i can't move my guy while testing, i did exactly everything up to 10:09, and i still cant move my guy EDIT: nvm, i just noticed i forgot to add input links
@DanielTGaming6 жыл бұрын
I followed the tutorial, but for some reason, my character goes invisible and I can't control it. (Edit: Found out I forgot to place the Zero Detection coordinated (X 246 Y 30) my bad.)
@strikerlegends12055 жыл бұрын
My character also doesn't appear once I run the game in the emulator, despite placing it and doing the above. I've ticked it as 'player' in the object details. Been trying a bunch of different stuff for the past couple of hours but to no avail. Any clue about what I might be doing wrong?
@GXSCChater5 жыл бұрын
@@strikerlegends1205 yeah I have the same problem
@shinmai5 жыл бұрын
9:08 You can also just click the OK button to dismiss the window. I've noticed during these tutorials that whenever things haven't saved, it's always because the window was dismissed by closing, and I assume whoever wrote the code that handels those tool windows didn't add the same saving code to the window close handler that is added to the tab change and OK button stuff.
@TheNew8bitHeroes5 жыл бұрын
We're working on a logical and consistent "save and close" sort of button. :-)
@shinmai5 жыл бұрын
I've only ever toyed with the latest version, discovering this incredibly fun software by pure chance browsing Tindie, but looking back at the older tutorials there's already been incredible improvements in the editor. Little things like this is sort of what I've grown to expect from homebrew development tools, so if a few UX quirks are your biggest faux pas, I wouldn't sweat it :D
@Hwi1son5 жыл бұрын
Now I know what sprite zero detection does, thanks to this video. One piece of knowledge down, many more to go
@jimbox1145 жыл бұрын
Am I the only one who wishes he would slow down abit. Maybe this isn't the place to start for making a game? This is all over my head so far Im only 5 min into the video and probably 2 dozen times had to stop and go back to see where he just went. Checked and double checked and at 7:25 The options under screen info are completely different. Did they change something between 4.1.0 and 4.1.5? My options are monster respawns, day night cycles, use paths, boss room, dark room, etc.
@TheNew8bitHeroes5 жыл бұрын
Those are the defaults that get loaded if you *don't* load a module to start with. These are meant to be VERY fast (intentionally, demonstrating what can be done in 20 minutes), and are meant to be successive. Did you go through the first, then the second, then the third?... Also, any concepts that give you trouble, there are 20 tutorials that focus on individual parts of the process on the website. :-)
@jimbox1145 жыл бұрын
@@TheNew8bitHeroes No I started with this one. Appreciate the reply looks like I picked the wrong place to start.
@TheNew8bitHeroes5 жыл бұрын
@@jimbox114 You *could* do them out of order, but yes, if you jump into this it will seem like I move fast. ;-)
@nu529274 жыл бұрын
Great video! Also I was confused with this. Now I understand how to do it!
@UltimatePerfection6 жыл бұрын
Actually I haven't noticed any major problems with bidirectional scrolling, aside of pickups (carrots) respawning, but I've seen several actual nes games that do that so it's not a huge deal.
@TheNew8bitHeroes6 жыл бұрын
Cool that you're trying it :-) Occasionally, if you change direction at just the right place, it will result in a rogue scroll seam and wackiness will happen. Additionally, there are some weird specifics to observe when changing screens, AND you have to deal with the respawn. Lastly, occasionally, related to the first, without some reworking to the collision code, your player *can* have a collision point read from the wrong collision table. These are things I noticed. But since this engine was never meant to do all that, i didn't spend a lot of time teching these things at the expense of extending the development cycle, or compromising other things, if that makes sense. :-)
@mrald59245 жыл бұрын
Thanks for this video! Is there an option for UP/DOWN scrolling, for a game like River Raid or a racing game?
@TheNew8bitHeroes5 жыл бұрын
There is no easy answer to that question. Vertical scrolling presents an entirely different, unique challenge. Also, by default, NESmaker uses a screen mirroring mode that makes that even more difficult (while making horizontal even easier). This code base is not set up for vertical scrolling, exactly. That said, scrolling graphics on an unending loop vertically is easy. Just change the built in variable yScroll every frame. It will just be a looping background and there won't be any new background collisions, but, then you could make game objects and monsters that are collisions that could suffice, depending on the style of game. Lastly, NESmaker is infinitely expandable to whatever you want it to be if you're comfortable enough with ASM. So saying "no it's not possible" is incorrect, but there is no implicit module where you can make it scroll vertically with one bit press in this particular code base. Hope that helps! :-)
@p.b.games.8-bit4 жыл бұрын
Hi )) thanks for NESMaker! Tell pls where I can download SCROLLING PLATFORM mode? I need assets
@raycastello25323 жыл бұрын
I don't understand if it's possible to draw an animation for the attack
@TheNew8bitHeroes3 жыл бұрын
You're looking at outdated tutorials for the wrong version of the software. ALWAYS check the website for current resources. Use the LEARN page to get up and running with it.
@EnderElectrics5 жыл бұрын
Is there any way to make the screen scroll sooner? As in, the screen will scroll when my player is in the middle of the screen (maybe slightly to the left) instead of on the right side?
@TheNew8bitHeroes5 жыл бұрын
Generally, yes. The horizontal padding is in the constants. A good place to look for things like this and ask questions is the forums at www.NESmakers.com
@martinamarillo25055 жыл бұрын
Hi, is it possible to record a family computer cartridge with an NES adapter to Famicom?
@TheNew8bitHeroes5 жыл бұрын
Not sure I understand the question - are you asking if it is possible to flash NESmaker games to a famicom cartridge using an adaptor? Unfortunately, famicom and NES are slightly different, so that wouldn't work, even if you had a flashable famicom cart. However, designing in NESmaker will get you 99% there, then you'd have to learn how to hack the game to essentially make it a famicom file, at which point, you could find a way to flash it to a famicom cartridge.
@h2oceann6 жыл бұрын
It is still the case that the 4th subpalette is locked to the HUD, so that if the 4th subpalette changes between screens then the HUD colours change too, correct?
@TheNew8bitHeroes6 жыл бұрын
Kinda sorta. There are more things involved, but for all intents and purposes let's say yes.
@legosgameswalkthroughs45975 жыл бұрын
how do you use the sword? what button is it? i tried all the buttons (a,b,select,start,up,down,left,right)
@TheNew8bitHeroes5 жыл бұрын
Hey friend - it looks like you have LOTS of questions. Might I suggest the forums at www.NESmakers.com, since it's easier to address issue there :-)
@legosgameswalkthroughs45975 жыл бұрын
@@TheNew8bitHeroes ok, btw, NESMaker is great! It was worth the 36$!
@TheNew8bitHeroes5 жыл бұрын
@@legosgameswalkthroughs4597 Thanks - and getting better all the time! Working hard on the next version, which make a lot of things even more intuitive and flexible, we hope :-)
@UltimatePerfection6 жыл бұрын
Also could you make the tutorials public so I can watch them in a youtube app on my phone?
@TheNew8bitHeroes6 жыл бұрын
Making them public one at a time :-)
@JellyFrame5 жыл бұрын
How could you make an overworld level select thing like in SMB3
@TheNew8bitHeroes5 жыл бұрын
Just have to get creative. :-) Instead of trying to think about it like "I want to do make an overworld stage select", think about what's actually happening. Four directional movement is easy. You'd have to have tile types that could warp you to specific screens if you pressed a dpad button. You'd probably have to remember where on that map you left the screen, so if you die/beat the level, you warp back to that position on warp screen. That's about it. :-)
@notdevin78355 жыл бұрын
I paid for NESMaker, but I can't use the paint function for some reason. It doesn't do anything. Can I get some help?
@TheNew8bitHeroes5 жыл бұрын
Are you watching the tutorials? If there is a part you don't understand, there are literally 25 tutorials on the site... If this is the FIRST tutorial you're watching, you're probably missing a bunch of things. Start with the maze game. And if there are particular PARTS of the tool that are confusing, they likely have tutorials for that on the site, too!
@EnderElectrics5 жыл бұрын
Is there any way to make the Player jump lower or higher? I tried looking in the playerJUMP.asm file, but I didn't see anything of interest I don't think. Then again, I can't READ assembly.
@TheNew8bitHeroes5 жыл бұрын
Yes. There are jump speed and gravity controls in the constants in your settings :-)
@EnderElectrics5 жыл бұрын
@@TheNew8bitHeroes I can't seem to find them. Could you be more specific in what I should do to find it, and edit it? Because I keep getting a crash note in the .cmd screen that appears before testing the game. (I want the player to only jump up to about 3 or 2.5 tiles)
@EnderElectrics5 жыл бұрын
Nevermind!! I figured it out! I clicked "Enabled" on the User Constants page, whoops! Well, thanks for the help!
@TheNew8bitHeroes5 жыл бұрын
@@EnderElectrics Awesome :-)
@alexramirez80595 жыл бұрын
Every time I try to import my assets it says that a local file header is corrupt, how do I fix this?
@TheNew8bitHeroes5 жыл бұрын
Not sure - I haven't seen this. What OS are you using? Are you sure that you're UNZIPPED NESmaker to your desktop, and are working from that unzipped folder? Are you sure that your virus scanner didn't prevent any files from downloading or running?
@corbinduncan12725 жыл бұрын
Do you have the ability to save the game on an actual NES using the suggested flash carts?
@TheNew8bitHeroes5 жыл бұрын
Yes. That's exactly the point of the thing. :-) kzbin.info/www/bejne/rqOxi3Zpf5V8qK8
@AloanMoreira14 жыл бұрын
just a second they said you don´t need to know programming to make a game using Nesmaker... did I see you using code or is that just IF one wants to (he can as well)?
@danielsanz20616 жыл бұрын
I love the software Joe, thank you for all of your hard work! Is it possible to mix modules in the games? Can we have a game that has an overworld map but then the "Underworlds" are side scrollers? Does the software allow that using modules or is coding necessary for that? Thanks!
@TheNew8bitHeroes6 жыл бұрын
Yes and if you go through these tutorials you'll probably start to get ideas as to how :-)
@danielsanz20616 жыл бұрын
I have just started them, JUST got the software so I'm not very far into the tutorials yet but so far it's good stuff! Thanks again for making this!
@gogreyhoundmusic5 жыл бұрын
Anyone know how to fix the bug where if you don't pick up the sword PUP it will just stay on screen as you scroll?
@polyproxy5 жыл бұрын
How I make for scroll to left?
@TheNew8bitHeroes5 жыл бұрын
Better places to ask these questions might be the fb group or the forums. Keep in mind, these modules are meant to be base modules to get you started. :-)
I've posted on forums to no avail. But I will just throw it out there: I used the Platform Base mod to start creating a sidescrolling platformer. Well, my player, when reaching the edge of the screen, disappears about 30% of the time. The other 70%, they move to the other screen as expected. I'm pretty desperate for a fix. Any common errors I am likely making?
@TheNew8bitHeroes3 жыл бұрын
Well, first mistake is make sure you're using the current tutorials on the site, rather than the old ones. As far as other things, it has to do with your clipping plane of what's drawn *within a camera*. The tutorials on the site go over it a little at some point, I think. Mostly, it as more a result of what I created with my settings giving me a false positive that it was working fine. Such is the nature of trying to create a WYSIWYG tool for this system :-)
@raycastello25323 жыл бұрын
And beat and up example? Tienes?
@TheNew8bitHeroes3 жыл бұрын
Check the website for current tutorials.
@raycastello25323 жыл бұрын
@@TheNew8bitHeroes OK! Thank you!
@TheGreatPandalf8 ай бұрын
I'm using a metroid-vania module, and I'd like to find out a way to add a checkpoint. How can I do that?
@TheNew8bitHeroes8 ай бұрын
Make sure you are using the latest version of tutorials for the latest version of the software - always found on the LEARN page of the website. This tutorial is very out of date. The best thing to do is try to do a burner project with ALL of the tutorials on the LEARN page, top to bottom. Get to know how they work. Then things like this will be easier to understand, as opposed to trying to answer ok KZbin comments ;-) The NESmakers fb group and forums are also your friend!
@clonusmaximus46003 жыл бұрын
What if your game is “half-scrolling”, like Zelda II?
@TheNew8bitHeroes3 жыл бұрын
Not sure I quite understand the question. But...if you're trying to do something custom, that just means you have to dig a bit into the code to wrangle what it is you want to make happen.
@clonusmaximus46003 жыл бұрын
@@TheNew8bitHeroes what I mean is like in Zelda II you have an over world, then you encounter a monster and it transitions to a side scroller platforming screen. Now that I’m thinking of it, that transition to another screen type is really how most RPG’s work. I’m just now building my sprite character base. Looking forward to digging more into NES Maker and the code. I recently encountered Tower of Turmoil made with NES Maker. What an achievement that is. Loving your application. Thanks for all the hard work you guys put into it 🤘
@TheNew8bitHeroes3 жыл бұрын
@@clonusmaximus4600 Yes. I know what you mean. There is no "top down to platformer" module. That means there is no button you can press to make that instantly happen. Can that happen? Yes. It would be advanced use. Meaning you'd have to learn what's going on underneath the hood a bit to make it happen. Is it possible? Sure. NESmaker can *do* anything capable of being done on the NES. It's just the tool. Your ability to utilize it and understand how it works will determine what *you* can do with it, if that makes sense.
@malkenobi6155 жыл бұрын
how much is the activation code? as it don't tell you on the website
@TheNew8bitHeroes5 жыл бұрын
It's there, just click. The activation code is $36, for a full commercial license to create NES games. :-)
@malkenobi6155 жыл бұрын
@@TheNew8bitHeroes okay thank you for the fast reply
@looeyqdraws5 ай бұрын
Where is the updated version of this tutorial? It is not matching up with the module I downloaded. The video that came with the module wont play
@TheNew8bitHeroes5 ай бұрын
@@looeyqdraws all of the up to date tutorials can be found on the LEARN page of the website,
@looeyqdraws5 ай бұрын
@@TheNew8bitHeroes ok thanks!
@lucianothewindowsfan5 жыл бұрын
The HUD just scrolls
@TheNew8bitHeroes5 жыл бұрын
It is very difficult to tech what may be the problem for you in particular in a KZbin comment, however we do have a facebook group and forums, which can go into much more detail to help!
@jonahbrah35645 жыл бұрын
my hud text dont line up and my player wont move i dont know what to do i just got this and this is my first tutorial
@TheNew8bitHeroes5 жыл бұрын
My advice is back up - start with the Maze game, get a handle for operating the tool. And if you're looking for help, jump into the forums at www.NESmakers.com - someone may have already figured out the problem :-)
@wave95194 жыл бұрын
Can I have a download?
@TheNew8bitHeroes4 жыл бұрын
You can get the software at www.TheNew8bitHeroes.com
@ZeroCoolIsGod5 жыл бұрын
Why isn't the slime animating?
@ZeroCoolIsGod5 жыл бұрын
Never mind, animation speed set to 0 in the object details window.
@bad-people65106 ай бұрын
So scrolling in both directions isn't set up because... it requires the use of signed integers? I know that things that can occur on either side of a reference point might use positive and negative values sooo... I'm spitballing here. I'm basically day one on this stuff and I'm just trying to think about stuff.
@TheNew8bitHeroes6 ай бұрын
You’re watching very vey old tutorials. Watch tutorials on the LEARN page of the website to be aligned with the current version
@bad-people65106 ай бұрын
@@TheNew8bitHeroes It was really more of a logic question.
@bad-people65106 ай бұрын
@@TheNew8bitHeroes Not saying it's my first day programing, I'm saying it's my first day LEARNING programming.
@RealMTV1 Жыл бұрын
Did you program that app?
@TheNew8bitHeroes Жыл бұрын
I worked on the ASM (NES code) part of it.
@RealMTV1 Жыл бұрын
@@TheNew8bitHeroes im a graphic designer if you need help in da future let me know! Congratulation nice proyect you are on
@Slaterbrah5 жыл бұрын
Is this the “beat em up” tutorial or will there another video for that?
@TheNew8bitHeroes5 жыл бұрын
You could look at this, the adventure game, and the shooter, and start to conceptualize how you could put together the basic mechanics for a beatem up style game :-)
@Slaterbrah5 жыл бұрын
Ok, but when do you think the brawler tutorial will be released?
@TheNew8bitHeroes5 жыл бұрын
@@Slaterbrah ...I don't know when or if I'll do a 20 minute project for a brawler. These aren't "THE" platform game tutorial, or "THE" adventure game tutorial. These are just me showing a few things and how you can get up and running easily. That's why I said - you could likely review these mixed with the basic tutorials on the site and start to figure out how you could bend them into a brawler faster than I'll make a specific tutorial for that sort of game.
@dozenskillzproductions55055 жыл бұрын
Having trouble with a black square box around my character I can’t get to go away...
@TheNew8bitHeroes5 жыл бұрын
My guess? You're not quite following how the colors work, and you're actually using a non-transparent color (black) outside the character. Watch the tutorial on the pixel editor and it should help a bit. Also - don't forget that the forums are a far better place to ask for help! :-)
@myang120034 жыл бұрын
Time to make famiclones!
@adamkowalski12263 жыл бұрын
No offense but ur bunny looks more like a tailless pichu
@themilkprogramminglanguage55524 жыл бұрын
19:36 minute projects. not 20. lol
@joegtaketwo29215 жыл бұрын
IMPORTANT: If you want to use ONE WAY TILES, you'll need to change the tile type...I accidentally bundled the OLD one way platform script into the scrolling platform folder. Instead, you need OneWayTile, not OneWayBlock - it's in the modules/tiletypes folder. You can see how to change this script very easily here: kzbin.info/www/bejne/a5O0ZKl-qdNsZ6s
@Latoshajsinspiration5 жыл бұрын
Hey 8 bit heroes and you do a android version of nesmaker that's free *and if you could I will like nesmaker forever!*
@Latoshajsinspiration5 жыл бұрын
@Mississippi Mike or maybe DSmaker could be the sequel
@cinimodder46325 жыл бұрын
I know it's a bad idea to link to subreddits off of reddit but... r/choosingbeggars. I had to.
@railedb0x503 Жыл бұрын
emulater testing dont work
@TheNew8bitHeroes Жыл бұрын
You are using a very outdated tutorial. Make sure you are following the tutorials on the LEARN page of the website, as they’ll always be relevant to the current version.
@mikurr23315 жыл бұрын
My player won't appear
@TheNew8bitHeroes5 жыл бұрын
You may want to get on the forums to seek help. My strong advice - make sure that you actually use all of the assets provided and do everything exactly as shown until you understand what's happening. The question is a bit to vague to know what might be the issue, but it could be everything from not seeing a sprite zero hit (and the game getting caught in a loop) to the fact you didn't set the persistent flags for your player.
@mikurr23315 жыл бұрын
Okay, so I have the player and persistent flags checked and the player has health. Sprite zero is at 246, 30, H-Blank wait time is at 1 and the other thing is at 127. I've tried placing the screen in different places but had no luck.
@TheNew8bitHeroes5 жыл бұрын
@@mikurr2331 are you using custom graphics? Do you have any sprite at 127? Or is it transparent? Do you have any background object drawing at the bottom corner of the hud, or is it all transparent?
@mikurr23315 жыл бұрын
@@TheNew8bitHeroes I unchecked "Use Sprite Zero detection" and now it's fine. However, I made an idle animation but it only plays when you press up. Any solution?