My Virtual Creatures Evolve Defenses: "Where Beasts Were Born" DevLog 2

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Germanunkol

Germanunkol

Жыл бұрын

Support the project on Patreon to let me spend more time on it:
/ where_beasts_were_born
Wishlist the game: store.steampowered.com/app/25...
In my game "Where Beasts Were Born", creatures will evolve to become better at the game.
They do this via a genetic algorithm. In this DevLog, I run three experiments which test the creatures survival fitness and forces them to evolve defensive strategies over multiple generations.

Пікірлер: 214
@Zuzelo
@Zuzelo Жыл бұрын
All these complex simulations and algorithms are cool and all, but once you've added the barrels I understood how serious this project actually is!
@Germanunkol
@Germanunkol Жыл бұрын
I knew adding the barrels was 17 minutes of time-well-spent!! Thanks for confirming!
@tiredboy7262
@tiredboy7262 Жыл бұрын
PLEASE dont become one of those dev channels that have some videos uploaded and then disappear for the next decade, this project is genuinely so interesting to me, dont ever worry about channel statistics, what the comments say, other stuff in life, just do what you love and succeed in it
@Tom_Quixote
@Tom_Quixote 10 ай бұрын
Well we all know that's exactly what will happen.
@user-cz9oe3py3r
@user-cz9oe3py3r 8 күн бұрын
Can you guys tell me examples of disappeared devs who had promising projects? I'm genuinely curious
@Mulakulu
@Mulakulu Жыл бұрын
"usually, a prerequisite for reproducing is actually being alive". Quote of the year
@Germanunkol
@Germanunkol Жыл бұрын
Always happy when someone appreciates the horrible jokes I make :D
@JPshoe.
@JPshoe. Жыл бұрын
You have no idea how happy I was to see another devlog of this amazing concept, keep it up! also I will have nightmares about some of those beasts
@Germanunkol
@Germanunkol Жыл бұрын
Thanks a lot. And sorry about the nightmares. I can share some more behind-the-scenes visualizations of the animation process at some point, I feel this tends to make them less nighrmare-ish. :D
@zeldaandTwink
@zeldaandTwink Жыл бұрын
So glad to see he's still going
@alexh.4644
@alexh.4644 Жыл бұрын
To be honest, this is the best devlog I've seen so far.
@Germanunkol
@Germanunkol Жыл бұрын
Aaaw, thanks! This might be the best comment I've received so far! 😁
@nazihboudaakkar8117
@nazihboudaakkar8117 10 ай бұрын
i second this
@MrMyers758
@MrMyers758 11 ай бұрын
I think a very important part of this should be creature food. We saw in the first experiment that the evolutionary line went towards having excess volume, and so introducing a system where that requires more food, and with an interplay between predator and prey beasts would result in a situation where different areas of the cave which have different species in will evolve differently. In an area with a lot of very fast reproducing prey, you might see creatures that can afford to be larger and who consume prey in large swathes like baleen whales, whereas in areas with larger, fewer prey, you may see smaller, faster predators which learn to stay within a certain distance of others in it's species to essentially hunt as a pack, because those who vere off to far are unable to kill prey and so their more isolationist traits aren't passed on. If that kind of thing can be pre-generated randomly before a game starts, the introduction of the player will cause massive disruption to the ecosystem and you can see how the ecology tries to cope with this new threat.
@Germanunkol
@Germanunkol 10 ай бұрын
I really like these ideas and would love to try to incorporate pieces of it. But I'll also have to think of the scope - I don't want this game to become a large simulation for evolution, there are other games out there which already do this quite well. What sets my game apart is the player's influence, so I really want to focus on that...
@MrMyers758
@MrMyers758 10 ай бұрын
@@Germanunkol Ah that makes perfect sense. Now I realise how easy feature creep can set in xD
@perniciousthought9173
@perniciousthought9173 10 ай бұрын
Even if your ideas might not excactly fit the ideas of Germanunkol I sitll love them. Bigger creatures needing more food is such a good concept
@FirstLast-qh8it
@FirstLast-qh8it Жыл бұрын
I can’t wait to see how behaviors evolve and species develop more complex relationships
@kylecanfield1405
@kylecanfield1405 Жыл бұрын
The work looks amazing so far. I think a good next step would be to make other body functions functional. Such as ways to cause harm (teeth, claws, horns, sprays, etc), different forms of sensory input like sound and sight, or like pheromones like ants? But over all, I'm super excited to see further development.
@Germanunkol
@Germanunkol Жыл бұрын
Thanks! You're spot-on in describing my next steps. I want to give the creatures methods to interact with the players (or the turrets), avoid them, attack them etc. For this I need to code some new animations, sensory input and then small brains to "link" the sensory input to the actions.
@riisezz0
@riisezz0 Жыл бұрын
Seeing the results of the evolutions actually made my skin crawl... So you're definitely doing something right, my friend. Keep up the great work!
@Brosquini
@Brosquini Жыл бұрын
Firstly, I absolutely love this game! One of my favorite concepts I have seen in a long time! some advice though, add organs to the creatures, you could control for example the number of eyes, so a creature with 4 eyes could detect and avoid projectiles more efficiently than a creature with one. This could also apply to the heart and lungs, giving a creature a larger heart would give it faster bursts of energy, but would give it's heart a larger hitbox making it easier to hit, this leads on to my second point. You should edit the mesh during the battle to make the battle feel more realistic. You could make it so armor takes more hits to destroy then it exposes the flesh. You could also add in rib cages and bones that would also be more robust than flesh. for example the rib cage would protect the heart from being a one hit kill. This would end up looking like the dead space remake body destruction system. In addition I would give the enemies more health and make them larger. Mixed with some blood effects this would drastically improve the game and I think it would be an awesome addition
@Germanunkol
@Germanunkol Жыл бұрын
Thanks a lot! 😃 Those are some cool ideas! The creatures already have (a variable number) of eyes and antennae. So far, they're not functional, but the eyes can be extended (placed on "stalks") and antennae can morph into horns. All of this should have an effect later in the game, similar to how you're suggesting, yes! Your thoughts on internal organs are very interesting, I haven't started going down that route at all yet. I can probably remove pieces (tails, leg, antennae), but I'll have to think about the internal organs. I really like the idea, but I'll have to consider if it's worth spending too much time on it since the creatures will be seen from relatively far away and the caves will be pretty dark. I might end up spending months on implementing something that the player won't end up seeing :D But I'll definitely note down the idea, maybe it will work out somehow!
@Brosquini
@Brosquini Жыл бұрын
@@Germanunkol All right! It was an incredibly ambitious suggestion, good luck and keep up the awesome work!
@intergalacticGM
@intergalacticGM 10 ай бұрын
The idea is good. And you don't need to make visible organs, just change behaviour. Something I came here to say is about that, behaviour is important to evolution. For example aggressiveness: run or attack. Nightsight: better navigation in darkness, less tolerance to light. Big hearts: run fast longer or more endurance to loss of limbs. Also, one type of damage and enemy is limiting, you can maybe focus more on that first, or make them fight between them.
@alejolab
@alejolab Жыл бұрын
What a great surprise, a new devlog of "where beasts go to die". I liked the experiments a lot. When I saw the pit setup I expected the experiment was to see which creature was able to get closer to the center, as if they where attacking something being protected in the middle.
@Germanunkol
@Germanunkol Жыл бұрын
Thanks, and very fitting spin on the name :D That's a very good idea for the next test - as soon as I have some attack moves programmed!
@MegaDizzle123
@MegaDizzle123 Жыл бұрын
I could see this ending up as a cool rogue like or tower defense where the monsters just keep getting stronger and stronger until you are overcame, but then you can unlock upgrades to be able to fight the monsters for longer.
@Germanunkol
@Germanunkol Жыл бұрын
That's pretty much the game idea, yes! :)
@The_Zeevina
@The_Zeevina 10 ай бұрын
Hope your project still is active! Love this and I would love to see this develop into a fully playable game some day. Looks very interesting and I love playing with genetics and stuff like that! This would certainly fulfill that desire without actually harming any animals (sort of, except in a digital world). If I was able to I would support you right away but right now I am currently in a bad position econimically so that is not possible. I can at least try to share and hopefully this will help you
@honzo1078
@honzo1078 10 ай бұрын
Great project! I don't know how you envision the game play aspect, but in terms of creature evolution, it seems to me that having some kind of food chain would be a very powerful evolutionary tool. For instance, if the barrels were a food source, the creatures would have competing drives- get into the center and eat- get away (I know, can't be done currently) and breed. This would introduce contingency: For two individuals to breed, they not only need to feed, but they also need to escape to the same hiding spot. Terrain modifications could then influence where creatures with certain traits are most likely to go. Let the key to reproduction be reproducing, not longevity.
@harrasika
@harrasika Жыл бұрын
You should definitely add more weapons and combat styles. That way the creatures have to evolve differently for each weapon.
@av3stube480
@av3stube480 Жыл бұрын
The reason why the covolution wasn't very prominent was most likely because the only way the species can interact was competing in how long they would survive in an enclosed space against automatic, homing turrets. Still, this is really interesting! I'd love to see more content. Also, just an idea - I assume the turret projectiles are homing because the fast creatures are still hit quite often, but I'd imagine that if the projectiles were slowed and maintained their trajectory, the creatures would evolve to be speedy and avoid the bullets instead of tanking them. Also, to add some complexity to the entire model, maybe have sufficiently high defence outright negate a portion of the damage? So the final damage would be (incoming damage) * (1 - reduction percent) - (flat damage reduction). This way, there would be more than one way to survive potentially infinitely - either get so fast the bullets miss, or get so tank they don't even scratch you.
@foxredjb781
@foxredjb781 Жыл бұрын
I want to go about 2 years in the future to see more videos, this is so good
@unusualfabrication9937
@unusualfabrication9937 Жыл бұрын
this is such an incredible concept! Keep going as I love where this is going
@JwalinBhatt
@JwalinBhatt 9 ай бұрын
The cave, the creatures and the lighting look really awesome. Reminds me of the cave from the move "Tumbadd" :) Also, really create work on evolution. How about also having creature brains evolve?
@an9l1c1sm6
@an9l1c1sm6 Жыл бұрын
I always watch dev log stuff - But you are the first one i actually subbed to, cause I don't want to miss any updates in the future. I guess you are planning on introducing "abilities" at some point?, like leaping and stuff? could even be a benefit of climbing up and leaping down, like a death from above attack - Looking forward to the next update. It's insanely fascinating.
@ItsKwamzilla
@ItsKwamzilla 9 ай бұрын
This is incredible! Love the co-evolution! Preventing interbreeding is really great too - having some sort of maximum genetic variance makes sense. I can't wait to see how it grows. It would be cool to have an "instinct" gene. E.g. controlling aggression/risk taking etc too... Especially if it could some how be influenced by non-genetic factors somehow.
@BenjaminBlodgettDev
@BenjaminBlodgettDev Жыл бұрын
I would love to see you attempt a basic simulation of the energy cost of locomotion for the different types of creatures. Maybe by developing a model which incorporates the number of legs and size of a creature into an energy model. Maybe climbing should be prohibitively expensive for larger creatures also.
@Germanunkol
@Germanunkol Жыл бұрын
I do like the concept, and I definitely need some ways of balancing things out. One thing I've already tried was to limit the accumulated volume of all creatures of a certain type, meaning that if the creatures become large then there will simply be less of them. I think that might be a good (and also slightly realistic, due to limited resources) way to limit overly massive creatures from always appearing.
@bpeachey1475
@bpeachey1475 9 ай бұрын
These are great! You should make some more! Maybe cover some specifics in the areas like the selection mechanisms, crossover process and mutation functions you looked at or are using
@Amaterasu-wh6xj
@Amaterasu-wh6xj Жыл бұрын
will the behaviors change as well, or just the body? will the the creatures be able to compete for resources or prey on each other? will they still reproduce after death in the final game or will they do it while they're alive? regardless, this looks really cool and I can't wait to see where it goes
@Germanunkol
@Germanunkol Жыл бұрын
Thank you! - Yes, wiring up their brains is the next big step! I want to give each creature small neural network brains that evolve alongside their bodies. To keep the game fun, these networks will likely make the "high-level" decisions ("go hide in the nearest concavity" or "attack the player playing the support class") while the low-level execution of those decisions (pathfinding, walking, attacking) will be coded. - Creatures fighting creatures will definitely not be my main focus. That might quickly go down the "evolution simulation" track (which there are many great examples of) and no longer focus on the interaction between players and creatures. However, I do believe at some point I'll try it out - once the brains work - just for fun. :D - As for the reproduction, I haven't really decided yet. I think I'll have to play around a lot with the fitness scores. I think I may end up with a list of criteria (survival time, size of the legs, damage dealt, ...) that I'll be able to freely combine - and then it's mainly a question of playtesting and seeing what's fun.
@revimfadli4666
@revimfadli4666 8 ай бұрын
​@@Germanunkolcreatures fighting each other like in an evolution simulation reminds me of Rain World, would you enable the systemic/emergent creature interactions like found in that game? Or maybe the ability to tame monsters?
@Germanunkol
@Germanunkol 8 ай бұрын
@@revimfadli4666 Taming monsters would be cool, but it's not a priority. I would love to have real emergent creature interactions, that's one of my main goals. However, as they don't fight each other (at least for now) I hope they'll learn to cooperate against the player... like larger tanks protecting smaller, faster attackers...
@greenin5537
@greenin5537 Жыл бұрын
Maybe you can make it so the creatures only get certain functionality depending on their species. For example, only creatures with clawed feet or sticky fingers can climb, or those with large hind legs can jump (depending on the force of their legs). And when you introduce the witches you can also use this system to add certain offensive functionalities, like creatures with big heads can do charge attacks like a ram, that creature that had long arms in 5:30 could throw them around, creatures with long torsos could constrict them like snakes, creatures with a round shape can roll and if they have spikes they do more damage, or they could even throw spikes. Also, maybe you can save the seeds of interesting creatures like the ones you show at 5:30 to have them for future tests to see how they do with the new changes you introduce in the future. Idk if the projectiles of the turrets are like homing missiles that you can not avoid, or they just have a fixed direction once the turret shoots, if that is the case then maybe if you add functionalities like the ones I mentioned, some creatures will be influenced to evolve thinner bodies or even learn to do small leaps/jumps to avoid projectiles, but like you said, the creatures don't have brains yet so that would be for the future. I'm guessing when you add a basic pain response to them they will immediately enter a fleeing mode. Also, would you make it so their behavior will also be transferred to their offspring?
@Germanunkol
@Germanunkol Жыл бұрын
Hey, you're spot on with many of these ideas! Yes, the creatures' bodies will definitely influence not just their statistics but also their abilities. I'm not sure yet how far I want to take this, but I definitely want some physological changes "unlock" new abilities. Limiting climbing to come creatures is definitely planned, for example, and I hope to also implement something like a charge/ram ability for the creature types you've mentioned. The turrets are homing missiles at the moment, but that will likely change. I really do want to make creatures with thinner bodies able to avoid missiles more than those with larger bodies, that would be another way to prevent everyone from just evolving huge bodies. And yes, behavior and brains will be inherited and mutated along with the body! I don't know if I'll let the creatures themselves "learn", i.e. modify their brains, but I definitely want them to pass their brains' genes on to their children.
@lukeschmelzer8146
@lukeschmelzer8146 Жыл бұрын
Super cool concept! I'd love to see where this goes. Keep updating when you can!
@overrideFunction
@overrideFunction Жыл бұрын
Good idea and fun Devlog. Please keep making this game and continue to bring us along
@thecharredmage
@thecharredmage Жыл бұрын
Awesome work keep it up!! cant wait to see how you handle the offensive capabilities of the beast
@vnxmpr
@vnxmpr 10 ай бұрын
Might donate soon, would be cool if u added different type of beasts that have different ways to be killed. Like a species that has a huge shells and clings to the wall but jumps at u to attack (meaning you’ll have to adept to different species and attacks) very exited for these little improvements that will hopefully grow into my favorite game. ❤
@oberonpanopticon
@oberonpanopticon 9 ай бұрын
Ngl I love the rough, unpolished aesthetic you’ve got going so far. I really hope the final version keeps this look!
@revimfadli4666
@revimfadli4666 8 ай бұрын
For something "drastically simplified" it does include offspring quantity, which I rarely see in evolution edutainment content
@tobyraub3243
@tobyraub3243 Жыл бұрын
This is super exciting! The game looks like so much fun :)
@marilunaadams
@marilunaadams Жыл бұрын
you should try adding like an aggression gene. On one end it could go straight for an attack to the play and the other end maybe run away or remain passive. It would be cool if players could eventually tame creatures
@kiyasuihito
@kiyasuihito Жыл бұрын
What would be cool for this concept is an open world survival game with tons of caverns and caves and varied terrains where generations of creatures keep dying off and reproducing just like this simulation, all while the player is exploring and trying to survive. So there ends up being a large variety of creatures the player encounters, and the longer the game progresses, the more optimized the creatures are to survive in their surroundings, which also makes it harder for the player to survive and fight against the creature. This concept is awesome. Just take my money already lol
@Germanunkol
@Germanunkol Жыл бұрын
Yeah, that's sort of what I would like to create, but I need to keep a few practical issues in mind. Breeding takes a lot of computational power, so I don't want to breed many creatures that the player might never encounter. Same goes for simulating a creature's life/movement etc - that can't be calculated on the user's PC for hundreds of creatures. I have a few solutions in mind, might make another video about those ideas... Thanks! :)
@Human-tn5qq
@Human-tn5qq 10 ай бұрын
damn dude this is liyerally so cool, i cant believe ive just found you out. keep up the amazing work
@faizanqaiser4027
@faizanqaiser4027 Жыл бұрын
really happy to see this devlog. Do have a selfish wish of seeing a tutorial on how the procedural animation system works in detail but would rather have you work on important stuff.
@Germanunkol
@Germanunkol Жыл бұрын
Thanks! I'll actually have to re-touch the animation system to add more abilities soon (biting, hitting, maybe jumping). In that process, I might be able to capture more footage and would then definitely have enough for a full DevLog without too much additional work. So no promises, but I am considering it! :)
@neuro_4385
@neuro_4385 11 ай бұрын
This project is so cool! Im excited to see whwere it goes :))
@codeplayer8575
@codeplayer8575 9 ай бұрын
I LOVE the concept of this game, can't wait to play it!
@AzazelHash281
@AzazelHash281 Жыл бұрын
I will watch your career with great interest
@badmonkey2468
@badmonkey2468 Жыл бұрын
this is AWESOME!!!! this is a game I've dreamt for ever since Spore came out
@sirjamesfancy
@sirjamesfancy 16 күн бұрын
I want to see camouflage and different hunting strategies. And creatures fighting one another.
@colorado841
@colorado841 10 ай бұрын
Maybe make a simpler 2d model of these species, with more creatures per simulation. Have them do complex tasks such as hunt eachother or collect food.
@ayylmao.mp3
@ayylmao.mp3 11 ай бұрын
Really cool! Hope to see some creatures fighting soon. Also creatures evolving different communication strategies and sounds would be very interesting, like they could warn other creatures around or coordinate to attack players.
@BuddhasRandomTravels
@BuddhasRandomTravels Жыл бұрын
Really Great stuff. love the speciation aspect, it would be great to add resource competition for food and water, combat between animals , ability to wok in groups ie flocking or an ai paramater than can evolve more intelligence at a high energy cost
@Germanunkol
@Germanunkol Жыл бұрын
The last thing you mention (flocking/working in groups/more "intelligence") is my absolute dream for this game! I certainly hope I get there some day! As for resources - the creatures will probably be competing for resources primarily against the players - the players are here to steal the creatures' food.
@Jayloran
@Jayloran 10 ай бұрын
As a biology student i love your project !
@striyoc9568
@striyoc9568 10 ай бұрын
Its super inspirational content. The potential in your game is awesome and i hope te get my mind blown again by your next devlogs.
@pog1791
@pog1791 Жыл бұрын
I love this series!!! me too worked on some dna based creature generation but yours are soooo good! The pit was really good, i can imagine a game mod where you need to build a defensive outpost in a cave and these creatures keep crawlin on you end evolving aginst you. Keep up the good work and these professional devlogs!!!
@ChaoticGecko
@ChaoticGecko Жыл бұрын
Incredible work, very excited to see this project progress!!!
@joshuaedley5191
@joshuaedley5191 11 ай бұрын
looks really interesting good luck on your game project!
@duanelortie9423
@duanelortie9423 Жыл бұрын
What about different types of locomotion? The walker/runner group you already have composed of quadropeds,pentapeds(?) sextapeds etc.. lacking bi-peds, which technically is a new group, walker/jumper and/or hopper/flyer-glider .. Since your goal is to climb a wall to the top of the cave some locomotive types have no hope of ever reaching it. Curl-up & roll for getting away from danger would be terrible for climbing walls. These same experiments would also be interesting, possibly even more enlightening on aquatic "life forms" or in a near zero-G environment to make jumping a viable method of locomotion. Either way AWESOME work. Interesting, educational & occasionally pretty damn funny.
@Germanunkol
@Germanunkol Жыл бұрын
So... I like the idea of having different types of locomotion. It's not quite as easy, though. At the moment, all creatures can use very similar code for movement (albeit with different parameters), which simplifies things a lot. Different locomotion types would likely require to use very different code. And, what I find worse, I'd like the change between types of locomotion to be as gradual as possible (before creatures make large leaps, they first need to learn how to make smaller leaps, for example) and that means if I have N types of locomotion I'd likely need to code not only N types of movement scripts but (almost) N*N types of transitions between them. With that said, I do want to have charging, jumping/leaping and maybe even swimming in the game, but they're not priorities at the moment.
@treeeza7601
@treeeza7601 Жыл бұрын
this is amazing, please dont give up on it
@saladcollective3380
@saladcollective3380 Жыл бұрын
Very excited to see where this leads! Please keep up the great work!
@CardboardBones
@CardboardBones Жыл бұрын
Super super cool concept and execution so far. I look forward to seeing more in the future!
@ForsmanTomas
@ForsmanTomas 10 ай бұрын
One of the more interesting projects of this sort. When you add brains and goals other than surviving a turret it will become really interesting. The goals of saving and gaining energy is where a lot of magic happens when it comes to evolving different strategies and co-evolution. Like if they have low energy they need to go down to the circle and nab a snack and then get out of range from the turrets to heal up. The possible energy to be nabbed would be limited, how much they need is depending on their DNA make up, how fast they heal as well. Size might change how often they are hit, color might mean they stay hidden longer, scales make them hungrier. Will small and fast creatures that don't eat much survive along side the large ones that can survive going in for a bigger snack even though they are slow? Looking forward to next update.
@yiannchrst
@yiannchrst Жыл бұрын
This was very cool! Can't wait to see what's next!
@solsystem1342
@solsystem1342 10 ай бұрын
Precious babies❤ Also blood for the blood god!🔥
@reznorrokicki3407
@reznorrokicki3407 Жыл бұрын
Literally making my dream fame bro, please keep it up
@Germanunkol
@Germanunkol Жыл бұрын
No pressure :D
@brendanchamberlain9388
@brendanchamberlain9388 Жыл бұрын
So damn cool man. Really glad to see you sticking with this game idea, I think its super interesting and has a ton of potential
@d1g1beastpr1me7
@d1g1beastpr1me7 Жыл бұрын
I was literally ravenously crawling through my search history a week ago trying to refind this. You should have seen my face when I found out you hadn't uploaded another video on the game yet Perfect timing, keep up the good work
@Germanunkol
@Germanunkol Жыл бұрын
Sorry for the long wait! I had to re-write a lot of stuff for this all to work, because previously it was mostly a collection of loose "test-scripts" to try out core functions - now it's actually a game project folder. I hope to be faster next time, but no promises, as mentioned, I do this in my free time.
@SoupeurCrouteux
@SoupeurCrouteux 11 ай бұрын
Really cool stuff, can't wait to see more and I would definitely play the final game !! Keep up the good work
@ayoubMazouz
@ayoubMazouz Жыл бұрын
This is inspiring, thank you!
@lidoooooooo
@lidoooooooo 10 ай бұрын
This is too good! Please make more videos, your channel is extremely underrated
@davisxboys934
@davisxboys934 Жыл бұрын
Looks like an absolutely astounding process man keep up the beautiful work! I’ll be ready to buy this game soon as it’s out
@pulsarhappy7514
@pulsarhappy7514 6 ай бұрын
I loe where this is headed, I'm so hyped to see what's coming in the future
@aristob642
@aristob642 Жыл бұрын
You should change the turret bullets so they don’t lock on so creatures can dodge. Also ai learning could be amazing for your game so not just jenes but the minds evolved
@Germanunkol
@Germanunkol Жыл бұрын
Yes, I'll need to make the turrets less powerful! I'm still trying to figure out what kind of weapons/abilities/magical elements will be in the final game, when I finally find a concept that I like the turrets will probably change a lot (or be removed altogether). For now, they're a nice placeholder to let me test stuff! As for learning - yes, the next big step will be adding brains! :)
@Volcano22207
@Volcano22207 6 ай бұрын
Btw in nature a surprising amount of animals simply rely on making A LOT of offspring at the expense of life span (rabbits all the way to the male angler fish which have no defense mechanisms and simply bank on finding a female and breeding quickly) which may be useful for makeing fodder monsters
@Germanunkol
@Germanunkol 6 ай бұрын
I was thinking of letting the amount of offspring either be influenced by a gene, or the amount of body-mass in each generation could be normalized, i.e. either a few large creatures are produced or a lot of small ones. But I feel like the latter might be too controlling - I'd rather have the system "figure that out" on its own. The main issue remains that breeding is still somewhat slow. It might help, though, if I can let siblings share the same texture, as texture baking is currently the bottleneck.
@newtforgegames
@newtforgegames Жыл бұрын
This is really cool and cannot wait to see more, I would say maybe adding an evasion chance based on some gene like maybe speed? Or create a new one as that could also influence the creatures in an interesting way and allow for more strategies
@aarontriplett5852
@aarontriplett5852 11 ай бұрын
A brilliant game concept, but may I make just a couple of suggestions for you to consider... Firstly, the trapped environment and lack of a creature goal inadvertently force creatures to move away from the centre of the pit leading to generation being chosen on how best to escape. This could be altered by giving some food or other sought after need inside the turret area. Secondly they only have one route to manoeuvre, consider some winding caves that they could escape to. Finally, and this envelops my other points, consider having a spawn area away from the turrets, something akin to a hatching area, creatures would need to take the food from the pit back to the hatching area and find a mate, then their genes can replicate for the next generation, this may also need some reduction in damage from the turrets to work properly but would create a closed loop environment that should help your natural creature progression. Just ideas, take it or leave it, the game is looking good.
@yaaannn8126
@yaaannn8126 11 ай бұрын
holy shit, these barrels are very serious
@perniciousthought9173
@perniciousthought9173 10 ай бұрын
I really like this game idea. It would be so cool exploring a cave and for example seeing some biiiiiiig tanky bugs that are hard to kill. Then later coming back and seeing that smaller bugs evolve into being more passive/faser to avoid the big ones. It would be very cool being a part of a ecosystem that evolves on it's own and you can clearly see it happen while also being a big influence on what evolves yourself. I imagine you could use different kinds of attacks/strategies too. Both for the player and the wildlife, like venom, big spikes, electricity, just being tanky and seeing monsters adapt to it. There is so much potential. Like monsters having spikes that are very good at skewing flesh but break easily on bones/scales with good animations that would look insane. I am a Game Dev (C++) student right now myself and it makes me so hyped seeing all this stuff. Wishlisted the game and can't wait for more updates :D!
@TheSpectralForce
@TheSpectralForce Жыл бұрын
This looks amazing
@arbaman4676
@arbaman4676 Жыл бұрын
Good stuff You’re inspiring me to work on my own projects 😊
@Germanunkol
@Germanunkol Жыл бұрын
Thanks! Very cool - if you ever make something related, please do show!
@iphoeniximarco5488
@iphoeniximarco5488 11 ай бұрын
where next devlog? :D i need more, love the project!
@Germanunkol
@Germanunkol 11 ай бұрын
Soon, hopefully! I have lots of new stuff to show already, just didn't have the time to make a video yet.
@parmesanzero7678
@parmesanzero7678 9 ай бұрын
There should be a trade off for HP/size. In the old Maxis SimLife game, creature size increased caloric intake. You could make a huge creature with a short gestation time, high speed and huge teeth and claws, but they’d ever get enough calories.
@xaviermagnus8310
@xaviermagnus8310 Жыл бұрын
Damn been working towards something similar myself. Gotta watch this for sure. Though I go a different direction but evolution is still a center.
@Germanunkol
@Germanunkol Жыл бұрын
Nice! Do you already have anything to show? Always interested in evolution-based games!
@kross_apollo1833
@kross_apollo1833 Жыл бұрын
Maybe a feature where their skin can also harden or soften, causing a change and speed and damage taken. Maybe large soft-skin creatures would form to have high health and move fast, or it might evolve small and thick, large thick, small thin, you get the idea Also, can they evolve more legs?
@bo2_435
@bo2_435 10 ай бұрын
This is awesome! However, I think for future showcases it would be wise to make the testing environment a bit lighter and more sterile in order to be able to track the creatures better and see them more clearly. You could still do this while keeping the dark fantasy underground style though, I think it sets quite a mood. It's just a shame that you can barely make out the creatures' tiny silhouettes when such amazing work has been done on their appearance. Anyhow, you have got my attention!
@Germanunkol
@Germanunkol 10 ай бұрын
Yes, I hear you! It's quite challenging to set the right lighting that works in-game, on phones as well as on longer KZbin videos, but it's definitely something I want to (and have to) work on. Thanks for the nice feedback!
@oo1o11o
@oo1o11o 10 ай бұрын
Amazing, epic, and very cool Would definitely buy
@ewokrothaar8434
@ewokrothaar8434 Жыл бұрын
Impressive. Very nice.
@mendenhall0239
@mendenhall0239 5 ай бұрын
right proper barrels. 10/10
@dfghj241
@dfghj241 Жыл бұрын
well you said that you would pre evolve all the enemies on blender before transporting them to a game engine, so this pleasent video was a bit of a surprise to me.
@Germanunkol
@Germanunkol Жыл бұрын
Sorry, I probably didn't explain that well the first time around, because I didn't have any video material backing it up yet. What I explain here in the second DevLog was always the plan - creatures will evolve primarily as a response to the players' actions (so no pre-computing). Maybe what I meant before is that the creatures will not evolve in real-time in-game, since I do need some time to compute the next evolution step (the creature generator takes a few seconds to generate a new creature mesh and then a few seconds more to bake out the textures). I don't show this part in the video here, but between every generation there is a few minutes of downtime where the creature generator sets up the next generation. I will probably outsource this to a server, but more on that in the next videos!
@JonathanUsmar
@JonathanUsmar Жыл бұрын
These are lovely
@Ritrixone
@Ritrixone 11 ай бұрын
Keep it up man!
@teawrecks1243
@teawrecks1243 10 ай бұрын
I'd love to see a predator-prey coevolution, with the Predator Species being selected for how well it can catch the Prey Species which in turn is selected on how well it can escape.
@InGameScientist
@InGameScientist Жыл бұрын
As we've already spoken, I LOVE this concept and makes the geneticist in me, very happy :) I don't know how complex you want to make your fitness model, but there is an argument to be made about shorter lifespans being "better" for evolution. Essentially, getting a few good offspring from parents and then killing them off so they aren't taking up resources for the next generation may be a viable strategy over keeping the parents alive for as long as possible. The co-evolution stuff is cool! I don't know what kind of interaction you placed between the species, but it would be cool to see what happens to species if you antagonize them (allow the species to "throw" the other under the bus/into harms way) or if you make them cooperate (allow one to "hop on" for protection sort of thing).
@Germanunkol
@Germanunkol Жыл бұрын
Very good point about the lifespans! I won't be entirely biologically accurate in this game, for example because I will need creatures that die to still produce offspring for the next generation (if they performed well otherwise). With that said, I definitely don't want to use just the lifespan as a fitness model, I'll probably start with something simple like a "damage dealt vs damage taken" ratio and then add more complex criteria later on. In fact, I'd probably like to add some way for players to configure their own fitness model and play around with that! As for the co-evolution: Yes, I would very much like things like that to happen! I'll start implementing creature abilities and brains next and I really hope they'll learn to use both to their own advantage, even if it means to harm (or help) the other species!
@slBrelaz
@slBrelaz Жыл бұрын
Nice. I feel like fast and/or tiny creatures should be able to evade the turrets a bit. Also I know this isn't the plan but it feels like a great setup for a td/factorio style game.
@ShadowDrakken
@ShadowDrakken 10 ай бұрын
Propogating damage into the creature's core is going to force the evolution to favor large cores
@ansgarz5816
@ansgarz5816 11 ай бұрын
Underrated as heck
@kingBenTheBadger
@kingBenTheBadger 7 ай бұрын
might the criteria select for larger individuals rather than many smaller ones, as the only variable selected for was lifespan, discounting a strategy like mice
@durpyflabergazm9339
@durpyflabergazm9339 Жыл бұрын
Ooh. Very interested to see how this progresses. Just found yah.
@isteyak78
@isteyak78 Жыл бұрын
it will grate if player can control any beast and then beast will fight again other beast
@osakitsukiko
@osakitsukiko Жыл бұрын
good stuff
@potatomrpotato
@potatomrpotato 11 ай бұрын
Keep the good work🔥 Where is devlog 3?
@butanium_
@butanium_ Жыл бұрын
Awesome!
@LeoFazio
@LeoFazio 11 ай бұрын
This is amazing! I'd like to ask, are you looking for people to help you? I'd love to build models, levels, textures, etc... for this project!
@Germanunkol
@Germanunkol 10 ай бұрын
Hey, I saw you reached out on twitter as well? Let's talk there!
@rahuljha8596
@rahuljha8596 Жыл бұрын
Considering the complex system you are building is I guess you have already considered this but I will mention it anyway. I hope you are considering the tail to be an important part for character movement. Basically larger species (or species with long legs) will need a tail to balance off the weight. Losing the tails should make walking difficult for the creature. This will ensure that tails are considered vital for weight balancing (allowing species to take tight turns at high speed/more flexibility) and not just deadweight. BTW awesome concept.
@miguellilly8859
@miguellilly8859 10 ай бұрын
I've subscribed I want this game Edit: coevolution would be great!
@OrcaFlips9842
@OrcaFlips9842 Жыл бұрын
This game is awesome, however, the main thing it needs Is the species to compete for food with carnivours and herbivores.
@tiradeepinthewild
@tiradeepinthewild Жыл бұрын
These things look like they could fit in an alien world wow
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