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This week I used Adobe Fuse to generate human figures that I could turn into large statues in a landscape. We exported the 3d models from fuse to mixamo, and used mixamo to pose the models into the position we needed for the statures. Then we integrated them into a landscape in cinema 4d and used some simple materials and the physical sky object to create a rendering of giant, deconstructed figures in a geometric landscape. We used the voronoi fracture object to break up the statues a bit, and some depth of field in the camera for depth. Lastly, we retouched and color corrected in photoshop using the depth map we exported form c4d.
This timelapse is about 2 hours of work sped up to about 25 minutes. Lower the speed to .25 in the video settings to watch at closer to normal speed.
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diligence.studio
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