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NEW Engineer, Turrets & Landmines Everywhere!! | Brotato: Early Access

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Retromation

Retromation

Күн бұрын

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Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
#Brotato #Part12

Пікірлер: 84
@Doddzy1991
@Doddzy1991 Жыл бұрын
I'm not sure, but I think the lifesteal proc you got early was from a melee hit instead of the turret. Which might make a bit more sense than somehow a turret stealing life for you.
@gamelover2222
@gamelover2222 Жыл бұрын
Yeah, I was thinking that too.
@alastairvanmaren5243
@alastairvanmaren5243 Жыл бұрын
I think what's smart about adding difficulty via new enemies (and enemies appearing earlier) is that they increase difficulty by increasing the complexity of what you have to play around at any give moment, instead of by just making it harder to get the items and stats you need (which is what less money modes equate to). In general I think for players it is always going to feel better to increase difficulty by adding to the game, rather than by taking power and tools away from the player.
@themadichib0d
@themadichib0d Жыл бұрын
Id really want to see the dodge character unlocked just so we could potentially see a run of the dodge character wielding the reto hoodie
@konannrevell6820
@konannrevell6820 Жыл бұрын
the attack speed is capped at the %70 dodge, from what I saw I had 91/70 dodge and only 150 attack speed but i am not sure how that would be on the dodge character.
@spearsage
@spearsage Жыл бұрын
@@konannrevell6820 the dodge character does have that upper limit of 70 raised to 90 as well. Check out Dex's video on the dodge character. In that video, his attack speed before buying retro shirt was 90ish, then immediately jumped to 289 after with dodge at 95/90.
@CaptAoife
@CaptAoife Жыл бұрын
I'd love to see a Engineer run using the Brotato with all the arms. See how many turrets and landmines you can get.
@m0002856
@m0002856 Жыл бұрын
In terms of your statement about enemies doing more damage versus having more health: I think more health is generally a more elegant solution. The damage output in Brotato specifically is already pretty high to the point where having 20 armor and 70 HP can still be a loss if your attack speed is too low, but the enemy health generally doesn't really matter all too much. I mean, how many runs do you have where your damage is basically set by wave 10? Like you'll be one shotting pretty much everything from that point onward, so I'd honestly think it would make more sense to increase the enemy health in higher Danger levels rather than their damage. Needing to stack more damage stats in order to continue one-shotting enemies will naturally cause your other stats to be lacking anyway. Is it fun to just tune up enemy numbers? Not necessarily, but I do think that it's better to tune up their health rather than their damage. Also not a fan of the increased inflation and reduced resource drops. I don't think the difficulty of the run should come from a lack of resources. I think it's more fun to continually build a stronger and stronger character than it is to be forced to build weaker characters for artificial difficulty. I really think if I were going to design a fun Danger system for this game, I would look towards the "New enemies spawn" for a guideline. For higher danger levels, maybe increase the health of some enemies to make a higher damage requirement. Maybe some Danger levels can, in some way, adjust the amount of resource that drop by means of changing the enemies in the wave. Maybe instead of a wave full of 50 billion enemies with 1 health each, you spawn in a bunch of tanky enemies. That way you can still build around the situation in advance instead of simply, "Well, all the enemies just don't drop as much money." Something like that could spice up your runs. That way you aren't just dealing with the same exact 20 waves across every difficulty. Even with the new enemies, the idea behind the waves themselves does not change meaning that you don't REALLY need to vary your gameplan up at all.
@maxiarg7412
@maxiarg7412 Жыл бұрын
The thing about lack of resources is that its an rng game which makes it worse. If you have less resources but can plan a way to make it work its one thing, if you can't plan and have less resources your only option is to pray.
@konannrevell6820
@konannrevell6820 Жыл бұрын
Engineer is my fav character atm, And I do believe that engineering does not get effected by %dmg, not sure if that intended or not but I had a run with 100+ engineering and about -200% dmg and i was still getting 150+ hit from turrets.
@tivalec
@tivalec Жыл бұрын
It doesn't get affected, interestingly though the sausage does work, so your turrets can inflict fire.
@Tachinaori
@Tachinaori Жыл бұрын
My fav also. I just wish they were affected by other stats but they would be OP but maybe if the stats were nerfed by 75% or something.
@tivalec
@tivalec Жыл бұрын
@@Tachinaori like even just 50% of attack speed would be so fun... but yea probably broken
@ObsoletePerson
@ObsoletePerson Жыл бұрын
Oh it was GREAT to see you end up with six red weapons. :D
@zodiakgames
@zodiakgames Жыл бұрын
I hope retromation doesnt get sick of brotato, cause i love watching him play it, but i would never want him to play something he does not want to
@Dragoderian
@Dragoderian Жыл бұрын
You could try using the accessibility options in the main menu to scale up the enemies yourself to fit your preferences.
@B-STREAM
@B-STREAM Жыл бұрын
I must say inform the creator that the engineer needs a drill wich makes like barbed wire to slow and deal tick damage to oncoming enemies 😉
@chameon378
@chameon378 Жыл бұрын
Rocket turret damage maths from a bored Chameon. 113 = 45*1.75+X 45*1.75=78.75 113=78.75+X If 78.75 rounds up, 113-79=X If 78.75 rounds down, 113-78=X Rocket turrets either do base damage of 34 or 35. Seems more like to me to be the 'round' number of 35. Ergo, my guess would be their base damage is 35 and it rounded.
@EATZYOWAFFLEZ
@EATZYOWAFFLEZ Жыл бұрын
I think the difficulty should add rounds/ have harder enemies on lower rounds, basically just requiring you to scale faster
@D3sdinova
@D3sdinova Жыл бұрын
Thatd also make it so you can have rven more upgrades, making it more fun
@Randraxis
@Randraxis Жыл бұрын
Brawler would be the best to unlock the 60% dodge stat one, I would HONESTLY love to see you attempt to do either the 3000 Material Run or +200 Harvesting Stat run.
@jaydonzornes4493
@jaydonzornes4493 Жыл бұрын
Hey reto love the brotato content and honestly don’t care what danger level you play on as long as your having fun it’s a lot more entertaining to watch you when your enjoying the game
@gexianhen
@gexianhen Жыл бұрын
so last nigth i manage to unlock the character u get for getting 50 movement speed. and is basically using the idea retromation have in the old brotato videos when trying to make a "flash" character. it have increase move speed and gain atack damage based on is movespeed, but lose all armor if stay still
@djdisorder639
@djdisorder639 Жыл бұрын
Was on a day off work today, got 13 wins/character item unlocks. There's a lot of fun items in the game now :)
@frederiklenk7756
@frederiklenk7756 Жыл бұрын
If ya dev is watching, here are some item suggestions for engineering: orbital strike, drones, sticky bombs, nanobots, solar cells (maybe a buff to turret fire rate), 5g tower (local stat buff), vantablack (not sure what the effect would be but it’s cool).
@steve_cat5504
@steve_cat5504 Жыл бұрын
I haven't watched this game in a while, and it all looks so different!
@mrnobody9188
@mrnobody9188 Жыл бұрын
In my run with Enginer, i barely had to move after som rounds, the turrets took care of everything including the big bosses(:
@Randomman404
@Randomman404 Жыл бұрын
I feel like that way to handle danger level might be to make it modular, to pick modifiers. If you could combine new enemies, stronger enemies and 2 bosses, that'd be 3 modifiers hence danger lvl 3. Or maybe 4, because bosses would count as 2 Kinda like custom shards in revita, but I see it in this game more as a tree with "this is a must, then you get two choices (can pick both), then they open up new choices and so on" But yeah, economical ones are unfun
@hacksaw3954
@hacksaw3954 Жыл бұрын
My hot take: Difficulty 2 adds a mid boss. Difficulty 4 increases your hitbox. Pretty universal challenges.
@coprophagichobo2377
@coprophagichobo2377 Жыл бұрын
I play engineer a lot and i will say incendiary turrets are awesome in mid game, of course bad early game, and are good late game just outshined by the higher levels.
@maxiarg7412
@maxiarg7412 Жыл бұрын
I am pretty sure you can do most if not all unlocks with saver if you go 6 normal weapons, save all your money till round 19 and just start buying stuff then. If you even get another piggy bank in the middle then it gets even more stupid
@JosiahBradley
@JosiahBradley Жыл бұрын
My goal is to beat Danger 5 with Speedy now. If I'm going to get hit hard, just don't get hit lol. I feel that as I get the hang of the game it's starting to feel more fair and I guess that's rougeslikes for you.
@alastairvanmaren5243
@alastairvanmaren5243 Жыл бұрын
Once you feel up for a new engineering run, my favorite engineering build is with multitasker...12 turrets on the field is a lot of fun 😁
@dragonace119
@dragonace119 Жыл бұрын
Its honestly very busted.
@straycat5233
@straycat5233 Жыл бұрын
One Arm with Shredder is pretty OP if you want to do that next Reto.
@memcgee1226
@memcgee1226 Жыл бұрын
Loving the content. I bought the game because of your vids.
@johnanthony8607
@johnanthony8607 Жыл бұрын
Great content per usual. What about a 50% Lightning Shiv / 50% Tazer Build?
@cordogminner9077
@cordogminner9077 Жыл бұрын
It'd be funny if the robot arm gave you an additional weapon slot
@kylewoods6025
@kylewoods6025 Жыл бұрын
Long Live Brotato!
@zodiakgames
@zodiakgames Жыл бұрын
Engineering: the stand still kill build that does not require you to stand still
@aleon7774
@aleon7774 Жыл бұрын
Maybe instead of difficulty level it could be modifiers that that you pick and choose
@michaelwebster-clark9865
@michaelwebster-clark9865 Жыл бұрын
Unfortunately I don't think any game creator (video game or otherwise) has designed a way to increase difficulty without reducing build diversity in a setting where build powers vary. Difficulty inherently pushes towards optimization and sharpens differences between power levels by default
@Retromation
@Retromation Жыл бұрын
Yup, and that is why I usually prefer games with ~2 difficulties "Casual" and "Standard". I'd rather have a fine tuned repayable mode than scaling difficulties any day.
@gumbarius
@gumbarius Жыл бұрын
Less economy for difficulty in this kind of games is always pretty unfun, because it just limits you to have fun builds, which is the whole point of the game Could rather give you more enemy spawns, which gives more risk and also more rewards
@Excorium
@Excorium Жыл бұрын
Saver with ghost flint
@theirrybryant4093
@theirrybryant4093 Жыл бұрын
the lower speed for more regen the lower your speed is op its a legendary item
@yourbetterhalf5301
@yourbetterhalf5301 Жыл бұрын
Would love to see a retromation red hoodie run!!!
@chaoswalking9170
@chaoswalking9170 Жыл бұрын
Loving the series please keep it up
@smartalex22
@smartalex22 Жыл бұрын
Hear me out: One-armed ghost axe. Damage stacks are doubled on him. :D
@hamey555
@hamey555 Жыл бұрын
If you go to do another multitasker run. Please just a suggestion. See how many turrets you can get going at once with it.
@aleon7774
@aleon7774 Жыл бұрын
Went through and beat it on danger level 5, now I just play on danger 1 because I like to have the money
@julianbrewster4633
@julianbrewster4633 Жыл бұрын
Engineer needs some type of health nerf for balance. Like, all HP bonuses are reduced by half or you start with negative speed. This character should be very vulnerable.
@Sbelrassler
@Sbelrassler Жыл бұрын
wrench does not scale with meele, or does it?
@cleard9891
@cleard9891 Жыл бұрын
Not going for the trees is giving me anxiety.
@Retromation
@Retromation Жыл бұрын
I mean, it is not particularly safe to do so on an engineer run
@narniuhh
@narniuhh Жыл бұрын
You can absolutely breeze through danger 5 with the saver, just take luck and wait for piggy bank
@snowdemon44483
@snowdemon44483 Жыл бұрын
I thought the saver was nerfed and couldnt drop piggy bank now that you start with one.
@narniuhh
@narniuhh Жыл бұрын
@@snowdemon44483 ohh I didn't realize that was part of the nerf
@Jukebox3333
@Jukebox3333 Жыл бұрын
Knight is the only fun character I've played on Danger level 5. But its super unfun otherwise imo. Edit: Imagine if danger 5 had a round map instead of square?
@bbittercoffee
@bbittercoffee Жыл бұрын
Saver to 3000 materials held seems like an easy path. Getting -5% hp regen at the side isn't that hard too (how do you not have it yet? It almost feels like the game bugged out and didn't give you the unlock) Oh shit it's not -50 it's +60, holy shit that's hard. 200 harvesting feels a little insane, but like, Old+danger 1 and focusing on harvesting makes it seem pretty possible by wave 20
@alxhades6231
@alxhades6231 Жыл бұрын
I tried Engineer lvl 5 ascension so many times.... always fails smh. Does anyone know if turrets can crit?
@maxzett
@maxzett Жыл бұрын
how did you get your game to look high res? mine looks like garbage and 480p/720p or smth and i cant get it to run sharp
@paranoidman7928
@paranoidman7928 Жыл бұрын
Niiiiice build
@SybilSammy
@SybilSammy Жыл бұрын
Reto, did you start to sing some Ween there for a moment at 19:40?
@Retromation
@Retromation Жыл бұрын
oh, of course!
@SybilSammy
@SybilSammy Жыл бұрын
@@Retromation atta kid
@pizza3786
@pizza3786 Жыл бұрын
It looks like tf2 engineer like wrenchs and turrets
@mroof9244
@mroof9244 Жыл бұрын
Maybe try to play noita? Such a fun roguelike
@Retromation
@Retromation Жыл бұрын
I've done a large series on noita already
@mroof9244
@mroof9244 Жыл бұрын
@@Retromation wow really? Thanks i gotta check it out :D
@connor2393
@connor2393 Жыл бұрын
Mammoth in my opinion should be like +5 max life and +3 armor, -8% speed and -4% ish attack speed. Maybe throw in some life regen?
@FrostedOrgami
@FrostedOrgami Жыл бұрын
soldier engineering build when?
@bbittercoffee
@bbittercoffee Жыл бұрын
Stronger enemies definitely makes them have both more health and do more damage, you killed a big boy at wave 10 with 80 damage which you wouldn't be able to do at their introductory wave (wave 4, 5 or 6?) at danger 3. Also you took 4 damage from a big boy with only 2 armor, which would NEVER happen at danger 3. Fuck, you could have 10 armor and still take more damage at the same wave.
@dravenshub
@dravenshub Жыл бұрын
i think they should add multiplayer to make it even better, i would love to play 2 or 4 or 8 players gamemode, and just adjust the enemies that way
@adienelmdor6966
@adienelmdor6966 Жыл бұрын
Dodge!
@loraineniemi5285
@loraineniemi5285 Жыл бұрын
MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE MORE 🙂🤠☺️❤️
@muteuser
@muteuser Жыл бұрын
Retromation innately dodges dodge which is why dodge turns into something else completely different from dodge? Ok, I get it now.
@bosshoio921
@bosshoio921 Жыл бұрын
Engineer danger 5 i die wave 19 sometime close turret spawn is bad
@Tachinaori
@Tachinaori Жыл бұрын
hi :)
@juleslerouge1029
@juleslerouge1029 Жыл бұрын
Hello
@Tachinaori
@Tachinaori Жыл бұрын
I think the fire turrets need a rework. I don't know what needs to be done but I feel they are a downgrade.
@dbgidget3090
@dbgidget3090 Жыл бұрын
22:50 en.m.wikipedia.org/wiki/Mammoth
@dbgidget3090
@dbgidget3090 Жыл бұрын
Thank me later
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