To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
@g_niac Жыл бұрын
totally. anyone can make a to the point vid, which def has its purpose. but Smeaf levels up with cut aways that make me lol.
@DeathxStrike18 Жыл бұрын
I use Cuda so I use GPU+CPU
@jonahoskow7476 Жыл бұрын
I’m now becoming more brilliant
@dubblesnup4457 Жыл бұрын
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@delights-35 Жыл бұрын
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@Jaimeal99 Жыл бұрын
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@AdhiHargo Жыл бұрын
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@gunner6849 Жыл бұрын
1. Noise Threshold 2. Denoise 3. Instancing (alt+d instead of shift+d) 4. Light Paths 5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)
@natgazer Жыл бұрын
Hello?
@iAmPyroglyph Жыл бұрын
OptiX tends to be faster but has more artifacts, so a general rule of thumb is: - Optix for Viewport Rendering (speed preference) - OIDN for Final Rendering (quality preference)
@Achelon Жыл бұрын
I'm a 3D-graphics/gaming teacher, and I've been coding a 3D-engine myself for fun. It amazes me how much I learn about 3D-graphics when I've been doing something so low-level stuff that I didn't know before
@DestroyerV Жыл бұрын
OMG 2:27 THE MUSIC, all the childhood core memories unlocked!
@vaeiskii Жыл бұрын
Age of War music is core memory unlocker
@Smeaf Жыл бұрын
It's just too good
@dopplesoddner289910 ай бұрын
Miragine War
@lesinclair_5 ай бұрын
now its gd
@mega-ub6ef Жыл бұрын
Someone get an award to this guy for his music selection.
@R3DBLAZE Жыл бұрын
One more thing I would like to add here, if you’re increasing the noise threshold from 0.01 to 0.1, You gotta increase the sample count too from like 500 to 2000👍
@R3DBLAZE Жыл бұрын
@Em & G Sync you can absolutely get a pleasant looking render from increasing noise threshold.. but for the commercial projects that I’ve done( from the eyes of the client) it was flickery.. so I tried increasing the sample count.. it made the render so much more stable
@R3DBLAZE Жыл бұрын
@Em & G Sync basically the denoiser was only good for static frames.: but for animations, I had to increase the sample count to get a consistent noise
@christopher- Жыл бұрын
I'd like to add to this addition just so there's no confusion. The two options don't really work in tandem as far as i know, it's one or the other. It's like having two goal lines, whichever is reached first stops the render. The reason you up the sample count is to make sure the render actually reaches the noise threshold before it reaches the sample limit. So just set the samples to something high like 10,000(something unreachable basically), it doesn't matter because the noise threshold is going to stop the render anyway, but it makes sure you actually reach the threshold you set and not the sample limit. The reason you didn't get consistent noise before was likely because your render reached the sample limit first.
@R3DBLAZE Жыл бұрын
@@christopher- that’s absolutely right sir !
@laupoke Жыл бұрын
The noise threshold literally caps the amount of samples. And at 0.1, it's gonna be lower than 500 I can guarantee. So this is useless advice.
@Coder_LP Жыл бұрын
What in the world did his tips do to my PC?!? It was like 207 samples from 4096 and suddenly it's done??? This video deserves much more attention and likes, thank you Smeaf!
@GANONdork123 Жыл бұрын
To add on to the texture optimization bit, you can get away with fairly low resolutions for the various information maps. In most circumstances, roughness and metallic maps can be 1k or lower, and you won't notice the difference. The key texture maps that should be kept high resolution are the Color/Albedo and Normal maps. Everything else can be downscaled drastically. Also it's a smart idea to combine the various information maps into one. Since they're all grayscale you can put each one into a seperate color channel on the same image. R-Metallic, G-Roughness, B-Ambient Occlusion, A-Displacement. Node Wrangler's automatic PBR setup won't know what to do with it, but it'll cut down greatly on how many textures will need to be loaded and will reduce the clutter in your node tree.
@thomas7726 Жыл бұрын
nice. thank u
@abeblue Жыл бұрын
Smeaf, even if sometime i'm not intersted of your content, your editing is so satisfying that i can't switch for another video.
@Ridgerian Жыл бұрын
That doesnt seem to please him lol
@abeblue Жыл бұрын
@@Ridgerian it should, not being intersted doesnt mean i find his videos not useful for other pples
@Ridgerian Жыл бұрын
@@abeblue Ah okay, good point!
@Mediocreinput Жыл бұрын
It's the opposite for me, the meme edits are trying too hard to try to be funny and frankly it's more annoying than laughable at this point
@Naev_Studio Жыл бұрын
Ho thank you so much!!! It comes at the right time, I rendered a scene yesterday which took 4 hours, I applied all the advice from the video (instance, bounce light, no 8k textures, and so on ) and now it only took 1h30 :)
@Smeaf Жыл бұрын
Yo that's sick!
@GrumpyWolfman Жыл бұрын
Thx, Smeaf! I rendered out an animation and it took over 7 HOURS yesterday, can’t believe how perfectly timed this vid came out!
@Smeaf Жыл бұрын
Oh nice! Hope this helps
@minox510 Жыл бұрын
and how long it took to render after optimization? just curious :)
@GrumpyWolfman Жыл бұрын
@@minox510 it took roughly 5 1/2 hours afterward. It might not seem like too big of a difference but every little bit helps
@minox510 Жыл бұрын
@@GrumpyWolfman yeah 1 and 1/2 hours less of rendering time is really impressive, i hope to get that good results too. :D
@JustCallMeElGamer3 ай бұрын
I remember when on of my scenes I had to optimize it due to nearly crashing when I render it, using a bunch of grass particles and trees, I optimized it alot by using weight paint on the grass, more grass on my main subject to less and less grass, nearly cutting my grass count by half, then using instancing on my trees, this was so fun to learn and now know to use om my future scenes
@gugu5285 Жыл бұрын
the transitions and illustrations being just random videos you saved is honestly pretty fun
@adambernau8991 Жыл бұрын
This is actually the first time I heard "Foregone Destruction" (at 1:22) while not playing Unreal Tournament or listening to it on purpose. Great track, thanks for making me smile
@TheBigfootdood Жыл бұрын
I strongly suggest experimenting with 1 sample rendering because can be really helpful to highlight things that generate noise that you otherwise wouldn't have thought of! Like area lights can make or break a render if not optimized well.
@leecaste Жыл бұрын
Just AOVs to know exactly where noise is coming from instead of guessing.
@sarayupalanivel3148 Жыл бұрын
@@leecastewhat is aov?
@leecaste Жыл бұрын
@@sarayupalanivel3148 AOV stands for “Arbitrary Output Variables”, just a fancy name for passes. If you make passes for direct or indirect diffuse, direct or indirect specular, etc. when you watch them independently you can see which ones have more noise and adjust render settings accordingly. I’m not sure how it works in Blender, I use Arnold.
@wavetro Жыл бұрын
i keep forgetting these basic render optimizations, thanks for putting them all in one video!
@Smeaf Жыл бұрын
Ayyy, thanks man!
@matasskudra290911 ай бұрын
The choice of music & stock footage feel like the editing equivalent of jangling keys in front of a baby to keep it interested and im here for it
@KaizenTutorials Жыл бұрын
This video is truly.... Brilliant!
@Smeaf Жыл бұрын
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
@studiojohnny Жыл бұрын
UNREAL TOURNAMENT SONG!
@zallesyn4686 Жыл бұрын
heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man
@thatcanadianguy3327 Жыл бұрын
sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge
@thefynn Жыл бұрын
1. Noise Threshold has nothing todo with how noisy the rendering is, it just dosent render more samples if it's not to noisy. lowering the samlels would also make the render more noisy. Its just to not wast samlples on less noisy parts of the image. Thats not magic 2. Open image denoise might be sometimes better then Optix denoise, but mainly its about performance, using it in the viewport is super slow so there you should allways use Optix if avalible, and dont forget to adjust wich passes to use. (OID should also be GPU accelerated in the future) 3. Instancing is also about the modelling part and it dosen't magicly reduce render time. It reduces (V)RAM usage and the needed bandwidth. The polygons still need to be rendered, the shader has nothing to do with the model but is compiled once if it is the same, raytracing still needs to be done for each object and raytracing dosen't really "shade pixels".
@dingus6520 Жыл бұрын
bro the unreal tournament music stuck me
@shahzaa3D Жыл бұрын
Everytime I randomly watch your videos I get reminded howww good this editor is mannn
@Smeaf Жыл бұрын
Thanks for complimenting me
@SophiaWoessner Жыл бұрын
Another good trick is if you have foliage that's too far or too blurry to make out you can use a flat image of the foliage instead of a whole model
@Jaakeup Жыл бұрын
I really appreciate the effort you go through to edit these tutorials with modern style edits of memes and trends. It's the personal touch that makes this go from a single watch for some quick tips into multiple returning viewers just for an enjoyable and relatable video to a niche community.
@Smeaf Жыл бұрын
Thank you! It's a lot of work
@GaryParris Жыл бұрын
good work! all things i use currently, but it's always good for people to hear these in case we missed something or are new to it :)
@Smeaf Жыл бұрын
Always good to have a refresher!
@HarryTheLoser_ Жыл бұрын
Dawg, i don’t even know how to thank you for this amazing video, like dawg my renders are like 10x times faster, I didn’t know more than half of these options❤
@Echidna23Gaming Жыл бұрын
Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!
@obsidian295 Жыл бұрын
in regards to texture optimization for heavy scenes - as a basic guide i take a full size render, then measure the object in pixels and whatever the dimensions are i double or triple them depending how far away the object is and that's my required texture size. You can resize the textures in blender but I use powertoys with windows explorer because it's faster.
@ChillFinity2000 Жыл бұрын
OH MY GOD INSTANCING IS THE ANSWER TO ALL MY PROBLEMS YYYAAAAAYYY THANK YOU SO MUCH GOD BLESS THE ALT KEY
@JoeyCarlino Жыл бұрын
Smeaf delivers the goods, once again
@Smeaf Жыл бұрын
Baked fresh 🍞
@lesinclair_5 ай бұрын
2:27 not the gd reference 💀💀💀💀💀💀
@nelyrions1838 Жыл бұрын
!! Final render -> persistent data. Check this one unless you get memory problems. This solves the issue of Blender reloading every asset into the render each frame. It will save your life if you're rendering a long scene by shaving off anything from 20 seconds to a minute of of the render on each frame depending on complexity.
@Venous_fx Жыл бұрын
multipass+temporal denoising does wonders
@crunch.dot.73 Жыл бұрын
All of this is information I already know, but your content is just so entertaining and I can't stop watching! Not to mention your perfect soundtrack choices
@Smeaf Жыл бұрын
Ayyy, thanks!
@polynormal4038 Жыл бұрын
Just want to add that if you are trying to use the optix denoiser with glossy surfaces like smooth counter tops, and those surfaces have some kind of roughness map on them you might have a LOT of denoising artifacts, a way around this is to use the composite denoise node instead. I love the Impostor idea, I hadn't thought of baking in the normals.
@orosccooo4 ай бұрын
I'm just starting out with Blender (transfering over from Maya) and this is going to make my practice so much easier as a beginner 3D modeler
@NezertorcheaT Жыл бұрын
As for Desimate, I do not recommend using this modifier in any case, if you have a changing heavy mesh, it copes very poorly with the animation of shapes, especially if you use it on a subdividend surface
@vrj_animation Жыл бұрын
Not making an amongus joke in that last tip must have taken immense restraint. Keep up the great work!
@villandwoodshop Жыл бұрын
Thanks for the advice! On instaces - I have a specific use I’m experimenting with. I’m making a zombie movie, so I need HORDES of zombies. The models are super dumbed down, but I’m still running into slowdown issues. I don’t want the entire swarm to be walking in sync, and they don’t always walk on a flat ground-surface, so I can’t copy their animation completely. Here’s my plan- make instances of 3 or 4 with their movements staggered, scatter them evenly, and instead of animating the Root controller in Pose Mode for their position and rotation, animate their position in Object Mode. One advantage I have is that this is a rough animatic- final result will be hand-drawn in Grease Pencil, so no worries about high-res models. If anyone has a better plan for the swarm, I’m all ears.
@soirema Жыл бұрын
Im in BLender since 2015 so I have bee throught some stuff ;D but i had no idea that instancing also reduces the time of render.... THANK YOU SO MUCH
@AyushBakshi Жыл бұрын
Broooo... I don't even use blender.. but watched for the memes. But the concepts still applies in other popular tools. 👌
@Smeaf Жыл бұрын
Thanks! Yeah exactly
@VictorBosich Жыл бұрын
This is awesome. Thank you SO MUCH for this. I'm very new to blender and it helped me A LOT. ❤
@Smeaf Жыл бұрын
That's awesome!
@heramaaroricon4738 Жыл бұрын
Thank you for mentioning that "Instanced" method. I guess I have to go fix my entire Cathedral scene I am currently making now.
@Smeaf Жыл бұрын
Lol, good luck!
@heramaaroricon4738 Жыл бұрын
@@Smeaf already did it 5 days ago. My scene dropped by 400k polygons
@Denis9ROCKSTAR Жыл бұрын
Props for using foregone destruction!!! :D
@РишатИзмайлов-д6я Жыл бұрын
Bro i don't really like this kind of fast edits but yours is really funny, had a good laugh and difference between your calm voice and fast edit is working good! And ofc thank for tips!
@christianlagadec59608 ай бұрын
Wow. Night and day. Thank you so much. The ALT+D made a dramatic difference...
@Glitterwitch5796 ай бұрын
Im stressed and this quantity of memes stress me out more
@mamtapatil18924 ай бұрын
Please make a full video on light baking in blender and solving problems while baking light... Please make it..its very imp for optimising game audience really thank you.
@Archived.Account-z3c Жыл бұрын
I've been shifting+D for so many years and I didn't know alt+D doesn't affect polygon count. GOSH DAMN IT!
@SinghalLouis Жыл бұрын
Bro, you are amazing 🎉
@user-hv5qu7kz1m Жыл бұрын
I don't know how to express my gratitude.
@Smeaf Жыл бұрын
You just did
@PowerfullUs Жыл бұрын
dude your edit is god like, congrats and keep up the good work!
@Smeaf Жыл бұрын
Thanks!
@cisqodamme6728 ай бұрын
the memes catch me offguard damn
@mythicalhacker5 Жыл бұрын
This is probably the most useful rendering tutorial I have seen so far, keep up the good work!
@Smeaf Жыл бұрын
That's so good to hear!
@_Solaris. Жыл бұрын
this did help alot, getting render time from 19 hours 24 minutes to 7 hours 18 minutes
@Losjo4093 Жыл бұрын
Are you using cpu or gpu
@_Solaris. Жыл бұрын
@@Losjo4093 i use GPU for rendering
@TProduction4 ай бұрын
How i love these type of video tutorials and tips, entertaining yet very educating. Keep up the content man!
@mikerusby Жыл бұрын
I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times
@CaseyJScalf Жыл бұрын
Really good video but honestly hard to pay attention and even watch with all the quick cut scene memes. Maybe bring that slider down a few clicks and see if that improves things.
@Ktrayne14 Жыл бұрын
The imposter trick is wild. I'll have to try that sometime
@Smeaf Жыл бұрын
Yeah it's amazing!
@WW_Studios Жыл бұрын
Great vid - and love the merch!!
@Smeaf Жыл бұрын
Thanks!
@Desha_Designs Жыл бұрын
thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥
@phy6geniuxYTcreations11 ай бұрын
You are great, Smeaf!
@Takoyaki575 ай бұрын
thank you for these tips !! (btw I love so much your humor :D )
@HaroldsDesigns Жыл бұрын
thankyou smeaf for saving my life again in this 3D world❤
@Smeaf Жыл бұрын
No problem!
@oofie4801 Жыл бұрын
Thank you smeaf ❤
@Smeaf Жыл бұрын
Thanks! I hope this helps!
@alvarobcneto Жыл бұрын
Wonderful tips,thank you so much friend!!
@Smeaf Жыл бұрын
No problem 🙏
@Z_LV75 ай бұрын
the memes you have added made me laugh and learn at the same time, thanks!
@TeekayMaxxx Жыл бұрын
Smeaf's videos are amazing ❤
@CrackyCreates Жыл бұрын
blender guru for beginners, smeaf for lead enjoying beginners.
@katyusha06 Жыл бұрын
This video is brilliant. Thank you.
@Smeaf Жыл бұрын
I see you
@MarcelE80 Жыл бұрын
Suuuper useful tips! Thanks a lot Smeaf! (Btw which song do you usually have for the end of a video?)
@Smeaf Жыл бұрын
Thanks! It's Called Sojourn
@MarcelE80 Жыл бұрын
@@Smeaf Yay! Thank you
@MarcelE80 Жыл бұрын
It's so good and relaxing, been dying to hear the full song. For other people searching: kzbin.info/www/bejne/jH3FamaBjdGki7c
@pirateshadesproductions Жыл бұрын
Thanks u so much on the Alt + D. Cuz 😭😭😭 blender n PC crashes were real
@IchBinRocker Жыл бұрын
Your editing kills me 😂 you have my sub 🔥🔥👏🏻👏🏻👏🏻
@Smeaf Жыл бұрын
It’s one of the many things I love about my job 😌
@juggernautz181 Жыл бұрын
2:28 bro used age of war music, subscribing is now obligatory
@filipemecenas Жыл бұрын
Thanks smeaf !!
@fire-edits Жыл бұрын
I'll start with Blender 3d soon and your videos will give me more motivation for blender 🔥
@Smeaf Жыл бұрын
That's awesome!
@Nein01 Жыл бұрын
9:30 "you probably wouldn't even notice" Narrator: everyone immediately noticed the darker tree
@mohammadasheernomankhan91910 ай бұрын
Great job thank you so much you saved me 5 days time
@nielsversporten5988 Жыл бұрын
best Blender content creator
@gvardiecky9507 Жыл бұрын
INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU
@-_-Woopsy-_- Жыл бұрын
Thanks, this saved me a LOT of time!
@3dmockingbird Жыл бұрын
This video was super helpful.. Thank you so much.🙏🏼🙏🏼🙏🏼
@Smeaf Жыл бұрын
Glad it was helpful!
@rederreder686 Жыл бұрын
You always motivate me to work in blender. luv u
@ChaselessTV Жыл бұрын
Bro's memes are so good XD
@ast_clips22 күн бұрын
editing is ON POINT!!! also, does this still work with 4.2.3?
@DoctorORBiT Жыл бұрын
2.50 optix denoise is for viewport, openimage for render ;)
@lakshraghav4273 Жыл бұрын
that cult of the lamb music got me man
@girtsindriksons76044 сағат бұрын
I watcehd this at the begining of the year , 11 months later , cracks me up so bad :D Cause now i Understand Everything D:
@ApocalypticCerberus Жыл бұрын
oh my god i was about to flip my table when i learned about the alt d thing, i had been doing it the add object everytime and i had 4 million polygons. i have restarted 4 times and now its the fifth. thank you so much for the tips cause it was crashing my computer a lot. you can add different textures though i hope.
@qbukhari Жыл бұрын
Thank you
@ZaiFoxcoon Жыл бұрын
Thank you for all those tips ! 👍
@Leenux10 ай бұрын
After 8 years of technical physics and applied computer science, I got PTSD attack at 4:50. Thanks... I wished to never see that anymore in my life
@Osterprods Жыл бұрын
nice video, the instancing can be a radical change as the other tips, thank you for sharing!
@lemekicampbell1226 Жыл бұрын
WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.
@josephc83129 ай бұрын
Bro I’m trying to render something with only 5,000 total polygons, I’m using all of these methods at once, and it’s still taking my pc about 3 minutes to render a single frame 💀
@josephc83129 ай бұрын
It took about 3 hours and 15 minutes to render the whole 105 frame animation