if they are not both already present. A player's suggestion may name him/herself as the murderer and may include cards in his/her own hand.
Once a player makes a suggestion, the others are called upon to disprove it. If the player to his/her left holds any of the three named cards, that player must privately show one (and only one) of them to him/her. If not, the process continues clockwise around the table until either one player disproves the suggestion, or no one can do so. A player's turn normally ends once his/her suggestion is completed.
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