@12:40 Datatables are read-only at runtime. This makes it difficult to update this if you want to allow the player to rebind keys in a settings menu, for example.
@Erasleigh2 ай бұрын
This is the weak point of Narrative, however, you can also do the choice to only allow rebinding for some keys (mainly the movement with keyboards ZQSD or AWSD), and "hardcode" the rest in the DT (what I do), but I do hope they will find a better way to proceed because not being able to rebind keys at all can be a blocking point for a lot of people.
@Schmidty_D10 ай бұрын
Amazing…your making AAA games finally doable for us indie devs
@ravenheartmedia11 ай бұрын
my metahuman npc will not display the interactable ui at all. I used the interact begin dialouge but nothing
@narrativetools10 ай бұрын
Please give us a message in the support discord - we are very active and will be able to sort this out for you! -Reuben
@winterpixl10 ай бұрын
When i add "interact_begindialogue" to my NPC character, no interact UI appears. i have requested discord access via the UE marketplace page.
@leonardomadera29096 ай бұрын
have you solved it? I'm having the same problem
@fire_and_frames14 күн бұрын
@@leonardomadera2909 The characters have no collision by default. The UI appears on collision.
@KvltWitch11 ай бұрын
great video and awesome product! i am having a slight issue with the interactable Pickup though where I'm not able to interact with them for some reason. just nothing comes up at all. I'm very likely just missing something simple haha
@narrativetools10 ай бұрын
Please give us a message in the support discord - we are very active and will be able to sort this out for you! -Reuben
@LoongKinGame9 ай бұрын
Pls add i interaction methods that require multiple quick button presses (such as breaking free from a zombie bite)
@loreseekergames5 ай бұрын
Is there an easy way to override or modify the collision trace method? I need to do a sphere trace so the player can interact with nearby objects, regardless of camera direction. Do I have access to the necessary functions to script this in Blueprints, or would I need to edit the plugin C++?
@reubs5 ай бұрын
If you subclass UInteractionComponent I believe you’ll find a get trace transform method you can override. Theres also an interaction trace width option if you need sphere tracing!
@harrysanders8182 ай бұрын
Beats me what this plugin actually lifts for you, other than integrations with the others. By the time of this videos runtime, you'd have created this without the plugin jus by using native UI, interfaces, events and timelines.
@itnbisolucoes92410 ай бұрын
this simple dont work for me the cube dont glow no matter what i do
@itnbisolucoes92410 ай бұрын
edit, now its working
@coreartzz11 ай бұрын
Why code a game tho when you just download every tool in existence to make it work
@ryanjdev8711 ай бұрын
try doing that and making them work without knowing how to code those features first. o wait thats what "the day before" is ...