My thoughts on the new flight model

  Рет қаралды 976

Zyvhur Studios

Zyvhur Studios

Ай бұрын

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• STAR CITIZENS FLIGHT C...

Пікірлер: 29
@BH-ci1xo
@BH-ci1xo Ай бұрын
Master modes is awesome so far. People are mad that it’s “slow” but in reality the changes mean more dogfights and less “jousting.”
@HurricaneTyrone
@HurricaneTyrone Ай бұрын
jousting was a bad pilot problem and was easy to punish. MM is boring and uninspired.
@Reaver-One
@Reaver-One Ай бұрын
Jousting used to be pilot error. Now its a gameplay loop.
@project.jericho
@project.jericho Ай бұрын
MM does NOT mean less jousting, it means more. You have played it, right?
@qutatrongaming
@qutatrongaming Ай бұрын
Your opinion is acurate. Players preffer most efficient way to win, even sacrificing fun. More possibilities makes more engaging and fun gameplay, and when we have only one main direction to move, we have less methods to win.
@BurnettGaming
@BurnettGaming Ай бұрын
Thinking additionally on this. I think one tuning metric CIG could use to really make master modes more interesting is to give boosting the more circular thrust pattern with far more extreme ability to push Gs, then make it so that you both use and recover boost much much faster. Imagine, if you could use your boost for only about 5 seconds max, but it came back over 5-8 seconds, it becomes a resource you have to manage. Skilled pilots would be able to get the type of maneuver they wanted before to outfly opponents but need to manage the resource judiciously. It would also put more emphasis on capacitors as fully leveraging putting energy in thrusters could cut your boost regen time in half, further facilitating skilled players over unskilled players. the more I think about it, the more i'm convinced this is the direction to go.
@cloudfan362
@cloudfan362 Ай бұрын
I personally think the oval thrust pattern makes perfect sense since the biggest thrusters are literally on the back of the ship, I do however feel that you shouldn’t get speed limited strafing because that doesn’t make much sense in space. I do think that the ships should be more plane like in atmo tho. Like if it’s an aerodynamic ship, it should be able to pitch like crazy when moving forward in atmo (like a f-22 or other fighter jet) however should still be able to strafe and such but to a much lesser degree in atmo
@cloudfan362
@cloudfan362 Ай бұрын
Essentially I think the old model that wasn’t speed limited but with the oval thrust pattern makes the most sense in space (because all the largest thrusters are in back) but I do feel that plane/like flight in atmo makes sense too for the aerodynamic ships (sabre, gladius, arrow, etc) but if you’re in a Connie or something it should absolutely be a total boat in atmosphere because that just makes sense since it is about as aerodynamic as a brick
@ZyvhurStudios
@ZyvhurStudios Ай бұрын
Well strafing gets limited with the egg shaped pattern, they cant really have both, and I still think in SCM spherical can make sense because your not using your full main thrusters
@cloudfan362
@cloudfan362 Ай бұрын
@@ZyvhurStudiosyeah I suppose if they refuse to increase the speeds then that could work, I was thinking the THRUST pattern makes sense like for acceleration, not top speeds
@BurnettGaming
@BurnettGaming Ай бұрын
So far, I love master modes and speed in concept and the general speeds. I love how much more close range the engagements can be. I think the engagements should be much closer than they have been in the past and much more pivoting around each other. there's two major pain points in my opinion. The first is that letting off a direction in space should not immediately decelerate you like it currently does. I think this could be solved simply by cutting the deceleration speeds in half or in third. I think the video gamification of flight is okay to keep some deceleration, but it just needs less. The second issue is that it's really hard to change your flight vector in any direction that's not forward. I think increasing these values by around 50% would be totally fine. The egg shaped thrust pattern actually makes a ton of sense and I hope they don't change that aspect. Our main thrusters are on our back so it should it makes sense. Some ships have pivoting main thrusters though. Ships with this ability should be able to pitch up and down or roll faster than ships that can't. This is because their thrusters actively facilitate this.
@ZyvhurStudios
@ZyvhurStudios Ай бұрын
You can fly decupled if you don't want to decelerate like that, and because our main thrusters are limited in SCM mode I think it actually make sense to have a spherical thrust pattern too, but I love the close range combat just like you :)
@lordfraybin
@lordfraybin Ай бұрын
Decoupled with GSafe turned OFF. You can "Expanse" to your hearts desire.
@nerdglider
@nerdglider Ай бұрын
Really good info, thanks
@PrawnWonton
@PrawnWonton Ай бұрын
Not a fan of Master Modes at all. The acceleration is way too high, which means everyone hits the speed ceiling in half a second, and then there is nowhere to go from there. And not being able to maneuver is a terrible feeling. Doing PvE bounties is such a chore, because there is nothing you can do to avoid getting hit. So the answer is to just bring a Corsair or Connie and facetank everything. Very boring.
@lordfraybin
@lordfraybin Ай бұрын
Git good... 1: Learn to manage power & shield facing, and the nominal damage the AI will deliver is moot.
@deltanine1591
@deltanine1591 Ай бұрын
great vid bro
@Luredreier
@Luredreier Ай бұрын
7:37 And that's why I'm probably never going to play SC again. I played close to 100% in decoupled mode and liked the immersion of the more simmy decoupled flight model, the feel of actually being in space... 13:59 Yeah, that's not going to work for me. I'd rather have a acceleration cap then a arbitrary speed cap... I don't mind a ship not accelerating equally in every direction. I mind that I can't drift freely in whatever direction I want etc...
@ZyvhurStudios
@ZyvhurStudios Ай бұрын
that's valid I just think the acceleration cap feels weirder like I'm flying in atmo while in space
@mabs9503
@mabs9503 Ай бұрын
It's cool that you like what you like but this new system betrays all the flight model promises Chris has made over the years. Instead of getting a unique game where the space ships actually fly like space ships we're getting the same simplified system that every other game has. Not everyone cares about this stuff, I get it, but a lot of people *do* and that's why we gave Chris so much money over the years. We finally had a space game being made by someone who "gets it" and now suddenly it's a bait and switch.
@ZyvhurStudios
@ZyvhurStudios Ай бұрын
Its really interesting because it seems to be a mixed bag of some liking it and some hating it, but we all agree it needs work
@BlizzPort
@BlizzPort Ай бұрын
Hate master modes. Feels like flying in atmosphere rather than space... Artificial limitations, no tricording, no barrel rolling, nothing. You'd hope they'd power up flight rather than dampen it. Sure you can still tricord, but it gives no advantage. In fact it slows you down lol.
@ZyvhurStudios
@ZyvhurStudios Ай бұрын
yeah exactly its like they brought the atmo model to all flight, I guess we'll see once they add control surfaces how different atmo will feel
@lordfraybin
@lordfraybin Ай бұрын
No barrel rolls? You aren't playing the same game... Roll + Lateral thrust = will give you a barrel roll. Easy peasy...
@BlizzPort
@BlizzPort Ай бұрын
​@@lordfraybin In current flight model it's useless. Gives no advantage, hence no one is doing it.
@Xaveth
@Xaveth Ай бұрын
At first I thought MM was clunky, but now I'm digging it.
@masonmax1000
@masonmax1000 Ай бұрын
its not perfect and need tweaking but its also not bad.
@DigThat32
@DigThat32 Ай бұрын
Me too sir!
@ShawnMeira
@ShawnMeira Ай бұрын
Master modes as a whole were a mistake. Its clunky and it doesn't address any of the core problems it sets out to fix. If anything it just makes them worse
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