Рет қаралды 60,575
Nero Festival 2017 Event
GIMMICKS! Ok this is a nightmare... Going to start with Karna. He has a permanent def boost, Anyone he hits gets a random debuff. Breaking his first HP bar will allow Arjuna to buff himself with a Insta death chance boost (If you break Karna's first HP bar on the turn Arjuna is going to NP he won't be able to buff himself until after the NP) When Arjuna dies Karna will drain ALL of your teams NP and drain 10% NP every turn. he also gains a attack boost.
Arjuna gains crit buffs every time you hit him. If you break his first HP bar Karna will buff himself with a def boost that stacks with the one he already has. When Karna dies Arjuna will drain ALL of your NP and debuffs your NP gain by a crap load.
Generally speaking it's best to kill Karna first. the buffs Karna gets from beating up Arjuna are just to powerful. However the insta death chance Arjuna gets is enough to be worried about. I soloed this boss like 6 or 7 times to test it out. The death fails to proc more than it works... however if you are using a full team it's hitting 3 targets every time, So it's likely to kill somebody. I find it's good to get Arjuna's first HP bar low but not to break it. Then kill Karna and try to finish off Arjuna with crits as quickly as you can.
I used Artoria Pendragon Lancer(Alter) to bucther Arjuna with crits out of the blue.
Music Used:
Battle Theme 1 - Orcs Must Die
Kuvera by E.S. Posthumus
Dragon Force - Fairy Tail
Thinker - Armored Core 4
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