For those who don't know...VRC7 is a FM Soundchip expansion created by Konami for the Famicom/NES. It's basically a cut down version of the Yamaha YM2413 (YM2413 was used on the Sega Master System & the MSX) where they pretty much completely changed the built-in Instruments & cut the channels down to 6 rather than 9 which YM2413 has. However, only 2 games used this Expansion. Lagrange Point & Tiny Toons Adventure 2. Right off the bat, it sounds a lot like those Sound Blaster or Sega Genesis games which both are also Yamaha soundchips. The VRC7 is a 2-Operating system same as the YM2413 however, you're only allowed to have 1 Custom Instrument at-a-time which may ruin some creativity for some people. Compared the Sega Genesis which uses a YM2612 which is a 6-channel 4-Operating system with no limited custom instruments so you're free to create what you want.
@C22Acolyte6 жыл бұрын
Ah nice, thanks for clarifying. I was just about to say that this does not sound at all what the soundchip in the Famicom is capable of. Sounds very much like an old soundcard playing MIDI. Great stuff!
@abeochoa14465 жыл бұрын
It the same chip used for the Atari arcade games board road blaster marble madness rip Brad fuller if I'm correct and paper boy?-paz
@solarflare90784 жыл бұрын
abe Ochoa Nope. That used the YM2151, which is also what most arcade games used (as well as the Sharp X68000). There's a lot to discover with FM chips. FM was used almost all the time in mid 80s to early 90s arcade games, and many consoles around those times used said FM chips. The Mega Drive had the YM2612 (6 4-operator channels), the SoundBlaster had the YM3812 (9 2-Op channels), the Neo Geo had the YM2610 (Which not only has 4 4-op channels, but also had 6 PCM channels), and this, along with the Japanese Master Systems and MSX, had the YM2413 (Cut down YM3812, with 6 channels, like what the OP said).
@Overseer1904 жыл бұрын
*Megadrive unless if your are referring to the Mastersystem FM chip
@dio_fish4 жыл бұрын
Not to mention, out of the two games that used the chip, Lagrange Point is the only one to make use of the extra sound channels.
@theinternetexplorer78734 жыл бұрын
You could've told me this sound came from the Sega Genesis and I'd believe you. It's honestly insane how much they could pull off on the NES during its dying years.
@Fry092943 жыл бұрын
The NES isn't doing anything though, this music was generated externally on the cart itself.
@90-degreestudios463 жыл бұрын
@Octophrator Hey buddy, the Famicom and the NES are just different regional versions of essentialy the same thing...
@90-degreestudios463 жыл бұрын
@Octophrator Thanks I forgot the VRC7 even existed lmao I don't work with the NES enough. I was sitting here the whole time worrying if I just made an invalid statement
@AltimaNEO Жыл бұрын
@@Fry09294Yeah, kinda "cheating". Not too different from modern cartridges using an onboard FPGA basically running everything and leaving the console to deal with I/O.
@excrono6 ай бұрын
@@Fry09294Listening casually, after working with a VRC6 OST, the Famicom APU may still be used for some backing rhythm, drums, percussion, etc. But VRC7 lead channels are all FM synth.
@mundolukas7 жыл бұрын
Imagine being a Japanese kid in 1991 and booting this game up for the first time without knowing of its enhanced audio. Mind fucking blown.
@MandoDaiOu3 жыл бұрын
They knew
@armandogavilan1815 Жыл бұрын
@@MandoDaiOu but still the difference was huge, to a contemporary ear the difference won´t be that dramatic cause all the advance in sound
@JemZard10 ай бұрын
Welp I'm pretty sure they knew since the PC88 home computer was big since the 80s and it's an 8-bit computer and it's FM, even more complex than the VRC7 can do being an OPL's 2 operator than PC88's OPN with 4 operator.
@xyz3980810 ай бұрын
@@JemZard what does an entirely different system have to do with literally the first and only famicom game with FM capabilites?
@JemZard9 ай бұрын
@@xyz39808 Welp nothing actually, I'm just sharing the info about Japan's early experiences in FM sound probably bc both systems are 8-bit and are capable of FM.
@nam-19752 жыл бұрын
There are 6 composers for this album and one more team. Aki Hata (畑亜貴), Akio Dobashi (土橋安騎夫), Shin Kawamoto (川本真), Noriyuki Takahashi (高橋教之), Tadashi Sawashita (澤下禎), Kenji Nakamura (中村憲司), Konami Kukeiha Club (Konami矩形波倶楽部)
I discovered this from a friend and fellow programming student. I couldn't believe it wasn't from Sega Genesis but from Famicom. I think he will always remember my eyes when he made me listen to it. And the funny part is that I'm born in 88 and he is born after 2000. There's still hope for the younger generation.
@excrono6 ай бұрын
If younger generations embrace things from before their time for their own merit and not because of nostalgia for the past, there absolutely is hope. I’ll never forget hearing this OST for the first time after doing a deep dive into chiptune and not knowing Famicom games used anything but the APU sound chip. And the potential of mixing these in true stereo. I got there despite never playing this game.
- Creates a mapper chip that can use full FM-synth audio in an NES - Uses it only for one game that only released in Japan I feel like there was some untapped potential here, Konami.
@ruby_R53 Жыл бұрын
yeah, unfortunately it was too late, the game was released in 1991, but the famicom was nearly dying even in japan, even though its lifespan went to 2003. many consoles were already crushing the famicom in terms of graphics and sound, right at late-80's, so companies wanted to show off that they're able to make games to new consoles. if those companies showed off a huge potential like this on a console like the famicom, that'd honestly be much more impressive in my opinion.
@theobserver42146 ай бұрын
@@ruby_R53In 1991 the Famicom was still in a ok position. Games like “Rockman 4: A New Evil Ambition!!", Lagrange Point, Dezaemon, Metal Max, Hebereke, Ninja Gaiden III, and Crisis Force came out that year to great reception, and the Famicom became more of a value console. The next year stand out titles like Moon Crystal and Fire Emblem Gaiden released. The system only really died around 1993 when games started becoming less common, with most of the “final Famicom/NES” games being released around this time.
@ruby_R536 ай бұрын
@@theobserver4214 oh
@blara24013 ай бұрын
> Creates banger technology > Refuses to elaborate > Drops it
40:47 This song is fucking CRAZY. How the hell was this on Famicom? Not just in terms of instrument quality, but the composition itself. This just feels SO far ahead of its time...
@novostranger Жыл бұрын
That's fusion jazz.
@PK-Vict Жыл бұрын
its the VRC7 Soundchip its basicaly a cut version o sega genesis YM2612
@JemZard Жыл бұрын
@@PK-VictSega Genesis uses the YM2612 chip, not the YM2413 (Which is the FM sound chip available on some consoles like the Sega Master System)
@PK-Vict Жыл бұрын
@@JemZard o h Thats right thanks
@PK-Vict Жыл бұрын
@@JemZard so EPSM and VRC7 are based on the same chip?
@meganvioletkelz10 жыл бұрын
Music like this on the Famicom? Holy shit... o_O
@RiflemanIII10 жыл бұрын
Lagrange Point was the only game on the Famicom to use Konami's VRC7 sound chip, a piece of hardware not supported by the NES.
@StrikerTheHedgefox10 жыл бұрын
RiflemanIII Thankfully, there is a way to mod your NES to support these expansions, however it is tricky as hell to do and requires some soldering.
@ZILtoid19917 жыл бұрын
Some other game cartridges had multi-channel PCM samples, although very-low quality.
@MrNorbert19947 жыл бұрын
I guess you are referring to the MMC5's PCM channel which was never used at all.
@atomicmelodies7 жыл бұрын
I'm beginning to think I watch to many youtube videos because I manage to find you all the goddamn time
@MicahBuzanANIMATION8 жыл бұрын
Beautiful and weirdly ominous soundtrack.
@007kitta35 жыл бұрын
ファミコン史上最高の神ゲー&神曲 ほんとに曲がいい!
@Davidevgen10 жыл бұрын
hard to believe this was on an 8 bit game.
@Davidevgen9 жыл бұрын
***** well almost. its still older technology so its not like having a theater sound system in your nes lol
@realimbored6689 жыл бұрын
On trackers the NES's 2A03 chip plays quieter than the VRC7 but on an actual Famicom the VRC7 blasts itself way louder than the volume of normal 2A03 Also most people don't know that the VRC7 supported custom patches, which meant you could program in your own instrument to be used by the chip, like sawtooth, triangle, hell even drums if you want
@Davidevgen9 жыл бұрын
yeah its an impressive chip. too bad it wasnt used more.*****
@archived5279 жыл бұрын
+davidevgen Not really. As you may know, the chip generating most of the sound being played is not built into the Famicom. Heck, a Famicom game could probably use the more advanced SPC700 (the SNES soundchip)
@RyumaXtheXKing6 жыл бұрын
A lot of 8-bit systems had FM sound expansions, like the SMS and C64.
@Pimpeaux8 жыл бұрын
This soundtrack screws with my brain so badly. >_< It amazes me that this soundtrack was all done on early 80's hardware.
@earthsteward708 жыл бұрын
REALLY early 80s hardware, came out the same year as the tandy 3000 and apple II e (in japan at least)
@earthsteward708 жыл бұрын
More like mid 80s, Shit like this was available for computers as early as 1985, and it was standard in keyboards a few years earlier
@earthsteward708 жыл бұрын
i see, i was only pointing out that the technology this is based off of did exist much earlier! just not the cards themselves.
@chaseman948 жыл бұрын
Am I the only one that when hearing this you automatically think it came from a Sega Genesis/Mega Drive console not a Nintendo console.
@blowemupgames90408 жыл бұрын
+chaseman94 well, this game IS the only NES title to use the VRC7 expansion chip (which is FM-based much like the Genesis/MD YM2612 chip, albeit with less oscillators per channel (YM2612 had four oscillators per channel that could be arranged in a variety of algorithms, while VRC7 only had one modulator and one carrier per channel)), so it makes sense that it would give that impression.
@FinalManaTrigger8 жыл бұрын
The first time I heard "Satellite Base" I was blown away, one of my favorite songs of all time!
@BakaFrom20136 жыл бұрын
Для пользователей смартфонов 00:01 / Theme of Isis - Opening 01:53 / Searching for Stolte - Start Town 03:56 / Wandering journey - LAND 1 Dungeon 05:54 / Awaken into Warriors - Battle 07:35 / Defeated - Defeated in Battle 08:15 / Music Box of Sadness - Gin Faints 09:21 / VESTA'S WALL - Vesta Outer Wall Dungeon 11:28 / Satellite Base - Vesta Town 13:35 / City of birthday - LAND 1 Town 15:47 / Searching for the Promise Land - LAND 1 MAP 17:30 / Good Night 17:36 / Relaxed atomosphere - Relaxation Room 18:32 / Machine City - Robot Factory, Ironworks 20:35 / TUM'S BOOGIE - Electric City 21:37 / Bubbles of Light - Tum's Death 22:50 / Bad Luck 22:55 / Warriors of Sorrow - Mid-Boss Battle 24:49 / Level Up 24:52 / Departure and arival - Port Tower, Point 26:00 / AQUEDUCT - LAND 2 MAP 27:27 / Physical energy - LAND 2 Town 29:29 / Fortified Zone - Bio Laboratory, Base, Fortress 30:22 / Within the Deep Darkness - LAND 2 Dungeon 32:42 / Silent Alarm - Metallic Dungeon 34:55 / Orange Party - Orange Camp Town 35:59 / Weightless - Colony Outer Wall 37:06 / Bio Paradise - Bio Paradise MAP 38:18 / Last Fortress - Bio Palace 40:47 / Broken Replicaizer - Fake Bio Caesar Battle 43:09 / Fight to the Death - Bio Caesar Battle 44:49 / THE RESURRECTION OF SABBATH - Ending 48:56 / S.E.
@BakaFrom20135 жыл бұрын
Connor Scandone Sound Effects
@AchtzehnSuper2 жыл бұрын
Спасибо большое
@staylocal86402 жыл бұрын
Спасибо!!!
@bsdims9 жыл бұрын
This soundtrack blows my fucking mind
@007kitta37 жыл бұрын
ベースラインが神がかり! いい曲
@Bloodreign16 жыл бұрын
The 3 boss tunes really kick ass, they all sound majestic, and the VRC 7 chip really helped to enhance the talent Konami had for a sound team at one time.
@kalangoalpha59206 жыл бұрын
Cosmic Effect brought me here, but I've stayed for the groove! Cheers from Brazil!
@Loader2K110 жыл бұрын
Thank you for posting this magnificent Famicom soundtrack masterpiece.
@KNT249 жыл бұрын
24:52 Departure and arival - Port Tower, Point 最高
@wholewurld9 жыл бұрын
+kohichi kantoh I had this playing in the background and this is the song that made me stop and take note. Great track!
@KNT249 жыл бұрын
wholewurld さん I cannot make light of the game music :)
@TheOpponent9 жыл бұрын
+wholewurld Sounds like something out of Shin Megami Tensei I.
@soragranda7 жыл бұрын
More like SMT1 or Majin Tensei 1 XD.
@sigilvii4 жыл бұрын
"Lagrange Point has the distinction of being the only game ever released with Konami's Virtual ROM Controller VII (VRC7) sound generator integrated circuit, which allowed for a drastic improvement in the quality of the music and sound effects used in the game." -Wikipedia I wish there had been an official western release, I might have heard it before today. Amazing soundtrack! EDIT: I guess that even if there was a localized version, the sound would be nerfed. Unlike the Famicom, the NES did not allow expansion of sound channels so for example, Castelvania III had to have the soundtrack reworked for compatibility. They would have had to do the same for Lagrange Point.
@blara24014 жыл бұрын
Nerfed is an understatement. The soundtrack would have had to be recomposed entirely. Castlevania III is already a huge accomplishment in that most of the melody was taken from eight channels to five and it still sounds awesome. But Lagrange Point is a VRC7-only soundtrack. Adapting it on the 2A03 would have meant starting from scratch.
@mortenera22943 жыл бұрын
Uhm...no, you're off track. This game still uses a ROM mapper, like the western NES games. It's a custom mapper, right, but releasing the game in the west would totally be possible. Unfortunately, Nintendo only allowed the use of MMC...
@TheNuje2 жыл бұрын
@@mortenera2294 That's true about Nintendo only allowing proprietary enhancement chips outside of Japan. But the cartridge slot was also modified for the NES to not have the 2 pins allowing for expanded audio like the Famicom. Those pins did exist on the NES, but they were only routed to the expansion slot underneath the console. Modders have since produced hardware that plugs into the expansion slot enabling enhanced audio for those playing Famicom games on the NES using adapters, but it doesn't work out of the box. All of that said, I agree it's unfortunate that Nintendo wouldn't allow for the non-Nintendo enhancement chips to be present on export cartridges. The VRC6 (used by other Konami games) had pretty similar expanded audio to Nintendo's own MMC5, but the VRC7 used here, and other chips by Namco and Sunsoft produced some incredible music that everyone missed out on for decades.
@FeelingShred2 жыл бұрын
the history of videogame music is so fascinating to me... I've been reading a lot on how the Beatles crafted some of their most innovative and unique music back in the 60's, and it reminds me about the tricks used to compose videogame music in the 80's
@FeelingShred2 жыл бұрын
from tape-cutting to channel-switching-rapidly... wish there were channels that showcased some of these videogame music tricks, trying to replicate certain songs from scratch, that would be amazing content to watch
@northstar4310 жыл бұрын
22:50 is breaking my brain, I just can't imagine that sound coming from my NES. I wish this thing had come to the US when I was a kid.
@realimbored6689 жыл бұрын
The North American 2A03 and European 2A07 chips had expansion chip support dummied out likely because Nintendo of America was like King George III over the NES and Euro TVs ran at 50Hz, which would make 60Hz games from Japan/North America sound like shit due to detuning That's why Castlevania 3: Dracula's Curse had the soundtrack simplified for international versions, because international NES systems were incapable of supporting the VRC7
@realimbored6689 жыл бұрын
*Castlevania 3 used VRC7
@realimbored6689 жыл бұрын
*VRC6 dammit
@SHINBAXTER4 жыл бұрын
IT'S GETTING CLOSE TO MEGADRIVE SOUND =)
@ILikeCornYouKnow6 ай бұрын
@@realimbored668The sound pins actually do exist, but they go to the expansion slot because Nintendo thought people would use it instead of putting the expansions in the cartridge.
@DumDoDoor11 жыл бұрын
If you noticed, at the end of the credits, there's a quote from Jim Ravell saying, "We do not realize what we have on Earth until we leave it." It's actually Jim Lovell, one of the astronauts who left Earth as part of the Apollo 13 crew. I kinda wondered why the name is slightly changed, or it may had to do with their language.
@DumDoDoor10 жыл бұрын
***** Is that how they work? Interesting info Speedy =]
@simonebernacchia7 жыл бұрын
yup, ingrish at its best :)
@6077 жыл бұрын
Grandpa Scout The translator should've looked it up. :P
@Isoquant6 жыл бұрын
The translator misspelled the name.
@albertnortononymous90206 жыл бұрын
Grandpa Scout yeah they have a sound that is in-between a Spanish R and a Spanish L. You can hear it clearly in the Katamari Damacy theme song. They use it for the English L and the English R when used as a consonant.
@apil8710 жыл бұрын
It's just unbelievable... so good sounds and music itself, I wonder what it means for a man to be a composer for games like this or chrono trigger, pre-sotn castlevanias, gradius, old metal gear, sor 2. That's awesome, I mean, if you can compose music like this it means your life matters. It's redeems your existence.
@albertnortononymous902010 ай бұрын
The guy who composed Chrono Trigger considers it to be his worst piece.
@apil879 ай бұрын
@@albertnortononymous9020 hahaha, the irony!
@excrono6 ай бұрын
@@albertnortononymous9020Mitsuda went through a professional ordeal composing for Chrono Trigger, that may have left a bad taste in his mouth. It literally made him too sick to finish on his own (and Uematsu has to fill in the last few tracks).
@thatsamorais5842 жыл бұрын
At the end of the OST, after you've relaxed and are at your most vulnerable, things go quiet, and then... the gun sounds mow you down!
Thanks for those great quality uploads, best music in the world!
@DeliaESymbols9 жыл бұрын
When I first heard this soundtrack, I was stunned that this can handle VRC7.
@Jolis_Parsec2 жыл бұрын
This is absolutely amazing what having custom sound chips and drivers can accomplish on an otherwise standard Famicom/NES.
@Wallguardian6 жыл бұрын
The soundtrack is so gorgeous...I really need to finish this game!
@Dorian_Scott2 жыл бұрын
Best songs have to be "Awaken Into Warriors" and especially "Departure And Arrival" (24:52)
@ClbnaVGM6 жыл бұрын
Diggin in the Carts documentary brought me here. Sounds like a Sega Megadrive !!!! Really good music by Akio Dobashi
@FairPlay1376 жыл бұрын
The power of FM Synthesis on the Famicom! Sounds like a Genesis game...or dare I say it...a DOS game which uses the AdLib or the Sound Blaster! I'm pretty sure only FM synths and DPCM samples are used in the music. (the 2A03 channels are used for SFX only)
@4resla6 жыл бұрын
Satellite Base - Vesta Town - my favorite song!!!
@TheNintendochannel647 жыл бұрын
Can't believe that this is coming out of a Famicom/NES
this game's soundtrack is great, not only because of the VRC7 (even though it's awesome), it's just so well composed
@Nintendude13575 жыл бұрын
This is as if the Genesis, super Nintendo, and TurboGrafx 16 had a baby that was older than them
@DaVince218 жыл бұрын
Didn't expect such a bright tune for the song titled "THE RESURRECTION OF SABBATH" of all things.
@パロマイ-p2u5 жыл бұрын
小4の時タカミツコウシのラグランジュポイント借りパクしてしまってごめん!こんな素晴らしい作品を😿
@FeelingShred2 жыл бұрын
26:33 the only other soundtrack in history where I can hear what I can only describe as "Sonic 3 instruments" wow... this is mind-blowing, very cool \o/
@FeelingShred2 жыл бұрын
Sonic 2 / Sonic 3 must be the most impressive FM sound chip soundtracks I ever heard, I would love to watch someone attempting to recreate the instruments used on that one... or maybe a Making Of kind of documentary, the developers didn't think so highly about their technical achievements
@FeelingShred2 жыл бұрын
copied from another comment, songs composed by Aki Hara: codeman38 5 years ago +jose abreu Aki Hata did some of the music for both games. Probably not a coincidence. (Light Crusader - Sega Genesis) Edited to add: Tracks confirmed to have been composed by Hata, according to VGMdb: - Wandering Journey - Music Box of Sadness - City of Birthday - Searching for the Promise Land - Aqueduct - Fortified Zone - Bio Paradise - Last Fortress - Fight to the Death
@juniornobre97506 жыл бұрын
Nunca, que o Master System, conseguira fazer um som assim. E não, não é o Mega Drive, é o, Nes 8 bits. Excelente.
@MadameSomnambule Жыл бұрын
With the sound here and the graphics combined together, it kinda gives this game almost sort of a PC-98 vibe of sorts. The PC-98 also often used an FM based sound chip for games, including the Touhou series before the series was moved to Windows platforms.
@aoeu2565 жыл бұрын
This sounds like the soundtrack of Military Madness, and somewhat like Sega Genesis music.
The main four game characters in this game have been upgraded to level 99. Others are still slowly upgrading, no cheat codes
@novostranger2 жыл бұрын
00:01 best intro song ever
@Iamdemensentis3 жыл бұрын
Those first few seconds from Relaxed atomosphere - Relaxation Room was not what I expected, have to admit.
@st.johnfromdesmoines836111 жыл бұрын
It's because the VRC7 contains a modded version of the Yamaha YM2413 FM chip in it (the Mastersystem's FM chip). While the YM2413 has meaningful differences from the YM2612 in the Genesis, they're both FM, so the family resemblance is quite strong. The 2413 was very locked down, the 2612 was much more open. However, the 2612 could only use sine wave operators for its FM, and I don't that's true of the 2413. So, they each have their plusses/minuses, but I think everyone would say 2612 is better.
@Atlink4 жыл бұрын
The bass lines in this remind me a lot of Snatcher. A lot of the later tracks sounds like Snatcher.
@MagisterHamid3 жыл бұрын
Just what I was going to write. It all seems to come out of snatcher!
@danmakuman5 жыл бұрын
It's a good soundtrack. Still there are amazing FM soundtracks from older games than this one, like Sorcerian or basically any Falcom game from mid 80's. Sure this is one of a kind because is the only one for the Famicom, but FM synth sound chips had been used on 8-bit systems before like the MSX, Master System, PC88-01, etc.
@Margatroid3 жыл бұрын
Not to mention it pales in comparison to what SFC, Mega Drive, PC98 and X68000 sound hardware was doing in 1991. There are some good tunes on this OST for sure, but technology-wise the VRC7 was actually less than impressive for its time. I guess when you graft new-ish technology onto an old console people get the impression that it's an amazing step forward like Super Real Mahjong PII or Out Run, instead of being a Famicom cart with a cut-down Mega Drive FM chip in it.
@FeelingShred2 жыл бұрын
Wish Falcom games were less grindy, because their soundtracks are amazing indeed!!
@georgexile4 жыл бұрын
really good jams in this ost.
@deathdevil3898 жыл бұрын
GREATEST SOUND. I just cry :(
@arrtemfly3 жыл бұрын
wowzers. huge undertale vibes.
@shina76094 жыл бұрын
Switchで配信でもいいから再販しないかな。アーカイブで出してくれ~。
@YellowSun765Z10 жыл бұрын
VRC7 Is The Best Famicom Soundchip Ever! :)
@robotic3810 жыл бұрын
***** I don't see how the VRC7 is on par or more powerful than the YM2612. The VRC7 is a 2-op synth, the YM2612 is a 4-op (which alone makes it better). The VRC7 lacks any kink of direct audio capabilities, whereas the YM2612 has a built-in DAC. The VRC7's channels have only 16 different volume levels, the YM2612 has 127 volume levels.
@robotic3810 жыл бұрын
***** Yes, the execution was great, but that doesn't make the VRC7 a better chip. Also, what was that "buying new hardware every few months" part about? that was never the case, and it isn't today. It also has nothing to do with the VRC7 and YM2612.
@robotic3810 жыл бұрын
***** No it doesn't. When you posted your first comment, you compared the chips, not the consoles they were used on. The VRC7 sounded good by 8-bit standards, but it raised the price of the one game it was used in massively and was only used very late in the NES' life span. But what it was used to achieve does not define how good the hardware itself is. That's like saying the Wii was a better piece of hardware than the 360 or PS3 because it outsold them. That's not what this comparison is about. You shouldn't be praising the VRC6, you should be praising Konami.
@robotic3810 жыл бұрын
***** Fine, I'll correct myself on that point: it was used in TWO games, with only one using the actual sound hardware. Yes, you've been praising Konami, but you've also been saying the VRC7 is somehow on par or better than the YM2612.
@robotic3810 жыл бұрын
***** Why is it so hard to understand that the VRC7 wasn't very powerful? The composers at Konami worked wonders with it, and I'll give them that. Also, why do you continuously resort to age superiority? At that, why even begin to argue if you never gave a fuck about what I thought to begin with? Why try to change my mind then? Oh, and you say that you can't change people's minds with specs and words, but specs are facts and words are easily the most powerful force in human society; they're moving, daring, and outlast those that say them. In addition, you know what the term for people that don't accept known facts is? _ignorant_
@stripedhyenuh7 жыл бұрын
Incredible soundtrack. Unfortunately the game itself is very hard to appreciate with one of the most disgusting random encounter rates ever seen in a RPG.
@Ryan914875 жыл бұрын
To offset that, confusing an enemy with a multi-hit attack will give your characters a chance to get a freaking TON of exp, not to mention the menu glitches which can net you a LOT of money as well.
@TanukiKGA5 жыл бұрын
@@Ryan91487 Hm.. Might I ask you what those menu glitches are? Haven't heard anything about that earlier! :)
@Ryan914875 жыл бұрын
@@TanukiKGA Proper timing in the item shops by pressing Up+A at the top of the menu of items that can be purchased will allow you to purchase certain items at certain locations. This is very notorious in the weapon shop aboard the Vesta Satellite where you can get Heat Sabers for 50 Coron a piece or for the Robo Freeze in one of the Land1 shops to defeat Oreki easily. For the EXP, you need to use the Daze ability on an enemy that uses multiple hit attacks, if lucky, they will attack someone not in either party, this nets a LOT of EXP for the party, even better if Gene is alone when he does this as he will get all of it. Ability to use weapons are based on Rank (Level), so low levels will not be able to wield the endgame equipment you can forge early on via method combining Heat Sabers (Rank 4) to make Rank 5-6 weapons far earlier than possible.
@TanukiKGA5 жыл бұрын
@@Ryan91487 Thanks mate! Really appreciate it!
@FeelingShred2 жыл бұрын
@@Ryan91487 that sounds fascinating dude... would you be willing to make a video showcasing these exploits? with commentary of course
@robintst4 жыл бұрын
I'd love to hear what an improved version of this would sound like coming out of a SEGA Genesis with a proper YM2612 + SN76489.
@Margatroid3 жыл бұрын
Yeah... The comment section is full of people who can't get over how amazing this music sounds, but it's actually just watered-down Mega Drive FM, lol. It's not bad, but I'd rather hear a less limited version of it.
@mario4everd3 жыл бұрын
@@Margatroid I don't know. Sometimes specifically limited hardware can also be beneficial for the composition. Knowing all the tricks people tend to use the mega drive's fm with, I don't think it would fit it well if they end up putting more of that sometimes obnoxious twang that comes with many mega drive compositions. I don't mind it in tracks that need to be upbeat and in your face but most composers didn't know how to handle the thing when it came to softer and more atmospheric tracks. I personally feel this ost doesn't go too far into that, I can hear some of the watered mega drive sounds but it feels just right for these tracks. Sometimes more isn't better.
@ChaosAad223 жыл бұрын
I can't believe that this music is coming from a Famicom. The quality is incredible.
@RyanBarrett809 жыл бұрын
26:00 sounds straight up like a Genesis game. So unreal.
@donaldthompson40444 жыл бұрын
@konakonaa FM is FM. Regardless if operator count , this sounds very similar to a lot of Genesis tracks.
@drakonolus79222 жыл бұрын
Thats for sure; it may not be the best Soundtrack from the Nes / Famicom. But at hearing this VCR7 sound chip, it really blowed me away; it almost sounds like a Sega Genesis, sometimes like a Snes. Even sometimes like Sega Master System or even an a MSX. Very interesting.
@MadameSomnambule Жыл бұрын
It honestly kinda reminds me a bit of the PC-98 and even a lot of arcade games that were out in the mid 80s.
@linus89764 жыл бұрын
オープニングかっこいい
@VarthRock7 жыл бұрын
The battle themes are the best tracks. Superb.
@charlyescobar62685 жыл бұрын
like the whole playlist grad1u52, good old times, this one´s a little jazz-fusion based
@st.johnfromdesmoines836111 жыл бұрын
(continued) Also, there are also a few other significant differences between the 8-bit Sega and 16-bit Sega as it concerns FM and PSG: All regions of Mastersystem (SMS) have a Texas Instruments SN76489 PSG chip in it (NES is also PSG, only a little more advanced than the SMS). In Japan, the SMS also had the YM2413 in it. But it was Japan only, and it was a situation of either FM or PSG, not both. Genesis has both the YM2612 -and- the SN76489 in it in all regions, and they can be used together.
@grumblekin9 жыл бұрын
This soundtrack is THUMPING
@FairPlay1374 жыл бұрын
If this thing were to come out overseas, one of several things would probably have needed to happen: The whole soundtrack would've needed to be redone for the 2A03 (most logical at the time choice), they'd have to invent a whole new cartridge type to allow a passthrough for the expansion audio (would've been unlikely), or they'd need to make an FM expansion unit which attaches to the bottom of the NES (if the expansion port at the bottom even supported audio - plus it'd be a bit costly). Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era.
@allahu-s2h3 жыл бұрын
nah it sounds more like something of almost CD quality
@ruby_R53 Жыл бұрын
> Nonetheless, this soundtrack sounds like it came straight out of the 16-bit era. the late-80's were already the 16-bit era (this is a '91 game). amiga, macintosh, pc, they were all 16-bit computers already.
@justanobody09 ай бұрын
@@ruby_R53 commander keen 1 came out in 1990, and duke nukem 1 came out in 1991 they sound more like a NES game than a SNES game
@ruby_R539 ай бұрын
@@justanobody0 yeah sure they do, at the time they didn't care that much about PC audio, only the amiga had superior audio capabilities, getting close to the SNES
@jvince0013 жыл бұрын
I was gonna say... an echoing marimba/xylophone sound on NES.. wtf / wow! The infamous VRC7 chip, makes sense..
@realimbored6689 жыл бұрын
This needs to be released on all regions of the 3DS and WiiU eShop - Japan, North/South America, Europe, Australia, all of it, with translations too
@ivanorozco96739 жыл бұрын
***** agreed
@realimbored6689 жыл бұрын
Accidentally forgot to mention South Korea, they should get this too
@ivanorozco96739 жыл бұрын
***** true dat
@realimbored6689 жыл бұрын
+Ivan orozco On top of that, a VC release could unscrew over Konami from their pachinko machine mess
@ivanorozco96739 жыл бұрын
***** true
@LearntoPlayVideoGameMusic8 ай бұрын
I just had to attempt Satelite Base!! Amazing Soundtrack!!!!
@imojado72945 жыл бұрын
Still listening to this
@1800levso8 жыл бұрын
so many ringtones for my phone but which one is the best?
@theallknowingsause89408 жыл бұрын
05:54
@breathofthewild17496 жыл бұрын
Satellite base is fucking amazing.
@JomasterTheSecond7 жыл бұрын
It almost sounds like something off a Sega Master System in FM mode.
@ClbnaVGM6 жыл бұрын
The original Japanese Master system had FM by default. Abroad this country we only had the PSG version, and FM add on
@TrueHolyRune8 жыл бұрын
Cool OST. Sounds so much like Super Metroid, Mega Man X3, Mega Man X6, Castlevania and Breath of Fire 3. It has definitely have that Konami sound.
@chaseman948 жыл бұрын
Yeah if it was coming from a Sega Genesis/Mega Drive
@guspaz7 жыл бұрын
The Konami VRC7 chip used by Lagrange Point on the Famicom is basically a stripped down version of the Yamaha FM chip used in the Sega Master System, and the Yamaha chip in the Genesis/Mega Drive is from that same family of chips, so it makes sense that they'd all sound similar.
@Elrinth7 жыл бұрын
are you sure it's a stripped down chip tho? I'd say it sounds a bit more like the MSX and SMS. how many channels etc can the vrc7 do compared to the megadrive chip?
@guspaz7 жыл бұрын
I think you misunderstood: it's a stripped down version of the Master System FM chip, not the Genesis FM chip. The Master System (in Japan, or with modern adapters) has a YM2413 chip which can do 9 to 11 channels depending on the operating mode, while the stripped down version of the YM2413 in the VRC7 only has 6 channels in a single operating mode. The Genesis/Megadrive used a YM2612 chip that was from a newer generation: it only had 6 channels, but it was much more flexible. For example, where the YM2413 only allowed one 2-operation programmable instrument (the rest had to be one of 15 presets), the YM2612 allows six 4-operation programmable instruments.
@Elrinth7 жыл бұрын
it feels like most sms soundtracks only use like 3 channels and sounds like crap for most part. but now your talking about the fm soundtracks which don't branch out thaaat much from the original soundtracks. or do you know of a specific game which sounds very different from the standard smssound when using fm?
Pretty crazy what they pulled off with the later tech
@robbiezampini-is3en9 ай бұрын
17:30: Game Over
@videogaymes10 жыл бұрын
22:50 is also great
@Hamstray3 жыл бұрын
straight up prog
@ks-pw6we2 жыл бұрын
ゲーム全く知らないですが、EDの曲で涙した!!」
@theretroshack78647 жыл бұрын
This and Megami Tensei 2 rival each other pretty hard when it comes to sound.
@seiscentosecinco3 жыл бұрын
Favorites: 01:53 / Searching for Stolte - Start Town 08:15 / Music Box of Sadness - Gin Faints 17:36 / Relaxed atomosphere - Relaxation Room 21:37 / Bubbles of Light - Tum's Death 37:06 / Bio Paradise - Bio Paradise MAP 43:09 / Fight to the Death - Bio Caesar Battle 44:49 / THE RESURRECTION OF SABBATH - Ending
@histamineC9 жыл бұрын
Very great sound quality! !
@videogaymes10 жыл бұрын
I can't believe the track at 21:37 is from a famicom game
@gisokuhitori5 жыл бұрын
5:54 みんなが聴きたい曲はこれ
@ababaroid60834 жыл бұрын
自分的には 22:55
@mopbrothers5 жыл бұрын
This game looks and sounds great. Wish it had been released in English.
@Nat_the_Chicken3 жыл бұрын
Sadly you wouldn't be able to hear the audio like this when playing on a localized NES because they didn't support expansion audio like the Japanese Famicom did
@evannewman83817 жыл бұрын
Getting some serious Song of Healing vibes from the second track, especially around the 2:20 and 2:40 marks.
@Zero1O67 жыл бұрын
11:28 best track!
@SamuraiSam10 жыл бұрын
Rejoice, the English patch is out! agtp.romhack.net/project.php?id=lagrange
@AirshBornely7 жыл бұрын
SamuraiSam Man, it's been 2 years since this was released. I remember jumping on this the day it was released and put a good chunk of time into the game. (sadly never finished it because no guides or walk throughs were made yet)
@redlaserbm_phd10 жыл бұрын
Absolutely brilliant OST. Sucks that they had to neuter the Yamaha chip to make it affordable; and even then the price got jacked up a bunch.
@gohan38304 жыл бұрын
リメイクまだかな
@LizardkingMario11 жыл бұрын
I hate to be so ungrateful towards these hard working people but COME ON FAN TRANSLATORS HOP TO IT I wanna play this D:
@MrNorbert199410 жыл бұрын
Sorry, it is never gonna happen. The game's tileset has been compressed, and without reverse engineering, it will not gonna work. Gideon Zhi tried numerous times, but it didn't worked, the game crashed a lot of times. I don't like advertise my stuff here, but the only playthrough what you will come by is some TAS videos, and my 7 part Longplay of it.
@SamuraiSam10 жыл бұрын
***** Gideon Zhi has most certainly not given up on this game. He still plans to fix it up and release it.
@SamuraiSam10 жыл бұрын
The fan translation was just released! :)
@LizardkingMario10 жыл бұрын
I HEARD!! AEON GENESIS YOU'RE A GOD!! It will not gonna work? Non-believers be damned!
@katie29406 жыл бұрын
You expect me to believe this is an nes game?! This is incredible!