I think everyone who's into game development would agree that this was incredibly interesting, especially when it's about things you never actually see in the vanilla game like the crate position error message or the bazooka on a jetski! Keep up the awesome work!
@stonetimekeeper2 жыл бұрын
I'm not into game development or modding whatsoever and I still found myself sitting down for the good half hour this video is just to watch. It's quite fascinating.
@illiyo3832 Жыл бұрын
idk man, I'm just a stan for Crash Bandicoot have been for as long as I remember
@Rath_Man Жыл бұрын
@@illiyo3832 Honestly same
@SilentAbyssZero3 ай бұрын
What I’ve gotten out of this is that “Can you beat Crash 1 if every crate is replaced by N. Tropy?” Is a thing you can do.
@jamesainsworth71453 ай бұрын
WE DON'T WANT A TIME PARADOX!
@jellywillreturn2 жыл бұрын
“Crash Bandicoot N. Sane Trilogy is Turing-complete” is not something I expected to learn today.
@Triple-Q Жыл бұрын
The crosshair from the jetski is actually a leftover from Skylanders Supercharged! When you're racing and you get a homing weapon in that game the crosshair shows up, which leads me to believe that the racing was a basis for the jetski (and other vehicle sections)
@plexyglass429 Жыл бұрын
Would explain the shit controls of the jetski
@AccurateDiscoFever45 Жыл бұрын
oh hey, thanks for the fact didn't know you watched ard
@nappitatti2 жыл бұрын
I'm once again very impressed with your dedication to setting up weird as hell interaction in-game just for a one second clip. This was really interesting and very well done!
@anchor-cross Жыл бұрын
12:12 Vicarious Visions likely made this change because in the PS1 version you would be softlocked if you failed the challenge with an Aku Aku mask. You would be live since the mask took the hit but you're now sandwiched between two pillars with the height of 4 blocks, so the average player would need to restart the whole level to try again.
@cobaltfolly2 жыл бұрын
If this video was 8 hours long, I'd miss a day of work to watch it.
@ZorrotheArtist Жыл бұрын
How irresponsible of y- Same. Honestly, same.
@Donch322 жыл бұрын
22:45 the auto target visual is actually the same used in another game who was created by Activision, called "Skylanders Superchargers", developped by Vicarious Visions!
@davecarignan2 жыл бұрын
21:09 would be an amazing addition to the Ripper Roo boss fight ! Great video 🙌
@QuintessentialWalrus2 жыл бұрын
🙌 THE BANDIKING HAS RETURNED 🙌
@64SuperYoshi Жыл бұрын
at 4:55 The Nitros being in that list is actually more interesting then you may think at first glance. I'm pretty sure in some levels in The Wrath of Cortex, some crates change to Nitros. I wonder if they had more then just the trilogy in mind eventually
@WackoMcGoose Жыл бұрын
It would make a lot of sense for them to code in anything they _think they might need at some point,_ so if they want to change things up later, they don't have to touch the game code to change what's in a level. Plus, they surely wanted to make more games after the trilogy, so if the "N. Sane N. Gine" already had the code to do X thing, they wouldn't have to add the feature in later when a level designer goes, "hey, wouldn't it be cool if we can do X?", they can just use what was added in ahead of time "just in case", without having to wait on a programmer to add it in later. Done well, it can speed up development, especially for sequels. But overdo it, and you get scope creep, code bloat, and game delays.
@wile123456 Жыл бұрын
@@WackoMcGoose yea definitly but they really messed up the artstyle and the "feel" of the games so the 4th game went to a more talented developer instead
@kinggooktheautistickingewg788 Жыл бұрын
@@wile123456 Who fucked up the artstyle even more! GG
@Devourlord Жыл бұрын
@@kinggooktheautistickingewg788 I've always been more of a Twinsanity fan tbh. Really enjoyed Cortex's character and the over all story. I also thought the designs for everyone looked rather nice and I really love the 3D platforming along with multiple controllable characters. Shame it was rushed though.
@wile123456 Жыл бұрын
@@kinggooktheautistickingewg788 nah, the 4th game is properly stylized that better translates the colours, pop and edges of the PS1 originals. The remake collection goes for an ugly Limbo of trying to be photoreal with ugly fur shaders and uninspired proportions for characters, instead of the proper cartoon stylization of the 4th game. The 4th game also has better animation and better animations fundamentals with squash and stretch, ease in and out and more.
@nefarioustechsupport12432 жыл бұрын
22:42 this feels like they took the sea vehicles from skylanders superchargers and used them as a template for the jet ski, why reinvent the wheel when you already have a decent vehicle system Also would explain the motion of the projectiles, as all the projectiles act like homing missiles
@ScarletAmethyst Жыл бұрын
I think this would be worth documenting on TCRF. As I've read from TV Tropes regarding Crash 4, the crates turning to Nitros for the Time Trials are used in that game. It's interesting that N. Sane Trilogy also has this unused feature since no crate in Crash 2 or 3 ever turns to a Nitro. Also, the Nitro list in Crash 1 is also interesting since Nitros (and and crates used in Crash 2 and 3) aren't ever used in any Crash 1 level although they are used in the "Crates" level. I noticed if a level had more than 999 crates, the counter glitches out trying to display 1000 (i.e., 18/ 01 instead of 18/1001) as seen in 17:00 although it seems Crash 1 levels can still display more than 999+ crates missed as seen in 16:34 if one somehow modded in 1000 or more crates. I wonder if this also happens with bonus levels that have more than 999+ crates and the Gem spawn that shows how many crates are broken/in the level. Speaking of the TCRF, Crash 3 actually has a Death Route texture for the Prehistoric and Future levels which goes unused. Not sure if that's the case for NST although Future Tense would use the Future Death Route texture.
@LuchosFactory Жыл бұрын
I can't believe N. Sane Trilogy has a better auto aim system than Crash Bandicoot 4 and it doesn't even use it.
@ozzindale84492 жыл бұрын
The blokes actually posted again! Mate appreciate the classic Crash content. Has made my dreary london bus trip so much better. If you're ever in London I'd love to shout you a pint!
@bradfjord Жыл бұрын
I'm getting a little bit of a game dev boner seeing how insanely robust the object system is in this game. The hot-swapping of slot machine crate results and the switch crate working with pickups and every vaguely crate-shaped object in the game... Chefs kiss. The crate counter properly updating itself without crashing when offers make crates that spawn crates... Is it hot in here or is it just me
@Isaacfromhitindiegametboi2 жыл бұрын
You know it's good when ARD post a new video
@greatsageclok-roo90132 жыл бұрын
This was actually a really insightful watch. It's impressive what you are able to do with this game. That editor I know it gonna be so worth it when you release it!
@PlebNC Жыл бұрын
"Just be glad they don't start adding boxes halfway through a level" Crash 4 completionists: Visible sweating.
@speedytom74 ай бұрын
they add boxes halfway through a level in crash 4?
@TPD2 жыл бұрын
fantastic work as ever. love this channel so much. happy new year!
@PsclKmn2 жыл бұрын
This is all super fascinating! Really interesting to see what's going on under-the-hood in terms of design decisions
@BlazingDiancie2 жыл бұрын
This template-and-spawner thing reminds me of the "tf_generic_bomb" entity in Source mapmaking. You can set that to have a template to respawn from. It was added to TF2 at the request of mapper UEAKCrash after he needed a customizable pumpkin bomb for one of his maps he made for the Invasion update.
@NMK51xd Жыл бұрын
That's funny, I was just watching one of UEAKCrash's old mapping tutorials.
@salmon-stan2 жыл бұрын
Another great video dude. The levels one could make with these mechanics would be incredible... if only I had an imagination ^^"
@mrworldwide47052 жыл бұрын
That was a super interesting video. I would love to see more of that kind
@Gonzas97 Жыл бұрын
I am surprised on how moveable boxes are in this game. Imagine all the amount of interesting levels people could make.
@bestgames642 жыл бұрын
YOOO nice to see you back mate!
@PuraOrigin2 жыл бұрын
That's funny; I'm actually developing a Crash game for which I invented a crate type which explodes if you stand near to it for to long, and boxes that will fall from the sky and break on the ground. :D
@arcticridge2 жыл бұрын
that 10 bounce for crates should be a mod, I would love to have that back
@scorpionqueen112 жыл бұрын
@1:54 The floating Tawnas reminds me of the "Do not be afraid" angels. Lol.
@Mikon2 Жыл бұрын
I love that cut at 5:58 lol
@MidoriMushrooms Жыл бұрын
when Zelda 2 was undergoing testing originally, the devs kept making it incrementally harder because they kept getting bored during playtesting and by the time it was finished, the game was now too difficult for most players just because the devs needed a challenge to stay motivated to playtest it. so anyway, here's the devs of N.Sane giving themselves a bunch of extra checkpoints and iron crates so they don't die too often in the hard stages.
@dyslexicsoap7605 Жыл бұрын
Never really played crash, never watched you, but you are really wonderful to listen to. Thoroughly enjoyed this
@smoreblox3485 Жыл бұрын
If EVERY crate is TNT, I would STILL beat it lol!
@Mattbuddy09472 жыл бұрын
The Switch wooden crate and the infinite crate was good and the mega cutscene would worked perfect when you collected all Crates the Bazooka in a Jet-sky Level would be really OP like in the Time trials but cool
@lordfelidae4505 Жыл бұрын
So what I’m hearing is this game is going to have some absolutely *kickass* kaizo hacks eventually.
@alinkajames2 жыл бұрын
Something I never knew I needed... Crate science! Amazing.
@raccoonpeddler6730 Жыл бұрын
you know i love crash when i just watched a 25 minute video about crates
@TheMrLeoniasty2 жыл бұрын
This is some crazy stuff, thank's for this great video!
@mattgillam7379 Жыл бұрын
Babe wake up ARD posted! Babe? Oh right.
@morgenstern4.669 Жыл бұрын
I swear, in every ARD video there is a TwinSanity cameo or gag and it's driving me NUTS (pun intended)
@crazycoot647 Жыл бұрын
Solid Snake: Interesting
@PiePie4532 жыл бұрын
Oh yeah, crate expert over here. Also, I love you.
@badja08 Жыл бұрын
Find it interesting af when the message “level missing bonus round teleporter” appears at 1:56, something that would only ever be seen when mods are used and the devs must’ve known this to stop the game from crashing
@pi8049 Жыл бұрын
At 13:16 he has 69 lives and they stay at 69 even after opening the life crates. Nice.
@speedytom74 ай бұрын
he had 1069 so the first "10" isnt rendered since the game is weird and if he has over 99 if you break a life crate the life wont count
@TheEvilRayquaza Жыл бұрын
This was very informative, never considered crates were like this. Also the targeting thing in the jet ski levels would've been really cool if it was like a normal vanilla mechanic that every player had the chance to use, would've made for some awesome levels
@DarkWarchieff Жыл бұрын
one question about crates: HOW are they there? I mean, they don't just walk when crash ain't there and go sit in funky poses. I hope. I doubt Cortex had them put there, as why would he put helpful crates for Crash in a level?
@juhadexcelsior Жыл бұрын
the same dude that suspended rings in thin air for sonic did it I reckon
@AvocadoKado2 жыл бұрын
Idk why this is so interesting
@tamerlan678511 ай бұрын
21:06 poor guy knew what was gonna happen😭
@noblewolf62652 жыл бұрын
19:00 you think that naughty dog used this as a test for the properties of the nitro detonation switch for crash 2 onwards
@dingoosh Жыл бұрын
What an incredibly informative, well explained video. Thank you so much for making this!
@RicPendragon Жыл бұрын
Well this was extremely hypnotic and interesting, can't wait to see how the level editor ends up. Activision could make a mint if they released a Crash Course Creator game
@reda29100 Жыл бұрын
23:30 is it possible the jetski is a variant of N.Tropy's red projectiles? They are homing as well.
@VixYW Жыл бұрын
This is just beyond fascinating. And I won't ever get a single second of sleep ever again until I have answers as to why the targeting and the homing bazooka exists in the jet-ski levels. Now it feels like a wasted opportunity for an amazing new DLC level that they could've done but never did.
@gnammyhamster9554 Жыл бұрын
It's likely they copied some code from skylanders superchargers to use as a basis and just didn't get rid of all the superfluous features.
@Zenlore64992 жыл бұрын
This is fascinating! Thanks for sharing!
@wistfulanthophila9317 Жыл бұрын
this was a super interesting video but now i am EXTREMELY intrigued at how using a bazooka in the jetski stages is even possible.
@thatcloveplant Жыл бұрын
looking at the targeting reticle at around 22:47, i noticed that its the same exact reticle that's used in Skylanders Superchargers. makes sense as Activision also owns Skylanders
@StuD44 Жыл бұрын
Me: What can you do with this game? Ard: Yes.
@troyX2 жыл бұрын
Crash Bandicoot live reaction: 🦊
@PlebNC Жыл бұрын
Hey, to be fair to Activision they made Stormy Ascent free for a week when it released. While not as nice as free forever, it's more generous than Activision typically is.
@SMGLEDER4 ай бұрын
7:58 - this snow go is the best jve seen in nst
@-inputoutput Жыл бұрын
incredibly well presented i dig it
@teamtrivettrules.20115 ай бұрын
Alternate title: crash bandicoot but it’s N Brio Bonus related. *Literally, N. Brio’s bonus levels are just mostly TNT*
@Proul_is_dumb6 ай бұрын
I absolutely LOVE the thumbnail
@Aidan.w Жыл бұрын
I really like the idea of the key in the Great Hall unlocking Stormy Ascent.
@sickman9124 Жыл бұрын
The bazooka on the jet ski would've actually been pretty cool
@DrRank Жыл бұрын
I think the crosshair in the jetski levels might be left over from the racing mode in Skylanders: Imaginators.
@stewartbugler Жыл бұрын
I just remembered! Tnt boxes in time trial levels change into Nitro boxes! Like I specifically remember this from snow go in crash 2 pretty sure it's always been the case
@PlebNC Жыл бұрын
-Breaks crate. -Spawns more crates. -Clear Gem OCD PTSD triggered.
@theguyinthere Жыл бұрын
so many rules to hide secrets. i love this video.
@JCBassCovers Жыл бұрын
This is not the video I was expecting. It's better than what I was expecting LOL
@M30W3R Жыл бұрын
What a blast from the past that intro was. At this point you might as well try and beat Crash Bandicoot 1 but with all crates replaced by Crash Bandicoots. Crashes Bandicoots?
@cheatsykoopa98 Жыл бұрын
the lock on particle on dingodile reminds me of nina's levels from twinsanity
@FlergerBergitydersh Жыл бұрын
Why has this world given us both a COGMONKEY and UKOGmonkey...and they both like Crash Bandicoot?
@LetsPlayKeldeo Жыл бұрын
This stuff is the shit I NEED more please ! I love to see development stuff
@jpc-273 Жыл бұрын
0:06 Blood?
@NGPlusVideos Жыл бұрын
That was actuallyvery cool. The things that are possible in the code would make for a lot of interesting new ideas. We have Mario Maker, Crash Maker would be awesome.
@Linkislinkoopsie Жыл бұрын
This is a crate video. Keep up the good work
@Lonely_Soldier Жыл бұрын
I didn't expect so many weird quirks of the Na Sane Trilogy engine, that's some pretty cool stuff you can do with it. On the topic of level editing, I'm curious as to if the engine can do like a more open world map/areas kinda like Banjo Kazooie or Mario 64. I think the gameplay mechanics of Crash 3 and the powerups could make a very fun open world platformer experience.
@fabionoronhazampieri76396 ай бұрын
20:16 this would makr the sneaky shoes from wrath of cortex more useful
@crashbash85492 жыл бұрын
Crash bandicoot crate lore
@Bormen414 Жыл бұрын
9:17 I think those hidden checkpoints are the ones that show up if you keep dying. Great video tho, I had no idea that N.Sane trilogy is this moddable.
@moz63882 жыл бұрын
Where you been man? Missed you so much :(
@njdmanok2 жыл бұрын
Great video bro
@DA-te7xe Жыл бұрын
Hi ARD I'm about to start learning unity C#, do you use this? Also could anything you know help me with it? Also I plan to use crates etc for my game
@Charlzey1998 Жыл бұрын
How do i change the bounce crate from 5 to 10? The crate file has literally quintillions of limes to go through :(
@irgendwer3610 Жыл бұрын
0:40 what mod is that:?????
@ACatwithNoHat6 ай бұрын
Now we need to know "Can you beat Crash Bandicoot if every crate is N Tropy?"
@speedytom74 ай бұрын
"can you beat crash bandicoot if every crate is crash bandicoot"
@Jgtack2 жыл бұрын
13:16 Nice
@caseydewitt6236 Жыл бұрын
As someone who mostly deals with the asset art side, but has some knowledge of level design in Unity and Unreal, this is legitimately fascinating to me (also as a Crash fan too). But sorry, did you explain why TNT doesn't appear as one of the template options in CB1 while nitro does? I know you explained why nitro shows up (based on the time trial needs), but I don't remember why TNT isn't on the list.
@caseydewitt6236 Жыл бұрын
Maybe I just missed it and can't find it again?
@Trimint123 Жыл бұрын
Because there's no TNT template used on the first level of Crash 1, those only appear on later levels. As mentioned, the Time Stop Crates and Nitro Crate is always available as a template for the Time Trial no matter if the Time Trial is available or not.
@countryballlabatories9851 Жыл бұрын
I hope you read this ARD i love your content and when i watch These videos i always wish there Was a tutorial of some sort to download mods and add them to the game. And i dont mean making my own mods but downloading your mods and making them work. Its a mystery for me. NO ONE Talks about modding crash nst so i would be sooo thankfull if you could make a tutorial or just a guide online! I really wanna try These mods but i cant. I would be so thankfull.
@IAMASTRONGMAN Жыл бұрын
Can you beat the N Sane trilogy as Tawna?
@speedytom74 ай бұрын
14:22 can i do that with alchemist? or to change collectible of crate
@quetzal5666 Жыл бұрын
Cool video!
@dreamer72 Жыл бұрын
very neat
@Its_me_64 ай бұрын
15:05 So, basically crash bandicoot: wonder?
@TKize777 Жыл бұрын
@0:30 what is this from?
@DerpinMegaJurk Жыл бұрын
Is it possible that Nitros being in the time trial replacement list is to sync up their bounces to a timer dependent on when you grab the watch that initiates the time trial? It'd make a lot of sense for nitro bounces to be the same every time you initiate a trial, so that you don't get killed by stray nitro bounces during trials - they should be predictable in that case, and one way to make sure of that would be to respawn every nitro in the stage with specific "bounce seeds" that determine bounces at specific times to make sure none are too intrusive for time trials.
@RadekCrazy1 Жыл бұрын
I still have a pirated copy of Crash for my PS1. I have no idea what kind of version is that but it has Stormy Ascent as the second unlockable level.
@crazyrabbit23 Жыл бұрын
I wonder if the bazooka working with the jetski was at all inspired by the crash 3 cover art showing crash using the bazooka on the motorcycle. does it work with any other veichles?
@amigopuerco Жыл бұрын
I guess crash was more popular than I thought. I have been getting all sorts of recommendations. I never played it. I was a Nintendo kid