Nes: Lagrange Point Soundtrack

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grad1u52

grad1u52

Күн бұрын

Пікірлер: 459
@MFT-qy5gj
@MFT-qy5gj 4 жыл бұрын
懐かしい。ガキの頃、このゲームの定価が8000円くらいして気になっていたが、中古で2980円だったから即買いしたのを思い出した。今思うと内容もサウンドも8000円の価値はあったと思うし、好きなゲームの一つです。
@Mr.Atari2600
@Mr.Atari2600 6 жыл бұрын
For those who don't know...VRC7 is a FM Soundchip expansion created by Konami for the Famicom/NES. It's basically a cut down version of the Yamaha YM2413 (YM2413 was used on the Sega Master System & the MSX) where they pretty much completely changed the built-in Instruments & cut the channels down to 6 rather than 9 which YM2413 has. However, only 2 games used this Expansion. Lagrange Point & Tiny Toons Adventure 2. Right off the bat, it sounds a lot like those Sound Blaster or Sega Genesis games which both are also Yamaha soundchips. The VRC7 is a 2-Operating system same as the YM2413 however, you're only allowed to have 1 Custom Instrument at-a-time which may ruin some creativity for some people. Compared the Sega Genesis which uses a YM2612 which is a 6-channel 4-Operating system with no limited custom instruments so you're free to create what you want.
@C22Acolyte
@C22Acolyte 6 жыл бұрын
Ah nice, thanks for clarifying. I was just about to say that this does not sound at all what the soundchip in the Famicom is capable of. Sounds very much like an old soundcard playing MIDI. Great stuff!
@abeochoa1446
@abeochoa1446 5 жыл бұрын
It the same chip used for the Atari arcade games board road blaster marble madness rip Brad fuller if I'm correct and paper boy?-paz
@solarflare9078
@solarflare9078 4 жыл бұрын
abe Ochoa Nope. That used the YM2151, which is also what most arcade games used (as well as the Sharp X68000). There's a lot to discover with FM chips. FM was used almost all the time in mid 80s to early 90s arcade games, and many consoles around those times used said FM chips. The Mega Drive had the YM2612 (6 4-operator channels), the SoundBlaster had the YM3812 (9 2-Op channels), the Neo Geo had the YM2610 (Which not only has 4 4-op channels, but also had 6 PCM channels), and this, along with the Japanese Master Systems and MSX, had the YM2413 (Cut down YM3812, with 6 channels, like what the OP said).
@Overseer190
@Overseer190 4 жыл бұрын
*Megadrive unless if your are referring to the Mastersystem FM chip
@dio_fish
@dio_fish 4 жыл бұрын
Not to mention, out of the two games that used the chip, Lagrange Point is the only one to make use of the extra sound channels.
@theinternetexplorer7873
@theinternetexplorer7873 4 жыл бұрын
You could've told me this sound came from the Sega Genesis and I'd believe you. It's honestly insane how much they could pull off on the NES during its dying years.
@Fry09294
@Fry09294 3 жыл бұрын
The NES isn't doing anything though, this music was generated externally on the cart itself.
@90-degreestudios46
@90-degreestudios46 3 жыл бұрын
@Octophrator Hey buddy, the Famicom and the NES are just different regional versions of essentialy the same thing...
@90-degreestudios46
@90-degreestudios46 3 жыл бұрын
@Octophrator Thanks I forgot the VRC7 even existed lmao I don't work with the NES enough. I was sitting here the whole time worrying if I just made an invalid statement
@AltimaNEO
@AltimaNEO Жыл бұрын
@@Fry09294Yeah, kinda "cheating". Not too different from modern cartridges using an onboard FPGA basically running everything and leaving the console to deal with I/O.
@excrono
@excrono 6 ай бұрын
@@Fry09294Listening casually, after working with a VRC6 OST, the Famicom APU may still be used for some backing rhythm, drums, percussion, etc. But VRC7 lead channels are all FM synth.
@mundolukas
@mundolukas 7 жыл бұрын
Imagine being a Japanese kid in 1991 and booting this game up for the first time without knowing of its enhanced audio. Mind fucking blown.
@MandoDaiOu
@MandoDaiOu 3 жыл бұрын
They knew
@armandogavilan1815
@armandogavilan1815 Жыл бұрын
@@MandoDaiOu but still the difference was huge, to a contemporary ear the difference won´t be that dramatic cause all the advance in sound
@JemZard
@JemZard 10 ай бұрын
Welp I'm pretty sure they knew since the PC88 home computer was big since the 80s and it's an 8-bit computer and it's FM, even more complex than the VRC7 can do being an OPL's 2 operator than PC88's OPN with 4 operator.
@xyz39808
@xyz39808 10 ай бұрын
@@JemZard what does an entirely different system have to do with literally the first and only famicom game with FM capabilites?
@JemZard
@JemZard 9 ай бұрын
@@xyz39808 Welp nothing actually, I'm just sharing the info about Japan's early experiences in FM sound probably bc both systems are 8-bit and are capable of FM.
@nam-1975
@nam-1975 2 жыл бұрын
There are 6 composers for this album and one more team. Aki Hata (畑亜貴), Akio Dobashi (土橋安騎夫), Shin Kawamoto (川本真), Noriyuki Takahashi (高橋教之), Tadashi Sawashita (澤下禎), Kenji Nakamura (中村憲司), Konami Kukeiha Club (Konami矩形波倶楽部)
@こめ-c5r
@こめ-c5r 6 жыл бұрын
それまでのVRC6方式からさらに進化して、PCM音源かFM音源だかを搭載したファミコン史上最高峰の音質。 ファミコンを初期から知ってる身としては奇跡としか思えない。
@albertnortononymous9020
@albertnortononymous9020 7 ай бұрын
FMだった
@VenomousKing
@VenomousKing 11 ай бұрын
I discovered this from a friend and fellow programming student. I couldn't believe it wasn't from Sega Genesis but from Famicom. I think he will always remember my eyes when he made me listen to it. And the funny part is that I'm born in 88 and he is born after 2000. There's still hope for the younger generation.
@excrono
@excrono 6 ай бұрын
If younger generations embrace things from before their time for their own merit and not because of nostalgia for the past, there absolutely is hope. I’ll never forget hearing this OST for the first time after doing a deep dive into chiptune and not knowing Famicom games used anything but the APU sound chip. And the potential of mixing these in true stereo. I got there despite never playing this game.
@yamtom5741
@yamtom5741 3 жыл бұрын
初めてこのゲームやった時音の奇麗さに感動したの今でも覚えてるわ FC後期のゲームで言えばこれとジャストブリードが好きだった
@hirotsuchi2686
@hirotsuchi2686 5 жыл бұрын
タムの最期。ゲームではこのイベントの後、 おじいさんは「タムをしらんかのう」というだけでした。 しかし、ゲーム雑誌に掲載された漫画版では タムの棺がおじいさんの許に届いていました。
@invalid_user_handle
@invalid_user_handle Жыл бұрын
- Creates a mapper chip that can use full FM-synth audio in an NES - Uses it only for one game that only released in Japan I feel like there was some untapped potential here, Konami.
@ruby_R53
@ruby_R53 Жыл бұрын
yeah, unfortunately it was too late, the game was released in 1991, but the famicom was nearly dying even in japan, even though its lifespan went to 2003. many consoles were already crushing the famicom in terms of graphics and sound, right at late-80's, so companies wanted to show off that they're able to make games to new consoles. if those companies showed off a huge potential like this on a console like the famicom, that'd honestly be much more impressive in my opinion.
@theobserver4214
@theobserver4214 6 ай бұрын
⁠​⁠​⁠​⁠@@ruby_R53In 1991 the Famicom was still in a ok position. Games like “Rockman 4: A New Evil Ambition!!", Lagrange Point, Dezaemon, Metal Max, Hebereke, Ninja Gaiden III, and Crisis Force came out that year to great reception, and the Famicom became more of a value console. The next year stand out titles like Moon Crystal and Fire Emblem Gaiden released. The system only really died around 1993 when games started becoming less common, with most of the “final Famicom/NES” games being released around this time.
@ruby_R53
@ruby_R53 6 ай бұрын
@@theobserver4214 oh
@blara2401
@blara2401 3 ай бұрын
> Creates banger technology > Refuses to elaborate > Drops it
@hirotsuchi2686
@hirotsuchi2686 6 жыл бұрын
懐かしい。キャラクターデザインが漫画家の細野不二彦さんでしたね。 かなり残酷で悲しい場面もありました。タムの最期とか。
@001じゃっかす
@001じゃっかす 3 жыл бұрын
ファミコンのソフトの裏技(サウンドテスト)でこれを聴きまくった思い出。この音楽だけで十分元が取れる素晴らしさだったけど、 ストーリーもグラフィックも素晴しいという、まさに珠玉の作品。 ファミコンRPGの最高傑作だと思う。
@雪見酒-l7q
@雪見酒-l7q Жыл бұрын
一部のザコキャラやボスキャラは一般公募だったりといろいろと斬新なRPGだった。
@albertnortononymous9020
@albertnortononymous9020 10 ай бұрын
本当だよ。
@Nattegoya
@Nattegoya 3 жыл бұрын
40:47 This song is fucking CRAZY. How the hell was this on Famicom? Not just in terms of instrument quality, but the composition itself. This just feels SO far ahead of its time...
@novostranger
@novostranger Жыл бұрын
That's fusion jazz.
@PK-Vict
@PK-Vict Жыл бұрын
its the VRC7 Soundchip its basicaly a cut version o sega genesis YM2612
@JemZard
@JemZard Жыл бұрын
​​@@PK-VictSega Genesis uses the YM2612 chip, not the YM2413 (Which is the FM sound chip available on some consoles like the Sega Master System)
@PK-Vict
@PK-Vict Жыл бұрын
@@JemZard o h Thats right thanks
@PK-Vict
@PK-Vict Жыл бұрын
@@JemZard so EPSM and VRC7 are based on the same chip?
@meganvioletkelz
@meganvioletkelz 10 жыл бұрын
Music like this on the Famicom? Holy shit... o_O
@RiflemanIII
@RiflemanIII 10 жыл бұрын
Lagrange Point was the only game on the Famicom to use Konami's VRC7 sound chip, a piece of hardware not supported by the NES.
@StrikerTheHedgefox
@StrikerTheHedgefox 10 жыл бұрын
RiflemanIII Thankfully, there is a way to mod your NES to support these expansions, however it is tricky as hell to do and requires some soldering.
@ZILtoid1991
@ZILtoid1991 7 жыл бұрын
Some other game cartridges had multi-channel PCM samples, although very-low quality.
@MrNorbert1994
@MrNorbert1994 7 жыл бұрын
I guess you are referring to the MMC5's PCM channel which was never used at all.
@atomicmelodies
@atomicmelodies 7 жыл бұрын
I'm beginning to think I watch to many youtube videos because I manage to find you all the goddamn time
@MicahBuzanANIMATION
@MicahBuzanANIMATION 8 жыл бұрын
Beautiful and weirdly ominous soundtrack.
@007kitta3
@007kitta3 5 жыл бұрын
ファミコン史上最高の神ゲー&神曲 ほんとに曲がいい!
@Davidevgen
@Davidevgen 10 жыл бұрын
hard to believe this was on an 8 bit game.
@Davidevgen
@Davidevgen 9 жыл бұрын
***** well almost. its still older technology so its not like having a theater sound system in your nes lol
@realimbored668
@realimbored668 9 жыл бұрын
On trackers the NES's 2A03 chip plays quieter than the VRC7 but on an actual Famicom the VRC7 blasts itself way louder than the volume of normal 2A03 Also most people don't know that the VRC7 supported custom patches, which meant you could program in your own instrument to be used by the chip, like sawtooth, triangle, hell even drums if you want
@Davidevgen
@Davidevgen 9 жыл бұрын
yeah its an impressive chip. too bad it wasnt used more.*****
@archived527
@archived527 9 жыл бұрын
+davidevgen Not really. As you may know, the chip generating most of the sound being played is not built into the Famicom. Heck, a Famicom game could probably use the more advanced SPC700 (the SNES soundchip)
@RyumaXtheXKing
@RyumaXtheXKing 6 жыл бұрын
A lot of 8-bit systems had FM sound expansions, like the SMS and C64.
@Pimpeaux
@Pimpeaux 8 жыл бұрын
This soundtrack screws with my brain so badly. >_< It amazes me that this soundtrack was all done on early 80's hardware.
@earthsteward70
@earthsteward70 8 жыл бұрын
REALLY early 80s hardware, came out the same year as the tandy 3000 and apple II e (in japan at least)
@earthsteward70
@earthsteward70 8 жыл бұрын
More like mid 80s, Shit like this was available for computers as early as 1985, and it was standard in keyboards a few years earlier
@earthsteward70
@earthsteward70 8 жыл бұрын
i see, i was only pointing out that the technology this is based off of did exist much earlier! just not the cards themselves.
@chaseman94
@chaseman94 8 жыл бұрын
Am I the only one that when hearing this you automatically think it came from a Sega Genesis/Mega Drive console not a Nintendo console.
@blowemupgames9040
@blowemupgames9040 8 жыл бұрын
+chaseman94 well, this game IS the only NES title to use the VRC7 expansion chip (which is FM-based much like the Genesis/MD YM2612 chip, albeit with less oscillators per channel (YM2612 had four oscillators per channel that could be arranged in a variety of algorithms, while VRC7 only had one modulator and one carrier per channel)), so it makes sense that it would give that impression.
@FinalManaTrigger
@FinalManaTrigger 8 жыл бұрын
The first time I heard "Satellite Base" I was blown away, one of my favorite songs of all time!
@BakaFrom2013
@BakaFrom2013 6 жыл бұрын
Для пользователей смартфонов 00:01 / Theme of Isis - Opening 01:53 / Searching for Stolte - Start Town 03:56 / Wandering journey - LAND 1 Dungeon 05:54 / Awaken into Warriors - Battle 07:35 / Defeated - Defeated in Battle 08:15 / Music Box of Sadness - Gin Faints 09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon 11:28 / Satellite Base - Vesta Town 13:35 / City of birthday - LAND 1 Town 15:47 / Searching for the Promise Land - LAND 1 MAP 17:30 / Good Night 17:36 / Relaxed atomosphere - Relaxation Room 18:32 / Machine City - Robot Factory, Ironworks 20:35 / TUM'S BOOGIE - Electric City 21:37 / Bubbles of Light - Tum's Death 22:50 / Bad Luck 22:55 / Warriors of Sorrow - Mid-Boss Battle 24:49 / Level Up 24:52 / Departure and arival - Port Tower, Point 26:00 / AQUEDUCT - LAND 2 MAP 27:27 / Physical energy - LAND 2 Town 29:29 / Fortified Zone - Bio Laboratory, Base, Fortress 30:22 / Within the Deep Darkness - LAND 2 Dungeon 32:42 / Silent Alarm - Metallic Dungeon 34:55 / Orange Party - Orange Camp Town 35:59 / Weightless - Colony Outer Wall 37:06 / Bio Paradise - Bio Paradise MAP 38:18 / Last Fortress - Bio Palace 40:47 / Broken Replicaizer - Fake Bio Caesar Battle 43:09 / Fight to the Death - Bio Caesar Battle 44:49 / THE RESURRECTION OF SABBATH - Ending 48:56 / S.E.
@BakaFrom2013
@BakaFrom2013 5 жыл бұрын
Connor Scandone Sound Effects
@AchtzehnSuper
@AchtzehnSuper 2 жыл бұрын
Спасибо большое
@staylocal8640
@staylocal8640 2 жыл бұрын
Спасибо!!!
@bsdims
@bsdims 9 жыл бұрын
This soundtrack blows my fucking mind
@007kitta3
@007kitta3 7 жыл бұрын
ベースラインが神がかり! いい曲
@Bloodreign1
@Bloodreign1 6 жыл бұрын
The 3 boss tunes really kick ass, they all sound majestic, and the VRC 7 chip really helped to enhance the talent Konami had for a sound team at one time.
@kalangoalpha5920
@kalangoalpha5920 6 жыл бұрын
Cosmic Effect brought me here, but I've stayed for the groove! Cheers from Brazil!
@Loader2K1
@Loader2K1 10 жыл бұрын
Thank you for posting this magnificent Famicom soundtrack masterpiece.
@KNT24
@KNT24 9 жыл бұрын
24:52 Departure and arival - Port Tower, Point 最高
@wholewurld
@wholewurld 9 жыл бұрын
+kohichi kantoh I had this playing in the background and this is the song that made me stop and take note. Great track!
@KNT24
@KNT24 9 жыл бұрын
wholewurld さん I cannot make light of the game music :)
@TheOpponent
@TheOpponent 9 жыл бұрын
+wholewurld Sounds like something out of Shin Megami Tensei I.
@soragranda
@soragranda 7 жыл бұрын
More like SMT1 or Majin Tensei 1 XD.
@sigilvii
@sigilvii 4 жыл бұрын
"Lagrange Point has the distinction of being the only game ever released with Konami's Virtual ROM Controller VII (VRC7) sound generator integrated circuit, which allowed for a drastic improvement in the quality of the music and sound effects used in the game." -Wikipedia I wish there had been an official western release, I might have heard it before today. Amazing soundtrack! EDIT: I guess that even if there was a localized version, the sound would be nerfed. Unlike the Famicom, the NES did not allow expansion of sound channels so for example, Castelvania III had to have the soundtrack reworked for compatibility. They would have had to do the same for Lagrange Point.
@blara2401
@blara2401 4 жыл бұрын
Nerfed is an understatement. The soundtrack would have had to be recomposed entirely. Castlevania III is already a huge accomplishment in that most of the melody was taken from eight channels to five and it still sounds awesome. But Lagrange Point is a VRC7-only soundtrack. Adapting it on the 2A03 would have meant starting from scratch.
@mortenera2294
@mortenera2294 3 жыл бұрын
Uhm...no, you're off track. This game still uses a ROM mapper, like the western NES games. It's a custom mapper, right, but releasing the game in the west would totally be possible. Unfortunately, Nintendo only allowed the use of MMC...
@TheNuje
@TheNuje 2 жыл бұрын
@@mortenera2294 That's true about Nintendo only allowing proprietary enhancement chips outside of Japan. But the cartridge slot was also modified for the NES to not have the 2 pins allowing for expanded audio like the Famicom. Those pins did exist on the NES, but they were only routed to the expansion slot underneath the console. Modders have since produced hardware that plugs into the expansion slot enabling enhanced audio for those playing Famicom games on the NES using adapters, but it doesn't work out of the box. All of that said, I agree it's unfortunate that Nintendo wouldn't allow for the non-Nintendo enhancement chips to be present on export cartridges. The VRC6 (used by other Konami games) had pretty similar expanded audio to Nintendo's own MMC5, but the VRC7 used here, and other chips by Namco and Sunsoft produced some incredible music that everyone missed out on for decades.
@FeelingShred
@FeelingShred 2 жыл бұрын
the history of videogame music is so fascinating to me... I've been reading a lot on how the Beatles crafted some of their most innovative and unique music back in the 60's, and it reminds me about the tricks used to compose videogame music in the 80's
@FeelingShred
@FeelingShred 2 жыл бұрын
from tape-cutting to channel-switching-rapidly... wish there were channels that showcased some of these videogame music tricks, trying to replicate certain songs from scratch, that would be amazing content to watch
@northstar43
@northstar43 10 жыл бұрын
22:50 is breaking my brain, I just can't imagine that sound coming from my NES. I wish this thing had come to the US when I was a kid.
@realimbored668
@realimbored668 9 жыл бұрын
The North American 2A03 and European 2A07 chips had expansion chip support dummied out likely because Nintendo of America was like King George III over the NES and Euro TVs ran at 50Hz, which would make 60Hz games from Japan/North America sound like shit due to detuning That's why Castlevania 3: Dracula's Curse had the soundtrack simplified for international versions, because international NES systems were incapable of supporting the VRC7
@realimbored668
@realimbored668 9 жыл бұрын
*Castlevania 3 used VRC7
@realimbored668
@realimbored668 9 жыл бұрын
*VRC6 dammit
@SHINBAXTER
@SHINBAXTER 4 жыл бұрын
IT'S GETTING CLOSE TO MEGADRIVE SOUND =)
@ILikeCornYouKnow
@ILikeCornYouKnow 6 ай бұрын
​@@realimbored668The sound pins actually do exist, but they go to the expansion slot because Nintendo thought people would use it instead of putting the expansions in the cartridge.
@DumDoDoor
@DumDoDoor 11 жыл бұрын
If you noticed, at the end of the credits, there's a quote from Jim Ravell saying, "We do not realize what we have on Earth until we leave it." It's actually Jim Lovell, one of the astronauts who left Earth as part of the Apollo 13 crew. I kinda wondered why the name is slightly changed, or it may had to do with their language.
@DumDoDoor
@DumDoDoor 10 жыл бұрын
***** Is that how they work? Interesting info Speedy =]
@simonebernacchia
@simonebernacchia 7 жыл бұрын
yup, ingrish at its best :)
@607
@607 7 жыл бұрын
Grandpa Scout The translator should've looked it up. :P
@Isoquant
@Isoquant 6 жыл бұрын
The translator misspelled the name.
@albertnortononymous9020
@albertnortononymous9020 6 жыл бұрын
Grandpa Scout yeah they have a sound that is in-between a Spanish R and a Spanish L. You can hear it clearly in the Katamari Damacy theme song. They use it for the English L and the English R when used as a consonant.
@apil87
@apil87 10 жыл бұрын
It's just unbelievable... so good sounds and music itself, I wonder what it means for a man to be a composer for games like this or chrono trigger, pre-sotn castlevanias, gradius, old metal gear, sor 2. That's awesome, I mean, if you can compose music like this it means your life matters. It's redeems your existence.
@albertnortononymous9020
@albertnortononymous9020 10 ай бұрын
The guy who composed Chrono Trigger considers it to be his worst piece.
@apil87
@apil87 9 ай бұрын
@@albertnortononymous9020 hahaha, the irony!
@excrono
@excrono 6 ай бұрын
@@albertnortononymous9020Mitsuda went through a professional ordeal composing for Chrono Trigger, that may have left a bad taste in his mouth. It literally made him too sick to finish on his own (and Uematsu has to fill in the last few tracks).
@thatsamorais584
@thatsamorais584 2 жыл бұрын
At the end of the OST, after you've relaxed and are at your most vulnerable, things go quiet, and then... the gun sounds mow you down!
@ababaroid6083
@ababaroid6083 5 ай бұрын
VRC7は正確には実は音源チップではなくFCを機能強化するチップとの事 主にバンク切り替えや他で使用されておりそれにプラスでYM2413音源を改修したものを積んでいた その音源を使用しているのはラグランジュポイントだけだった
@andersdenkend
@andersdenkend 9 жыл бұрын
This musiiiiiiiiic! Love it.
@EvilMaxWar
@EvilMaxWar 10 жыл бұрын
Thanks for those great quality uploads, best music in the world!
@DeliaESymbols
@DeliaESymbols 9 жыл бұрын
When I first heard this soundtrack, I was stunned that this can handle VRC7.
@Jolis_Parsec
@Jolis_Parsec 2 жыл бұрын
This is absolutely amazing what having custom sound chips and drivers can accomplish on an otherwise standard Famicom/NES.
@Wallguardian
@Wallguardian 6 жыл бұрын
The soundtrack is so gorgeous...I really need to finish this game!
@Dorian_Scott
@Dorian_Scott 2 жыл бұрын
Best songs have to be "Awaken Into Warriors" and especially "Departure And Arrival" (24:52)
@ClbnaVGM
@ClbnaVGM 6 жыл бұрын
Diggin in the Carts documentary brought me here. Sounds like a Sega Megadrive !!!! Really good music by Akio Dobashi
@FairPlay137
@FairPlay137 6 жыл бұрын
The power of FM Synthesis on the Famicom! Sounds like a Genesis game...or dare I say it...a DOS game which uses the AdLib or the Sound Blaster! I'm pretty sure only FM synths and DPCM samples are used in the music. (the 2A03 channels are used for SFX only)
@4resla
@4resla 6 жыл бұрын
Satellite Base - Vesta Town - my favorite song!!!
@TheNintendochannel64
@TheNintendochannel64 7 жыл бұрын
Can't believe that this is coming out of a Famicom/NES
@リョウちゃんねる-p2i
@リョウちゃんねる-p2i Жыл бұрын
兄貴が買ってたハドソンmark3のイヤホン端子からヘッドホンで聴いた時は衝撃を受けた クリアしてからもずっとサウンドテストで聴いてたな お気に入りはプロミストランドを探してだったな 地下道から抜けてやたらと希望を持たしてくれた明るい曲
@omeg5473
@omeg5473 8 күн бұрын
this game's soundtrack is great, not only because of the VRC7 (even though it's awesome), it's just so well composed
@Nintendude1357
@Nintendude1357 5 жыл бұрын
This is as if the Genesis, super Nintendo, and TurboGrafx 16 had a baby that was older than them
@DaVince21
@DaVince21 8 жыл бұрын
Didn't expect such a bright tune for the song titled "THE RESURRECTION OF SABBATH" of all things.
@パロマイ-p2u
@パロマイ-p2u 5 жыл бұрын
小4の時タカミツコウシのラグランジュポイント借りパクしてしまってごめん!こんな素晴らしい作品を😿
@FeelingShred
@FeelingShred 2 жыл бұрын
26:33 the only other soundtrack in history where I can hear what I can only describe as "Sonic 3 instruments" wow... this is mind-blowing, very cool \o/
@FeelingShred
@FeelingShred 2 жыл бұрын
Sonic 2 / Sonic 3 must be the most impressive FM sound chip soundtracks I ever heard, I would love to watch someone attempting to recreate the instruments used on that one... or maybe a Making Of kind of documentary, the developers didn't think so highly about their technical achievements
@FeelingShred
@FeelingShred 2 жыл бұрын
copied from another comment, songs composed by Aki Hara: codeman38 5 years ago +jose abreu Aki Hata did some of the music for both games. Probably not a coincidence. (Light Crusader - Sega Genesis) Edited to add: Tracks confirmed to have been composed by Hata, according to VGMdb: - Wandering Journey - Music Box of Sadness - City of Birthday - Searching for the Promise Land - Aqueduct - Fortified Zone - Bio Paradise - Last Fortress - Fight to the Death
@juniornobre9750
@juniornobre9750 6 жыл бұрын
Nunca, que o Master System, conseguira fazer um som assim. E não, não é o Mega Drive, é o, Nes 8 bits. Excelente.
@MadameSomnambule
@MadameSomnambule Жыл бұрын
With the sound here and the graphics combined together, it kinda gives this game almost sort of a PC-98 vibe of sorts. The PC-98 also often used an FM based sound chip for games, including the Touhou series before the series was moved to Windows platforms.
@aoeu256
@aoeu256 5 жыл бұрын
This sounds like the soundtrack of Military Madness, and somewhat like Sega Genesis music.
@off9443jp
@off9443jp 6 жыл бұрын
27:27 矩形波でアレンジした曲ですね。これがオリジナルですか。アップロードありがとうございます。
@nam-1975
@nam-1975 5 жыл бұрын
The main four game characters in this game have been upgraded to level 99. Others are still slowly upgrading, no cheat codes
@novostranger
@novostranger 2 жыл бұрын
00:01 best intro song ever
@Iamdemensentis
@Iamdemensentis 3 жыл бұрын
Those first few seconds from Relaxed atomosphere - Relaxation Room was not what I expected, have to admit.
@st.johnfromdesmoines8361
@st.johnfromdesmoines8361 11 жыл бұрын
It's because the VRC7 contains a modded version of the Yamaha YM2413 FM chip in it (the Mastersystem's FM chip). While the YM2413 has meaningful differences from the YM2612 in the Genesis, they're both FM, so the family resemblance is quite strong. The 2413 was very locked down, the 2612 was much more open. However, the 2612 could only use sine wave operators for its FM, and I don't that's true of the 2413. So, they each have their plusses/minuses, but I think everyone would say 2612 is better.
@Atlink
@Atlink 4 жыл бұрын
The bass lines in this remind me a lot of Snatcher. A lot of the later tracks sounds like Snatcher.
@MagisterHamid
@MagisterHamid 3 жыл бұрын
Just what I was going to write. It all seems to come out of snatcher!
@danmakuman
@danmakuman 5 жыл бұрын
It's a good soundtrack. Still there are amazing FM soundtracks from older games than this one, like Sorcerian or basically any Falcom game from mid 80's. Sure this is one of a kind because is the only one for the Famicom, but FM synth sound chips had been used on 8-bit systems before like the MSX, Master System, PC88-01, etc.
@Margatroid
@Margatroid 3 жыл бұрын
Not to mention it pales in comparison to what SFC, Mega Drive, PC98 and X68000 sound hardware was doing in 1991. There are some good tunes on this OST for sure, but technology-wise the VRC7 was actually less than impressive for its time. I guess when you graft new-ish technology onto an old console people get the impression that it's an amazing step forward like Super Real Mahjong PII or Out Run, instead of being a Famicom cart with a cut-down Mega Drive FM chip in it.
@FeelingShred
@FeelingShred 2 жыл бұрын
Wish Falcom games were less grindy, because their soundtracks are amazing indeed!!
@georgexile
@georgexile 4 жыл бұрын
really good jams in this ost.
@deathdevil389
@deathdevil389 8 жыл бұрын
GREATEST SOUND. I just cry :(
@arrtemfly
@arrtemfly 3 жыл бұрын
wowzers. huge undertale vibes.
@shina7609
@shina7609 4 жыл бұрын
Switchで配信でもいいから再販しないかな。アーカイブで出してくれ~。
@YellowSun765Z
@YellowSun765Z 10 жыл бұрын
VRC7 Is The Best Famicom Soundchip Ever! :)
@robotic38
@robotic38 10 жыл бұрын
***** I don't see how the VRC7 is on par or more powerful than the YM2612. The VRC7 is a 2-op synth, the YM2612 is a 4-op (which alone makes it better). The VRC7 lacks any kink of direct audio capabilities, whereas the YM2612 has a built-in DAC. The VRC7's channels have only 16 different volume levels, the YM2612 has 127 volume levels.
@robotic38
@robotic38 10 жыл бұрын
***** Yes, the execution was great, but that doesn't make the VRC7 a better chip. Also, what was that "buying new hardware every few months" part about? that was never the case, and it isn't today. It also has nothing to do with the VRC7 and YM2612.
@robotic38
@robotic38 10 жыл бұрын
***** No it doesn't. When you posted your first comment, you compared the chips, not the consoles they were used on. The VRC7 sounded good by 8-bit standards, but it raised the price of the one game it was used in massively and was only used very late in the NES' life span. But what it was used to achieve does not define how good the hardware itself is. That's like saying the Wii was a better piece of hardware than the 360 or PS3 because it outsold them. That's not what this comparison is about. You shouldn't be praising the VRC6, you should be praising Konami.
@robotic38
@robotic38 10 жыл бұрын
***** Fine, I'll correct myself on that point: it was used in TWO games, with only one using the actual sound hardware. Yes, you've been praising Konami, but you've also been saying the VRC7 is somehow on par or better than the YM2612.
@robotic38
@robotic38 10 жыл бұрын
***** Why is it so hard to understand that the VRC7 wasn't very powerful? The composers at Konami worked wonders with it, and I'll give them that. Also, why do you continuously resort to age superiority? At that, why even begin to argue if you never gave a fuck about what I thought to begin with? Why try to change my mind then? Oh, and you say that you can't change people's minds with specs and words, but specs are facts and words are easily the most powerful force in human society; they're moving, daring, and outlast those that say them. In addition, you know what the term for people that don't accept known facts is? _ignorant_
@stripedhyenuh
@stripedhyenuh 7 жыл бұрын
Incredible soundtrack. Unfortunately the game itself is very hard to appreciate with one of the most disgusting random encounter rates ever seen in a RPG.
@Ryan91487
@Ryan91487 5 жыл бұрын
To offset that, confusing an enemy with a multi-hit attack will give your characters a chance to get a freaking TON of exp, not to mention the menu glitches which can net you a LOT of money as well.
@TanukiKGA
@TanukiKGA 5 жыл бұрын
@@Ryan91487 Hm.. Might I ask you what those menu glitches are? Haven't heard anything about that earlier! :)
@Ryan91487
@Ryan91487 5 жыл бұрын
@@TanukiKGA Proper timing in the item shops by pressing Up+A at the top of the menu of items that can be purchased will allow you to purchase certain items at certain locations. This is very notorious in the weapon shop aboard the Vesta Satellite where you can get Heat Sabers for 50 Coron a piece or for the Robo Freeze in one of the Land1 shops to defeat Oreki easily. For the EXP, you need to use the Daze ability on an enemy that uses multiple hit attacks, if lucky, they will attack someone not in either party, this nets a LOT of EXP for the party, even better if Gene is alone when he does this as he will get all of it. Ability to use weapons are based on Rank (Level), so low levels will not be able to wield the endgame equipment you can forge early on via method combining Heat Sabers (Rank 4) to make Rank 5-6 weapons far earlier than possible.
@TanukiKGA
@TanukiKGA 5 жыл бұрын
@@Ryan91487 Thanks mate! Really appreciate it!
@FeelingShred
@FeelingShred 2 жыл бұрын
@@Ryan91487 that sounds fascinating dude... would you be willing to make a video showcasing these exploits? with commentary of course
@robintst
@robintst 4 жыл бұрын
I'd love to hear what an improved version of this would sound like coming out of a SEGA Genesis with a proper YM2612 + SN76489.
@Margatroid
@Margatroid 3 жыл бұрын
Yeah... The comment section is full of people who can't get over how amazing this music sounds, but it's actually just watered-down Mega Drive FM, lol. It's not bad, but I'd rather hear a less limited version of it.
@mario4everd
@mario4everd 3 жыл бұрын
@@Margatroid I don't know. Sometimes specifically limited hardware can also be beneficial for the composition. Knowing all the tricks people tend to use the mega drive's fm with, I don't think it would fit it well if they end up putting more of that sometimes obnoxious twang that comes with many mega drive compositions. I don't mind it in tracks that need to be upbeat and in your face but most composers didn't know how to handle the thing when it came to softer and more atmospheric tracks. I personally feel this ost doesn't go too far into that, I can hear some of the watered mega drive sounds but it feels just right for these tracks. Sometimes more isn't better.
@ChaosAad22
@ChaosAad22 3 жыл бұрын
I can't believe that this music is coming from a Famicom. The quality is incredible.
@RyanBarrett80
@RyanBarrett80 9 жыл бұрын
26:00 sounds straight up like a Genesis game. So unreal.
@donaldthompson4044
@donaldthompson4044 4 жыл бұрын
@konakonaa FM is FM. Regardless if operator count , this sounds very similar to a lot of Genesis tracks.
@drakonolus7922
@drakonolus7922 2 жыл бұрын
Thats for sure; it may not be the best Soundtrack from the Nes / Famicom. But at hearing this VCR7 sound chip, it really blowed me away; it almost sounds like a Sega Genesis, sometimes like a Snes. Even sometimes like Sega Master System or even an a MSX. Very interesting.
@MadameSomnambule
@MadameSomnambule Жыл бұрын
It honestly kinda reminds me a bit of the PC-98 and even a lot of arcade games that were out in the mid 80s.
@linus8976
@linus8976 4 жыл бұрын
オープニングかっこいい
@VarthRock
@VarthRock 7 жыл бұрын
The battle themes are the best tracks. Superb.
@charlyescobar6268
@charlyescobar6268 5 жыл бұрын
like the whole playlist grad1u52, good old times, this one´s a little jazz-fusion based
@st.johnfromdesmoines8361
@st.johnfromdesmoines8361 11 жыл бұрын
(continued) Also, there are also a few other significant differences between the 8-bit Sega and 16-bit Sega as it concerns FM and PSG: All regions of Mastersystem (SMS) have a Texas Instruments SN76489 PSG chip in it (NES is also PSG, only a little more advanced than the SMS). In Japan, the SMS also had the YM2413 in it. But it was Japan only, and it was a situation of either FM or PSG, not both. Genesis has both the YM2612 -and- the SN76489 in it in all regions, and they can be used together.
@grumblekin
@grumblekin 9 жыл бұрын
This soundtrack is THUMPING
@FairPlay137
@FairPlay137 4 жыл бұрын
If this thing were to come out overseas, one of several things would probably have needed to happen: The whole soundtrack would've needed to be redone for the 2A03 (most logical at the time choice), they'd have to invent a whole new cartridge type to allow a passthrough for the expansion audio (would've been unlikely), or they'd need to make an FM expansion unit which attaches to the bottom of the NES (if the expansion port at the bottom even supported audio - plus it'd be a bit costly). Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era.
@allahu-s2h
@allahu-s2h 3 жыл бұрын
nah it sounds more like something of almost CD quality
@ruby_R53
@ruby_R53 Жыл бұрын
> Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era. the late-80's were already the 16-bit era (this is a '91 game). amiga, macintosh, pc, they were all 16-bit computers already.
@justanobody0
@justanobody0 9 ай бұрын
@@ruby_R53 commander keen 1 came out in 1990, and duke nukem 1 came out in 1991 they sound more like a NES game than a SNES game
@ruby_R53
@ruby_R53 9 ай бұрын
@@justanobody0 yeah sure they do, at the time they didn't care that much about PC audio, only the amiga had superior audio capabilities, getting close to the SNES
@jvince001
@jvince001 3 жыл бұрын
I was gonna say... an echoing marimba/xylophone sound on NES.. wtf / wow! The infamous VRC7 chip, makes sense..
@realimbored668
@realimbored668 9 жыл бұрын
This needs to be released on all regions of the 3DS and WiiU eShop - Japan, North/South America, Europe, Australia, all of it, with translations too
@ivanorozco9673
@ivanorozco9673 9 жыл бұрын
***** agreed
@realimbored668
@realimbored668 9 жыл бұрын
Accidentally forgot to mention South Korea, they should get this too
@ivanorozco9673
@ivanorozco9673 9 жыл бұрын
***** true dat
@realimbored668
@realimbored668 9 жыл бұрын
+Ivan orozco On top of that, a VC release could unscrew over Konami from their pachinko machine mess
@ivanorozco9673
@ivanorozco9673 9 жыл бұрын
***** true
@LearntoPlayVideoGameMusic
@LearntoPlayVideoGameMusic 8 ай бұрын
I just had to attempt Satelite Base!! Amazing Soundtrack!!!!
@imojado7294
@imojado7294 5 жыл бұрын
Still listening to this
@1800levso
@1800levso 8 жыл бұрын
so many ringtones for my phone but which one is the best?
@theallknowingsause8940
@theallknowingsause8940 8 жыл бұрын
05:54
@breathofthewild1749
@breathofthewild1749 6 жыл бұрын
Satellite base is fucking amazing.
@JomasterTheSecond
@JomasterTheSecond 7 жыл бұрын
It almost sounds like something off a Sega Master System in FM mode.
@ClbnaVGM
@ClbnaVGM 6 жыл бұрын
The original Japanese Master system had FM by default. Abroad this country we only had the PSG version, and FM add on
@TrueHolyRune
@TrueHolyRune 8 жыл бұрын
Cool OST. Sounds so much like Super Metroid, Mega Man X3, Mega Man X6, Castlevania and Breath of Fire 3. It has definitely have that Konami sound.
@chaseman94
@chaseman94 8 жыл бұрын
Yeah if it was coming from a Sega Genesis/Mega Drive
@guspaz
@guspaz 7 жыл бұрын
The Konami VRC7 chip used by Lagrange Point on the Famicom is basically a stripped down version of the Yamaha FM chip used in the Sega Master System, and the Yamaha chip in the Genesis/Mega Drive is from that same family of chips, so it makes sense that they'd all sound similar.
@Elrinth
@Elrinth 7 жыл бұрын
are you sure it's a stripped down chip tho? I'd say it sounds a bit more like the MSX and SMS. how many channels etc can the vrc7 do compared to the megadrive chip?
@guspaz
@guspaz 7 жыл бұрын
I think you misunderstood: it's a stripped down version of the Master System FM chip, not the Genesis FM chip. The Master System (in Japan, or with modern adapters) has a YM2413 chip which can do 9 to 11 channels depending on the operating mode, while the stripped down version of the YM2413 in the VRC7 only has 6 channels in a single operating mode. The Genesis/Megadrive used a YM2612 chip that was from a newer generation: it only had 6 channels, but it was much more flexible. For example, where the YM2413 only allowed one 2-operation programmable instrument (the rest had to be one of 15 presets), the YM2612 allows six 4-operation programmable instruments.
@Elrinth
@Elrinth 7 жыл бұрын
it feels like most sms soundtracks only use like 3 channels and sounds like crap for most part. but now your talking about the fm soundtracks which don't branch out thaaat much from the original soundtracks. or do you know of a specific game which sounds very different from the standard smssound when using fm?
@1visible
@1visible 5 жыл бұрын
09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon 😍😍😍👍
@chflarforkorp2060
@chflarforkorp2060 3 жыл бұрын
Pretty crazy what they pulled off with the later tech
@robbiezampini-is3en
@robbiezampini-is3en 9 ай бұрын
17:30: Game Over
@videogaymes
@videogaymes 10 жыл бұрын
22:50 is also great
@Hamstray
@Hamstray 3 жыл бұрын
straight up prog
@ks-pw6we
@ks-pw6we 2 жыл бұрын
ゲーム全く知らないですが、EDの曲で涙した!!」
@theretroshack7864
@theretroshack7864 7 жыл бұрын
This and Megami Tensei 2 rival each other pretty hard when it comes to sound.
@seiscentosecinco
@seiscentosecinco 3 жыл бұрын
Favorites: 01:53 / Searching for Stolte - Start Town 08:15 / Music Box of Sadness - Gin Faints 17:36 / Relaxed atomosphere - Relaxation Room 21:37 / Bubbles of Light - Tum's Death 37:06 / Bio Paradise - Bio Paradise MAP 43:09 / Fight to the Death - Bio Caesar Battle 44:49 / THE RESURRECTION OF SABBATH - Ending
@histamineC
@histamineC 9 жыл бұрын
Very great sound quality! !
@videogaymes
@videogaymes 10 жыл бұрын
I can't believe the track at 21:37 is from a famicom game
@gisokuhitori
@gisokuhitori 5 жыл бұрын
5:54 みんなが聴きたい曲はこれ
@ababaroid6083
@ababaroid6083 4 жыл бұрын
自分的には 22:55
@mopbrothers
@mopbrothers 5 жыл бұрын
This game looks and sounds great. Wish it had been released in English.
@Nat_the_Chicken
@Nat_the_Chicken 3 жыл бұрын
Sadly you wouldn't be able to hear the audio like this when playing on a localized NES because they didn't support expansion audio like the Japanese Famicom did
@evannewman8381
@evannewman8381 7 жыл бұрын
Getting some serious Song of Healing vibes from the second track, especially around the 2:20 and 2:40 marks.
@Zero1O6
@Zero1O6 7 жыл бұрын
11:28 best track!
@SamuraiSam
@SamuraiSam 10 жыл бұрын
Rejoice, the English patch is out! agtp.romhack.net/project.php?id=lagrange
@AirshBornely
@AirshBornely 7 жыл бұрын
SamuraiSam Man, it's been 2 years since this was released. I remember jumping on this the day it was released and put a good chunk of time into the game. (sadly never finished it because no guides or walk throughs were made yet)
@redlaserbm_phd
@redlaserbm_phd 10 жыл бұрын
Absolutely brilliant OST. Sucks that they had to neuter the Yamaha chip to make it affordable; and even then the price got jacked up a bunch.
@gohan3830
@gohan3830 4 жыл бұрын
リメイクまだかな
@LizardkingMario
@LizardkingMario 11 жыл бұрын
I hate to be so ungrateful towards these hard working people but COME ON FAN TRANSLATORS HOP TO IT I wanna play this D:
@MrNorbert1994
@MrNorbert1994 10 жыл бұрын
Sorry, it is never gonna happen. The game's tileset has been compressed, and without reverse engineering, it will not gonna work. Gideon Zhi tried numerous times, but it didn't worked, the game crashed a lot of times. I don't like advertise my stuff here, but the only playthrough what you will come by is some TAS videos, and my 7 part Longplay of it.
@SamuraiSam
@SamuraiSam 10 жыл бұрын
***** Gideon Zhi has most certainly not given up on this game. He still plans to fix it up and release it.
@SamuraiSam
@SamuraiSam 10 жыл бұрын
The fan translation was just released! :)
@LizardkingMario
@LizardkingMario 10 жыл бұрын
I HEARD!! AEON GENESIS YOU'RE A GOD!! It will not gonna work? Non-believers be damned!
@katie2940
@katie2940 6 жыл бұрын
You expect me to believe this is an nes game?! This is incredible!
@brandonginsburg3120
@brandonginsburg3120 2 жыл бұрын
C'est fantastique musique. Incroyable!
@rob0nemusic369
@rob0nemusic369 8 жыл бұрын
I cry every time I hear this soundtrack :,)
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