Thank you very much. I liked it, when the zombies were just walking in random directions in the city. The mixed groups are awesome. It made this game so realistic. The only thing I don't like in this game, is that the marines shoot without stop. They really should put some reload time as well or something.
@iffattuly69853 жыл бұрын
super frost giant vs all super f.g. stats Health: 200000 damage: 400 move speed: 2 times increase attack range: same 20000 super frost giants vs 4000 venoms, 4000 hulks, 8000 daredevils, 4000 wonder womans and 20000 footmen dont change anything map:world of thieves
@iffattuly69853 жыл бұрын
20000 dragon boar hounds and 10000 cavehounds vs 4000 heavy knights knights (hold position), 6000 spartans(hold position), 3000 archers(hold positon) and 4000 spearmen and 10000 centurions Map:city with the wall, with humans defending the wall by standing on top of it Vid name: the great wall siege the humans will be on the top of the wall, and make the mellee units occasionally change position in groups, and once the monsters each the wall, the melees will start to defend the archers, while the archers will start to avoid the monsters, but push forward with the melee humans split all the human forces into small groups of 250 each and place them in all parts on top of the wall and place the centurions on all the wall entrances(hold position) all human units will have 0.75 times more attack speed
@iffattuly69853 жыл бұрын
monster siege on city 5000 wyverns, 16000 shangheli flood and 8000 dragonoid vs city defenders: 2500 halo elite spartans, 1000 mechwalkers, 2500 halo odst, 10000 shangheli elites and 2500 navy seals the monsters will be placed on all sides of the city, thus surrounding it, and the men and elites(except for the halo spartans)and 500 mech walkers will be placed at the heart of the city, and the halo spartans and the other 500 mech walkers will be placed at the very edge of the map, but at a point where most of them can spawn, so i recommend you split the halo spartans in groups for space dont change anything
@iffattuly69853 жыл бұрын
Super heavy knight vs all Super knights stats: Health: 50000 Damage:620 Move speed:no change Range: same as spartans’ range Block chance: no change 20000 super knights vs 2000 dead pool, 2000 venoms, 2000 groots, 2000 dragons, 5000 electras, 5000 spinosaurus and 2000 benngrimm dont change anything
@iffattuly69853 жыл бұрын
siege 15000 easterlings, 4000 elephants and 15000 orcs vs castle defence: 4500 danes, and reinforcenments for the gondorians: 5000 heavy knights( with 2 times more attack speed), mixed with 1000 archers and 3000 cavalry(instead of having 3 seperate ones, put all 3 of these units one giant mass), and 2000 goldenknights dont change anything map: world of thieves the orcs and easterlings respectively will be placed on the bridge side and the main lake, and the heavy knights, cavalry and archers will be placed in 50 small groups each randomly at the most hilly part of the map, but not too hilly that units might die from it and golden knights will be placed at the edge of the map, so they arrive late
@iffattuly69853 жыл бұрын
UEBS tournament of random units 1 5000 bears vs 5000 cybermen
@iffattuly69853 жыл бұрын
heroes vs monsters 3 the winners ( 10050 frost giants, 10050 minotaurs and 15000 werewolves) vs 35000 elektras as a reward for the monsters, replace the werewolves with 10050 white walkers dont change anything map:world of thieves dont do the surround thing, place them on either side of the map