Even if the NES did have enough channels to play bass, chords and melodies simultaneously, with those simple waveforms they would sound pretty boring, but the arpeggio makes it sound way more interesting.
@vultusalbus4216 Жыл бұрын
The technique was used on game boy color with the games Prisoners of the Sun and Atlantis: The Lost Empire to mention a few
@esmooth91910 ай бұрын
Tell that to the composers who used the VRC6 and the MMC5 chips.
@Appleboy781658 жыл бұрын
Jeez, Silver Surfer had a cool soundtrack! Why did awful NES games often have great soundtracks?
@bitchlasagna47207 жыл бұрын
europian games in a nut shell glad i am in america
@RaposaCadela7 жыл бұрын
Because TIM FOLLIN, BABYYYY!!
@Henchgirls7 жыл бұрын
Tell me a good american-developed NES game :P
@avalond11936 жыл бұрын
Appleboy78165 it's an awful game to players with no skill.. bullet hell games are supposed to be tough awesome game
@robintst6 жыл бұрын
Awful games with great soundtracks: Wishing the other programmers had been as enthusiastic and driven as the audio guy.
@Soulwatcher567 жыл бұрын
All the soundtracks composed by Mr. Gavin Raeburn are amazing. These distinctive arpeggio sounds are the thing I like the most in the NES music.
@lucianothewindowsfan4 жыл бұрын
Fun fact: Several non-European composers used arpeggios as well. An example is the Stage 1 theme from Bomberman II, which was composed by Japanese composer Jun Chikuma.
@esmooth9195 ай бұрын
My favorite arpeggio example by a Japanese composer comes from the NES version of Castlevania 3. The song In question is called Rising. Another awesome example comes from the game start theme from the original Metroid.
@Loader2K112 жыл бұрын
I had always heard this sound in a lot of non-Japanese NES games made by crappy developers like Ocean and THQ (back when they made games in-house), but I never knew what it was called. Thanks for the info. I have NEVER heard this sound from Japanese NES music composers.
@rushnerd12 жыл бұрын
You don't get NEARLY enough credit for the chiptune service you have done to the world, IT BELONGS IN A MUSEUM!
@DaVince217 жыл бұрын
Oh damn, those bass samples on Bee 52!
@UmbraVivens949 жыл бұрын
a lot of songs from Shantae (GBC) use this effect, and it does feel like they intend to use it as a way for simulating chords
@Sebastian-xy3xk8 жыл бұрын
ikr
@Nikku42117 жыл бұрын
It's actually a GBC game.
@coreylineberry85574 жыл бұрын
@@Nikku4211 That's what I came here from. I was just wondering if it was Arpeggio.
@handsomebrick4 жыл бұрын
@@Nikku4211 The GBC used this effect way too often.
@UmbraVivens944 жыл бұрын
@@MaoRatto shiiiit my b, a 5 year old typo, fixed
@art11art1212 жыл бұрын
Tim Follin, is god of music.
@OMundodosRetroGames2 жыл бұрын
M.C. Kids is a nostalgic game to me. Very nostalgic.
@jasonplaysgamesonyt12 жыл бұрын
Your videos are always so very educational. Thank you for the time and effort.
@GXSCChater3 жыл бұрын
This was an awesome series, if you ever come back to it, you can talk about POOYAN and its 120hz square drum sounds in the intro.
@64_three5 ай бұрын
dude examples of overclocked music in nes music would be awesome, honestly i wonder what ever happened to explod2a03
@Sebastian-xy3xk8 жыл бұрын
Do a video on the Sega Genesis sound chip(s)
@Czyszy7 жыл бұрын
I like this effect a lot.
@smorrow4 жыл бұрын
With polyphonic pickups (and a polyphonic output jack...in case it isn't obvious) a pedal could be made to do this on guitar.
@mvoproject4 жыл бұрын
ALIEN 3 (alien-style)))).... This type of the 8 bit sounds always remember me the great OSTs by Jereon Tel. Also the Terminator 2, Indiana Jones Last Crusade and Tom & Jerry. I always heard such the sounds in the games developed by Probe/Acclaim. I called it "acclaim-style" in childhood)) My fav all the time 8 bit sounds. And this was the first type of the chip sounds that I creating every time with hardware or VST synths =)
@colonelkomarov6226 жыл бұрын
many games from infogrames uses this sound (the smurfs)
@supmattboy5 жыл бұрын
It's the Alberto José Gonzalez's signature :)
@mycabbages35386 жыл бұрын
I clicked on this because when I saw the word arpeggios I knew I was gonna hear Neil Baldwin and the Follin bros.
@zazzmagar4 жыл бұрын
These r good examples.
@Loader2K112 жыл бұрын
That game was probably one of the few NES games that was not made by the Japanese AND had a popular license to it and was still good.
@johneygd10 жыл бұрын
I really love the first tune in this video, it reminds me of real music from the 1980's.
@mmeditatio2 жыл бұрын
it is real music from the 80s
@DireAngelic11 жыл бұрын
Castlevania III - Rising. 30 seconds in, my favorite example of Arpeggio Effect.
@billygreggory78997 жыл бұрын
DireAngelic Only the American Version
@johnrickard85122 жыл бұрын
It seems the NES was always willing to copy the C64's notes...literally 😂
@mariostar136 жыл бұрын
And here I was, thinking... "the C64 only has 3 voices! How is this possible?"
@explod2A0312 жыл бұрын
I'm not familiar with all of the Indiana Jones NES games off the top of my head, but Indiana Jones and The Last Crusade (Taito version) is scored by Tim Follin from England, and has the arpeggio effect heavily used. :)
@DannyCD10 жыл бұрын
You forgot the Codemasters games!! Especially The Fantastic Adventures of Dizzy which had a "fantastic" soundtrack with the arpeggio effect
@bencolemanart7 жыл бұрын
Oh yes, absolute classics. Good call!
@quadpad_music5 жыл бұрын
Yeah, they really liked this effect. I actually just browsed "Bee 52 ost" and this video popped out.
@michalorabano73335 жыл бұрын
Totally agree, Quatro Adventure and Arcade are my favorite NES ost. (btw. Bee 52 is by Codemaster) (I realized that in my country there was different cartridges with Codemaster games: The gold five: Big Nose Freaks Out, Micro Machines, Fantastic Adventure of Dizzy, Ultimate Stuntman, Big Nose the Caveman and The gold four: Boomerang Kid, Super Robihood, go Dizzy go and Soccer)
@MawcDrums10 жыл бұрын
Sky Shark is another good example for this effect
@MawcDrums9 жыл бұрын
***** Ahh very cool, didn't realize the same composer was already featured in this video
@AgsmaJustAgsma7 жыл бұрын
It was Tim Follin's first NES game, actually.
@kebman4 жыл бұрын
That last tune, _Overlord_ by Jeroen Tel, has a base which is reminiscent of the base drop sound in Flux Pavillion's _I Can't Stop._ (The sound, not the tune.)
@PsychadelicoDuck12 жыл бұрын
These are all one track? Hard to believe. Pretty cool. Subbed.
@MrRetrogamingBard12 жыл бұрын
I've learned something new, thanks to you. Very educational in an entertaining presentation. Please keep up the great work.
@Loader2K112 жыл бұрын
Before I knew what this composing style was called, I simply referred to the arpeggio sound as "that coil-like sound" in a lot non-Japanese video games on the NES and older computer games. While not a bad sound, I always preferred the video game music from Japanese composers on the NES to the the arpeggio sounds from non-Japanese composers. One arpeggio soundtrack I liked on the NES was of Ferrari Grand Prix Challenge, which was published by Acclaim and developed by System 3.
@ChrisLeeW0010 жыл бұрын
I can't wait to try out these techniques on DSN-12 when it gets released in the US!
@Peachtotheinfinity12 жыл бұрын
You, sir, have been subscribed. Very useful stuff you have on your account. Things for me to consider when I try to make some authentic 8-bit music.
@vultusalbus4216 Жыл бұрын
I wonder if the arpeggio effect was discovered when phone ringtones became monophonic simple waveforms and replaced bells. I mean these arpeggios sound like modern house or office telephones
@therealhardrock10 жыл бұрын
David Wise from Rare also used the Arpeggio Effect.
@therealhardrock9 жыл бұрын
+unused channel Arctic Caverns from Battletoads.
@mother-fng-bonswa36128 жыл бұрын
almost every game has a fraction of this effect
@esmooth9194 жыл бұрын
@@mother-fng-bonswa3612 including Mega Man. (See Bubble Man)
@FCEngine12 жыл бұрын
Robocop 3 NES was arpeggio overload
@tuqui150211 жыл бұрын
ayo tecnology uses this type of sound technique
@Hatchyack5 жыл бұрын
One of my fave videos on vgm. Do you think this was more common with European composers because harmony/chords are more of a western thing and not really found in other music traditions?
@colonelkomarov622 Жыл бұрын
Europeans composer were mostly rock fans (prog rock for follin) so imitating guitars was main in their mind. Japaneses composers were mostly classical/jazz musicians (in 8 bits era)
@supermariobro935 жыл бұрын
I remember hearing one tune from Konami’s “Madara” on the Famicom quite rarely used the arpeggio effect (interestingly, since the game uses the VRC6 expansion chip).
@PantherDB712 жыл бұрын
Ocean games use it a lot, batman and jurassic park also this kind person has uploaded turok 2 which uses them a lot.
@MegaBubble11 жыл бұрын
are you ever around anymore? :3 how ya doin B-)
@vultusalbus4216 Жыл бұрын
Like it. If protogens had sounds, they would probably be 8-bit melodies, UwU
@kimontui4 ай бұрын
Power Blade, good game, good music.
@dissident9312 жыл бұрын
yup. i saw your comment, so I was kinda looking out for it in Japanese games, and it seems Devilish used it. It's still almost an exclusive European thing though.
@DerpDerp30015 жыл бұрын
“In early computer music using very fast arpeggios was useful for simulating the sound of a cord in a monophonic channel.” Or you could do what Tim Follin did.
@quadpad_music5 жыл бұрын
What are you referring to exactly with "doing what Tim Follin did"? As far as I know, his arpeggio effect did just that: simulating chords on a monophonic channel.
@Nikku42114 жыл бұрын
@@quadpad_music He also worked on music for ZX Spectrum games that used its beeper. He used tricks to render multiple channels in software and play then on the one channel, one bit ZX beeper.
@FarnhamTheDrunk17 жыл бұрын
another good example of this would be the first screen on dragons lair
@clubhappybest11 жыл бұрын
The other major euro connection to arpeggios is baroque music!
@Loader2K112 жыл бұрын
Sunsoft's NES games did indeed have a distinct sound to them.
@dissident9312 жыл бұрын
Hitoshi Sakimoto uses something similar on his Game Boy Devilish soundtrack.
@djbloodshot4 жыл бұрын
Championship bowling uses a lot of arpeggio
@Loader2K112 жыл бұрын
It does.
@Loader2K112 жыл бұрын
I looked up Devilish on KZbin and saw a gameplay video of it, and I honestly thought I was hearing video game music from a non-Japanese VG music composer. I also thought the game was an interesting take on pinball games.
@Loader2K112 жыл бұрын
Agreed. Another NES game that had some decent arpeggio tracks to it was Ferrari Grand Prix Challenge. The game itself is...not so good, but the soundtrack is alright.
@dissident9312 жыл бұрын
ah yes, thought it was a game boy game for a minute.
@fourstar712 жыл бұрын
what, no Final Fantasy NES arpeggio?
@ERIMATAIMY12 жыл бұрын
I think Wolverine for the nes has the arepggio effect sound
@esmooth9194 жыл бұрын
The Follin Bros, Mane
@BX5BT9 жыл бұрын
educational channel
@PsychadelicoDuck12 жыл бұрын
Let me rephrase that. These songs are only a single channel each?
@quadpad_music6 жыл бұрын
PsychadelicoDuck No. They use four channels for the most part (as far as I know).
@CoolDudeClem7 жыл бұрын
Europe's NES game developers had such better composers than (most of) the Japanese stuff witch just sounded bland and weak in comparison, no disrespect to the Japanese developers, but the music for games made in Europe had more punch and jumped out at you! I mean, compare ... let's say Super Mario ... a great game but with pretty typical NES music, compare that to ... let's say Silver Surfer ... which was a terrible game but had a great Sound Track.
@woomy89716 жыл бұрын
Mario's music was/is amazing, but not in the same way many other songs are. It was written specifically to not be extremely apparent and noticeable, while still sounding nice and 'funky' and driving the beat. It wasn't too flashy so that people could focus on the game but wasn't bland or 'typical' at all. They also help set the tone/mood, as the overworld music is fairly upbeat in contrast to the darker 'underground/dungeon' music. In summary, Super Mario music wasn't written just to solely to sound nice, but to aid the gameplay in a way.
@steamboatsound59356 жыл бұрын
@@woomy8971 Yeah...Mario's music is honestly still soooo masterful, compared to stuff even today. The limitations...and it's still famous. There's a reason for that - I think Koji Kondo's a genius in the true sense of the word.
@quadpad_music6 жыл бұрын
@@woomy8971 I personally like to put it this way: There are two types of quality in computer music: The technical quality, and the coompositional quality. "Technical" refers, in this case, to sound design, and how do you use it to exploit the hardware. It´s part of what makes the fun of creating computer music in the first place, what makes it different from composing something for a "real" instrument. "Compositional", in the other hand, is as self-explanatory as it can be. It´s just how well composed the music is. If Mario´s music had been thought to be played on a piano, no one would be complaining about how "dull" it sounds sound design-wise, because there just wouldn´t be any sound design in the first place. Japanese composers just thought their music under the same rules that they used to make non-computer music. They only thought of compositional quality, leaving the technical aspects totally behind. Their music, in the end, was compositionally good, while at the same time sound design-wise mediocre. PD:Sorry for bad english :P
@woomy89716 жыл бұрын
@@quadpad_music your english is great! thank you for writing this comment :)
@dissident9312 жыл бұрын
sakimoto is a genius! haha
@Loader2K112 жыл бұрын
I think you meant Game Gear, by the way.
@Loader2K112 жыл бұрын
Really? Interesting.
@rushnerd12 жыл бұрын
MC KIDS
@RyumaXtheXKing9 жыл бұрын
Should've used examples from the Game Boy aswell.
@Automatik2348 жыл бұрын
Sure. But this video is mainly about the NES.
@Michirin98019 жыл бұрын
Now that's an effect that I don't really like very much =w= I prefer a cleaner sound in my chiptunes so... Yeah...
@benaldo1389 жыл бұрын
Ruko Michiharu The arp effect is literally a hallmark of chiptunes so...
@Michirin98019 жыл бұрын
benaldo138 Not if you have 6 channels or more ;3 Like in, you know, 16 bit systems! And you know, the best-sounding NES games don't use this effect! It was only heavily used in the commodore 64 because that thing only had 3 sound channels which isn't enough...
@benaldo1389 жыл бұрын
I said a hallmark, not universally used! It's just a very chippy stylistic choice is all. Sorry when i talk about chiptunes i tend to just refer to ones using waveform gens and such rather than being sample heavy like the SNES. Cause IMO once you get into sample town too heavily it stops being chip and starts just being awesome music. :D
@Michirin98019 жыл бұрын
benaldo138 Chip music is just as awesome as real music, in my opinion even more so, just listen to the Turbografx 16 with its amazing 6 channels of programmable waveforms! And the Sega Genesis with its 4 operator FM synth music! I love them ^^ SNES uses samples but due to bit-rate reduction it sounds just fake enough for me to call it chiptune, and I love it too ^^ Sunsoft made some of the best sounding NES games and they used sampled bass on the DPCM channel, that's amazing!
@SianaGearz9 жыл бұрын
Ruko Michiharu Sure, quick arp is poor man's polyphony, and i often think that it should be used a little less. But sometimes, it's absolutely perfect. If we're staying with the NES, how about Solstice intro by Tim Follin?
@starshkr468 жыл бұрын
I hate this effect because of how overused it is, but at least I'm glad to now how it's made.
@porcorosso817 жыл бұрын
I honestly don't like the Arpeggio effect so much on the Nintendo 8-bit consoles. On the Commodore 64, it is utilized properly, usually combined with other effects, which makes it sound fuller (like variable pulse width modulation). I wonder which is the first soundtrack using this effect. The oldest usage of this effect I know of are the arcade game "Mr. Do Run Run" (1984) and the C64 game "Kong Strikes Back" (1984).
@SoulGuitarMetal7 жыл бұрын
It wasn't just an effect. It was a workaround to play chords because you had a limited number of channels (5 for the NES) and each channel (or "instrument") could only play a single note at once. The best you could do to play a harmony in a single instrument was to arpeggiate the notes very fast.
@vuurniacsquarewave50916 жыл бұрын
Try some of the music by Alberto J. González, he usually paired it with pulse-width change effects, as much as the NES allows...
@quadpad_music5 жыл бұрын
@@vuurniacsquarewave5091 - Yep, him and Jeroen Tel always did it that way, and it turned out really well for them!
@johneygd11 жыл бұрын
I absolutely don't like this type of sound,also tome & jerry, kiwi,x men etc,,, used this type of sound.