Necromunda Tactics Ep.15 Adepticon Orlock List

  Рет қаралды 999

StaticElf

StaticElf

Күн бұрын

Hey guys! I'm back in action. (Cutting my head mostly out of the videos it seems!?) trying to tell you about my gangs for Adepticon. Hope you enjoy and post any questions or comments in the Comments!

Пікірлер: 21
@animtonni
@animtonni 3 жыл бұрын
Great to have you back, best Necro channel on the tube. Helped me alot when I got into the game 4 months ago
@StaticElf
@StaticElf 3 жыл бұрын
It is easy to be the best Necromunda channel when you are probably the only Necromunda channel!? 😆 but seriously thanks! I know I’m rusty but I will get back up to speed as soon as possible! Just needed to FINALLY have some opportunities to get games in!
@esteemedgent9368
@esteemedgent9368 3 жыл бұрын
Hey! Im a new player that picked up Orlocks and have been watching your videos on tips and tacgics, i love them! Just noticed you havent used any of the legendary names you can get at gang creation, (your characters can start with them). You might be able to use some of them to bolster your character and give them some fun lore and character :) Took Bullet Lord on my bolter armed road sargeant, nearly guaranteed to fail a 6+ ammo check so i figured might as well get a guaranteed 3 shots for my attack, the amount of times he has emptied the clip into a high value target :)
@AQWDaily
@AQWDaily 3 жыл бұрын
Happy to have you back
@thomaswilson6489
@thomaswilson6489 3 жыл бұрын
Great stuff!
@hetzerfeind1885
@hetzerfeind1885 3 жыл бұрын
Oh welcome back
@StaticElf
@StaticElf 3 жыл бұрын
Yeah! Welcome to you as well old friend! 😄
@carlosperez6572
@carlosperez6572 2 жыл бұрын
Great insights. How did it go?
@dirtybirdsf
@dirtybirdsf 3 жыл бұрын
Videos on those Stargrave and 5 Parsecs would be great. The way you're only holding up one book for each of them looks like a good sign/easier price of entry.
@StaticElf
@StaticElf 3 жыл бұрын
Yeah! I’m sure they will put out more but the “Starter” books have been more than enough to get days of games in.
@hetzerfeind1885
@hetzerfeind1885 3 жыл бұрын
1. You forgot all the legendary names 2. Hipshooting doesn't work with the jump boosters 3. You also didn't take a specialist ganger for some reason?
@StaticElf
@StaticElf 3 жыл бұрын
My response 😁 1. It’s not a review it’s just the list I’m taking to Adepticon. I will try to cover all the other things in an actual review later. 2. Citation needed (as I don’t see anywhere in hand flamer, jump booster, or hip shooter that says a hand flamer won’t work with that skill. Not saying I couldn’t have missed it but the only thing hipshooter prohibits is Unwieldy (Heavy) weapons. A hand flamer is not unwieldy.) 3. Didn’t have points and was out of extra skills anyways so it wasn’t needed. So without having the skill “points” to give him, well, much like me he would then just be “special”
@hetzerfeind1885
@hetzerfeind1885 3 жыл бұрын
On 1. You still get them for free in addition to your skill so it seems silly not to use them On 2. Hip Shooting allows you to use the Double Action Run and Gun where you move up to double your standard Movement. Jumpboosters may be used when you make a Move or a Charge Action. So you can't use both of them together
@hetzerfeind1885
@hetzerfeind1885 3 жыл бұрын
@@StaticElf Also one thing for consideration or asking the organisers guilder contact could give you a good bunch more money but probably kinda difficult to use with a fixed total credit ammount
@StaticElf
@StaticElf 3 жыл бұрын
1. I don’t have the full rules for the event yet but I am expecting them to treat a legendary name as a skill type of item that you would need to spend one of those 5 skill points to add. But we shall see. I will post update once I get 2022 event rules! 2. I don’t have my rule book with me currently to confirm and it’s been a long time but my concussion addled brain seems to remember that “run and gun” says you make 2 moves as a double action in the text for “run and gun” if not then you may be right.
@hetzerfeind1885
@hetzerfeind1885 3 жыл бұрын
"The fighter may move up to double their movement characteristic and then make an attack witha a ranged weapon, the hit role suffers and additional .1 modifier, and Unwieldy weapons can never be used in conjunction with this skill." Furthermore: An Armsmaster could also be an an Idea considering the Bonus both to bottling and his ability to give someone else Nerves of Steel. Also if the rules allow you to pick a legendary names instead of skills it could be worth it to put them on a wrecker. Personally I really like the combo of a wrecker just jumping in with a democharge and if you give them the Lucky legendary name you can almost guarantee the demo charge is usefull
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