The hp inflation has to stop, we went from like 1 million in late 1.x to 5 million, its ridiculous
@Tiasung3 күн бұрын
Yup. Its most noticable in PF where Herta used to be easy 40k and now you need incredible teams to achieve the same.
@bagusdm85103 күн бұрын
But it's not ridiculous though, unless you're new or still progressing this HP amount is completely reasonable... I mean any meta DS haver already able to 3 to 4 cycle max all of content.. i think this is necessary since they are making wayyy to powerful unit for the game
@TheJH10153 күн бұрын
@@bagusdm8510 oh yeah quadrupling enemy HP pool in 3 or 4 patches is completely reasonable... bro wtf is wrong with you xD
@bagusdm85103 күн бұрын
@@TheJH1015 it is though, if you have FART or premium Break then 0 cycle is literally just a casual walk in the park in the previous patches.. i mean you can look for 0 cycle and you'll find hundreds of videos.. my point is, mihoyo have made units that's too powerful for current endgame and yea there's no solution to it at the moment.. in order to feed on those player satisfaction that have these unit is to make the enemy way beefier and stronger, like you can 0 cycle a MOC then that's basically peak enjoyment... Every combat in the game forward is meaningless if the HP threshold stays the same
@renz37123 күн бұрын
@@bagusdm8510 then... Stop making stupidly broken multiplier on a unit
@Elainyan3 күн бұрын
I think the moment they made chars ignore element types they fcked up. They could have slowed down powercreep by alot by just making enemies needing certain elements. This could also give us more incentive to use 4 stars if we don't have 5 star of that element. This way your 1.0 seele would still be usable against qua weak enemies for long time until we get another quantum dps
@izzme52043 күн бұрын
When Acheron first released and knew she ignored weaknesses, I was like "okay, it's kinda lore accurate with nihility ignoring other paths rule". And then Break came in I was still ok because it's their source of damage. And then they made feixiao ignore a significant amount of toughness I was already fed up lol
@ishansharma24633 күн бұрын
@@izzme5204 i mean lore wise, all the chars who are ignoring weaknesses are very strong. Except for tingyun idk why she has exo toughness, maybe ruan mei made her more powerfull with the "upgrades"
@kyrogamingvt97163 күн бұрын
@@izzme5204feixao really shouldn't have ignored weakness type. Break makes sense and if we want to go a lore route Emabators ignoring it would be fine too. Fei's kit was plenty good without it, and now it just feels like a requirement for top dps
@thananardprapurtdee36573 күн бұрын
Agree! They made character to ignore the game mechanic, and that why the gameplay is so boring right now. You don't need to think anymore just throw Firefly and Feixiao, they will broke the game for you. And the difficulty they add is just an inflation of HP..well that's super boring.
@kingquina97443 күн бұрын
I think one thing they could do to address this is make elemental resistance also affect toughness damage to an extent. For example, Firefly implants fire weakness against an enemy resistant to fire, but her toughness bar damage is only half what it would be if it wasn't resistant to fire.
@tdof72173 күн бұрын
Thry need to let go of hyper specific comps and allow for wider synergy, they are killing new players, and old players can't keep up either
@TOTGodofWar3 күн бұрын
Players don't need to obtain everything though. They should focus on 3 arc types in the long haul and lock in.
@Katherine-h9z3 күн бұрын
me doing hypercarry/break/hypercarry lmao
@thederp93093 күн бұрын
The structure of hsr is too limited right now… they need to add new mechanics besides weakness break because it doesn’t have the same weight as elemental reactions is Genshin. Weakness type is very negligible so the only thing we have basically no combat mechanic besides having turns and dealing damage, there’s not much interactivity to any of it, no strategy. The problem this causes is the fact that if broader synergies are created then the future possibilities for characters is limited because this game can only create characters that are specific to particular niches because they’d straight up run out of ideas… this game feels to restrictive with its base so they’re making characters feel very specific because they have ideas for future characters but nothing much beyond that because characters will already start stepping on each other’s toes, I think this is best shown with harmony and debuffers, there’s only so many buffs you can apply to team mates and debuffs to enemies and the only way to release a better character is by replacing an old one… hell Fugue is just a copy of HTB, she has an EBA and Ult that do basically nothing, they seem to be running out of ideas. It also doesn’t help that all the end game content is based on action value or cycles so that limits what people care about even further, they don’t care about something that makes a character have more survivability if they don’t do damage that clears the fastest, for example Blade. Or even some challenge conditions that change every cycle for fun or a small reward then it’ll create value for units that aren’t just the best at dealing damage… they need something, anything, to differentiate value in certain units by differentiating content. But this is difficult because the grounds of a turn based game like this is that there isn’t much else they can do, for example if they release a survive game mode then you just run full sustain team and we get the same problem. The structure of a game like this is that it’s just too limited in prospect, a turn based game like this just isn’t a game that can last being updated years on end without old characters becoming redundant because the possibilities are just too limited. Genshin has a whole interactive system in place with elemental reactions and is an action based overworld game that allows greater player input and straight up has more in game mechanics… I don’t play Genshin but it’s obvious that a game like this innately has more possibilities for character kits. They could add an path/element mechanic in the team building where you can activate in-battle effects based on the amount of characters in a path/element in a team or path/element combinations like abundance + hunt characters only in a team activate a mechanic based on a lore thing. Kind of like how Acheron incentivises you to use Nihility, or Sparkle wants quantum units but there’s an actual in game system that changes how battles work. Like Quantum having a shifting action mechanic because quantum is typically related to time (of course that could be op, but it’s at least an idea that isn’t stale).
@Indian_gae_boii3 күн бұрын
So true 😭😭 i literally HAVE meta units like e1s1 Robin and an e2s1 acheron but I still can't clear this MOC (updated today) why? Because I don't have a FF or rappa or feixiao to use on the 2nd side despite me having several dpss and I don't have the time and energy to keep resetting until I get evrything perfect and enemies dont CC the wrong unit it's so frustrating I even tried break himeko on the 2md side by giving her all of boothils artifacts but still can't clear i can only clear the first half with acheron
@EvellerMac3 күн бұрын
Can't keep up? That only happens if you pull for everyone, i'm f2p since day 1 and i have zero issue with all of the stuff that's about to happen
@mormegil843 күн бұрын
Two new characters per patch is definitely absurd. Feels even worse now with the upcoming onslaught of Sunday, Fugue, Big Herta, and Aglaea. Too many options to pull and not enough jades and I'm left wondering which of those four will be future proof. For now, I'm assuming Sunday.
@TOTGodofWar3 күн бұрын
If you want to really invest into Remembrance characters Sunday should be good. Otherwise Sunday can be skipped.
@mormegil843 күн бұрын
@TOTGodofWar Thanks. That's what I'll most likely be investing in for 3.x.
@yuugael40103 күн бұрын
the scary thing is if sunday becoming bait like at 3.x they just make a robin remembrance for the summon that he ended up becoming the sparkle in 3.x
@tarastanojevic60543 күн бұрын
if u want eidolons, go s1 first,then just go e1
@mormegil843 күн бұрын
@tarastanojevic6054 Going to be difficult to do that with so many good characters right after him, but thanks. I'll keep that in mind. Especially if that will future proof him.
@Dafydd43 күн бұрын
12:10 FGO has a system for older units where you do a rank up quest and it makes a char a skill or ult stronger. They can do this multiple times per char and normally have the char on banner at the same time, one of the few good things FGO does over other games.
@joshromero17963 күн бұрын
There’s a lot to say about FGO that sucks but the rank ups and buffs for units that need them is not one of them it’s genuinely great.
@mangasinatanaelpanjaitan30483 күн бұрын
Yeah, the upgrades in FGO can either revive old char and make them more competitive, or even shoot them to the top with super broken upgrade. On the other hand there's also cases where an upgrade changes little to nothing, but that's just how it works. Not everyone can be a winner
@zaboono3 күн бұрын
@@mangasinatanaelpanjaitan3048It was pretty awesome earlier this year seeing Iskandar go from being one of the worst ssr servants in the game to a very viable buster aoe looper all because he got a battery
@queenbowsette954113 сағат бұрын
Yeah like when saber got her upgrade she went from eh to one of the games best aoe buster sabers
@Emeraldym3 күн бұрын
"They gave sparkle a mono quantum passive, Surely the devs are gonna support this with a new quantum dps"
@Nostarplayforme3 күн бұрын
Mono Quantum will rise eventually. We will see in Amphoreus if there a new quantum dps or sustain.
@cross29643 күн бұрын
@@Nostarplayforme Ice, Lightning and Quantum have all gone a while without a new 5 star. With a new Ice and Lightning on the horizon, one or more of the remaining 11 shown for Amphoreus are probably Quantum.
@ladyhdwastaken3 күн бұрын
Jade: I don't even need this gremlin. Robin, please?
@discreaminant2 күн бұрын
@@Nostarplayformeand then they need Remembrance buffers Rip Sparkle
@noerufrost6432 күн бұрын
Rejoice my child, because there are leaks suggesting that Tribbie (Harmony) and Castorice (Remembrance) are Quantum
@Mortreed3 күн бұрын
Instead of making new enemy with unique gimmick with specific counter to, they just inflate the HP and call it a day.
@ktstorms52853 күн бұрын
thats funny if they had a meeting for hours and they conclude with this
@Weremole3 күн бұрын
The wolves and exo toughness are probably different experiments to deal with this. The wolves punishes you for ignoring priority targets and the terror state that triggers unless you target the elite opens you up to attacks from the henchwolves. The only problem is that this makes the cyberwolves more of a challenge than Hoolay.😂
@pfariswinata3 күн бұрын
The HP inflation is crazy on the new MOC.
@xemnasxiii39923 күн бұрын
It's funny you say that because going in the leak subreddit you'll learn they actually nerfed the hp inlfation for the new MoC lmaooo Like someone over there realized that they were gicing too much hp to these enemies lol
@pfariswinata3 күн бұрын
@xemnasxiii3992 I think its running for quite time on Asian server and they nerfed it because its too much even for older player who have no new DPS
@backpackpepelon38673 күн бұрын
They nerf it from 7 millions to 6.8 millions. Nothing much, but it helps showing players that they actually care or something 😂.
@radicalsad3 күн бұрын
@@backpackpepelon3867 originally in the beta the svarog for this moc had 2,073,997 hp with 140 toughness but they nerfed it to 1,634,059 hp with 120 toughness
@giangtrinhtruong79523 күн бұрын
@@xemnasxiii3992 Latest beta didnt even have it, but the official patch has, just randomly out of nowhere? Nah either they've seen so many complains from players, or they want Jing Yuan mains feel a bit better because Sunday does revive him lol And 2.7 will still be higher hp
@kennethyoung74573 күн бұрын
My QQ and Sparkle fell off its crazy she was popping off in 2.1 now she just tickles the enemy and takes all my skillpoints.
@HeyItsme-c8x2 күн бұрын
Last patch I managed to 6 cycle hoolay with QQ e6 s1 before dawn with all e0 support limited.. could have been 5 cycle if it's not because of speed reduction hoolay on my team
@vangoghsseveredear3 күн бұрын
I agree with basically everyone, the inflated health is ridiculous. Jades arent that important that you need to lock them behind an absurd difficulty unless youve been playing a while and have the most meta team possible. They dont have enough reruns to get these important chars (like Ruan Mei) so if you dont have them youre basically screwed. Let alone the fact that you need basically perfect relics in a game where stats are RNG. I get there needs to be some difficulty for the people who have all these chars, but if you dont have them its simply not fun to get shit kicked.
@dstroyar54263 күн бұрын
For a dedicated DoT support that isn't super or crit DoT, they could be a support that makes a phantom copy of an enemy unit on the timeline, where when it's turn would happen, all the DoT effects happen to the enemy like it's their turn (with maybe DoT vulnerability as it happens). This would enable specific things like Black Swan's explosion able to happen like usual as well.
@thespiritwolf98013 күн бұрын
If these enemies just exist to get attacked then yeah that would be a niche support for a niche archetype, But if the enemies can also attack This would also buff Yunli, Get you more FUA's on aventurine and buff Feixiao, And if your sustains aren't as well built csn put you in a weird position when fighting enemies, Its either a niche support or a double edged sword
@dstroyar54263 күн бұрын
@@thespiritwolf9801 The reason I call it a phantom copy of a unit, is that it doesn't actually DO anything other than ACTING like the original units turn started, thus proccing enhanced DoT effects. More niche supports isn't a necessarily bad thing for giving power to players for their favorite teams, think Fugue coming up for break focused teams, and Sunday for summons.
@dstroyar54263 күн бұрын
@@thespiritwolf9801 If you want to counter that Black Swan is the only unit with enemy turn start enhanced effects, that's fine, but the door is always open for more units in that arch-type, just like how Firefly and Boothill both changed how they want to deal their break damage in the break arch-type as main DPS.
@spikey2882 күн бұрын
yeah like adding "pseudo turns", where the enemy takes dot effects but no additional attacks on u
@austin177212 күн бұрын
That's a really cool idea for a DoT buff. A lot more creative than just "make DoT crit"
@deldalus3 күн бұрын
come on, they won't throw us under the bus in 3.0 with game mechanic like "this enemy can only be damaged/weakness break by summons", right ? .... right ?
@felipematheuss3 күн бұрын
That's by FAR the worst thing about recent HSR, I hope they listen to players now... But if they've been doing this for a while and people keep spending... Then F2P are gonna suffer a lot more
@mangasinatanaelpanjaitan30483 күн бұрын
They will. We already have info on new enemy types that have puzzle gimmick, where they take no damage except from certain actions that changes between Basic Attack, Skill, Ult, etc. They can add requiring Summon attack to beat them to give that archetype an advantage If we take an example from HI3, there's a boss that cannot be defeated if you don't use Bleed against it. So even if you use the most meta team, if they don't deal Bleed damage then they can't beat that boss. This is one way to keep certain archetype viable by giving them stages where their niche have a use
@deldalus3 күн бұрын
@@mangasinatanaelpanjaitan3048 basically if you don't pull for remembrance character at all, you're -forced- guaranteed to dump resources to build RMC no matter what... oh boi, here we go again.
@sunnyhelloguy3 күн бұрын
Did they do "enemy can't take crit damage"? Or "dot damage"? You're overreacting, why would they do that?
@deldalus3 күн бұрын
@@sunnyhelloguy clearly I was joking xD to gives a proper answer, this always happens every time when they introduce new meta. the restriction will not be that much of level I did joke about but you can clearly expect some buff rotation that favors summon incoming for 3.0 MoC/PF/Apoc. we only have few summoner at this point and all of them are limited character. meaning if you don't have any of them you're forced to pull Aglaea/their rerun or build RMC to clear those content. the worst part ? you're probably get f**ked too if you didn't pull for Sunday for this new meta. iirc, Ruan Mei was there before break meta was introduced but her buff works on everyone regardless being break character or not so we were still had room to breathe. meanwhile Sunday's only work best with summoner or else he's just another Bronya or Sparkle. sure, you can still clear them with non-buff favored team comp but have fun try hard to make it happen within 10 cycles in this HP inflation economy. hope you get the idea :)
@nicholasrodriguez11393 күн бұрын
Thank you Acheron for accelerating power creep one year into the game
@valk50413 күн бұрын
The enemies are just wayy too catered towards the newest dps character. Newest moc is break focused but even more so specifically towards Rappa because of the new aoe tv dinosaur boss from the story mission. And just like that Firefly and boothill falls behind slightly this moc compared to Rappa even though they're all the in the same break archetype. I feel like if they bring new 3.0 DoT units, somehow Kafka might get pushed out of DoT itself at this rate 😂
@TOTGodofWar3 күн бұрын
Kafka is not replaceable in a d.o.t centric comp cause she frontloads d.o.t
@valk50413 күн бұрын
@TOTGodofWar yes , but who says they won't release a better character that does what Kafka does and more in the future. Remember what we were saying about how silver wolf would be irreplaceable because she can implant weakness types? Now everyone and their mother is able to ignore or implant weakness on their own 😭
@coldbacon48693 күн бұрын
@@TOTGodofWar even as a Kafka lover, I have to say that it’s not true. You can already run Black swan and JQ without her and get close to similar clear times. To be fair I haven’t tried it since like 2.4
@mirei92253 күн бұрын
@@valk5041just use Kafka and the new character then lol. It's not that deep man. Being able to double pop your dots is huge and you could even use triple dot with bs for crazy arcana stacking. If you're playing dots, kafka is pretty much a staple. The other comments talking about bs, jiaoqiu is probably talking about pf, in moc jiaoqiu bs is totally unviable, (who TF is stacking arcana lol, in pf mobs die with just 4 arcana stacks I think)
@TOTGodofWar3 күн бұрын
@coldbacon4869 Something is very off about this, but I can't put my finger on it...oh yeah JQ vulnerability is for ultimates. From what I have experienced Black Swan's ultimate damage is a lot lower than her D.o.T damage.
@grandcross55083 күн бұрын
At this point they should let use call one support character from your friends list in MOC, PF, AS. It's really hard to follow as F2P even if my account is one year+ old, I always feel like I missing one or two specific character for clearing last stage.
@GodofGoblins3 күн бұрын
I've been f2p for about a year. It's not that had. I clear with non meta teams like dot or clara. But you really gotta understand the game and build/play well. And smartly invest too. My dot clears, and dot is not meta at all. So how? Well, I picked up black swans E when she had her re run. My clara has amazing relics because I farmed like crazy. Etc. If you want to use older non meta characters and strats, ya gotta play a lot better and invest smart. Or turn your brain off and play super break and 1 cycle. That's fine too. But that's just how it goes.
@hitoribocchiP3 күн бұрын
@@GodofGoblins True and I finished MoC without Superbreak at all. Tbh the only must pulls for me is the characters I like and Supports. I have Buhbin, Ruan Mei, JQ, etc. People must know how to properly invest on their characters.
@kaede43 күн бұрын
Nah guys have you seen new MOC? dot and frchking Clara can't clear that shit without e6 supports like robin sparkle and Ruan mei.
@iclix003 күн бұрын
@@kaede4 bro is delusional
@polishpigeon70553 күн бұрын
@@kaede4you can cleae MoC with 4 star units
@FriedDoggy3 күн бұрын
The problem with something like tower from ZZZ where it's based on survival. Then preservation will just be king.
@grape603 күн бұрын
are you talking about how perservation would be better than abundance? or are you just talking about sustains in general being the dominant roles in a survivial gamemode
@honeypac4673 күн бұрын
Having gamemodes where a certain path is the king isn't unusual though Erudition PF Hunt/Destruction MoC I can't really say much for apocalyptic shadow as that one definitely funnels specifically into archetypes (Break notably)
@MrGoodra173 күн бұрын
In tower Caesar is INSANELY good if you want to go as far as possible. On the other hand, getting all the rewards without her or any other defensive option is doable, even with a stunner as dps
@sugar-lx1jz3 күн бұрын
It's not like her shield is invincible, from stage 30 onward and it's just 1-2 tabs away from being destroyed.
@silverlugia96893 күн бұрын
@@MrGoodra17 kinda off topic but I was excited to watch mrpokke do tower then when i saw how easy caesar was making it i was so disappointed it didnt even look that much fun compared to my run T.T
@irena49293 күн бұрын
2.0 we have close to 1m hp boss now we have 5m hp boss by 2.6 lmao were cooked 💀
@pumpkinut53143 күн бұрын
Powercreeping in hsr is definitely a lot worse compared to other games. They release too many characters at once without letting the old one shine.
@Ben-v6z3s3 күн бұрын
That’s wrong but ok lmao
@Borovski2133 күн бұрын
its not as bad as other gacha games that instantly powercreeps the character the very next patch. However, their value drops so fast that they're not even good pick when the rerun drops
@RazCrimson3 күн бұрын
@@Borovski213this is also wrong lmao. tons of times characters get rerun and do better because their initial value was undersold. and meta isn't a driving decision for a huge chunk of the playerbase. The unviability of older units is grossly oversold, there are JL 0 cycles and even 0 cycles with 4 star teams or nonmeta units. This game isn't actually that hard that old units are unusable lmao
@ahmedmubarak7513 күн бұрын
@RazCrimson so how many months do I need to get stuck in relic farming to clear moc with serval and 4 star Supports ?
@pumpkinut53143 күн бұрын
@@RazCrimson this is only applicable for support characters and I mean CERTAIN suport characters. Literally all 1.0 DPS are abandoned in the abyss nowhere to be seen. While the supports like Ruan Mei, Topaz, Fu Xuan (still works), Huohuo and some other supports are still viable. But I will bet some of the 2.0 DPS (not likely but definitely not impossible) will also join the abyss after 3.0 because of the new path and hoyo needs to make money on the new path somehow so they will either add more HP to sell kit or add new mechanics.
@jaredtew33023 күн бұрын
its the people who say endgame is too easy that give the f2p players a hard time
@daebaksiot51543 күн бұрын
dev: I've seen enough, add 2M HP more for moc
@flatdefgod29603 күн бұрын
Dev=lets see if someone can still 0 cycle it
@jackal88583 күн бұрын
they can literally add arkinight's module system to HSR and rerun banner will start generating way more revenue
@kaiamir122 күн бұрын
but then people will just get that and not pull for new dps we need moneyyy aaargghhh
@IdeasAreBulletproof3 күн бұрын
I Definitely think HSR should update from 4 team slots to 5 team slots, That would open another slot for old Hypercarry comps to thrive for Longer, and it would allow me to play Fei/Ratio/Topaz FUA team. (I don''t think this wiill Happen) but I would like 3 teams in Endgame. I definitely think the HP creep is insane. Defintely leading all units to be less efficent in endgame modes, I think they should do more then Just HP creep in their Endgame modes to make them more interesting (I'm calling on HSR to Revamp MOC)
@karkinos539823 сағат бұрын
Looks like me jumping off the HSR train at 1.5 was a good call.
@Rayensight3 күн бұрын
As day 1 player I cannot agree more, this is the first time i can't even clear my MoC. I cant even use my fu xuan because she always got her passive off, and now i only have aven for my sustain. Honestly i was already struggled to clear MoC in the past 3 patches
@fateani42413 күн бұрын
Youre day 1 player and cant clear moc?? Thats so absurd, you mustve invested very poorly in your units, or have bad relics or teamcomp. Im a day 1 player too, free2play almost (couple passes and montly jade pass) and i can auto moc 12 with yunli and firefly for 3 stars with ease. I think if you are a day 1 player and log in every day to spend energy and get the 60 jade you should not have any problems in moc
@dramorian44862 күн бұрын
I am day 1 player and only cleared MOC fully once after 12 floors were introduced. Complete f2p by the way.
@AzureTearsКүн бұрын
@@fateani4241 So you're not f2p, got it.
@thederp93093 күн бұрын
The problem right now is that the structure of HSR is just too limited, this is why they're focusing on creating super niche characters rather than broad ones. If they were to create broader characters they'd straight up run out of ideas for new characters because the structure of the game is inherently limited with how the base game is as a turn-based game. Compare this game's weakness mechanic to Genshin's elemental system (I don't play Genshin, all I know if from watching Zy0x), Genshin has an interweb of mechanics working together that holds more interactivity and creates possibilities for future characters. This is further note worthy because it's an action based game that has an overworld that you can use in combat, some characters can fly for example which changes how you interact with enemies which turn based combat just doesn't have. Even the game has actually more interactive yet behind the scenes stats, like attack spd or the internal cool down of certain attacks and the elemental application of certain abilities which all adds versatility and depth in some way. HSR's base combat is simply too restrictive for the devs... we can already see it with harmony and debuff units, there's only a certain number of buffs and debuffs this game has and tbh most aren't that useful... who cares about reducing spd of an enemy or about reducing the atk of an enemy, the only ones that really matter are ones that increase damage but even then the stats powercreep each other because people value res pen > atk% buffs for example so instead of being interactive it's about stat sticks and, sure, the same is with Genshin, people want to maximise damage and minimise clear time but there are interactive system and more complex stat mechanics that disguise it as more interesting but also because the abilities are also more based on player in-put as well such as timing certain attacks within a time frame which are like small little challenges you have to cross that make you feel better your ability (even if the game is easy as most people say, it still feels good to interact more with the game). But this is difficult because the grounds of a turn based game like this is that there isn’t much else they can do, for example if they release a survive game mode then you just run full sustain team and we get the same problem. The structure of a game like this is that it’s just too limited in prospect, a turn based game like this just isn’t a game that can last being updated years on end without old characters becoming redundant as a better version of that character is released all because the possibilities are just too limited.... you'll eventually just run out of ideas like every single harmony except 1 having AA and each version simply getting better and/or more specified, hell Fugue is just a copy of HTB, she has an EBA and Ult that do basically nothing, they seem to be running out of ideas and it's been less than 2 years in the game's life. I think they straight up need to add new mechanics to the game as a whole. We essentially only have 1 combat mechanic, which is the weakness system, this mechanic is so negligible because it does literally nothing besides "hit bar till it goes away then do more damage" it's a whole lot of nothing. But they could add an path/element mechanic in the team building where you can activate in-battle effects based on the amount of characters in a path/element in a team or path/element combinations like abundance + hunt characters only in a team activate a mechanic based on a lore thing. Kind of like how Acheron incentivises you to use Nihility, or Sparkle wants quantum units but there’s an actual in game system that changes how battles work. Like Quantum having a shifting action mechanic because quantum is typically related to time (of course that could be op, but it’s at least an idea that isn’t stale). This may also allow old units to make a ressurgance, for example, let's say HSR has a similar elemental reaction system to Genshin, SW has the ability to apply a particular enemy weakness to an enemy. This may allows for a reaction based system where an enemy with a particular weakness can interact with the type of a character when attacked and doing at least SOMETHING that isn't just a bar going down. This will also incentivise players to actually get more type coverage for units as it's an actual expansive system rather than the current system where weakness is largely ignored unless you're a break dps (even then they apply it anyways or ignore weakness as a whole).
@Syokool3 күн бұрын
Reactions should be a thing in hsr, but genshin is more free bc it balances the f out of every thing so it's encouraged to play with 4 stars far more than 5 stars characters. However they also realized we need like a big broken character for each element and thus we never struggle in startegies but in artifact farming. Imo the biggest issue in hsr is that it really copied many things from genshin, tried to improve them and ended being unable to mature and see how they developed over time. Now it ends up to see how overpowered a new unit is and how much it will last, very much the same as it happened in hi3.
@tidf-wh1zg3 күн бұрын
Yah i think hsr need to rework or atleast broaden their core mechanics in order to have more diverse chars.
@RefugeeNT2 күн бұрын
TG Post on homdgcat: Current MoC11 has more hp than previous MoC12 HP sponge rail🤡
@ryuk67953 күн бұрын
Cant believe Galighar replacement is powercreeping break dps
@CKalpha19 сағат бұрын
i wish they could add a weekly refresh buff for random old character in PF, MOC, and AS at least.
@justjuniorjaw3 күн бұрын
I've been just autoing the stage before the last one for each cycle and never bothered w the last one. Been doing fine that way.
@madrain98983 күн бұрын
4:30 I don't think they necessarily gate keep what characters you use, but rather the archetype. Like if you don't use superbreak archetype for an MOC that highly benefits the archetype, people with less vertically invested units will have a hard time clearing the content. But superbreak is a bad example because everybody has superbreak.
@Hiarin3 күн бұрын
Add Strengthen Quest like in FGO for older unit so they can stay relevant.
@kingquina97443 күн бұрын
I think trying Reverse style raids or ZZZ's battle tower would be an interesting experiment. For the raids the boss would auto revive after being killed and get stronger until you can't stay alive anymore, and for the "battle tower" your HP would carry over between fights and can only be recovered in combat.
@shinnleammle84163 күн бұрын
my jade spending rule is simple, NEVER aim for eidolon , go for more character instead, for lc , its depend on how the comparison to free/one that you have. finished moc fine only bought monthly pass
@joshtrivedi36113 күн бұрын
Remember that Jing Yuan got a godly support after 2 years, so DOT still has hope
@uyeah12343 күн бұрын
Only to be power crept by another lighting summon dps one patch later...
@ninthfriend33473 күн бұрын
Even for new players or those who don’t own him, I still won’t recommend getting Jingyuan. He’s still a 1.x unit, he has no eidolons that would perform his own performance. He’s going to get powercrept eventually. Getting JY rerunning with Sunday is bait.
@ArgoDevilian3 күн бұрын
@@ninthfriend3347 "eventually" dude is getting powercrept in 3.0 lmao
@Omniverse5443 күн бұрын
Are these people stupid or can't read? He is saying Dot might get a good support like JY getting Sunday now, not telling to pull JY.
@Gaurang_Karande19 сағат бұрын
This is why stopped caring about HSR I started playing when they gave out Dr Ratio for free. I have Silver Wolf, Ruan Mei, Kafka, Black Swan, Sparkle, Acheron E2, Aventurine, Topaz, Feixiao and Fu Xuan. I feel like the units I pulled last year cannot keep up whereas in Genshin even the original 4 stars pull some solid weight. In HSR I feel like I am constantly behind something if clear MOC I cannot clear Pure Fiction, if I can clear Pure Fiction I cannot clear Apocalyptic Shadow and the cycle continues. I feel like my progress is going nowhere. If I save up to pull for future units there is a good possibility they will just power crept again. I feel like this game does not reward you for your choices but rather punishes you for pulling for your favorite characters or your desired way of clearing. I will just pull HSR occasionally I like the story that's why I kept until now but I feel like power creep will just keep on increasing more and more. Genshin does better in this aspect that you can still clear with your older units without them feeling inherently shit.
@k.h66353 күн бұрын
There's two ways summon meta would go different path mechanic : Crit dps or Break all over again, unless Remembrance that follow concept freeze or dissocation was thing, that would make Misha or RMC op right? Except Aglaea of course.
@joshromero17963 күн бұрын
Nah they’ll probably be both is what im guessing like a catch all path combining to fit multiple archetypes all in one path like Jack of all trades basically.
@saltyismymiddlename973 күн бұрын
I did skip and not play some patches here and there and I can only full star MoC. Apocalyptic shadow is so far the most challenging because of needing breaker char. The only fire breaker I have is asta, guin, and topaz which is the problem because the game demand character like ff, lingsha, or even atleast himeko. I hope the new pure fiction let more character viable to full star.
@saltyismymiddlename973 күн бұрын
I should proly pull for ff rerun just to have one break team since I benched my ruanmei after I got Robin.
@immortalspoiler3 күн бұрын
Im still waiting for devs to add that Cosmic Warfare gamemode they put in the beta. 😂 Thats a very good endgame ngl.
@sam_57023 күн бұрын
What's that??
@immortalspoiler3 күн бұрын
@sam_5702 search a gameplay of hsr cosmic warfare
@thespiritwolf98013 күн бұрын
Explain??
@immortalspoiler3 күн бұрын
@thespiritwolf9801 just search the gameplay on YT dude.
@Syokool3 күн бұрын
@@thespiritwolf9801 it's the multiplayer event where you used hsr bosses and minions to defend bases and attacked other with your usual teams, you could upgrade the npc too. It´s genshin TCG levels of fun, so I guess some ppl would play it, but to me it's kinda very time consuming for a few rewars.
@AdamJorgensen3 күн бұрын
As an HI3 vet, it warms the cockles of my heart to see HSR players encountering power creep like it's a new experience 😂😂😂 On the topic bringing old units up to modern power levels, HI3 has done this quite well with 6* PRI-Arm weapons and special Divine Key weapons. However, I don't see it happening in HSR. They didn't do it with Genshin and in HI3 it was strongly ties to persistent plot stutt. Since GI and HSR see constant introduction of new characters rather than new versions of the same character it doesn't make much sense. I'll not that the power creep on HSR makes sticking to E0 an easy choice. No point investing vertically...
@HomuraCh3 күн бұрын
In Summoners war there are units that has Second awakening like for 3 stars - what we consider f2p units ( more or less to help the f2ps to clear the content )
@Ligmyster3 күн бұрын
Been using DoT since day 1 and a barely built Ratio follow up team and I still max clear all endgame.
@psssh.85143 күн бұрын
Goat
@ryuk67953 күн бұрын
Bro is carrying entire dot on his on
@ladyhdwastaken3 күн бұрын
The powercreep in this game is like nothing I've seen in any other game. It's so much, so fast, in such a short period of time that no one can keep up. There's literally 0 incentive to pull for new characters because they become irrelevant in a few patches unless they get heavily shilled (Firefly, for example). You can pull for them because they're fun or you like them, but most are just cooked within 2 months because there is no such thing as shelf life in HSR. The HP inflation (and defense inflation, I noticed that today) is absolutely absurd for the short amount of time the games been out. There is so much that this game does right. I'll be bold to say the devs do EVERYTHING right *except* when it comes to handling new characters and end-game content. I'll still die on the hill that HP inflation is the cheapest and laziest way to handle trying to upsell new units. And making new units that directly powercreep old units (limited 5* to limited 5*, not "Lingsha is a better Gallagher" - no shit, she's limited a 5* and he's a cracked 4*), and by old I mean a few months, doesn't usually encourage people to pull, especially when it feels futile anyway. They should take notes from Genshin. Even though power creep exists, content is still completely clearable with 1.0 units and the game is on version 5.2 now. End-game content doesn't heavily shill new characters (note: Heavily, it still does shill a little) because people pull characters in Genshin for team comps, elemental coverage, or because they genuinely like them - not because the game is forcing them to.
@Luke27WT3 күн бұрын
12:18 but if they buff old characters they will be able to sell them without creating more. That may sound good for them.
@giangtrinhtruong79523 күн бұрын
Nah, sell more to f2p and dolphin means nothing buddy. Why not make a new one so each whale will pour 2000$ for it?
@Luke27WT3 күн бұрын
@giangtrinhtruong7952 you miss the point. Whales aren't all day 1 players who already whaled on every character. For example, if someone came to the game in 2.0 he won't pull jingliu. If hoyo buff her, there will be people who will pay money for her on reruns. It is pure stonks without big story problems.
@giangtrinhtruong79523 күн бұрын
@@Luke27WT Yeah, but it's not going to sell equals to a new one with none players possess, the company loves money right? There're thousand ways to create a filler story for them to fit in
@Luke27WT3 күн бұрын
@@giangtrinhtruong7952 who said that it won't sell equally if there will be a good role in the story and a completely new outfit and skillset? you? with your attitude it's fortunate that you are not a hoyo employee, i still need my seele.
@giangtrinhtruong79523 күн бұрын
@@Luke27WT lol bro I roleplayed as a hoyo employee, because they can't give me a positive hope
@dullahan36503 күн бұрын
I don't think any new kind of gamemode could fix the game or powercreep, they'll just capitalize on it by selling a best in slot unit for said mode.
@rinoakirova15488 сағат бұрын
Not a perfect solution but a very easy one, they could add older characters to the standard banner, little by little, and make various standard banners to sort of aim for the Eidolons you want. That would give at least some reason to still pull for older characters. For actual game changes, I'd love if they added any form of new combat interaction. I've mused for a long time the idea of a Guard button, something very generic that all characters can get without much retroactive programming, while making way for dedicated mechanics from the newer units. Another easy-to-add feature could be a "Leader" system, your team gets some sort of buff depending on which unit is assigned as Leader. They could make it character-specific and even buff underperforming units, or just make it a general Path bonus, like SPD for Hunt or CDMG for Destruction.
@WestProZ17Күн бұрын
I'd like if in the future they can introduce new characters who have "domains" in their kit. Those who play DBZ dokkan battle know what I'm talking about. A concept like that could work in the HSR battle system where only one domain character can be on the team and has various effects. Domain characters can only cast their ultimate once in battle (creating the domain) upon creating it it has different abilities such as giving the whole party ignore DEF, Res pen, DMG Bonus but for like 10 turns so it's not permanent for the rest of fight or else it'll be too broken of an ability I think.
@Chaos_Eater3 күн бұрын
One mode I would like is how dragon ball legends do it is that there is a boss with massive health and everyone has to defeat it before a specific time. Basically, it's a raid boss.
@rizzz___3 күн бұрын
I was thinking of an exciting "Tower Climb" mode where players ascend levels, facing progressively more bizarre enemy lineups instead of just simply increasing their level or HP. For instance, Level 1 might pit you against 5 bat enemies, while Level 200 could feature 5 Hoolays. This mode would be a one-time-clear challenge, offering incremental rewards like certain ammount of jade every 10 levels, with materials scattered in between. Clearing the final level should grant substantial amount of jades, special achievement, or an exclusive profile picture, heck they could also put your tower progress on your profile. There will also no stage buffs, no time limit, no max cycle to clear, no penalty for long fights, etc.-success would depend entirely on team-building and what every absurd tactic you do, if it clears it clears, you got the exact reward however you clear it. It’s designed to be tough enough that whales face a real challenge, while dedicated F2P players have a long-term goal beyond regular bi-weekly content or the simulated universe that they can do anytime (can also provide good content material for CC). Depend on the reception and how much people are finally can get to final level, they can add more tower with new lines of enemies etc.
@loreyxillumina2 күн бұрын
Uhh like ZZZ? Cuz that game mode is fun and hard
@MelonLight222Күн бұрын
So like TOA and TOAH from summoner's war
@loreyxilluminaКүн бұрын
@@MelonLight222 it could also be like mla or afk arena
@LucasGomes-ng2go13 сағат бұрын
problem is, Mihomo doesn't know how to make difficulty, their notion of difficulty is either more HP or bullshit stalling mechanics. That game mode would just be the same 20 bosses we know, only getting more and more HP or more bullshit to deal with
@sct773 күн бұрын
I don't expect to see a lot of powercreep, the one we'll see will be like going from Ratio to Feixiao at worst. There's no need to powercreep when they're focusing on archetypes, as players will be pressured to pull for new units just to be able to counter more turbulences. Once we get more premium archetype teams, powercreep will plateau.
@Syokool3 күн бұрын
if Acheron fell this hard in version 2, then there's a massive powercreep happening in hsr,
@sct773 күн бұрын
@@Syokool Acheron fell off because her kit is flawed but she still has a chance to improve in 3.X as 4 nihility units were leaked. Saying she fell off is very easy but being able to understand why it happened would lead you to agree with what I'm saying.
@MrFrexys2 күн бұрын
Recategorize old DPS into new archetypes is what they need to do. Teams are being sold these days not units, and any unit that doesn’t fit neatly into an archetype box has been shafted. I’m more worried for Seele than Blade, because Blade has a defined archetype that can easily be catered to. Seele needs an entire archetype created for her with either multiple turn meta, crit boost meta or something else. Jingliu is in the same boat. Maybe summons can help if we got some that summon enemies with low hp that can easily be killed and give energy, maybe do damage/debuff when they die or something (which would help Acheron too).
@rui_52973 күн бұрын
I did moc 12 with SCUFF DoT (No Eidolons) and Scuffcheron (No Jiaoqiu) and still did it. I did it with a cycle to spare. Yes it's harder but still manageable imo
@vengeflyking27223 күн бұрын
You can say what you want about Firefly(and trust me I WILL) but I appreciate that hsr nowadays actually finishes new archetype teams immediately instead of how Blade has been waiting since day 1. Like, you got both premium and free substains, an 5 star dps of each path and with Fugue 3 dedicated supports.
@donewastingtime79393 күн бұрын
Fun fact: For anyone who thinks that HP inflation is bad in current MoC, just now that this MoC literally got nerfed on the same day that it reset as the original state was double HP of what they all already got. If you think current HP inflation is bad, just know that it was x2 times worse originally. I don't look forward to this game's future if this type of thing keeps going.
@gabidagabida3 күн бұрын
Thank you for showing us the bronya vs sparkle because I pulled for sparkle before I knew Robin was coming back 😔, only wouldn’t you sub in those two instead of robin?
@thefisherguy72693 күн бұрын
23:50 that is not even remotely close to what happened. Everyone at the time thought RM and Robin are gonna be equal for Dual carry and DoT teams with Robin being especially much better in FuA and Sparkle dominating hypercarry because at the time not many people tried to cheese Robin energy costs with qpq Gallagher and Tingyun... etc and Sparkle was ( and still is ) much more consistent than Robinn. Its only like one patch later when Gall popped off with Firefly release did people figure out how broken qpq on him is and decided to start funneling energy on to her and then later more FuA units released and that's why she's broken as shit now even for hypercarry. No one doomposted her, but no one knew she was that broken either.
@HalalBread14273 күн бұрын
Serra was also talking about own rate, and most players are casuals who don't care at all about QPQ or Tingyun techs, meaning the vast majority of players who that data considers would prefer Sparkle or Ruan Mei as generalist supports.
@archerkuro41583 күн бұрын
I think another way they will make for good again is give a relavent enemy the shield mechanic that the little robot has because dot ignores the shield Also I want more counter units or more units that support the counter play style still waiting for a 5 star version of lynx/ice march
@KVTBSChannel17 сағат бұрын
maybe there will be new dot character that can summon several summon unit to apply dot, so the number of dot applied will comparable to kind of SU nihility resonance. idk, just hope my high invested kafka will be usefull again, lol.
@user-wt6fk1vc8m3 күн бұрын
What about we add something like an AWAKENING Banner similar to COOKIE KINGDOM.. if u play CK u know what this awaken thing do. But for players who dont know how this works. Its something like this. First u need the character. Then u have this SEPERATE banner. In this banner. U get THE awaken Shard and something else. But Hoyo can actually Combine this awaken and the limited banner into 1. What will happen here is. U have the same chance of getting the awaken and the limited unit. But 50/50 still exist. And if u get Off banner. Ur guarantee to get either the awaken or the normal limited unit on ur next 5* So ur done with the banner?. Then what is awaken? Its somethinf like this. For example. silver wolf. On her awaken form. Her Skill will now inflict RAINBOW WEAKNESS. But U still need effect hit rate to inflict it.. what this do? Its literally works like a normal weakness but this debuff will REDUCE all enemy weakness type and all attack will reduce the enemy toughness bar.. like literally naked enemy 😆. Is that it? No.. in this awaken. All Skill except Basic atack and traces will be improve. Ultimate will now reduce more def. Talent will now have strong debuff. And the technique will now guarantee RAINBOW WEAKNESS debuff to ur enemy.
@MichaelCarnero-g5h2 күн бұрын
for new players this will be really hard to catch up, unless they spend lots of money.
@arikins_3 күн бұрын
they need to fix the power creep otherwise i'm never going back to this game. my black swan is completely useless ? so what's the point in pulling ? or building a character ?
@silverlugia96893 күн бұрын
idk how it would even work but they should add DoT main stat relic
@Marz7762 күн бұрын
I think they should do skill buffs like they do in fgo, it's so good for both people playing and for the company, the payers that have ger are happy, more people would want the old chara and the company can resell them whenever they buff them for the fomo. It's a win-win situation imo
@magictrick242 күн бұрын
A one off pullable multiplier increase for old units would go hard.
@Gonna_Morb3 күн бұрын
An EZA system would be pretty cool if they wanted to buff characters.
@BlueRoseAcee3 күн бұрын
18:24 real and true I started the game, no ratio but hey I got e1s1 FF with e0s1 RM and I was just carried and then I got budget FART team and just easily clear all the end game content
@MeiEnjoyer3 күн бұрын
12:17 what they do in HI3 is they release a new gear set and gacha weapon for old characters that change how they play completely.
@dubzybc54573 күн бұрын
well gg leaks say hp meta could be coming so....bladie buff
@shotgunshogun47073 күн бұрын
Hi3rd, aether gazer and PGR have all retroactively buffed (DIRECTLY) their older units whether it'd to introduce QoL or for meta revival or straight up cause the unit wasn't fully realised conceptually on launch which is something PGR does often...like every other patch. It's not illegal, hoyoverse are just on sum hoe shit that's all. And even solo leveling has directly buffed every single unit they added since launch significantly and more than one way to the point where the difference is almost like hsr's 1.0 vs 2.0 disparity only it's the unit just stronger. If hoyo wants to make HSR powercreep a none-issue while STILL powercreeping, they can. They just don't wanna.
@MrcreeperDXD7773 күн бұрын
The only thing thats illegal is Nerfing them(like when they tried that with Neuvillette in GI). There's quite literally nothing stopping them from buffing a unit
@unrank3d1363 күн бұрын
Even jing yuan rised. There is no way they don't make dot great again.
@drawdots5173 күн бұрын
I'll be so upset if my E2S1 Acheron become redundant in ver 3.x just like how Jingliu fade into oblivion in v2.x. The powercreep of characters need to slow down/stop...
@thatalbeeguy3 күн бұрын
"every has the hp sponge" - bro clearly haven't played arknights, where the hardest stages could and were cleared with lowest rarity units. it's just that most gachas are poorly designed or don't care for balance. How do I hate that this powercreep and way of designing a game became a status quo bcuz people don't bother to look at actually good games and still pay thousands to these greedy corpas
@DLH1123 күн бұрын
I want a mode like apoc shadow but you bring all 8 characters to the fight and can switch out characters like FFX
@DeathXtremeHaseo3 күн бұрын
At this point; I expect em to add Anti-Shield mechanics to nerf Aventurine or Shield-PEN (basically damage going through shield). I don't think True Damage is viable since that'd pretty much one shot DPS lol. HP is being inflated a lot and some bosses are getting super speed tuned (Hoolay attacks like 5 times in a row lol)
@dramorian44862 күн бұрын
If true damage will ever be introduced, there will be a flood of HP-scaling characters since this kind of damage can't be reduced in any way.
@DeathXtremeHaseo2 күн бұрын
@@dramorian4486 Yep, some mechanics can't really be added without em completely wrecking some characters...
@austin177212 күн бұрын
I saw Hoolay go like 12 times in a row, and I'm not even exaggerating. There's a video of it on Reddit somewhere
@DeathXtremeHaseo2 күн бұрын
@@austin17721 Getting Aventurine for that saved my ass. bro kept constantly chucking coins at him.
@cutcorners60053 күн бұрын
maybe Sunday LC works on Bronya and maybe with that she is just completely superior at everything.
@alchadylan45923 күн бұрын
I think Rappa is solo because they were going to add Reca as the second half but something happened and they couldn't
@anheld87263 күн бұрын
This video will age poorly with the new leak that just came out.
@pablodircio5963 күн бұрын
One thing that I want to see in the future is a new defensive relics.
@kaifXD3 күн бұрын
idk why but i do have this thing to convey ig there were way too much break centric moc and stuff where if theres no firefly or stuff,i cant do anything,its what kept me on edge from 3 star- ing moc, and honestly till this day from 1.0 i havent at all..due to level issues and stuff.. but i hope i can clear content as f2p once 3.0 starts
@EyesDontCry3 күн бұрын
If you've been playing since 1.0 and can't clear MoC that's sincerely not a firefly issue. I'm going to take a blind guess and say you didn't pull for elemental coverage on dps and just got who you like, maybe didn't get Ruan mei and Robin aswell. Otherwise I have no idea how you can't clear MoC now as a 1.0 player, I've been clearing 3 stars every patch since jingliu.
@Benrir.3 күн бұрын
classic "u can pull any unit that u like " moment, thats why u should pull meta unit so u can 1-2 cycle with meta unit and ur fav units can take many cycle as they want. Also max clear endgame content also benefit f2p in the long run
@kaifXD3 күн бұрын
@@EyesDontCry actually I do have robin and all of that stuff,and I did put a vague comment so I’d get replies which might be informative but yeah And I also have a reason,that’s not enough or good light cones too,like for a follow up team,im currently using huohuo,topaz,robin and march 7th hunt,and the thing is I don’t have good light cone which provides crit,its dmg boost and I try to optimize crit thru subs,but its kind of a same thing But choosing characters over light cones is kind of confusing yet idk what to do-
@daddyjhin32583 күн бұрын
You do not have Himeko? 😢
@thananardprapurtdee36573 күн бұрын
The story, the character, the hype they built in this game is so good. But the gameplay is so boring for a turn-based game, at this point you don't need to think anymore. And powercreep is too much, I don't mind powercreep in gacha game, but HSR is another level. 😂
@broccoli51762 күн бұрын
“another level”, with HSR having absolutely minimal powercreep. But yeah, brainless idiots like to exaggerate things to gigantic proportions.
@ars-br1ms2 күн бұрын
that's why i prefer reverse powercreep in genshin, sure my waifu might be ass compared to older units which came out because of devs who drunk too much but at least i know that she won't be powercrept for a while 🗣️🔥🔥 literally situation with hu tao and arlecchino, both are about as good and have 3 years of difference, but both can be benched for oppa xiangling
@loreyxillumina2 күн бұрын
Same, this is also why I prefer Genshin and ZZZ. My goodness, Furina came and buffed all of my fav characters.
@broccoli51762 күн бұрын
Well, Genshit is still shit, sorry. Lack of gameplay doesn't make this game better.
@loreyxillumina2 күн бұрын
@@broccoli5176 combat is not the only gameplay my guy unlike hsr where there's barely anything to do
@ars-br1ms2 күн бұрын
@@broccoli5176 in what way is there a lack of gameplay? you're acting like the endgame gamemodes in hsr don't update only every 6 weeks
@steveb19302 сағат бұрын
@@broccoli5176oh please. Stop talking like hsr has way more content than GI. This is getting so old. Beside SU updates that happen every couple patches and the 6 weeks schedule of the endgame contents, what do you even do after that? Running around the Golden hour in Penacony?
@dogfished80973 күн бұрын
I'd like a content something like simulated universe but with restricted comp / banned path Or a game mode with 4* only
@09_alifindrapermana243 күн бұрын
Theres actually one mechanic i see thats can be fun and also super annoying to implement. Action steal and speed manipulation. I used to play dyslite where this mechanic was one of the most important and most used.
@ZaidaNadiaZ3 күн бұрын
22:00 I have an Idea, they might be releasing a Nihility DOT character that scales of Break Effect. With Fugue providing Exo-Toughness we could get 2 Break DOT per enemy. The charcter might be a Kafka type which enhances their Break DOT, action forwards enemies or immediate trigger and toughness reduction efficiency, also Fugue allows Super Break on her talent soooo.... a Break-DOT hybrid character (And then finally the war between dot fans and break fans ended)
@HomuraCh3 күн бұрын
There are people who run no sustain Feixiao E0S1 ( Robin, M7 and Bronya ) and still clear Hoolay Moc12
@LucasGomes-ng2go13 сағат бұрын
I saw some people suggesting being able to use 5 characters in a team instead of 4. Honestly, that would make the game way more bearable, with the caveat that Mihomo doesn't take this as a free card to give even more HP to enemies. By any means, the game needs change, its super fucking boring right now when we fight the same fucking bosses once every two weeks but everytime they get 300k more HP
@silverlugia96893 күн бұрын
If i just pull acheron, fexiao, or firefly i could clear easily with what i have on my acc but i just dont want to pull and use characters i dont like T.T pls just give me a dot support that doesnt make me feel stupid for investing so much into black swan and kafka lol they dont even gotta be meta i just wanna clear comfy. The reason I played hsr was for kafka and Herta and with her actually getting a new 5star version finally a character i like will be meta long term yayayayay
@gyanaranjansenapati15483 күн бұрын
I get it maybe if its about the new players but if the old players arent keeping up then its a huge skill issue. They had more then enough time to settle in HSR .
@reiezevanКүн бұрын
Talk about HP inflation…the one in the new Simulated Universe is too much. Each encounter takes so long it’s unreasonable.
@nebula88512 күн бұрын
So here's what I see: The devs, sometime around 1.4, likely realised that they needed to shift from favouring teams to favouring archetypes, otherwise they'd run out of ideas without direct vertical powercreep. They also likely believed that the tradeoff of annoying some DHIL/Jingliu/Blade/Seele Mains was worth the tradeoff of overall healthier game design. What I'd expect to see going forward is 2 new archetypes a planet, with some buffs for older archetypes sprinkled in here and there. In terms for specifics, I'd expect to see a slow replacement of the 1.x Relic Sets and Planar Ornaments, as a lot of them are poorly-balanced.
@avi81833 күн бұрын
When my Gallagher dealt 320k+120k(3star lvl40 lc btw)while my Seele does like 130-140k damage with her ult... i knew we were cooked.
@thanosinfinity24853 күн бұрын
I'm a f2p player i need a suggestion. who is better fugue or jiaoqiu ?
@Armstrong17813 күн бұрын
Jiaoqiu for sure
@satoukazuma59583 күн бұрын
Fugue if you have break centric units, Jiaoqiu for Acheron
@niigolover3 күн бұрын
Jiaoqiu for acheron
@Pulak5183 күн бұрын
Jiaoqiu is good overall and best for acheron. Fugue is a skip unless you really want to play remembrance Trailblazer more harmony trailblazer
@Gottaloveaxolotls3 күн бұрын
Jiaoqiu for general use like Argenti and dot with eidolons, and ofc being Acheron’s bis atm where fugue is for being a super break enabler for boothill and rappa as a upgrade (kinda) to htb if you want to be using rtb more often and don’t wanna switch often. Overall jiaoqiu is better for utility wise in future content than not
@Dankdonk3 күн бұрын
During the first Firefly banner, I was honestly so ready to drop the game. I had a streak of 50/50 losses and I had to pull for Ruan Mei afterwards. If I were to lost my 50/50 there I’m done. Fortunately I didn’t. But regardless, 2 new 5* per patch is brutal. You still need to gamble your way to get them. F2P is cooked -but who am I kidding, this is a gacha game after all.
@iruui23693 күн бұрын
When I said powercreep is a thing and it will get worse, everyone shat on me, now look how the tables have turned. It's you players who enabled the degenerate behaviour of Hoyo by blindly throwing money at them. I will say no more.
@iclix003 күн бұрын
Only seele and jingliu got powercreep, sw perhaps, ratio is free and blade is bad on release (for now)
@matte99903 күн бұрын
im italian and im pretty good at english but sometimes i don't understand mr pokke like What is the abbrevation like Robin , jingliu or sum like that cuz i can't figure out what is the argument most of the times ( no hate just confusion) .
@1kotouba3 күн бұрын
We need more 4* like Gallagher and hunt march 7 and less 5*
@CalFPS2 күн бұрын
I do enjoy Honkai a lot, but this HP inflation is annoying. The previous HP inflation i actually didn't mind. It made the content hard enough for me (as a day 1 ftp with pretty built units). But this latest batch you really felt the increase. I'm sure i can clear in 20/21 if i really really micromanaged, but it's teetering on being too artificially hard than being skillfully hard. Nobody likes lazy difficultly spikes.
@quockhanh57403 күн бұрын
not to be biased but if you have a well-invested acheron team, you should have no problem clearing the game. You don’t face anyone that can directly counter your team since she is THE bruteforce character. She might not be able to keep up with some new characters because of the shilling but you shouldn’t face much difficulty.
@canopus19443 күн бұрын
my e0s0 kafka do hardly 100k with ult with e0s1 bs and gui... its really sad to hitting 100 with kafka ult
@ciremya42942 күн бұрын
honestly i don't even think "super dot" is that mandatory , just fucking release a dot support and a dot healer then kafka spam her abilitie and i'm pretty sure the team is strong
@Luke27WT3 күн бұрын
11:23 iirc in some interview the devs said that they will give new paths (aka whole new characters inside existing ones like march 7) to old characters. Sounds good.
@giangtrinhtruong79523 күн бұрын
Lol of course not, why not make separate 5* to get more money?