I'm in love with itemization, build diversity, the loot filter, and the item crafting system.
@insertaunnombreaqui11 ай бұрын
I think itemization its not praised enough, they added so much new stuff to the genre: Exalted items, set items, Legendary potential mechanic, weaver's will mechanic, experimental affixes, the amount of affixes makes it so the item is easy to read, and the affix pool is interesting
@LPJMANGA11 ай бұрын
lol you guys need to play other action rpg LOL another bandwagon jumper funny how people praising this game when its been out for years and 1.0 doesnt do much justice since it took them long to get to that change
@Freedom-kl8rt11 ай бұрын
🤡@@LPJMANGA
@MrAlexvizz11 ай бұрын
agreed. the end-game is a bit lackluster tho.
@John-ho4mp11 ай бұрын
@LPJMANGA I play all the arpgs and I agree with them. Poe>le>d2r Sorry no one plays your favorite arpg anymore.
@readifdumb11 ай бұрын
Timestamps/topics: 00:00 - Intro 1:15 - Offline mode 2:00 - Server issues 2:50 - Too much loot 3:20 - Loot filter 5:20 - Map UI is congested 5:40 - Time travel story (gameplay) 9:00 - Negative mana system 10:25 - Health regen is too good 11:18 - Affixes feel important/good itemization/sacrifices 12:08 - Crafting 13:58 - Difficulty, monsters (mindless AI) 17:06 - Overlay map, skill hotkeys 18:30 - Hard to pickup items 18:50 - Boss fights 19:35 - No level scaling, item glowing, UI inconsistencies 20:40 - Camera is too close (vertical) 22:00 - Overall opinion/closer
@readifdumb11 ай бұрын
TL;DR - Offline mode good, server issues bad, cut down on loot, loot filter great, story felt like a means to an end, early game is too easy with high health regen, great itemization, great and simple crafting, good negative mana system, AI feels all the same (not enough variety in behavior of enemies), UI needs some tweaking, too little skill hotkeys, hard to pickup items, boss fights are too simple mechanically, no level scaling is good, camera is too close (modern ARPG problem), game is great if you want something more complicated than D4 but less complicated than PoE.
@DasUberLobster11 ай бұрын
They do have a mechanism in one of the dungeons where you flip back and forth between timelines in a puzzle-like system. It's not super advanced, but it shows that they're thinking about it. To your point, I think given how solid the devs seem to be, there is the potential to do some pretty cool stuff there!
@NextLvLGamer11 ай бұрын
This is a game you have to get 30 to 40 hours in and once you do and figure out items and filters it becomes crazy addicting
@Dredswich11 ай бұрын
It doesn't stop there. I'm deep. Way too deep. You must turn back adventurer!
@sergeymanetskiy820111 ай бұрын
The game sucked me in from the start so I continue playing in single player mode. Once I'm done with my necro, I'll try multiplayer. So yeah, the game is addictive 🤠
@grayden413811 ай бұрын
I made a generic filter for all the affixes that apply to all classes as a base, then dupe it, rename it, and change for specifics for leveling builds. Made a spread sheet with the affixes for each class and which equipment they are found on. Took some work but it's worth it.
@delacroixii10 ай бұрын
Except according to Mr. Llama, this is not D2.
@NextLvLGamer10 ай бұрын
@@MaxxZimonick yes i started a lich king necro build just last night. I got my flaconer to a good spot.
@defnotsmoj676011 ай бұрын
7:50 actually there is a dungeon where you can switch back and fourth between two timelines to get into the boss. Basically a maze. And when you fight the boss you can switch to different timeline to dodge the attack of the boss which is pretty cool. I forgot the name of the dungeon tho.
@GaiasWunderkind11 ай бұрын
I actually really enjoy and appriciate the different types of enemies, their designe and attack patterns are definitely diverse enough to be somewhat iconic and demand you to be an active player and make use of your different working skills.. also, altho having more than 5 main skills would be nice to have, i think it's still absolutely fine, since you have to make smart compromises which also leads in more specific build varieties, which therefore leads to a greater replayability when creating new chars :)
@christophergarcia258211 ай бұрын
I enjoyed the skill system. It forces you to specialize in 5 skills, usually a traversal and a main dps + 3 others. This makes the classes super replayable as the number of builds is crazy! Each skill tree gives us different damage options which means synergy between SO MANY skills.
@crini41310 ай бұрын
haven't played it but spamming the same dps skill forever doesn't sound great
@ujaku_11 ай бұрын
I can say that no other ARPG has grabbed me like this since Diablo 2. It's so damn good!
@bgtaylor8910 ай бұрын
i say this with love for d2 and LE... if what you said is true I assume you have not put enough time into poe. once it clicks, IT CLICKS, at least it did for me
@ujaku_10 ай бұрын
@@bgtaylor89 I have about 75 hours in PoE, it was okay. Maybe if I got into that one at the very beginning and experienced everything as they added, then maybe I would be more into it.
@bgtaylor8910 ай бұрын
yeah, i mean there is a reason its the gold standard of arpgs. but it does take a lot more than that to really sink in... that being said i was definitely hooked after 75 hours so maybe its just not for you.@@ujaku_
@Megatraum50410 ай бұрын
i dropped 280 hrs in poe and i honestly began to hate it. so much fluff for what boils down to mindless zoomy aoe playstyle on every single build. @@bgtaylor89
@Sdss2711 ай бұрын
Very fair review but I disagree about monsters not mattering. I played for about 80 hours now and I can say I remember specific monsters that were very dangerous and look out for while I remember which ones were easier to deal with.(dont remember names yet but that was same for d2 for long time)
@PsYcO9iKiLl9YaH11 ай бұрын
i think its the d2 bias or even fanboy thing, he has like 60k horus or whatever in d2, thats his world,i personally hate d2 monsters,immunity and the "monster xyz spawns at location xyz" type of style in d2. if you get deeper into LE you absolutely will remember alot of monsters like you said. the problem imo is especially d2 players who play story mode all the because thats all teh game offers you(besides ubers) they dont get that thats not the endgame for most "modern" games so they get used to it.
@tomasdoubek11 ай бұрын
Which ones? Thre is swarm of monsters i can all kill with the same skills without thinking about it? What is memorable about that or what is memorable from your perspective? I can think of single thing.
@Sandy-ik1ic11 ай бұрын
@@tomasdoubek Profane fleshes insta killing you with their big rock slam if your defenses are sub par. The diamond matron serpents that shoot a beam of light from the sky that eviscerates your health bar. The serpents that spawn predominantly in temporal sanctum with the sand shield that will also shred your health. The spiders that are big and green and super easy to kill but drop a puddle of poison on the ground when they die that can easily kill you if you don’t notice it or stop to pick up some loot. Those giant siege engines with the ballista on their back and a massive shield. The winged enemies that look like regular cannon fodder but can sometimes spawn with the ability to cast meteorite, and if you find yourself fighting multiple at once they can kill you incredibly quickly. Spreading frost, which can fire long distance ice projectiles at you from off screen, and if you’re caught standing still for even two seconds, you’ll get destroyed. These are just the ones I could think of off the top of my head. There are most definitely a lot of really interesting and intimidating enemies with memorable attacks. And I didn’t even mention all the easy ones to kill that have such cool designs that they’re just as memorable as the harder ones
@numka8211 ай бұрын
@@tomasdoubek did you at least get to empowered monoliths?
@Dustin4202811 ай бұрын
Here are some of mine void prophet, Bone Sculptor, Primal Sabretooth (Even the frozen ones that slow you and freeze you) to name a few.
@ionrazvan12611 ай бұрын
I wish there was no D4 and they would invest everything in D2
@collingaley72411 ай бұрын
Me too man 😢
@polskastylezz18711 ай бұрын
i wish d4 was just good and so dry and boring. d2 is still great but man i cant force myself to back to it
@SpartanWarrior7611 ай бұрын
I wish D4 would just die in a dumpster already. If your struggling to make a game good since launch and it still garbage then your time is passed. LE and PoE 2 simply put the immediate future. Other titles like GD, TQ2 soonish, there's just simply too much other good stuff out there to care about D4. D2 will always be a mainstay in out hearts so that's something.
@kapu999911 ай бұрын
they'd just ruin it
@SpartanWarrior7611 ай бұрын
Keep the current devs away.....far away from anything D2 related. They don't or never will understand what made D2 great.
@bigmack7011 ай бұрын
I think this game has the strongest design fundamentals of any new ARPG since original Path of Exile back in the 2013-2015 era of Path of Exile. I'm really loving it, and I think this game has a bright future ahead of it.
@zman142811 ай бұрын
lol bro complaining about hot key skills and he plays Diablo 2 daily, 99 percent of the game using one skill, I’m sorry i just don’t understand
@Ensgnblack11 ай бұрын
It’s great, easily in my top three of D2, grim dawn and last epoch.
@WilloPR11 ай бұрын
*Last Epoch only has 5 skills* and doesn't even mention the fact that every skill has ITS OWN SKILL TREE... Llama I know you've clocked in 90k hours on D2 and ARE biased as hell but this is ridiculous... here's the D2 breakdown D2 skills once you get an Enigma: Paladin: Teleport + = win Necro: Teleport + = win Amazon: Teleport + = win Barbarian: Teleport + = win Assassin: Teleport + = win Sorc: win
@Megatraum50410 ай бұрын
spoken like a true d3 fan.
@aimson9 ай бұрын
Shows a deep and fundamental lack of understanding of D2. Thats why you only think a class is good with teleport and 1 other skill.
@daft73games11 ай бұрын
@ 6:43 The time aspect mostly comes into play in the dungeons, as far as *game-play* wise. Great to hear you thoughts!
@Maxoxpower11 ай бұрын
yeah that dungeon was awesome. i hope they will add this in the campaign !
@ZachIdso11 ай бұрын
Another cool thing they did was add in a detailed guide for the game's mechanics that opens upon the press of a hotkey. If you liked it though you should check it all out again. I think you'll find some interest in monster/boss diversity, trying out and finding use for multiple skills etc. Might be stuck with that camera view though
@christophergarcia258211 ай бұрын
And you can link the game guide articles into chat - helping the community
@cheehee808_11 ай бұрын
Honestly love how versatile the skill tree and passives are. I’ve just been playing through and trying to figure out my own build with my void knight vs Diablo where I feel like you need to search up builds and stick to veery specific skill point allocations in d4. Plus the QOL and loot systems are amazing. I don’t have to go back to town every 30 min to sell stuff
@kuksio9211 ай бұрын
Last epoch is made around creating your own loot drops. Its soo much, that u can choose what you want from and filter the rest. It just seems like its well thought out
@centrallplaysАй бұрын
I'd love to see a review like this about Titan Quest (1)! The second one should be out by March of this year (2025 in early access), and it gave me an unusual urge to play the first one first!
@WhatIfTheories11 ай бұрын
Fair review but really disagree on Monster Uniqueness. I'm at about 250 hours played and there is tons of Unique AI and special attacks. I think you didn't notice or see it yet because you haven't likely pushed corruption where these Monsters will 1 shot you with these abilities. There are Serpents that kite back and cast a poison tornado as they do which will kill you. There are telegraphed ranged spears from mounted mobs, Goliaths that do a cold frontal attack, Ice golems that do Blizard meteors. Archer and rogue fighters that keep at range and move in a group to pick you off. Mobs that stack armor shred and poison or marked for death (lowers resist) It's actually very good on the monsters and when you get into higher corruption they really test your build and their AI matters and feels impactful. Higher corruption more AI uniques monster packs and variety in the maps due to bonus mods.
11 ай бұрын
I think the character's Masteries and Skills tree system are huge positive points that should be mentioned in this video as well. The target farming system is also pretty solid and something lacking a other games like D4
@Donlaicha10 ай бұрын
Some amazing points about LE that I havent thought of before - especially mobs diversity & ai. Thank you for the video!
@joelbeasley867011 ай бұрын
MrLlama , Thank you reviewing and providing you assessment of LE
@maranathashalom940211 ай бұрын
6:31 thanks for the tier 2 panic attack lol Okay, recovered, made it through the video, respect your opinion. You definitely know what you're talking about and your criticism was very fair and valid. My pink goggles are gone also after 200 hours. It's a great game, but still feels like an Early Access in EVERY regard.
@BG1435q11 ай бұрын
2k hours in so far, this game is great!
@Freedom-kl8rt11 ай бұрын
1K hours
@ChisholmCooke11 ай бұрын
As for timeline play, I 100% agree, they have the amazing capability to make split timelines with different storys. Different endings. Would have been amazing.
@sergeymanetskiy820111 ай бұрын
In Grim Dawn monsters matter. Especially when you hunt Monster Infrequent items. It would be interesting to listen to your opinion regarding the game.
@NBCatch2211 ай бұрын
Totally agree, the only thing you missed is the price tag! Great value for seasonal play now and then
@TheT0nedude11 ай бұрын
I dunno why people are complaining about the amount of loot, without a decent loot filter I completely get it, however with a loot filter this comprehensive and easy to use both systems go hand in hand. That's how it was designed, add in the possibly to import a filter if you're lazy and I don't know just what the problem is.
@tomasdoubek11 ай бұрын
Why the items needs to rain like crazy? If they would not, no need for loot filter. I run 1 echo and can have 2 or 3 full inventories of items. Why do they drop if they do not matter? I cannot find any logic.
@rcuhljr10 ай бұрын
Regarding multiple characters and the story line, they let you use dungeons on characters after your first to skip large sections of the story in return for playing through more challenging content. The three dungeons will get you to monoliths in a much faster and more interesting way then clearing the full campaign each tim.
@AlexandreBackes11 ай бұрын
awesome video MrLlama!! I love your reviews of games, because you are 100% legit to your valors! Thanks for the info and for being awesome man! best regards
@dirtysink37311 ай бұрын
250 hours in so far, my only gripe is that camera is too close :)
@kmvoss11 ай бұрын
That is a pretty big pet peeve to hear of, I hate small FOVs!
@cit991511 ай бұрын
Zoom out. The mouse wheel modifies it too.
@brodieshi456611 ай бұрын
this is a good point, for those of us that play on big monitors, we can see details well even if zoomed a bit further out
@Freedom-kl8rt11 ай бұрын
No
@jstbay11 ай бұрын
the puzzle mechanics you're talking about for time travel are heavily implemented in Temporal Sanctum (one of the dungeons) and you're right.... it's really cool. it also happens on the fly with no load time!
@shawn438711 ай бұрын
The loot filter is amazing in this game all of the quality of life things are great
@barbanegra23211 ай бұрын
By the way Mr Llama, there are a pair of secret boots you can get when you start the game, supposedly there was a hard mode but they got rid of it, except they made it into those boots which nerfs you. For a harder early game you can acquire those boots at the very beginning which makes it more interesting.
@ChisholmCooke11 ай бұрын
As far as loot explosions. You need several filters for various characters you want to make. Use one for one toon, swap, ect ect, then organize and inventory management and have appropriate stash space. It's.. yes a bit of a learning moment but it's honestly amazing.
@sartopia896911 ай бұрын
THANK YOU for adressing the "CORRIDOR" issue. I can't stand these modern ARPG where the whole campaign is a glorified corridor. What kind of immersion should I feel towards a game where the world building is so stupid ? D4 was the same. What is the point of a campaign mode if it's always the same corridor every time you play it ? I know I'll get bored of it after the second playthrough ... Diablo 2 is 20 years old and it feels like the modern system with the procedurally generated semi open world areas.. The world just feels more realistic than these corridors ... Did you ever go outside on a countryside, and everything is basically a 5m wide corridor ? How am I supposed to feel like this is an immersive game ? This blows my mind realizing that this is now the standard for ARPG, it just feels SO stupid, I don't know how anyone can look past this, I personnaly uninstalled right after I realized it was yet another corridor ARPG...
@mathiaseriksen660011 ай бұрын
I think an argument FOR the amount of items that's dropping, is that there are SO many different stats, so if you lower the overall drop count, then you also lower the chance of ever getting something that might be useful for YOU. You put the filter on to avoid the clutter of things you don't need, and you're left with a pretty reasonable amount of actual useful items imo. I think if you lowered droprate then you'd just never find anything of value
@TheT0nedude11 ай бұрын
Plus the filter is godly amd easy to use - even if you're looking for one type of item with a certain rarity containing a certain suffix to drop.
@seagullphilosopher217311 ай бұрын
Llama is right though let's be honest. The obsession with loot filters these days (see POE, complaints about D4's absence of one, D3 and so on) is strange. Diablo 2 had the balance right. If you have to filter loot from view in a game then there is simply too much loot dropping. ARPGs have always been a spreadsheet but Diablo 2 did the best job at veiling it. It actually feels like you are playing a game and inhabiting a world. If I am having to apply filters then something has gone wrong at a fundamental level. With LE having a filter built into the game its even worse, they've actually priced that into the design of the "game". Truly baffling.
@mathiaseriksen660011 ай бұрын
@@seagullphilosopher2173 As i said, there are so many different stats in the game that you need an abundance of items to get a chance at getting the combination that's right for you. And having that many stats is great for build diversity. Let's be honest here going for hundreds and hundreds of Pindle runs to get something worthwhile wasn't exactly great either, or basically never seeing a Zod rune ever, so D2 really wasn't as great as you make it out to be in this aspect, even though i love the game. What's baffling is how you can't see that games have simply evolved, and for the better.
@tristanmyers495911 ай бұрын
the servers been fine for days
@RRP80111 ай бұрын
Not really. Ill play one day with no issues buy yesterday and today im on loading screens for 10 min, lag, etc. I have gig internet
@TheShitpostExperience11 ай бұрын
There's no queue and no server crashes, but there's still noticeable delay when playing, zoning, etc. I've gotten a fair amount of rubberbanding which is kinda annoying as well. I still think that the offline experience is better.
@mithicash144411 ай бұрын
Servers have been immaculate in NA since Sunday afternoon. It took them 4 days to fix them and I have played with and without party without issues since.
@ShawnGetty-eb1gj11 ай бұрын
Yeah people are just being silly at this point. There hasnt been server issues for a while now.
@kairu.kun.z11 ай бұрын
@@RRP801hard disagree. I never crashed. First few days loading screens sucked but the overall it was great. Now? It’s amazing loading into zones is like 1-2s at most now.
@RobertDeCaire11 ай бұрын
16:47 Diablo 2 is the gold standard for "monsters that use different tactics". It's got swarmers, ranged, the shambling undead knights that get back up after you kill them, fetishes and fallen that hit and run, balrogs that switch between fire breathing and melee, etc. Everything requires you to adjust your tactics and pay attention to what you're fighting, especially when there's a mix of monsters.
@khmer5o311 ай бұрын
guys once you learn the crafting system and how to craft while you campaign on your second character.. it becomes even more fun... and then slamming uniques with exalteds to make some GODLY GEAR. yeeeee it keeps you engaged
@cliffordpike685011 ай бұрын
Great to see you again my man!
@wacogambahead758911 ай бұрын
Great and fair review, however I think the amount of loot drops serves a purpose, yes you will have to use a filer to aid you in finding the specific affixes you are looking for as an example, and the amount of drops are there for you to gather it's affixes you need to craft a really useful items, and you will need some extra shards cause you are rolling with some RNG involved
@Atandat10 ай бұрын
I'm 4 1/2 minutes into this, and you sold me just because of the offline play and loot filters. I LOVE Path of Exile, but I only learned to love it when I learned about addons like FilterBlade. It took me a while to get into PoE because of this, since it wasn't something directly put into their game. Having those kinds of things built into a game is HUGE for me
@Berigan72511 ай бұрын
The AI could be improved sure, but i think a big reason to why every enemy in modern arpgs dont feel different from eachother is because you never realy struggle against any untill late late game. Im currently playing through the campaign with the masochist boots(you take extra damage/deal less damage) and im suddenly starting to fear certain enemies and have to approach them in different ways and so on. How ever, there are still improvements that could be made for distinction.
@alot951311 ай бұрын
Another small, but great example of enemy AI variety in D2 are Zealots Pre and Post completion of Trav.
@alfred980511 ай бұрын
What's different pre and post trav completion?
@alot951311 ай бұрын
@@alfred9805If you haven't beaten Trav yet, the Zealots will actively fight you. Once Trav has been beaten, then they'll run away from you instead.
@michaelmcintyre501611 ай бұрын
@@alot9513wow. Never put that together after 20yrs of playing off and on. I always thought it had something to do with their heirophant “leader” or something. Awesome!
@schwibz11 ай бұрын
@@michaelmcintyre5016pretty sure ur right
@dumbdee411 ай бұрын
I wish Diablo 4 had an offline mode!!
@mattwill87911 ай бұрын
💯
@redaktorn942611 ай бұрын
Why?
@Neophius111 ай бұрын
No you don’t. Most people wouldn’t use it. It’s a non-issue that gets brought up my a very small vocal minority.
@rikuheagle764811 ай бұрын
Offline is the best
@alfred980511 ай бұрын
@@Neophius1are you saying they don't wish D4 had an offline mode? After they specifically said they wish D4 had an offline mode? Are you insinuating you know them better than they know themselves?
@scientist78411 ай бұрын
17:55 it is because auras and minions. Also you can't have more than 5 specialized skills, so you don't kinda need more. But I get it, this is kind of frustrating. But it makes you skill management more important.
@G4VLLL311 ай бұрын
What I like about this game is the forge/crafting. If anyone played knight online back in the day it was so fun to try and upgrade your item and gambling whether it’ll break or not but if you also played that game you know how pay to play it is lol. But LE takes it to another level while keeping it simple
@whoopsie32111 ай бұрын
Loot filter, 200 stash tabs and fun classes/abilities. I am sold and for 35 bucks you cannot beat it! Also it seems like the devs know what they are doing so I am very hopeful with what they add as the game goes on. Its legit the best time to be an Arpg fan, POE, D4, D2R, PO2 and now LE.
11 ай бұрын
Last Epoch is simply the best ARPG since D2. You just need to play it more to be able to do a more fair review
@jeremy4ags11 ай бұрын
I think there is a lot of technical jank in LE, but the game design is solid. Itemization, campaign, QoL, boss design, difficulty, endgame(for a new game), accessibility are all top notch. The crafting system is probably the crown jewel of the game. As a D2 fan, this is the first time I felt satisfied playing a non-D2 ARPG.
@shawn438711 ай бұрын
Yeah this game is all around great so far been loving it
@juttyism10 ай бұрын
I think I have an answer for the close camera in modern ARPG's. In D2 early Bowazon's were really really good farmers, because arrows went about 2 screens, more with pierce. If you could get the damage you were super safe and you were hitting more enemies then anyone else have a chance to. D2, and every ARPG since, has really reeled that in for balance reasons. I think if the camera were pulled out further it would make melee (at least in "modern" ARPG's) that much better, dashing or leaping massive distances really quickly, and make ranged characters FEEL terrible, because your fireball or multishot would be going a third of a screen for balance reasons.
@1relaxedpanda11 ай бұрын
Been waiting for him to review this game. Seems like a pretty decent review from Llama. Curious how he'll feel playing the end game and getting another 30+hrs in.
@leederlee11 ай бұрын
i think there are monsters that matter. immortal watchers (high necrotic damage and explode on death) glyphs of dominion (which fire the firethingies) the icegolems which cast avalanche and are super deadly for meele, forge guards which have ranged fire stuff that is deadly, void horrors which do an aoe slam you shouldn´t stand, the snakes which fire sandstorms that are frkn deadly, the lightning wraths (the souls of that game xD - which can nuke you) etc. but tbf i really noticed those individual monsters in empowered monoliths with high corruption where it really matters when you stand in there stuff.
@handsomeben950411 ай бұрын
Don't forget about diamond matrons!
@nemanjagrubic762411 ай бұрын
Really good takes. Only thing I would disagree on is monsters. I think they are memorable, at least they were for me. Not in diablo 2 way. But still, I remember that big guy swinging stone or throwing shards, or those undead canons that shoot necrotic beam etc. Each zone had at least 2-3 mobs that were doing different things. I think the main problem with monsters is that they come as a horde and they are easy to kill. So you pretty much destroy whole screen in a second, and don't have time to notice their mechanics. And I think that's the main issue with modern arpg's.
@xXMaukiorXx11 ай бұрын
kinda disagree with monster types not being relevant. I get it, so many of them die before they're a threat that they kinda don't matter, but there were a few times when i approached a monster differently because of what it was. Rares can be scarier, specially, some shoot rays of death from afar, some are tankier, some random groups of archers can annihilate you at a certain dificulty. Also, i've had a lot of issues with picking up items sometimes... i don't know why, it's like a pathing problem and the character goes to the general area of where i clicked and don't pick the item up. The loot filter is problably the best single feature in recent ARPGs.
@dragonstarr11 ай бұрын
The profane executioners that throw the death boulder, diamond matrons with the fire sky beam, and the ospirix birdmen who use the stunlocking holy beam to name a few. Noticed the same with the pathing issue, 2 maps the path didnt match the ground texture.
@TheRahyah11 ай бұрын
Gotta remember that this is a 15 hour review though. Perhaps this will change with him playing more
@RavenKF10 ай бұрын
I've never really noticed the camera too close. I think the angle is pretty solid but POE i feel im up the characters backside.
@joepbailey11 ай бұрын
Im actually confused about what you mean about the health regen. Unless you had a health on hit item. My health does not shoot up like you suggested.
@Michael-hw3vj10 ай бұрын
Game devs really should like at FF XIVs controller setup. It's one of the better designs I have seen and gives you a good amount of skill bind options. I don't really play much on controller, but that's one I always think back on when I look for positive controller setups.
@TheDragonageorigins11 ай бұрын
Question for anyone who has played it a decent amount. It looks good, and I kind of want to play it. However, I'm worried because some of the videos I've seen the enemies seem rather squishy. Does the difficulty ramp up to where you have to build a certain way through the game, not just end-game content? I loved D2 but it has run its course for replayability. I'm hoping Last Epoch offers a variety of ways to build your class and be powerful in your own way without taking zero effort like Lost Ark or something.
@crowlee132811 ай бұрын
Thank you Alex for the review ! :) I agree with you almost completely, i think this game need one thing, the complex "umph" what D2 have, but ofc not the same, something similar, i dont know :)
@BokkoTheBunny10 ай бұрын
I actually think the mob identity in LE is better than average. I was laughing as you were listing all these things the mobs could do to give them more variety and change up encounters, and you listed a bunch of things they actually have like the snakes casting spells and moving away from you. Sabertooths are fast and jump to you with high damage basic attacks, teleporting bears. Plenty of ranged mobs that do keep their distance and shoot at you from farther away. Tanky single enemies that are slow and hit hard, like the crab golem looking guys that do a big whirlpool to force you in close or move to the side to not get shredded. Sentries that do lots of damage/stun but are easy to kill. Snakes burrow and move around while inflicting poison. Goat shamans buffing other mobs. Osprix mages are insanely deadly and force you to play around their magic attack and they will not get close, often attacking from off screen lol. Maybe the issue was not progressing to hard enough difficulty, which I think is a bit of a problem with the game myself as you mentioned, you won't "have" to play around all their mechanics until higher corruption.
@Ypulse11 ай бұрын
Loot filter+automatic loot collector pet is something i want to see in every ARPG since i played torchlight and van helsing. I am shocked that its still not a standard minimum thing and i have to suffer therefore.
@originaltnb921311 ай бұрын
I have no personal knowledge of game design but it is my understanding that the lighting and environment in isometric games heavily depends on the angle and could be part of the reason devs are hesitant to zoom too far out? Just a guess
@SobeR9992 ай бұрын
Are you gonna give it another shot ?
@Youwillneverknow-w1g11 ай бұрын
Hello! I'm curious, what rating would you give D2 out of 10?
@RavenKF10 ай бұрын
content wise it has to be a 4/10 surely?
@21Liberdade11 ай бұрын
I don't get the difficulty argument. D2's first 15 levels aren't hard at all.
@alfred980511 ай бұрын
It's not mindlessly easy, if you don't use potions you die on blood raven
@drumpunk10011 ай бұрын
If you don't use potion on first boss in LE, you die @@alfred9805
@21Liberdade11 ай бұрын
@@alfred9805 Yes and if you're relatively new to the genre or game, you can die to that first "boss" on the walls, the one sitting on a gryphon. I do agree with Llma on the the too much loot point. It's almost like they made it that way to justify the loot filter.
@phishmastermike11 ай бұрын
Last epoch is awesome but the only monster fight that Seems hard to me is Lagon It’s like duriel if you’re not ready for it. But other than that most fights are mid. But I do like swarm but if monster had more ai like using other monster as bait or something to let range attack you. Or something I wish we had more hot keys also But overall I think game is great. Especially for casual players or players who are not a skilled player at the game and you can use just about any skill as a main skill so when I played campaign I tested out all skills on rogue to see what I like.
@subzer0pl11 ай бұрын
18:00 I think you should better check the upgrades of some skills. For example, the necromancer has teleportation in one of the summoning skills. You can use more skills than you have on your interface if you develop your character properly.
@Vinny2fingers11 ай бұрын
Is there any talk about Last epoch coming to console? I'm to poor right now to buy a computer lol but really would like to play the game.
@ryanlomax200511 ай бұрын
From an interview one of the devs did they would love to. But it is currently not being worked on at the moment
@axenstar7711 ай бұрын
2 days ago they said ,,We aim to release LE on console in the future", but thats all.
@ShawnGetty-eb1gj11 ай бұрын
sell your console and get a pc
@Berigan72511 ай бұрын
Love the game so far but totally agree on the loot rain. I don't know why every single arpg nowdays have to shower you with it. I hate that, with or without loot filters. Loot filters imo. Should be for you to easier sort through loot when you look for the final pieces in end game. They should not be for saving you from drowning in loot..
@alexanderpavlenko633211 ай бұрын
Hi there. I'm just thinking that if they decrease the overall amount of loot you will find it harder to find the specifics mods you need if you know what I mean.
@Berigan72511 ай бұрын
@@alexanderpavlenko6332 well yes. A lot of mods could be removed or mashed together. Still think it would be fine even if they didn't do that though. Just tone it down a little. Rarity is what trading is for anyways.
@reneindlekofer194610 ай бұрын
loot: it ist that, that the loot drops for only the played char, sooner or later you pick up loot for slammin in the leveling items with LP for char 2 or 3 have that in mind there are items in the game you can preepare for your next char what doesnt use class specific items, this may be not be thought of
@HArryvajonas11 ай бұрын
Health regen and Dots are extremely OP for the first twenty levels. Dots remain OP throughout the whole game.
@tixchicken11 ай бұрын
nice llama was wondering when u gonna have a go at this
@zedetach11 ай бұрын
I'm not sure what you're getting at criticizing the game's combat as being mindless when that is how every diablo-like game is like. You play for the loot, not the combat.
@esportbets11 ай бұрын
Fun fact: those who say the end game is lacking never got to end game. Most of the people writing something similar in general chat, when asked never even unlocked empowered monoliths.
@ManthaaHD11 ай бұрын
they have an endgame boss where the time travel aspect is a mechanic.
@Addictswow11 ай бұрын
15 hours is not enough and there was no analysis on builds and skills and build variety you get. But again, it’s because it was a 15 hour review. And don’t let others dictate your score on endgame. Go see it yourself. I agree on most other parts of your review. Love your videos Llama!
@mccall712211 ай бұрын
This is an ARPG. You can't review it after merely 15 hours.
@ArchangelSparda11 ай бұрын
How long do you think it takes to get to the gameplay loop and hit endgame?
@vitorcarvalho779311 ай бұрын
Arpg don't have endgame. It's all about grinding. The review should require at least 200-500 hours of grinding
@ArchangelSparda11 ай бұрын
@@vitorcarvalho7793I don't think you understand what the term endgame means. Most ARPGs have an endgame. For D3 it's running GR and echoing nightmares, for PoE its pinnacle bosses, for D2 Ubers. So on and so forth. So Your statement is not only blatantly false, but ridiculous in the amount of grinding you think any modern ARPG takes.
@dwizzle213210 ай бұрын
@@vitorcarvalho7793min maxing is a basic function of arpgs
@seph.10 ай бұрын
Anything past the storyline is end game. You are in the PoE end game even without farming uber / pinnacle bosses... @@ArchangelSparda
@kurtw692211 ай бұрын
I think you're way off on the monster uniqueness and AI. The game has void grubs with %DR as they rise from the ground, snakes/nagas which cast spells on you, giant beetles that charge every 4 seconds, void clerics that fire ground AoEs which develop over time, I could go on and on. As a melee character, I can even vouch for the fact that some ranged mobs do run you around - I noticed this with bird and wasp type enemies. Point is, LE has plenty of enemies that don't just swarm you. I think where I agree with you most is LE doesn't have some tough campaign mini bosses or benchmark fights that are memorable b/c they push you mechanically or as a gear check or memorable b/c of their aesthetic (queue the I WILL MAKE WEAPONS FROM YOUR BONES). Lagon is the first monster I see complained about in LE, and that's towards the end of the campaign. D2 and PoE hit you with multiple 'ready-checks' in the first act. edit: I would guess that you haven't pushed the game or your character to where it is hard yet - this is another super valid critique of LE...it takes a while to be challenged in the game. It stays rather easy for a while if you're a vet of the genre and keep your gear even remotely decent.
@Mnemozin11 ай бұрын
How long have you played LE for? Some parts of this video don't make too much sense, and your talk about monster variety makes no sense whatsoever. When you're in monolith you have to be aware of things like void amalgamations, profane fleshes, heralds of oblivion, poison nagasas, those golems that shoot fireballs at you. All of them do different things, deal high damage of varying elements, and have different attack patterns. When you're fighting exiled mages you need to keep in mind which element they're using, otherwise you can die swiftly. And all of that is **amplified** during campaign, when your gear sucks and you don't have many passive points. To have the opinion you do i'd imagine you'd have to had played one of the most op masteries(or summoner), overfarmed/overgeared during campaign, and didn't go into endgame much. In which case it's a problem with those masteries' balance and your perspective, and not monster variety Edit: your remarks on monsters' AI are on point though. I guess the game would have to be a lot slower paced to do that well, which is harder to do imo. And also modern audience may not have liked it all that well.
@AzsuraX11 ай бұрын
He said only 15 hours. No idea what he's talking about with monster variety either. Tons of different monster AI and mechanics. Several monsters that kite you and cast, several monsters that swarm, several ranged, several that have powerful charged up moves etc. Though to be fair, a lot of it isn't threatening until later on in monos. The campaign is pretty easy.
@ShawnGetty-eb1gj11 ай бұрын
He hates on anything that isnt D2. He is extremely biased to the point of being delusional.
@TegliG11 ай бұрын
It is hard to explain the monster variety thing, but I had a similar experience. I know there are those flowers copy-pasted from Grim Dawn, those bubble beatles, some flying soldiers. I think I saw bears and wolves. But apart from I can recall the models all I notice is that they move on a linear path toward the chaarcter....and they die without any impact. And my main issue is the impact currently. Basically I move forward in a tunnel and everything dies. There is no motivation to keep improving skill point assignment and gear. I started a character after 1.0 release and I realised around lvl 20 that I have no helmet and my 2 rings are completely irrelevant to my build. So I do not care if these matter when you reach übercorrupted lvl 1000 monoliths if I constantly feel that I am more bored than playing D4 and I feel I am wasting my time. I do not expect PoE level of complexity and roadblocks, but a more challenging early game would definitely help the game.
@bobby4582511 ай бұрын
The camera is easily the biggest thing I agree with.
@AtrociousNightmare11 ай бұрын
Thank you Llama!
@ljuhan211 ай бұрын
Grim Dawn has a great customizable loot filter also
@darrensmith24511 ай бұрын
Only 15hrs? So you haven’t made any endgame builds? Missing out on the most fun aspect is the gameplay of so many amazing fresh takes on build types. I’ve followed you for years but I feel if you don’t get off D2 you’ll be left behind, other streamers are playing Last Epoch and having a blast, it’s the next best option next to PoE. I’ve played about 200 hours with 5 completely different endgame play styles and am enjoying the experience. Do a review after you have reached level 70 for a honest explanation please.
@herokenzan223111 ай бұрын
Based as always. Agree with many points
@nomercy898911 ай бұрын
Has Llama played Grim Dawn?
@mariu_sh243911 ай бұрын
About monsters diversity - this is not completely true. There are multiple monsters shooting projectiles, stopping at some distance, and at least mermaids that are running actively after being attacked. But I agree - more diversity with such behaviors could make it more interesting.
@pires11d11 ай бұрын
You nailed it, when you mentioned the monster personality. Monsters in D4 feel so simple, for example, and they all react the same way, more or less...
@EliteBeast11 ай бұрын
you gotta bring back the excel sheet
@gatz90011 ай бұрын
I am curious what Llama's objective review of D2(R) is if comparing it to LE and POE.
@mapron111 ай бұрын
You can see that review and compare it with exactly same 'metrics' yourself.He already did it.
@ShawnGetty-eb1gj11 ай бұрын
anything D2 is perfect in his opinion and everything else is terrible. hes horribly biased.
@gatz90011 ай бұрын
@@ShawnGetty-eb1gjyeah I like Llama but kind of figured there would be some bias. After playing D2R again recently and then playing LE its hard to not see D2R's shortcomings. I give D2R slack since is a remaster of a 20 year old game that was a pioneer of the genre. It still has one of the best itemizations but can't say its got a fleshed out endgame, QOL, etc
@mapron111 ай бұрын
@@ShawnGetty-eb1gjLE and D2R differ not THAT much on his rating. 7.5 and 8.5, even with bias still very objective.
@ceving86511 ай бұрын
Is it really impossible to adjust the camera? Hard to believe.
@eepopgames274111 ай бұрын
I think your review was entirely fair. I think there are some things that I would disagree on, but those mainly come down to personal preferences. It seems like they were targeting specifically the entry level ARPG market, and trying to stretch up to just the point that it can be a satisfying temporary vacation destination for Path of Exile diehards. And it seems like that hit that mark very well. For all its faults, I gave D4 a lot of credit for its ease of entry. Last Epoch feels better in that aspect, while maintaining more actual game systems to go along with it. I purposefully went in pretty blind, and using just the in game experience made a build that suited my desired fantasy, was fun, and worked functionally through the content of the game. Yeah, anyone who is watching ARPG videos likely is going to play enough that they eventually feel like they want more content, but in balance with the amount of content that more casual ARPG enjoyers use, this seems like a good starting balance. And once you reach the point of wanting more content, you will have solidly got your $35 worth already. In the framing of going for an optimized entry level experience, I think a lot of your critiques evaporate a little. Early Regen is a bit high, for longtime ARPG players. But it makes the learning experience for someone completely new more forgiving. And longtime ARPG players are more likely to be blasting through that part of the game anyway trying to get to the endgame. There could be more mob differentiation, but where I am at in monoliths right now, it does feel like it is in the same ballpark as D2. Early game is extra forgiving as mentioned, so you don't really need to care that things are differentiated, but as the endgame filters in, it can begin to matter more. Its understandable that skilled ARPG racers would like more challenge here, but that goes back to those being "in" the target demographic, but not solely being the entire (or primary) target demographic. In the extreme example, the more experienced a player is, the more appetite they will have for differentiation, up to the level of like Elden Ring levels of consideration needed for different enemies. I will be honest and say I am never going to git gud enough for that to be fun for me, and I play way more ARPGs than the average ARPG player. I am I think 400 hours into the latest PoE league, and 200-300 in each of the first two D4 seasons. There are a lot of folks that play more than me, like ARPG content creators. But several of my friends are in the "yeah ARPGs are cool, and I will play them sometimes, but not my favorite genre" so I've got enough of a baseline for what they are looking for too. D4 was fine for them, but even they found it kind of undershot what was needed even for their briefer time stepping back into the genre for a bit. They want to come in and play 100-200 hours and then tap out whenever they get the ARPG bug. I think Last Epoch is a great fit for them, but also has enough that I can throw a few hundred hours at it each cycle as well, have fun with it, then go again with a different build in hardcore, or go back and be a small fish in the PoE league for the remainder of my time. At least until LlamaRPG comes out and kills all other games forever.
@Xtimus10 ай бұрын
500 hours in 10/10
@zupdude11 ай бұрын
There is a dungeon doing the time thing very good, Temporal sanctum.
@dragonstarr11 ай бұрын
You should interview Mike from EHG. They're very receptive to ideas from players and creators.
@PsYcO9iKiLl9YaH11 ай бұрын
becuase they are players themselfs. thats the beauty of EHG, they are all absolute awesome people.
@VetBodGaming11 ай бұрын
I've just given up on fighting the loot piñata nature of modern games, that's what the younger generations loves so it's not going anywhere until tastes change.
@SilversTaurus11 ай бұрын
The time travel story doesn't make that much sense until you reach monolith and different realities occur, one being Heorot as an enemy instead and so on.