NES actually uses a lot of similar tricks to beatboxing... since beatboxing is pretty much single channel audio.
@stevenschiro18383 жыл бұрын
I need this framed
@fezzeniicrazysequel98932 жыл бұрын
I can confirm this
@TheDogn2 жыл бұрын
It's all coming from one source, but articulation is kind of like super parameters, allowing the synthesizer to become effectively multilayered in exchange for loosing polyphony. Since a synthesizer isn't a DAW, it's hard talk in terms of "channels" per say, but this multilayered capability can equate to something like 2 to 5 channels depending on the skill of the end user.
@SendyTheEndless10 жыл бұрын
You'd never guess that the triangle kicks and percussive blops were cutting off the bassline. The limitation of the chip meets perfectly flush with the limitation of our auditory perception. Don't you just love it when a plan comes together?!
@vuurniacsquarewave50919 жыл бұрын
+SquareWaveHeaven It can fool the ears for many reasons. The same waveform is doing both things, and they are not that far off from eachother in frequency either. Imagine a pulse channel doing these drums while also playing a melody. It would be very noticable in that case.
@Luse_kororo4 ай бұрын
@@vuurniacsquarewave5091 unless the pulse channel was the bass
@Nukle0n8 жыл бұрын
European composers really did wonders on the NES sound chip.
@porcorosso817 жыл бұрын
European composers had the training of the Commodore 64 and ZX Spectrum area. ;-)
@McAlby13 жыл бұрын
You really need a real NES and an old TV to fully appreciate a NES soundtrack, and specially the drums. After all, they were composed and calibrated using these. Nothing beats the body resonance of a good old CRT TV for drums and bass! :)
@robintst6 жыл бұрын
I always recommend looking for a 1984 RCA Colortrak 2000 lyceum model or anything of comparable design. It's what I use for my old games and the fairly large stereo speakers are mounted through real wood on the sides that further amplifies the sound. Only TV I ever had where even NES music could make the house rumble. :)
@Martyste4 жыл бұрын
As soon as 0:26 kicked, I began feeling that specific A.J.G signature, this vibrating note used alongside the song's tempo, and as soon as I scroll down to the comments, who do I find? You! And I totally agree, a CRT like my Sony Trinitron can really give a unique audio experience, all the way up to the N64 era!
@Meteotrance10 жыл бұрын
Tim Folin was a boss using this technic every track he made with the NES soundchip was awesome. Solstice soundtrack impressed me so much because of his ability to make the impossible, he do also a good stuff with super nes chipset, on Rock n Roll Racing and Plok and Equinox.
@Mikhaijlovich11 жыл бұрын
You can either write the bassline around the kick hits as you go, or you can try writing the entire bassline first and then back out any notes that'd conflict with the kick hits. I use a combination of both methods, myself.
@antihumor22315 жыл бұрын
Tell people this: The DPCM sample sounds are for percussion, but it was rarely used because of how much space it took up. So most composers altered the triangle channel between bass and percussion. These channels were used in combination with noise because noise alone sounds kinda thin. This thickens the percussion up enough. When you are telling a person what method CHOOSE ONE!!! In this case, the triangle method is being used (most common). In this case, the DPCM sample method is being used. In this case, both methods are being used.
@RyumaXtheXKing9 жыл бұрын
@Alberto J. González That Smurfs track is really beautiful.
@mysteryloaf11 жыл бұрын
Yeah, that makes sense both ways. I think my chipy-time plugin has automatable pitch controls, so I might write the bassline as you suggested. Then, separately, program my flavor of pitch bend + return back to OG pitch value. Then I just automate pitch bend on and off through the track. There's probably a million "easy" ways to do it, and I suppose it's really all up to the composer in the end, anyway. Thanks again for the awesome vid, and the response!
@jalq19783 жыл бұрын
This, my friends, is ART. Rest assured.
@Robinerd9 жыл бұрын
Thanks! Came in handy, working on my own sound engine and trying to code something like this.
@vuurniacsquarewave50919 жыл бұрын
Robinerd Have a bunch of shadow register values. The first layer is what all the music without sound effects and tri drums would want to send to the real APU. When these are ready, calculate the tri drum if there is one active and overwrite the triangle registers in the music shadow set. Then copy the music shadow set to a final shadow register set. Now process the sound effects if there are any, and you can overwrite the final set with the sound effect values. In the end this will let you have sound effects on top of music, which has the triangle drum on top.
@brendanstreecko78472 жыл бұрын
Well, how did it go?
@Robinerd2 жыл бұрын
@@brendanstreecko7847 I actually made a cover of the Seagulls song last year but haven't released it yet. I managed to really push the channels to the limit and added some pretty thick bass drums usign the technique in this video :) Hoping to release it after getting rights to do so. Stay chiptuned ;)
@JJTunes6 жыл бұрын
great video! actually helped me with my 8bit tunes I've been working recently, thx!
@johneygd11 жыл бұрын
This is mind blowing!!!
@DashRetro8 жыл бұрын
I love this! It would be really cool if you showed how to achieve this using something like FamiTracker.
@Nelwyn7 жыл бұрын
A lot of the music in this video sounds like C64 music.
@AgsmaJustAgsma7 жыл бұрын
And that makes sense because Tim Follin and Jeroen Tell were prolific C64 composers before composing for NES games. Neil Baldwin was a C64 composer, too, only not as notable.
@CODMarioWarfare7 жыл бұрын
Probably because fast arpeggios were popular on the C64
@quadpad_music6 жыл бұрын
CODMarioWarfare - I believe (do I'm not sure) those "fast arpeggios" are called "thrills"
@litroolay5 жыл бұрын
@@quadpad_music fast arpeggios are trills only when its 2 notes, usually near each other
@exoticcar54825 жыл бұрын
Because the C62 uses all the same wave forms
@dentistguba8 жыл бұрын
the bass and drums sharing the channel kind of give a fell similar to the gain pump you get in dance music, maybe makes it sound better in a way; more chunky.
@FarnhamTheDrunk17 жыл бұрын
omg u have to continue this series!!!!!!!!!!!!!!
@a-ramenartist97342 жыл бұрын
That's so resourceful
@kikef.e.61779 жыл бұрын
Thank for all this info!!!
@wiidlbeetle3857 Жыл бұрын
Very cool!
@dezinfectant7 жыл бұрын
THANK YOU VERY MUCH! I LOVE THIS CHANNEL XD
@hector892713 жыл бұрын
NIIIIIIIIIIIIIICE! i always wanted to know how the nes sound works :D
@PsychadelicoDuck12 жыл бұрын
Do you know what the shortest note possible is? A lot of these tricks work off of playing two different "tracks" in eachother's offbeats. How difficult is it to do this? Could even more "pseudo-tracks" be layered into the music?
@quadpad_music2 жыл бұрын
kzbin.info/www/bejne/b6PVf4J4m7lgnac I know this is an old comment, but just to answer your question...
@incognitiosaystransrights Жыл бұрын
the shortest note would be 1/60th of a second for NTSC
@Luigithehomie9111 жыл бұрын
For me, this is the hardest thing to cover/use for an original song, especially the way Mr. Baldwin did it.
@ElephantMariotheRHDNhater32932 жыл бұрын
I love a triangle kick
@art11art1213 жыл бұрын
explod2A03 I love these little tid bits of info, I myself am a enthusiast
@mysteryloaf11 жыл бұрын
I'm just trying to wrap my brain around COMPOSING with these techniques
@quadpad_music5 жыл бұрын
5 years late, but if you make the triangle pitch bends last 3 frames exactly, you can compose the bass almost any way you want. The blops will be unnoticeable, and the drums will sound awesome (if you know how to do this properly).
@esmooth9194 жыл бұрын
Believe it or not, the first composer I ever heard used this technique, before I even heard of the Follin Brothers, was Hip Tanaka, by way of the Gyromite soundtrack.
@commentman74468 жыл бұрын
it's better that both the kick and bass can't play at the same time, because it would make the song muddy.
Are there any videos of NES drum samples (not samples in the real recorded audio sense). Drums made on the NES's 2A03 alone. I was a big Master System fan as a kid but its sound chip sucks and I just recently heard a SMS game with ok sounding drums made using two of the four of its channels verses the 99% of all other SMS drum sounds.
@user-ql2re2es9y4 жыл бұрын
Sunsoft also uses this triangle drum btw.😆
@esmooth9194 жыл бұрын
One of the biggest examples of being blaster master.
@jednes8bit213 жыл бұрын
has escuchado a anamanaguchi? te lo recomiendo mucho esta lleno de nostalgia :D
@uzziel52412 күн бұрын
Back when sine waves don't percuss
@Ambipie7 жыл бұрын
bloopity bloopity
@cococooley25894 жыл бұрын
Sidechaining was a thing then I guess
@Then00bhunt3r8 жыл бұрын
But you forgot Journey to Silius...
@tardistardis88 жыл бұрын
That's DPCM, not triangle wave.
@Then00bhunt3r8 жыл бұрын
tardistardis8 The triangle is used for kick drums for most of the soundtrack because of the DPCM bass.
@tardistardis88 жыл бұрын
Then00bhunt3r Oh, alright then...
@esmooth9192 жыл бұрын
And then there's Blaster Master
@luigikoopa87714 ай бұрын
Virgins use DPCM for drums and triangle for bass Chads do it the other way around
@wesleychalmers90566 жыл бұрын
420th like and 42.0th comment rawr xD
@johnmalcolm99806 жыл бұрын
At no stage did I hear anything that sounded like kick drum.