I think that levels should be rated if they have good gameplay as long as they have some kind of decoration, but feature, epic and above should be decided based entirely on deco
@Toby1359 ай бұрын
Wholeheartedly agree, I believe any level with decent gameplay and a passable amount of effort put into naking it look good should be rated, and then levels with really good deco (and even gameplay) can get a higher rating.
@Anxmaly6669 ай бұрын
i agree, creating levels you want should not be as stressful as it is
@NotFine9 ай бұрын
Yeah If it could be rated back then it should be rated now
@snivyboy1689 ай бұрын
Entirely basing features on deco even if the level terrible to play sounds weird imo, and if a level gets epic and high up on the featured page cause it looks great even if everyone hates how it plays and half of the comments are "this is really unfun" it doesn't seem like it really deserves it to me. Star rates always work though
@GDMakar519 ай бұрын
With that logic, my unfinished layout Eternal/Theory of Everything 3 would be rated lol.
@starfGD9 ай бұрын
While at the beginning I was watching the gameplay and thought, "Wow, what a neat looking level!" Then when I saw "Biden Circles" I bursted out laughing because that was NOT expect
@totally_no_hakss33329 ай бұрын
The song is even better
@TheBlueElephant1119 ай бұрын
its not just neat. its the best
@TYsdrawkcaB9 ай бұрын
@@totally_no_hakss3332I GOT HAIRY LEGS HAIRY LEGS THAT TURN BLOND IN THE SUN IN THE SUUN
@skiptracingclub9 ай бұрын
@@TYsdrawkcaB now this, this is true.
@Qaptyl9 ай бұрын
@@TYsdrawkcaBthats a campaign slogan i havent heard from any politician. truly unique and something i could vote for.
@snivyboy1689 ай бұрын
First take is already really agreeable imo, I don't want to see every featured level rated entirely based on how good it looks even when it's the most annoying level ever
@folo20079 ай бұрын
As a member of the staff team in the GDDL, I would like to thank you for the mention. As you said, the GDDL isn't meant to help people progress in the first place - but it really does that very good. I've been a member of it since my hardest was some easy demon, and with its help I've worked myself up to IDL levels and I'm soon going for my first extreme. As some others have pointed out, the GDDL has recently added skillsets too, which makes it even easier to search for levels to help you get better - and the staff team does everything to try to make the ladder better
@SomeBlaze3 ай бұрын
LOL i checked out the GDDL and I saw you immediately that's cool to see!
@natu_ure9 ай бұрын
on the take about the gddl, they recently added a feature allowing for players to tag what skillset applies to a demon the most (similar to the gddp except non-curated) which definitely makes it generally much more useful in my eyes
@natu_ure9 ай бұрын
add a review system and now you literally just have the rym for demongrinding 😭
@lemmmakestunes83129 ай бұрын
@@natu_ure PLEASE the last thing gd needs is a rym both are already toxic enough
@saucisim9 ай бұрын
Most of your opinions are actually pretty valid and have actually made me rethink on how everything is in gd, you are actually one of the better gd youtubers that talk straight for minutes
@greenberrygk9 ай бұрын
I agree
@PlazmaKnight9 ай бұрын
Lowkey i miss hell deco, i love parts like gboy in bloodbath, river in slaughterhouse, the kenos pre drop. Hell deco is fire.
@mkgeostar9 ай бұрын
i love hell deco but i also like this new tech themed deco (e.g congregation drop, limbo) a lot
@shimuf9 ай бұрын
"hell deco is fire" i see what you did there :)
@frijoless229 ай бұрын
honestly gboy in bloodbath was ahead of its time and no one talks about it.
@spikeabug9 ай бұрын
Hell deco like R3D ROOM is incredible
@PlazmaKnight9 ай бұрын
Damn this comment got popular
@thespd67859 ай бұрын
12:27 An important thing about the GDDP is that the plus ranks (getting all 25 demons) is purely a completionist thing. To get the rank and be ready to move on to the next tier of levels, you only need to beat a certain amount of levels (12 I think for bronze) so if people really don’t like the levels they can move up the tiers, pick levels they like, and if they want to they can come back once they’re better at the game and can just brute force it for the plus rank. The GDDP is not a map pack. While I absolutely love it (amber tier ❤) I can acknowledge the fact that it’s flawed in terms of specific level choices, and I would replace and move around some levels, but conceptually I prefer it over the GDDL, I think the GDDL is far better served as a way for people to give their opinions on difficulty and categorise levels.
@skiptracingclub9 ай бұрын
The Avernus being better than tidal wave take made me physically recoil. Great video. Edit: thanks for the likes lol this is wild
@themasterbee9 ай бұрын
Honestly I agree with that one
@skiptracingclub9 ай бұрын
@@xnopytt lalallalalalalala i cant hear you llalalalalalal
@dreamsdicc18179 ай бұрын
Both levels are carried by songs lol
@tacostud999 ай бұрын
@@dreamsdicc1817 based
@Abyssbreaker019 ай бұрын
Avernus > Tidal Wave, I agree. Tidal Wave mid
@wiglett_9 ай бұрын
Happy to see someone appreciating the gddl, I dont ever use the gddp and especially with the beta gddl feature of skillsets I dont see myself ever using it over the gddl
@xasperation9 ай бұрын
Blahag
@literallymaciek36889 ай бұрын
if "I'm not like other girls" but also "don't worry you can enjoy whatever you like" was a person
@blackcupp67279 ай бұрын
The Geometry Dash Rev says desu
@DeertickDanielАй бұрын
@@blackcupp6727this guy isn’t a fucking weirdo
@ducanhdinh85749 ай бұрын
Regarding the price tag take: Absolutely not. As someone from a developing country, I never would've bought GD when I was younger if it had been any more expensive, and I can tell for many young players, even 4 dollars can be a big deal, depending on where you came from. I am absolutely grateful for Robtop's making this game, but I feel he is more than rich enough, and even if he wanted to increase the price tag, at least localise it so that us poor players don't have to pirate the game.
@ComicBoy7509 ай бұрын
6:43 I definitely agree with this opinion! The GDDP is so limiting on what levels you’re given to improve at the game & that’s not how I like to play GD. I like playing whatever levels I want & the GDDL is so much more open on what choices you have to pick from. It’s definitely more centered around easier levels than the GDDP which is more centered around Extreme Demons. As someone who only plays Easy & Medium demons I prefer the GDDL A LOT MORE.
@iambook63239 ай бұрын
i agree too. but i think nlw is better than gddl if u are beating extreme demons. i personaly use nlw but i agree with that gddl is better than gddp
@SkyFlyR19 ай бұрын
For the bad replacement song section, I had an experience with this thing. The level is Circles by TNC, the nong song is Circles by KDrew and the replacement is Beast Mode (if I remember it correctly), also the level's song's offset is so off
@gulsher66359 ай бұрын
2:00 "Unless the level is an extreme" The problem I have with this part is that if we go back 7+ years, levels like cataclysm were literally impossible back then. So this rule probably wouldn't apply back then (ignoring the fact that cataclysm is good deco wise.) In the next say 10 years if gd is still alive then, would levels like slaughterhouse even be considered extreme? That's the problem I have with this part because it changes over time, for example tidal wave is usually seen to have better gameplay than avernus. So would this rule apply to those levels less as time goes on?
@crystlemusic9 ай бұрын
I agree with everything you said here. all I can really say I don’t get how these are hot takes you’re just spitting facts with every video
@edmdeathmachine9 ай бұрын
Robot is probably the best gamemode in platformer, though
@kerryhurley19045 ай бұрын
Outside of platformer mode, one could perhaps do a click pattern similar to a wave section, sync it, and actually make something good. It’s just that nobody does that.
@elliotsyptyst9 ай бұрын
17:49 is honestly a really fair point, like when tidal wave came out and the replacement song was incendiary… like… why..?
@Nate-fb1rr6 ай бұрын
Also Slaughterhouse has tennobyte, fly away which DOES NOT fit the level at all.
@hanifinio9 ай бұрын
I actually agreed with all of your takes except the rating situation. I think gp can't be pushed far enough to where it can be the sole reason (except in rare cases like in xo where it bangs) and good deco is *necessary* for a something like a legendary or mythic but it *definitely* is what every level needs or atleast to that it is baseline fun.
@archiemacdonald84099 ай бұрын
I agree that avernus mostly has better deco than tidal wave but in terms of gameplay tidal wave is unfathomable amounts better than avernus and i think that makes tidal wave overall a WAY better level.
@lightningboltc26839 ай бұрын
The take that flabbergasted me the most was the flawless being a good entry extreme
@Element30Zn9 ай бұрын
1:50 him saying “Thats probably why” as the letter Y appears on the screen is so funny for me
@FlyDren7 ай бұрын
i was just seeing that
@keratexas-9 ай бұрын
Never knew about GDDL thanks for actually explaining both terms
@WoodpekazYT9 ай бұрын
A hot take I have is that Deadlocked is easier than TOE 2
@maze70509 ай бұрын
Bruh deadlocked is actually easy. ELECTRODYNAMIX is harder than deadlocked. You CANNOT change my mind.
@Firedgoose699 ай бұрын
You are just very wave carried both of you
@sparchamp29 ай бұрын
@@Firedgoose69nah I’m a 30hz player (wave and ship are my worst game mode lol) but I still believe every main level is easier than electrodynamix
@CrabOnABeach9 ай бұрын
deadlock's waves and the ship section with the portals are the only hard parts of deadlocked, everything else is on the level of like, ToE1 or Clutterfunk
@lazerlemurGD2 ай бұрын
Heavily agreed(although that might just be because I enjoyed deadlocked way more(
@Periwinkleaccount9 ай бұрын
Kind of relating to the first one: In my opinion, decoration can only be complementary to a level’s quality. What I mean is that it can make a level that’s already fun better, but good deco on a bad level will result in it being just as bad. I think that you’d think otherwise if you were better at the game. Having extreme demons not need to be fun would just result in inconveniencing people that want to get good at the game. I totally agree with you on the hell level one. For example, an actually bad hell level is slaughterhouse. The only “theming” in it is really just it directly telling you that it’s trying to be hell themed, like the text, art, and overwhelming amount of red. Pretty much same thing with grief. (Please don’t get me started on how grief shouldn’t really exist. Since he wanted to make his reputation not “the bad impossible level guy”, then he should have made something original instead of trying to redirect the popularity of old SH into just another generic hell level) For the last one, nah. The only way to make MH unnecessary would be to add almost everything into the vanilla game with a few adjustments and to get Absolute onto the dev team, which would be totally deserved. (Slightly unrelated, but GD colon and Stormfly too.)
@MelodyLumina9 ай бұрын
idk who stormfly is but yea get absolute and cologne on the team
@Periwinkleaccount9 ай бұрын
@@MelodyLumina Stormfly is the guy that made the 312 bugs video. Unfortunately, it’s likely impossible because he also made a video about the rating system being bad, so Robtop probably hates him now.
@MelodyLumina9 ай бұрын
@@Periwinkleaccount i don't think rob's the kinda guy to hate over criticism tbh
@exiled_shadegd9 ай бұрын
@@MelodyLuminaRob literally said “Thanks :)” on his video
@Periwinkleaccount8 ай бұрын
@@exiled_shadegd He commented that before Stormfly uploaded the rating system video. Also, a lot of the bugs in that video still aren’t fixed.
@Ezel_1429 ай бұрын
Honestly these takes aren't as hot as I thought: #10 I think that's a fair point, but I feel like that could also be applied to insane demons, as a really small portion of people is gonna touch insane demons as well, so having a flashy nice video could be fun. This IMO also is important for easy levels, like 2-3*, since the gameplay is often very barebones, and you have to make it up with cool aesthetics. #9 I think a lot of people would actually agree with that on you, and plenty of players have mentioned that very influential levels (eg. Nine Circles, Death Moon, Bloodbath) should get legendary for how they have changed the game forever. In general I feel like the additional ratings are a mess, because they are meant to imply the quality of levels, but old levels are often left behind with lower ratings, because things like epic or legendary haven't existed at that point. Now imagine some new players not realizing how revolutionary FunnyGame's 1.9 levels were, because they're only featured, and some levels are epic or legendary. That's my main gripe with the new ratings #8 I actually do agree with this one, and GDDL generally has a better difficulty ranking system, since many community members do vote what tier those levels should be. GDDP is good, but I've noticed some really wack difficulty ratings, such as... Diffuse being in silver tier...? What? This level is borderline insane demon and it should absolutely be in gold. There's a few more instances of that, but that was probably the one I remember the most. #7 I think hell is just a concept that's overdone in a poor way to make demons, especially extreme demons feel more menacing, and it really only worked with levels like Bloodlust that already were based off of a previously very influential hell-esque(?) level. Hell can be done really well, and something like Death Moon feels somewhat hellish, while having some of the most unique decoration in the game. Triple Six is also another decent example of an unique take on a hell theme. #6 I agree with robot being mostly pretty pointless for classic mode, but it actually is a lot more useful in platformer levels. Since you have more control, robot has more potential for precise or quirky platforming, as you can jump in various arcs. #5 This is why RobTop since always has been lowering the ratings for levels that have bad replacement songs, as only PC players can easily download NONGs. If it's epic, it will get a feature, if it's feature worthy, it will be rated only. He only doesn't do that if the replacement song does sync with the level pretty well. #4 I think Nine Circles just suffers with the same issue hell levels do, with people just not trying enough cool things with them. I do actually like some of the modern circles effects more, as the 1.9 could sometimes be an eyesore with bad color combinations. Back when I played on 60 FPS, I couldn't play Fairydust because the purple flashing was hurting my eyes. #3 Honestly I'm kinda meh about both levels, but I think Avernus generally had the potential of being a great level, but it was ruined because it was forced to be a top 1. If it was left around the same difficulty as Tartarus/The Golden, I think way more people would like it. Tidal Wave has an unique aesthetic for an extreme demon, but it's definitely pretty rough around the edges, and it needed some background variety. #2 I agree that the amount of content would give RobTop more than enough of an excuse to rise the price, but iirc he gains the largest amount of profit from the free versions, so it's possible that he doesn't find it worth the effort to increase the price of the full version. The cheap price also makes it so more people can play it, and GD needs a high playerbase to survive. Maybe RobTop does have a good reason to keep it cheap #1 In 2.1 I used FPS bypass and practice hack a lot, but now both of these options are in-game, so I don't need Megahack anymore. I think it's a very handy tool, and in 2.1 it was a necessity, especially as a 60hz player back then, because god, the 2.1 60hz physics were dogshit. I don't know how people legit can play extreme demons with these. The only thing I miss is some editor QoL from Megahack that I wish GD adapted, but maybe it will eventually. There's a few things in the editor that I wish RobTop changed to make it a little more convenient to use.
@elliotsyptyst9 ай бұрын
i’m just gonna say something very minor here, about #3, a point that nothingisscary made about tidal wave is that if the level is getting praised BECAUSE it’s not hell themed then maybe it’s not really that good..?
@paulamarina049 ай бұрын
well i have to say, robot in platformer absolutely bangs. variable jump height is not that big of a deal in normal levels, but in platforming stuff its basically a must. cube is much more awkward imo, as the fixed jump height and auto jumping restricts your movement quite a bit. every time i play a cube section in platformer i just keep thinking to myself "this would be way better with robot instead", ironically enough i wont pretend robot is not a bit overused in platformer, but theres definitely a reason for that. its definitely the gamemode that feels the best to play, and ive been in love with it since 2.2 came out meanwhile ufo still sucks in platformer
@Plagurn9 ай бұрын
i agree with quite a few of these. i like the way you explain all your takes (unlike some other people) instead of flat out complaining. nice video
@Ph4lip9 ай бұрын
I agree with all your takes but I still feel Megahack has useful features that don't exist in 2.2. For me those are mainly text length bypass and speedhacks. The issue with platformer levels is that if your level is really complex and trigger heavy, especially if a lot of it takes place in the same area. Placing Start Positions can be almost impossible at times. Since my level takes place in a single room and it uses a ton of touch triggers that activate other triggers that activate other triggers and so forth. The only plausible way for me to playtest the level, is by playing from start to finish. And speed hacks help a lot with that, saving me SO MUCH time.
@slashbows9 ай бұрын
my man really mentioned xo like it isn't a hard extreme demon
@ItsKyltii9 ай бұрын
The thing you said about gds price getting increased is something I agree with for the most part. My one issue with it is that it might make other people who don’t realize the potential, like my real life friends (just kidding I don’t have friends), not want to buy the game as much because everybody only downloads the lite version because nobody on the internet bothers to spend any money except on expensive shoes or necklaces or stuff just so they can look cool. But great video 👍
@bluetoyguy20229 ай бұрын
agree with number 10 WITH MY LIFE (but extremes should still have good gameplay), number 9 i agree with, number 8 sounds cool
@notfranklin49169 ай бұрын
Video intro: "TRIGGER WARNING: This video contains HOT TAKES!!! NOT for the faint-hearted!!! You WILL DISAGREE!!!! Please TRY TO RESPECT my UNPOPULAR opinions, even though you WILL HATE them!!! The hot takes in question: Bad gameplay = bad We should reward the most popular levels more (but not too much, so people won't get angry :D ) I prefer third party website A more than third party website B (although I think both are good) I like levels from a very popular category (as long as they're good) I dislike one of the gamemodes the most I don't like it when I can't listen to the levels song easily Popular effect = good (when done well) Hated level A is better than hated level B There is no need to use a mod that doesn't do much
@kvvoya9 ай бұрын
so true this is like the coldest takes ever 😭
@TekTheCow9 ай бұрын
I agree with all of your opinions in here lol. Also your voice is very comforting to listen to while lying down with headphones! Keep making great content like this.
@TrulyAtrocious9 ай бұрын
The issue with Nine Circles isn't that they aren't unique, it's that unique levels are labeled as "nine circles" for no reason
@dorianallard22409 ай бұрын
5:28 I think HOW and WHAT should be concerned too
@nether_bat9 ай бұрын
In regard to number 1, as someone who uses practice mode a lot, but isn’t very good at the game, practice music is unaffordable for me. Diamonds can only be obtained in a few limited ways, with the only way that isn’t limited to x diamonds per day being demon keys. I guess that theoretically you could run out of chests to open, but by that time you will have enough diamonds to buy out the entire shop. This is a big issue because for most player practice music is hard to get or completely unfeasible There needs to be a better way of earning diamonds introduced in 2.3 (Maybe some kind of orb to diamond converter (must work both ways) or infinitely refilling quests with higher rewards).
@GorillaFan_329 ай бұрын
put the gddl and the gddp in the description for the viewers to compare between sites other than that, cool video
@joacogg_yt9 ай бұрын
I really like how your videos feel like a podcast lol
@Shovelsand559 ай бұрын
Avernus decoration is 8/10 Tidal Wave decoration is 9/10 and should be rated.
@NothingIsScary9 ай бұрын
I’d say it’s more like Avernus 5/10 deco Tidal Wave 2/10
@Shovelsand559 ай бұрын
I honestly can't find nothing wrong with the decoration of these levels no matter how hard I try.
@carolmerritt22409 ай бұрын
I actually agree with most of this. Prioritizing Decoration over gameplay especially (though I do think there are levels like "How" by Spu7nix, which clearly are just meant as a viewing experience, more than gameplay, shouldn't count for this argument). One I would disagree with would be nine circles levels. I feel they rely on flashing lights far too much, and the challenge comes mostly from trying to see the screen at all, which I get is the point, but that just isn't fun in my opinion, though that's a personal preference, the original is still pretty good on this front. Also, I'm pretty unbiased with Avernus and Tidal Wave, but I do think you make a good case for Avernus, and it's another example of effort spent on levels being prioritized when rating over the actual final level. Another one I disagree on is price. While yes, it probably is WORTH more, a lower price means more people will get to play the game, and most players will likely just play the first few official levels anyway, so it may be hard to justify spending much more. Besides, it seems Robtop is pretty alright with the amount of money he makes, and cares more about showing his game to more people.
@luxd74639 ай бұрын
I just realized that you have grown so much and i habe been here for like half a year its crazy
@SomeBlaze3 ай бұрын
Hey! I'm 6 months late to this video but I find it really nicely done. I like the points you made and how you're being so open with these opinions that people would usually pretend to hide. This is a pretty cool overall video, and I just wanted to say that. I like the points you made with Avernus and Tidal wave and I never realize how true it is! I wouldn't say the price SHOULD be increased although it would be fair if it was a bit higher, but I'm just glad I got it now if RobTop did decide to do that! (Although he definitely wouldn't knowing how negative of a reception it would receive). Also LOL just noticed we're sub twins! Both have 11.7k pretty funny but I feel you deserve it a lot more than I do. These videos are really well made, even if I'm late. You've have gained a new like and sub! keep up the good work man!
@plasmakitten42619 ай бұрын
I think the extreme demon gameplay vs deco argument really fails to capture why people actually like extreme demons. Top players want good gameplay but have radically different opinions on what that is. Most viewers claim to like good deco but then radically disagree on what that is. What I think is clear is that what viewers actually like - what's shared in common by ALL of the most popular extremes - is a level that is fun and exciting to watch, and especially to watch someone play when you don't know if they're going to beat it that attempt. Gameplay goes into this for sure, as is obvious from levels like Limbo or Slaughterhouse (the latter of which I am convinced is only popular because you can more easily see how hard it is than smth like Acheron due to the high CPS gameplay). Deco also enters into it; fantastically decorated levels like Edge of Destiny are more fun to watch. The quality of the song and how the level uses it to create a climactic feeling is massively under-discussed; levels like Yatagarasu, Firework and even Zodiac are hard carried by this factor IMO. And then people enjoy watching levels when they KNOW the levels are historically significant; Cata, BB and BL were so massively popular because even then everyone knew how important they would be for the game's future. There are tons of other factors too; but I think people need to realize that *what makes a level popular is how exciting it is to watch.*
@Ceereeal9 ай бұрын
I love the GDDL, the only problem I have with it is that I feel like having 5 tiers each for easy, medium, hard demons is a bit much? Like when I’m playing a bunch of easy demons I don’t really notice any huge gaps in difficulty between them, it’s just kinda “really easy demon” vs “easy demon” sometimes
@tmtsps129 ай бұрын
WAKE UP BABE NEW nothingisscary VIDEO DROPPED
@Buttered.Coffee9 ай бұрын
"Nine Circles levels can be unique" was obvious as soon as I first practiced Ring Trick. Gameplay over deco also felt super obvious to me, just look at Dancing Moonman for example. I disagree with your opinions on the robot gamemode and Avernus though.
@tiyotiyoo6 ай бұрын
I think what the biggest problem with Avernus that puts it way below Tidal Wave is cohesion. Like you're supposed to traverse a volcano in search of gates to hell but it doesn't progress to that at all, it is just a weird mishmash of hell and volcano style and you only really get the "gates to hell" right at the end. In the end it's just everything we've already seen, and it really seems to me like there could've been more effort put into hosting and explaining the theme, or the level could've just been a solo or a duo between Bo and Kyhros. It isn't really just Avernus that suffers from this weird state of a megacollab where it should've just been a solo or a small collab, there are kocmoc (and actually most cherry levels), swi and cosmic cyclone etc. that just don't utilize the fact that they have 10 billion people in any way and they end up sacrificing cohesion as well. Kinda sad that so far the only competent mc host is Mindcap, megacollabs can be great and we just don't see that.
@joshuasgameplays98509 ай бұрын
I actually agreed with most of what you said, when I clicked on the video I was expecting you to say that Deadlocked is a Hard Demon or something.
@dreamsdicc18179 ай бұрын
I think it would be cool to have a layout rating system (This doesnt have an effect on your stats). Then we can have levels that focus on gameplay only. I mean i dont think it would do well but some players may play layout levels when theyre bored
@astrocity71819 ай бұрын
Never even heard of the GDDL before this, as the GDDP kinda overshadows everything like it. Now that I know about it, I completely agree with your opinion (GDDL > GDDP). It provides a much wider scope and streamlines the process of looking for levels to beat more than the GDDP can.
@elliotsyptyst9 ай бұрын
i’m gonna be honest i didn’t really know about the gddl until this video,,, and i totally agree with your point… idk why it would be controversial at all when it’s literally just true
@Williamatics9 ай бұрын
"Gameplay matters more than decoration" is not unpopular in the slightest. In fact, I have NEVER heard anyone say otherwise. I'm starting to get very annoyed at how many people seem to think they're unique for agreeing with that.
@c0zy__9 ай бұрын
i think normal and platformer demons should be seperated on the profile page. Normal mode is such a gd specific skill that no other games really translate to while platformer mode is immediately 100 times easier when you're like me and played a f*ckton of celeste. A platformer hard demon takes me about an hour to beat even though platformer mode just came out while learning to beat normal hard demons that quickly took me years to learn. Ofc knowing the physics of all the gamemodes also strongly translates to platformer mode but i think anyone that's played a bunch of hard platformers can now just download gd and go beat a platformer demon. GD is now basically 2 different games, which is f*cking amazing but they're being treated as the same which f*cking sucks :/
@WheelBarrowYT16 күн бұрын
I agree
@yuvx85169 ай бұрын
Avernus objectively looks better than tidal wave, but Tidal wave just got the vibe really well. Also i think robot gamemode obtains it actual place in platformer mode especially for the precise platformer kind
@Firedgoose699 ай бұрын
I like hell themed top 1 levels because the hell theme fits its position you feel like you are playing a top 1 Also the ultimate phase is good
@Sneyk648 ай бұрын
For literally every single one I found myself saying "holy shit that's what I've been saying" (maybe other than the megahack one but I can understand it. I just can't live without it anymore it's cocaine)
@soup26_GD9 ай бұрын
Personally, I think that gameplay and decoration are not the most important thing, but it's the idea. I prefer a level like Sakupen Circles or Tidal Wave because the ideas are so much cooler compared to a more generic level that might even have better GP/deco. Of course, you might find the latter more fun to play, but I'm in love with the concept and how unique and cool it is, more than I am with how polished it is and how "alike" it is to other levels.
@slashbows9 ай бұрын
This is the reason why I honestly kinda like Silent Clubstep
@yunovaaa9 ай бұрын
How is sakupen circles a cool idea it's literally nine circles like it's not even a different colour it's just nine circles
@soup26_GD9 ай бұрын
@@yunovaaa It's a mix of Sakupen Hell and Nine Circles. It starts off hard and slow, then it turns impossible, with weird and unique gameplay to fit the great intensity. I think it's really cool
@yunovaaa9 ай бұрын
@ytac-ss7vz it's not really part sakupen hell it just has the same song and that's where the similarities end imo But if you find it cool I won't hold it against you ofc that's just my opinion :)
@soup26_GD9 ай бұрын
@@yunovaaa Oh, the ship parts and dark colors always reminded me of Sakupen Hell, that's why. Thank you!
@uwuvix37889 ай бұрын
About the robot being the worst gamemode, I think the spider is worse. All the bad things about the robot are also the case for the spider. A lot of spider parts could be ball parts, they're really boring, you can't do much with it, and because of the spider pad and orb, you have almost NO REASON to use it. Yes, it's really cool in duals, but I think every gamemode can be cool in duals, so it doesn't get any bonus points. The spider has no purpose anymore.
@postal2forthe3ds9 ай бұрын
"before we get into the video, you are going to disagree with me" it took me 6 years to beat back on track i dont think i know enough about this game to form opinions on it
@SubjectYetiАй бұрын
first one should not be in this video that is just obviously correct
@Digg3rL3ss9 ай бұрын
2:00, yes look at coaster mountain i also didn't know they made gddl a website and i though it was just a document/table
@NotmynameTaken9 ай бұрын
UFO one of my favorite gamemode, cause the parts are really fun do to and you learn them so easily, due to the muscle memory.
@spikeabug9 ай бұрын
I honestly just prefer deco more, I would spend hours playing a gorgeous level but loose interest in 3 attempts on a layout. I think I like to use the game as an art form, and I like playing levels by people who use it the same way.
@TRex_Money3 күн бұрын
I agree with most but the Robot being bad and Gameplay being not important if it's an extreme demon
@Mythical_Arena9 ай бұрын
Ive never seen the gddl before and this video actually really helped because now i can progress as a player Edit: i also agree with the hell level take
@UpdateFreak339 ай бұрын
I'm not the only one who despises Robot gamemode? Thank god.
@frist52876 ай бұрын
21:20 not gonna lie I used to agree with this until i found out about how much it sucks to play
@darcsyde3459 ай бұрын
Holy shit you’re almost at 10k. Nothing is popping off!
@l2ghtbulb9 ай бұрын
My hot takes: - Waiting 7 years for 2.2 wasn't worth it - Forsaken neon is a good level - Avernus doesn't deserve all the hate it gets - The demonlist doesn't deserve all the attention it has
@Periwinkleaccount9 ай бұрын
I think 2.2 was still pretty worth it, since you’ve got to remember that it isn’t even fully out yet. We’re still waiting for 2.21.
@mwzngd16799 ай бұрын
1. slightly based (I was kinda disappointed with 2.2 because it didn't feel like 7 years worth of content but it's overall cool and I have only been waiting since 2019 so) 2. based (my hardest demon is forsaken neon, it has fun gameplay especially the last ball and ship) 3. based (top 1 extremes like Avernus shouldn't be judged by their gameplay since 99.99% of the community can't experience it, and the deco is cool) 4. not based (why shouldn't a list of the hardest levels get attention?)
@zJannisPech9 ай бұрын
@@mwzngd1679 I dont think it even has bad gameplay, Zoink gave it a 7/10, Trick a 6/10 and Diamond a 8.5/10 level rating
@Firedgoose699 ай бұрын
Your opinion about fn hits my ptsd about my 2 98% fails on fn
@sdacegd9 ай бұрын
NothingIsScary, what is your opinion on jumping (for example, beating an easy demon as your hardest and then going straight for an insane demon)? I’m a huge fan of jumping but I know that basically everyone else hates it so I wanna hear what you think
@RobertTheDasher8 ай бұрын
I agree with all of these. I use the GDDL a lot and stopped using the GDDP, I’ve always said gameplay > deco, never liked Robot (platformer is a different story) I think very good old levels that really pushed the update should get legendary, (Death Moon, WHAT, etc) I’ve always disliked Tidal Wave and though Avernus was overrated, I hate bad replacement songs because I’m an iOS player, and I do like a lot of hell levels, even if the style is overused, as long as it’s done right. I don’t really have an opinion on the megahack take because I can’t use it, and price increase doesn’t really matter to me, as long as it isn’t stupidly expensive then it’s fine, since the game is super good and I would definitely pay $20 for a game like this.
@kth112119 ай бұрын
I actually agree with number 8! It shows the rough spot of each demon and tells you if a level is easy or hard for their demon difficulty!
@Ammiethyst9 ай бұрын
What's the level in the background at 7:37?
@NothingIsScary9 ай бұрын
Eternelle Vehemence
@Ammiethyst9 ай бұрын
@@NothingIsScary Thanks man, that's the second time you've answered a question of mine! (First was about the song Sweet Dreams)
@Disfigure__9 ай бұрын
For the first point, I think the problem with making the rating system primarily based on only gameplay is that good gameplay is way more subjective than deco, which would make the system way more inconsistent than it already is
@eggsncoffee28229 ай бұрын
I disagree with many of your opinions, but thats also a Big reason why i watch your videos. Its interesting hearing other perspectives on things
@squid20399 ай бұрын
i didnt expect you to agree with me both on hell levels being good and circles levels being good, but where we differ is that i cant get enough of slaughterhouse and slh inspired levels as well as i perfer older more simple nine circles levels except for rated sakupen circles that level is so raw and one of my fav circles levels as well as just the og level
@SoloBat32akaZJG9 ай бұрын
I think levels that have changed the game should get a special rating, one only for those levels, and on avernus, just remove the fixed hitboxes and it would be fine but fixed hitboxes are bad.
@BritishBoy9 ай бұрын
I agreed with almost everything right up until the Avernus > Tidal Wave one haha, nice vid man :)
@mn-ko8ms9 ай бұрын
Personally i think the robot is a really good gamemode but no one knows how to use it ... I like the gameplay of that one part in fingerdash for the dash orbs. I really enjoy robot also in platformer. Either than that i agree with every single statment
@Bbranthony9 ай бұрын
Ok I was smooth sailing until you said Tidal Wave was worse than Avernus.
@n1ght_v1be9 ай бұрын
nothingisscary learning his alphabets at 1:51
@DaadirHusseinRoorow9 ай бұрын
Your opinions are actually good and I love how you can actually articulate your words very well
@Miunim9 ай бұрын
6:00 i dont keep up with the community much. I loved death moon but I thought it was just a good level with good music and gameplay that everyone loved. Is there something about it that made it revolutionary like Nine Circles?
@RobertTheDasher8 ай бұрын
It was extremely good for the time, it definitely didn’t start a big trend but it’s an amazing level nonetheless
@Miunim8 ай бұрын
@@RobertTheDasher I can see how
@themasterbee9 ай бұрын
Honestly, the more I disagree with someone’s opinion, the more interested I am in _why_ they have that opinion. Great video.
@Unagam1GD9 ай бұрын
The reason the price for the game is as low as it is is because RobTop makes so much more money from ad revenue in the free spin-offs than people purchasing the full game.
@bielzitodittoАй бұрын
i agree with you on the first take. Circus Dash II, for an example, is a incredible level at deco. but the gameplay of this lvl is a huge amount of shit. its so, so bad that i gave up beat this lvl, even though it is an epic. you literally can make a video talking about this lvl, if you want. im brazilian and i love your videos. keep going 👍
@simonramoner9 ай бұрын
I also hate the robot. Also one of the worse things about it: Whenever you play a 4x speedsection and you have to do a full hight jump, you can't even see, where you're going to land that jump. This makes some easy demons really frustrating for me to play. Well I'd say most 4x speed gameplay is just too fast for me to see anything, especially if it is more heavily decorated
@GIadator1699 ай бұрын
My biggest take is that electrodynamix 3x speed ship is easy
@goindown9 ай бұрын
first one is free, 2nd one is impossible
@GIadator1699 ай бұрын
i found the second one to be easier, since there is no gravity portal@@goindown
@molybd3num823Ай бұрын
you can replace songs on android but its a big hassle that requires you to redownload the game every time you need to replace a song
@Jayaydee9921 күн бұрын
The first one i completely agree with and i think its the reason why i think rage quit doesn't deserve to be the "best level in the game" like yes it looks amazing but at the end of the day its just stereo madness with different decoration
@WindyCopperGD2 ай бұрын
I absolutely agree about the hell lvls, but avernus's problems are not visible at first bu they become rly annoying when u see them. For example the level is very poorly optimised and if someone else decides to make LDM its near impossible because some of the parts are ON ONE SINGULAR LAYER. Also the gameplay is very bad with some of the transitions being very buggy. About tidal wave- yes it isn't good but it's not that bad either. Nice vid overall
@rraaiin9 ай бұрын
you can jump a lot higher than the ccube with the robot without it being a max jump. theres a pretty big window between cube height and max height
@STG244 ай бұрын
22:39 now is $4.99 (5 dollars) and considering that we have NG, an audio library that RobTop has paid a lot of copyright for it existing (applies both for Sound effects and songs) and Rob needs to keep the servers in manteniance so we can still download online levels and see other's profiles (and other things) so it should have a price of $9.99 (10 dollars) on Steam. Considering that mobile devices have the free versions, the full version would probably cost $4.99 (5 dollars)
@bdasher85569 ай бұрын
Idk what you're on about my dude, these were good opinions to me. (The gameplay being more important than deco thing really resonated with me as I've played a lot of rated levels with unfun gameplay that soured my view of what the community actually cares about)
@edmdeathmachine9 ай бұрын
14:28 Now that's a hot take, literally
@OnyxVortex.4 ай бұрын
Used to be a big fan of deco, then played Aleph 0, it became a level I really enjoy and while I still value deco, I now wholey understand that gameplay is insanely more important.
@unbecominglycomely9 ай бұрын
I personally think a lot of your opinions are not ones that I personally agree with, but I think that they’re very reasonable. I think the only time I ever thought you truly had a bad opinion was when you were talking about WHAT and how it was only epic-rated, mainly because it was very outraged, when in reality, the amount of sheer damage WHAT did to the game and servers, things such as me being locked out of any online activity, essentially being banned, just for opening the level, with something similar happening to the KZbinr Vortrox. Even more damaging, one of my friends got his entire save file corrupted, setting him back from 35 demons to 25 demons, one of those demons being his hardest, and that kind of just made your comment come off as ignorant at best, elitist at worst.
@im_a_tide_pod9 ай бұрын
Someone: has an opinion The internet: *N O*
@jonathanpatterson97919 ай бұрын
nobody: top players when they see this guy calmly explaining his opinions while beating the hardest levels in the game: