Multiple UV channels from Blender to Godot

  Рет қаралды 909

Pixezy

Pixezy

Күн бұрын

The tutorial is very small, and I don't want to spend 3 days to finish it, so I used AI voices, I'm not sure if they are allowed on KZbin. If there is a problem I will re-upload it as text only.
DOWNLOAD THIS FILE AND SUPPORT MY CHANNEL
/ multiple-uv-from-10710...
TAGS
#godot #godot4 #shaders

Пікірлер: 3
@THE4ECHOK
@THE4ECHOK 2 ай бұрын
I think your original voice is better than AI voiceover. Anyway good videos!
@DigitalN8m4r3
@DigitalN8m4r3 3 ай бұрын
nice work there, may i ask about the shader license? since you are displaying it and showcasing its functionality. would be nice to know before using the shader in a commercial output.
@pixezy8962
@pixezy8962 3 ай бұрын
There is no problem with this particular shader. You can use it for whatever you want. The technique is general and used in Unreal Engine and Unity. Maybe my only contribution here is to "discover" that Godot can perfectly reproduce the technique and the effect. In the other version (Patreon) there are things of my authorship like the random pivots, which I can put under a very flexible license if you want.
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