Zbrush Polypaint to Arnold! No Uvs, No Retopology Needed!

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Nexttut

Nexttut

Жыл бұрын

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Hey guys! this is a super important skill to learn for everyone doing concept sculpting, this is the fastest most efficient way to create a render with your Zbrush Polypaint inside of Arnold in Maya. Enjoy!
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#zbrush #rendering #render #sculpting #3dmodeling #modelling #painting #paint #painter #textura #texture #3d
@zbrush @rendering @render @rendering @sculpting @3dmodeling @modelling @painting @paint @painter @substancepainte @texture @3d
/ zbrush / rendering / render / rendering / sculpting / 3dmodeling / modelling / painting / paint / painter / textures /3d

Пікірлер: 69
@cjartworks
@cjartworks Жыл бұрын
Dude you have one of the best learning channels. Very well done I thank you for all this effort.
@Nexttut
@Nexttut Жыл бұрын
I appreciate that!
@zedbrush
@zedbrush Жыл бұрын
This is a fantastic tutorial .... thanks for sharing this info. Bookmarked!!
@Nexttut
@Nexttut Жыл бұрын
You are so welcome!
@ferransantamaria374
@ferransantamaria374 Жыл бұрын
Love polypainting! Nice vid.
@Nexttut
@Nexttut Жыл бұрын
Thank you! Cheers!
@MrGATOR1980
@MrGATOR1980 Жыл бұрын
Yes Thank you! this color atribute and magick number for gamma really does the trick. As you can see the model is totally different than in zbrush so for me superimportant, lately i made this women anatomy sculpt, iz ZB it looked great - nice model , but in Arnold like all the issues ex. to big fingers to flat forms on arms, were immidietly noticable.
@Nexttut
@Nexttut Жыл бұрын
Yes it does! glad you liked it!
@mech_Denis
@mech_Denis Жыл бұрын
Thank you, Abraham! A very useful and necessary thing!)
@Nexttut
@Nexttut Жыл бұрын
Glad it was helpful!
@GabriellaBee
@GabriellaBee Ай бұрын
This is gold! Thank you for the tutorial.
@Nexttut
@Nexttut Ай бұрын
You're welcome! Hope it helps 🫶
@Satsangi_Yoga
@Satsangi_Yoga Жыл бұрын
Thanks bro, very well explained.
@Nexttut
@Nexttut Жыл бұрын
You're welcome! ☺️
@erinxphoenix
@erinxphoenix 7 ай бұрын
Thank you so much, super helpful video :)
@Nexttut
@Nexttut 7 ай бұрын
You're very welcome! ☺️
@nilexh3476
@nilexh3476 Жыл бұрын
Finally it's here,, Thanks Abraham
@Nexttut
@Nexttut Жыл бұрын
you are welcome!
@keip3554
@keip3554 Жыл бұрын
Nice tutorial. Polypaint looks interesting
@Nexttut
@Nexttut Жыл бұрын
It is! 🙏
@_TetKaneda
@_TetKaneda 8 ай бұрын
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@Nexttut
@Nexttut 8 ай бұрын
Wow, nice to hear that! Thank you! 🙏
@oliveuk
@oliveuk Жыл бұрын
thanks buddy. Definitly bookmarking your video!
@Nexttut
@Nexttut Жыл бұрын
Awesome, thank you!
@user-mx9js9zs8s
@user-mx9js9zs8s 10 ай бұрын
Thank you.This video solved a big doubt of mine😄
@Nexttut
@Nexttut 10 ай бұрын
Happy to help 💯
@juanmanuelavendanorivas968
@juanmanuelavendanorivas968 7 ай бұрын
Sos el mejor 🤘
@Nexttut
@Nexttut 7 ай бұрын
Gracias! 🥰
@nfs_bny6343
@nfs_bny6343 8 ай бұрын
thanks you, super helpfull video
@Nexttut
@Nexttut 8 ай бұрын
You're welcome! 😊
@talalabdullah1896
@talalabdullah1896 Жыл бұрын
Thank you!
@Nexttut
@Nexttut Жыл бұрын
You're welcome!
@mech_Denis
@mech_Denis Жыл бұрын
Magic)
@user-licahare
@user-licahare 10 ай бұрын
Is there a way to have more than one color set transfer to maya? So I can also paint value map for other attributes
@m2epk1i
@m2epk1i Жыл бұрын
I'm not a big fan of polypaint but being able to render in arnold with polypaint is not bad at all. Thanks for the video.
@Nexttut
@Nexttut Жыл бұрын
exactly! the proper way should always be proper UVs and Textures but for concept or quick ideas this is a far better way to present things quickly. thanks for kind words!
@Rainmanking1690
@Rainmanking1690 3 ай бұрын
THis is cool skill~ i wanted it!! thank you~~
@Nexttut
@Nexttut 3 ай бұрын
You're welcome 😊
@Rainmanking1690
@Rainmanking1690 3 ай бұрын
@@Nexttut I will be your big Fan~! i am sculptor too haha~
@entertainmentjerk6483
@entertainmentjerk6483 Жыл бұрын
nice one!!!!!
@Nexttut
@Nexttut Жыл бұрын
Thanks!
@ugsuan8243
@ugsuan8243 Жыл бұрын
THANK YOU
@Nexttut
@Nexttut Жыл бұрын
You're welcome!
@SuperFasterMaster
@SuperFasterMaster Жыл бұрын
High five bro. Wonderful video
@Nexttut
@Nexttut Жыл бұрын
Thank you!
@Marc0Lep
@Marc0Lep Жыл бұрын
Hello, sorry for this, but maya doesn't import fbx I guess, any tips ? thanks for your job
@user-mh9kq3ti4s
@user-mh9kq3ti4s 8 ай бұрын
is it the same workflow for 3dsmax ?
@Atseo
@Atseo 3 ай бұрын
Is it necessary to learn MAYA? nice setup for lights right there
@gouravdas7557
@gouravdas7557 Жыл бұрын
Great stuff. I really needed this. Can you do same with Marmoset Toolbag?
@AbeLeal3D
@AbeLeal3D Жыл бұрын
Sure! We will probably continue with the environment first but I will add this to the list
@gouravdas7557
@gouravdas7557 Жыл бұрын
@@AbeLeal3D Thank you.
@nathunterstudio8391
@nathunterstudio8391 Жыл бұрын
only work as fbx and not usd ?
@Barjazin
@Barjazin Жыл бұрын
Hi, thanks for sending us your knowledge. Could you realize a Renderman tutorial ? What is the best way to exchange files between Maya and Blender? Fbx or Obj?
@pizza7256
@pizza7256 Жыл бұрын
FBX ofc
@AbeLeal3D
@AbeLeal3D Жыл бұрын
Yes fbx is the best way. As for renderman i used to use it back on 2016 but nowadays due to its denoiser and features but nowadays I don't see that much of a difference from Arnold for basic stuff
@michaeld2743
@michaeld2743 Жыл бұрын
im trying this but i have more than one object in zbrush to take into maya, the colour sets are conflicting and one object always shows as black in maya do you know any solutions to this? Would be a huge help
@rulogrammont5951
@rulogrammont5951 9 ай бұрын
Can you share your Maya Scene for rendering? pleeeaaase???
@O_rik
@O_rik Жыл бұрын
Thank you! Please, tell me, what kind of HDR's did you used in this rendering?
@Nexttut
@Nexttut Жыл бұрын
itd s whole light setup not only an HDRI, i believe we have like 4 different lights. But it is based on this setup i did some years ago: kzbin.info/www/bejne/hHy1Y6iEaLRnhKc&ab_channel=Nexttut
@O_rik
@O_rik Жыл бұрын
@@Nexttut Thank you
@Zoe-qs1xq
@Zoe-qs1xq Жыл бұрын
Hi, great video ! Sadly, I did everything that you did but every time it just shows the base color and not what I painted on it, it's very frustrating because I don't know why it doesn't work for me. Maybe I just need to update to MAYA 2023 idk :/
@3D-lm9is
@3D-lm9is 2 ай бұрын
same with me and also in MAYA2023
@extravaganzahoe
@extravaganzahoe 7 ай бұрын
hi i dont have any nodes in the material section what can i do?
@aleebap727
@aleebap727 4 ай бұрын
hi there! This was happening to me as well. When I selected the aistandardsurface material in the hypershader, after adding the userdatacolor, I wasn't seeing any nodes. If you go to 13:09 in the video, do you see the little button that looks like a rectangle with two triangles on the left and right sides? It is toward the middle-left part of his screen, above where it says "Untitled_1." Pressing that little button shows the input and output connections of the material, so that made the nodes show up for me. hope this helps! 😀
@entertainmentjerk6483
@entertainmentjerk6483 Жыл бұрын
does blender can also do this?
@Nexttut
@Nexttut Жыл бұрын
thats a great question, it should, let me look into!
@MrGATOR1980
@MrGATOR1980 Жыл бұрын
@@Nexttut actually yes but i think overall result maybe need more tweeking or IT just look worse than Arnold s in my opinion
@entertainmentjerk6483
@entertainmentjerk6483 Жыл бұрын
@@Nexttut I tried and its really easy. 1)export zbrush model as fbx 2)import fbx in blender 3)select object and go into object data properties> vertex colors(their you can see "Col") 4)now open shader editor 5) add a attribute node and connect it with base color and also write "Col" in name field of the attribute. Done!!
@pizza7256
@pizza7256 Жыл бұрын
Zbrush pbr rendering sucks anyway so yeah Arnold is the way to go.. get to the chopa!!
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