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Multithreading can seem like black magic that only code magicians can understand. But it's not as complicated as it seems. In this video we'll go through some examples that should hopefully demystify multithreading.
And I also some thoughts on how multithreading might affect Digital Combat Simulator in an upcoming update.
Eagle Dynamics has shared some information about the coming performance enhancements in this newsletter:
www.digitalcombatsimulator.co...
Obligatory disclaimers:
The presence of DOD Visual Information in this video does not constitute endorsement by the DOD or any of its departments. Any views expressed by the presenter are those of the presenter and do not represent the views of the DOD or any of its components.